Route blink effect through the proxies and make the blink spell check for the first-person player, fixes #280

This commit is contained in:
Electroblob77
2019-12-16 15:25:15 +00:00
parent 3a67388ff3
commit 2b89a890d0
5 changed files with 16 additions and 8 deletions
@@ -190,6 +190,11 @@ public class ClientProxy extends CommonProxy {
}
}
@Override
public void playBlinkEffect(EntityPlayer player){
if(Minecraft.getMinecraft().player == player) WizardryClientEventHandler.playBlinkEffect();
}
@Override
public Set<String> getSpellHUDSkins(){
return GuiSpellDisplay.getSkinKeys();