Add armour classes!

- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
This commit is contained in:
Electroblob77
2021-01-16 23:02:03 +00:00
parent d3d76cae16
commit 299510e663
285 changed files with 2841 additions and 442 deletions
@@ -40,6 +40,9 @@ public final class WizardrySounds {
public static final SoundEvent ITEM_WAND_MELEE = createSound("item.wand.melee");
public static final SoundEvent ITEM_WAND_CHARGEUP = createSound("item.wand.chargeup");
public static final SoundEvent ITEM_ARMOUR_EQUIP_SILK = createSound("item.armour.equip_silk");
public static final SoundEvent ITEM_ARMOUR_EQUIP_SAGE = createSound("item.armour.equip_sage");
public static final SoundEvent ITEM_ARMOUR_EQUIP_BATTLEMAGE = createSound("item.armour.equip_battlemage");
public static final SoundEvent ITEM_ARMOUR_EQUIP_WARLOCK = createSound("item.armour.equip_warlock");
public static final SoundEvent ITEM_PURIFYING_ELIXIR_DRINK = createSound("item.purifying_elixir.drink");
public static final SoundEvent ITEM_MANA_FLASK_USE = createSound("item.mana_flask.use");
public static final SoundEvent ITEM_MANA_FLASK_RECHARGE = createSound("item.mana_flask.recharge");