From 2cbb0a590ff392ce5273e8b04ef6ddb65ce8ea41 Mon Sep 17 00:00:00 2001 From: Electroblob <35599699+Electroblob77@users.noreply.github.com> Date: Sat, 14 Apr 2018 13:22:53 +0100 Subject: [PATCH] Correct position of spell cooldown bar when spell HUD is at top of screen; fixes #14 --- .../java/electroblob/wizardry/client/GuiSpellDisplay.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/electroblob/wizardry/client/GuiSpellDisplay.java b/src/main/java/electroblob/wizardry/client/GuiSpellDisplay.java index 8a52dbb4..0ee454a3 100644 --- a/src/main/java/electroblob/wizardry/client/GuiSpellDisplay.java +++ b/src/main/java/electroblob/wizardry/client/GuiSpellDisplay.java @@ -135,11 +135,11 @@ public class GuiSpellDisplay extends Gui { // Cooldown bar if(cooldown > 0){ - this.drawTexturedModalRect(mirror ? left + 5 : left + 41, height - 8, 128, 6, 82, 6); + this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 6, 82, 6); int l = (int)(((double)(spell.cooldown * cooldownMultiplier - cooldown) / (double)(spell.cooldown * cooldownMultiplier)) * 82); - this.drawTexturedModalRect(mirror ? left + 5 : left + 41, height - 8, 128, 0, l, 6); + this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 0, l, 6); } // Spell illustration