Miscellaneous setup
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@@ -278,6 +278,7 @@ public class EntityIceWraith extends EntityBlazeMinion {
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if(this.attackStep > 1){
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// Proof, if it were at all needed, of the elegance and versatility of the spell system.
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Spells.ice_shard.cast(this.blaze.worldObj, this.blaze, EnumHand.MAIN_HAND, 0, entitylivingbase, new SpellModifiers());
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// TODO: Decide if an event should be fired here. I'm guessing no.
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}
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}
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