Block protection compat overhaul

- Unifies all block protection checks into helper methods in BlockUtils which trigger all the necessary forge events and vanilla methods
- Implements these checks in all the appropriate places and removes calls to EntityUtils#canDamageBlocks(...) where they are no longer needed
- Changes the mine spell to respect the config settings in line with the rest of the spells
- Fixes earthquake not respecting the settings at all
- Adds a separate config option for dispenser block damage and updates the description for the existing settings to reflect the changes
This commit is contained in:
Electroblob77
2020-09-23 00:57:55 +01:00
parent f49ef7594d
commit 2f91573284
22 changed files with 238 additions and 86 deletions
@@ -43,7 +43,7 @@ public class EntityCombustionRune extends EntityScaledConstruct {
float strength = Spells.combustion_rune.getProperty(Spell.BLAST_RADIUS).floatValue() * sizeMultiplier;
world.newExplosion(this.getCaster(), this.posX, this.posY, this.posZ, strength, true,
getCaster() != null && EntityUtils.canDamageBlocks(getCaster(), world));
EntityUtils.canDamageBlocks(getCaster(), world));
// The trap is destroyed once triggered.
this.setDead();