Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers

This commit is contained in:
Electroblob77
2020-01-27 16:42:28 +00:00
parent b682740751
commit 3052e56d03
42 changed files with 160 additions and 96 deletions
@@ -19,6 +19,7 @@ import net.minecraft.item.EnumAction;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -43,8 +44,8 @@ public class MindControl extends SpellRay {
addProperties(EFFECT_DURATION);
}
@Override public boolean canBeCastByNPCs() { return false; }
@Override public boolean canBeCastByDispensers() { return false; }
@Override public boolean canBeCastBy(EntityLiving npc, boolean override) { return false; }
@Override public boolean canBeCastBy(TileEntityDispenser dispenser) { return false; }
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){