'Tis the season!
- Decked the halls - Jingled the bells - Wrapped the presents - Loaded up the sleigh
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@@ -218,7 +218,8 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
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// Copied from EntityVillager
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if(!this.world.isRemote && this.livingSoundTime > -this.getTalkInterval() + 20){
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this.livingSoundTime = -this.getTalkInterval();
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this.playSound(stack.isEmpty() ? WizardrySounds.ENTITY_WIZARD_NO : WizardrySounds.ENTITY_WIZARD_YES, this.getSoundVolume(), this.getSoundPitch());
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SoundEvent yes = Wizardry.tisTheSeason ? WizardrySounds.ENTITY_WIZARD_HOHOHO : WizardrySounds.ENTITY_WIZARD_YES;
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this.playSound(stack.isEmpty() ? WizardrySounds.ENTITY_WIZARD_NO : yes, this.getSoundVolume(), this.getSoundPitch());
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}
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}
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@@ -256,6 +257,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
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@Override
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protected SoundEvent getAmbientSound(){
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if(Wizardry.tisTheSeason) return WizardrySounds.ENTITY_WIZARD_HOHOHO;
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return this.isTrading() ? WizardrySounds.ENTITY_WIZARD_TRADING : WizardrySounds.ENTITY_WIZARD_AMBIENT;
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}
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