Route blink effect through the proxies and make the blink spell check for the first-person player, fixes #280
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@@ -190,6 +190,11 @@ public class ClientProxy extends CommonProxy {
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}
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}
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@Override
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public void playBlinkEffect(EntityPlayer player){
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if(Minecraft.getMinecraft().player == player) WizardryClientEventHandler.playBlinkEffect();
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}
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@Override
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public Set<String> getSpellHUDSkins(){
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return GuiSpellDisplay.getSkinKeys();
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