Route blink effect through the proxies and make the blink spell check for the first-person player, fixes #280

This commit is contained in:
Electroblob77
2019-12-16 15:25:15 +00:00
parent 3a67388ff3
commit 2b89a890d0
5 changed files with 16 additions and 8 deletions
@@ -43,8 +43,7 @@ public class PhaseStep extends Spell {
world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
}
// Can't be bothered to route this through the proxies!
electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect();
Wizardry.proxy.playBlinkEffect(caster);
}
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){