Block protection compat overhaul

- Unifies all block protection checks into helper methods in BlockUtils which trigger all the necessary forge events and vanilla methods
- Implements these checks in all the appropriate places and removes calls to EntityUtils#canDamageBlocks(...) where they are no longer needed
- Changes the mine spell to respect the config settings in line with the rest of the spells
- Fixes earthquake not respecting the settings at all
- Adds a separate config option for dispenser block damage and updates the description for the existing settings to reflect the changes
This commit is contained in:
Electroblob77
2020-09-23 00:57:55 +01:00
parent f49ef7594d
commit 2f91573284
22 changed files with 238 additions and 86 deletions
@@ -58,7 +58,7 @@ public class Freeze extends SpellRay {
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(!world.isRemote && EntityUtils.canDamageBlocks(caster, world)){
if(!world.isRemote && BlockUtils.canPlaceBlock(caster, world, pos)){
BlockUtils.freeze(world, pos, true);
}