Add armour classes!
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties - Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour - Added the new armour upgrades to loot tables - Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items - Added advancements for the new armour classes - Removed legendary wizard armour - Removed arcane seal of protection - Removed the 'legendary' advancement
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@@ -101,7 +101,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
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|| s.getItemUseAction() == SpellActions.GRAPPLE
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|| s.getItemUseAction() == SpellActions.SUMMON) ? 1 : 0);
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}
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@Override
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public Spell getCurrentSpell(ItemStack stack){
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return WandHelper.getCurrentSpell(stack);
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@@ -709,7 +709,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
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if(player != null) WizardData.get(player).setTierReached(tier);
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ItemStack newWand = new ItemStack(WizardryItems.getWand(tier, this.element));
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ItemStack newWand = new ItemStack(getWand(tier, this.element));
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newWand.setTagCompound(wand.getTagCompound());
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// This needs to be done after copying the tag compound so the mana capacity for the new wand
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// takes storage upgrades into account
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@@ -783,6 +783,30 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
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return wand;
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}
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/**
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* Helper method to return the appropriate wand based on tier and element. This replaces the cumbersome wand map in
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* {@link WizardryItems} by accessing the item registry dynamically by generating the registry name on the fly.
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* <p></p>
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* <i><b>This method will only return wands from the base mod.</b> It is unlikely that addons will need it, but it
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* has been left public just in case. The intention is that this method is only used where there is no alternative.</i>
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*
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* @param tier The tier of the wand required.
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* @param element The element of the wand required. Null will be converted to {@link Element#MAGIC}.
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* @return The wand item which corresponds to the given tier and element, or null if no such item exists.
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* @throws NullPointerException if the given tier is null.
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*/
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// As noted above, in a few SPECIFIC cases this method is necessary (without using a data-driven system, at least,
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// which I'm not going to spend the time making in the near future). Wizard trades and gear have been left using the
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// WizardryItems version because they need to be replaced with a better system that doesn't use this at all.
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public static Item getWand(Tier tier, Element element){
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if(tier == null) throw new NullPointerException("The given tier cannot be null.");
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if(element == null) element = Element.MAGIC;
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String registryName = tier == Tier.NOVICE && element == Element.MAGIC ? "magic" : tier.getUnlocalisedName();
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if(element != Element.MAGIC) registryName = registryName + "_" + element.getName();
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registryName = registryName + "_wand";
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return Item.REGISTRY.getObject(new ResourceLocation(Wizardry.MODID, registryName));
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}
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@Override
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public boolean onApplyButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks){
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