'Tis the season!
- Decked the halls - Jingled the bells - Wrapped the presents - Loaded up the sleigh
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.entity.projectile;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.spell.Spell;
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@@ -44,15 +45,34 @@ public class EntityMagicMissile extends EntityMagicArrow {
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public void tickInAir(){
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if(this.world.isRemote){
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ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
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.time(20 + rand.nextInt(10)).spawn(world);
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if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
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double x = posX - motionX/2;
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double y = posY - motionY/2;
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double z = posZ - motionZ/2;
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ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
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.time(20 + rand.nextInt(10)).spawn(world);
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if(Wizardry.tisTheSeason){
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ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(0.8f, 0.15f, 0.15f)
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.time(20 + rand.nextInt(10)).spawn(world);
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ParticleBuilder.create(Type.SNOW).pos(posX, posY, posZ).spawn(world);
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if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
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double x = posX - motionX / 2;
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double y = posY - motionY / 2;
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double z = posZ - motionZ / 2;
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ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(0.15f, 0.7f, 0.15f)
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.time(20 + rand.nextInt(10)).spawn(world);
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}
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}else{
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ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
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.time(20 + rand.nextInt(10)).spawn(world);
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if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
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double x = posX - motionX / 2;
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double y = posY - motionY / 2;
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double z = posZ - motionZ / 2;
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ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
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.time(20 + rand.nextInt(10)).spawn(world);
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}
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}
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}
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}
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