'Tis the season!
- Decked the halls - Jingled the bells - Wrapped the presents - Loaded up the sleigh
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.client.model;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.block.BlockStatue;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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@@ -13,6 +14,7 @@ public class ModelWizardArmour extends ModelArmourFixer {
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ModelRenderer hatSegment4;
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ModelRenderer hatSegment5;
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ModelRenderer hatSegment6;
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ModelRenderer hatBobble;
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ModelRenderer robe;
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public ModelWizardArmour(float delta){
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@@ -75,6 +77,13 @@ public class ModelWizardArmour extends ModelArmourFixer {
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hatSegment6.mirror = true;
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setRotation(hatSegment6, -0.5585054F, 0F, 0F);
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hatBobble = new ModelRenderer(this, 52, 47);
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hatBobble.addBox(0F, 0F, 0F, 3, 3, 3);
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hatBobble.setRotationPoint(-1.5F, -15.1F, 4F);
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hatBobble.setTextureSize(64, 64);
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hatBobble.mirror = true;
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setRotation(hatBobble, -0.65F, 0F, 0F);
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bipedBody = new ModelRenderer(this, 16, 16);
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bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
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bipedBody.setRotationPoint(0F, 0F, 0F);
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@@ -97,6 +106,7 @@ public class ModelWizardArmour extends ModelArmourFixer {
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bipedHead.addChild(hatSegment4);
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bipedHead.addChild(hatSegment5);
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bipedHead.addChild(hatSegment6);
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bipedHead.addChild(hatBobble);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
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@@ -129,6 +139,8 @@ public class ModelWizardArmour extends ModelArmourFixer {
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this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
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this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
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this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
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this.hatBobble.showModel = Wizardry.tisTheSeason;
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}
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}
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