Block protection compat overhaul

- Unifies all block protection checks into helper methods in BlockUtils which trigger all the necessary forge events and vanilla methods
- Implements these checks in all the appropriate places and removes calls to EntityUtils#canDamageBlocks(...) where they are no longer needed
- Changes the mine spell to respect the config settings in line with the rest of the spells
- Fixes earthquake not respecting the settings at all
- Adds a separate config option for dispenser block damage and updates the description for the existing settings to reflect the changes
This commit is contained in:
Electroblob77
2020-09-23 00:57:55 +01:00
parent f49ef7594d
commit 2f91573284
22 changed files with 238 additions and 86 deletions
@@ -51,8 +51,8 @@ public class EntityLargeMagicFireball extends EntityMagicFireball {
protected void onImpact(RayTraceResult rayTrace){
if(!world.isRemote){
boolean flag = this.getThrower() == null || EntityUtils.canDamageBlocks(this.getThrower(), world);
this.world.newExplosion(null, this.posX, this.posY, this.posZ, getExplosionPower() * blastMultiplier, flag, flag);
boolean terrainDamage = EntityUtils.canDamageBlocks(this.getThrower(), world);
this.world.newExplosion(null, this.posX, this.posY, this.posZ, getExplosionPower() * blastMultiplier, terrainDamage, terrainDamage);
}
super.onImpact(rayTrace);