Fix x/z coordinate error, see comment on d0fda72
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@@ -169,7 +169,7 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
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target.motionY += 0.2;
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target.motionX += this.getLookVec().x * 0.2;
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target.motionZ += this.getLookVec().x * 0.2;
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target.motionZ += this.getLookVec().z * 0.2;
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target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 300, 0));
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