Add donor perks and tweak generalise rendering of healing totem
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@@ -0,0 +1,58 @@
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package electroblob.wizardry.packet;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.misc.DonationPerksHandler;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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/** <b>[Client -> Server]</b> This packet is sent when a player logs in and whenever the setting changes to set their
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* donation perk element. */
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public class PacketRequestDonationPerks implements IMessageHandler<PacketRequestDonationPerks.Message, IMessage> {
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@Override
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public IMessage onMessage(Message message, MessageContext ctx){
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// Just to make sure that the side is correct
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if(ctx.side.isServer()){
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final EntityPlayerMP player = ctx.getServerHandler().player;
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// The UUID key set itself is immutable so we can safely access it from the networking thread
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if(DonationPerksHandler.isDonor(player)){
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player.getServerWorld().addScheduledTask(() -> DonationPerksHandler.setElement(player, message.element));
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}else{
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Wizardry.logger.warn("Received a donation perk packet from a player that isn't a donor!");
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}
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}
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return null;
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}
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public static class Message implements IMessage {
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private Element element;
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// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
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public Message(){}
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public Message(Element element){
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this.element = element;
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}
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@Override
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public void fromBytes(ByteBuf buf){
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// The order is important
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element = Element.values()[buf.readShort()];
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}
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@Override
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public void toBytes(ByteBuf buf){
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buf.writeShort(element.ordinal());
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}
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}
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}
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