Block protection compat overhaul
- Unifies all block protection checks into helper methods in BlockUtils which trigger all the necessary forge events and vanilla methods - Implements these checks in all the appropriate places and removes calls to EntityUtils#canDamageBlocks(...) where they are no longer needed - Changes the mine spell to respect the config settings in line with the rest of the spells - Fixes earthquake not respecting the settings at all - Adds a separate config option for dispenser block damage and updates the description for the existing settings to reflect the changes
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@@ -54,7 +54,7 @@ public class IceAge extends SpellAreaEffect {
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if(target instanceof EntityLiving){
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if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target,
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(int)(getProperty(FREEZE_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
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caster, (int)(getProperty(FREEZE_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
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target.playSound(WizardrySounds.MISC_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
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}
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}else if(target instanceof EntityPlayer){
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@@ -113,7 +113,8 @@ public class IceAge extends SpellAreaEffect {
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double dist = origin.distanceTo(new Vec3d(origin.x + i, y, origin.z + j));
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// Randomised with weighting so that the nearer the block the more likely it is to be snowed.
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if(y != -1 && world.rand.nextInt((int)(dist * 2) + 1) < radius && dist < radius){
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if(y != -1 && world.rand.nextInt((int)(dist * 2) + 1) < radius && dist < radius
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&& BlockUtils.canPlaceBlock(caster, world, pos)){
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BlockUtils.freeze(world, pos.down(), true);
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}
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}
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