Miscellaneous setup
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@@ -2,24 +2,23 @@ package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.event.SpellCastEvent;
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import electroblob.wizardry.event.SpellCastEvent.Source;
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import electroblob.wizardry.packet.PacketCastSpell;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardryTabs;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -36,7 +35,6 @@ public class ItemScroll extends Item {
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item item, CreativeTabs par2CreativeTabs, List<ItemStack> list){
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// Isn't this sooooo much neater with the filter thing?
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for(Spell spell : Spell.getSpells(Spell.nonContinuousSpells)){
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list.add(new ItemStack(item, 1, spell.id()));
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}
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@@ -70,59 +68,42 @@ public class ItemScroll extends Item {
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
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if(player.isPotionActive(WizardryPotions.arcane_jammer)) return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);;
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Spell spell = Spell.get(stack.getItemDamage());
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// If a spell is disabled in the config, it will not work.
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if(!spell.isEnabled()){
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if(!world.isRemote) player.addChatMessage(new TextComponentTranslation("spell.disabled", spell.getNameForTranslationFormatted()));
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// By default, scrolls have no modifiers - but with the event system, they could be added.
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SpellModifiers modifiers = new SpellModifiers();
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// If anything stops the spell working at this point, nothing else happens.
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if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(player, spell, modifiers, Source.SCROLL))){
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return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
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}
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if(!spell.isContinuous){
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/*
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if(spell.chargeup > 0 && !entityplayer.isUsingItem()){
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// Spells with a chargeup time are now handled separately.
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entityplayer.setItemInUse(stack, this.getMaxItemUseDuration(stack));
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return stack;
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}
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*/
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if(!world.isRemote){
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if(spell.cast(world, player, hand, 0, new SpellModifiers())){
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.SCROLL));
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if(spell.doesSpellRequirePacket()){
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// Sends a packet to all players in dimension to tell them to spawn particles.
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IMessage msg = new PacketCastSpell.Message(player.getEntityId(), hand, spell.id(), new SpellModifiers());
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IMessage msg = new PacketCastSpell.Message(player.getEntityId(), hand, spell.id(), modifiers);
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WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
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}
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if(!player.capabilities.isCreativeMode && !WizardData.get(player).hasSpellBeenDiscovered(spell) && Wizardry.settings.discoveryMode){
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player.playSound(SoundEvents.ENTITY_PLAYER_LEVELUP, 1.25f, 1);
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if(!player.worldObj.isRemote) player.addChatMessage(new TextComponentTranslation("spell.discover", spell.getNameForTranslationFormatted()));
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}
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WizardData.get(player).discoverSpell(spell);
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// Scrolls are consumed upon successful use in survival mode
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if(!player.capabilities.isCreativeMode) stack.stackSize--;
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return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
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}
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// Client-inconsistent spell casting. The code inside the else if statement only runs client-side.
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// This else if check was bugging me for AGES! I can't believe I didn't compare to ItemWand before.
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}else if(!spell.doesSpellRequirePacket()){
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// This is all that needs to happen, because everything above works fine on just the server side.
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if(spell.cast(world, player, hand, 0, new SpellModifiers())){
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// Added in version 1.1.3 to fix the client-side spell discovery not updating for spells with the
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// packet optimisation.
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if(WizardData.get(player) != null){
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WizardData.get(player).discoverSpell(spell);
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}
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new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
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// Client-inconsistent spell casting. This code only runs client-side.
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if(spell.cast(world, player, hand, 0, modifiers)){
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// This is all that needs to happen, because everything above works fine on just the server side.
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.SCROLL));
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return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
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}
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}
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}
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