Add armour classes!

- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
This commit is contained in:
Electroblob77
2021-01-16 23:02:03 +00:00
parent d3d76cae16
commit 299510e663
285 changed files with 2841 additions and 442 deletions
@@ -261,7 +261,6 @@ public class BlockBookshelf extends BlockHorizontal implements ITileEntityProvid
registerBookModelTexture(() -> WizardryItems.scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.blank_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.identification_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_purple"));
registerBookModelTexture(() -> WizardryItems.armour_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_red"));
// Can't use the map in WandHelper because this is called from preInit (addons will have to add theirs manually)
registerBookModelTexture(() -> WizardryItems.storage_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.siphon_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));