Block protection compat overhaul
- Unifies all block protection checks into helper methods in BlockUtils which trigger all the necessary forge events and vanilla methods - Implements these checks in all the appropriate places and removes calls to EntityUtils#canDamageBlocks(...) where they are no longer needed - Changes the mine spell to respect the config settings in line with the rest of the spells - Fixes earthquake not respecting the settings at all - Adds a separate config option for dispenser block damage and updates the description for the existing settings to reflect the changes
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@@ -8,6 +8,7 @@ import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumBlockRenderType;
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@@ -19,6 +20,7 @@ import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.Random;
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public class BlockStatue extends Block implements ITileEntityProvider {
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@@ -180,77 +182,77 @@ public class BlockStatue extends Block implements ITileEntityProvider {
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/**
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* Turns the given entity into a statue. The type of statue depends on the block instance this method was invoked on.
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* @param entity The entity to turn into a statue.
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* @param target The entity to turn into a statue.
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* @param caster The entity that caused it, or null if it was not caused by an entity
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* @param duration The time for which the entity should remain a statue. For petrified creatures, this is the minimum
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* time it can stay as a statue.
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* @return True if the entity was successfully turned into a statue, false if not (i.e. something was in the way).
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*/
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// Making this an instance method means it works equally well for both types of statue
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public boolean convertToStatue(EntityLiving entity, int duration){
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public boolean convertToStatue(EntityLiving target, @Nullable EntityLivingBase caster, int duration){
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if(entity.deathTime > 0) return false;
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if(target.deathTime > 0) return false;
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BlockPos pos = new BlockPos(entity);
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World world = entity.world;
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BlockPos pos = new BlockPos(target);
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World world = target.world;
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entity.hurtTime = 0; // Stops the entity looking red while frozen and the resulting z-fighting
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entity.extinguish();
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target.hurtTime = 0; // Stops the entity looking red while frozen and the resulting z-fighting
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target.extinguish();
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// Short mobs such as spiders and pigs
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if((entity.height < 1.2 || entity.isChild()) && BlockUtils.canBlockBeReplaced(world, pos)){
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if((target.height < 1.2 || target.isChild()) && BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canPlaceBlock(caster, world, pos)){
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world.setBlockState(pos, this.getDefaultState());
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if(world.getTileEntity(pos) instanceof TileEntityStatue){
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((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(entity, 1, 1);
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((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 1);
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((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
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}
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entity.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
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entity.setDead();
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target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
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target.setDead();
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return true;
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}
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// Normal sized mobs like zombies and skeletons
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else if(entity.height < 2.5 && BlockUtils.canBlockBeReplaced(world, pos)
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&& BlockUtils.canBlockBeReplaced(world, pos.up())){
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else if(target.height < 2.5 && BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canBlockBeReplaced(world, pos.up())
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&& BlockUtils.canPlaceBlock(caster, world, pos) && BlockUtils.canPlaceBlock(caster, world, pos.up())){
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world.setBlockState(pos, this.getDefaultState());
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if(world.getTileEntity(pos) instanceof TileEntityStatue){
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((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(entity, 1, 2);
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((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 2);
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((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
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}
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world.setBlockState(pos.up(), this.getDefaultState());
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if(world.getTileEntity(pos.up()) instanceof TileEntityStatue){
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((TileEntityStatue)world.getTileEntity(pos.up())).setCreatureAndPart(entity, 2, 2);
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((TileEntityStatue)world.getTileEntity(pos.up())).setCreatureAndPart(target, 2, 2);
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}
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entity.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
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entity.setDead();
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target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
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target.setDead();
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return true;
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}
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// Tall mobs like endermen
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else if(BlockUtils.canBlockBeReplaced(world, pos)
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&& BlockUtils.canBlockBeReplaced(world, pos.up())
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&& BlockUtils.canBlockBeReplaced(world, pos.up(2))){
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else if(BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canBlockBeReplaced(world, pos.up()) && BlockUtils.canBlockBeReplaced(world, pos.up(2))
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&& BlockUtils.canPlaceBlock(caster, world, pos) && BlockUtils.canPlaceBlock(caster, world, pos.up()) && BlockUtils.canPlaceBlock(caster, world, pos.up(2))){
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world.setBlockState(pos, this.getDefaultState());
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if(world.getTileEntity(pos) instanceof TileEntityStatue){
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((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(entity, 1, 3);
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((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 3);
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((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
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}
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world.setBlockState(pos.up(), this.getDefaultState());
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if(world.getTileEntity(pos.up()) instanceof TileEntityStatue){
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((TileEntityStatue)world.getTileEntity(pos.up())).setCreatureAndPart(entity, 2, 3);
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((TileEntityStatue)world.getTileEntity(pos.up())).setCreatureAndPart(target, 2, 3);
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}
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world.setBlockState(pos.up(2), this.getDefaultState());
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if(world.getTileEntity(pos.up(2)) instanceof TileEntityStatue){
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((TileEntityStatue)world.getTileEntity(pos.up(2))).setCreatureAndPart(entity, 3, 3);
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((TileEntityStatue)world.getTileEntity(pos.up(2))).setCreatureAndPart(target, 3, 3);
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}
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entity.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
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entity.setDead();
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target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
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target.setDead();
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return true;
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}
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