Add archivist's eyeglass and spectral tether, plus some improvements to teleportation

This commit is contained in:
Electroblob77
2020-06-23 22:09:06 +01:00
parent 0ca86eb01b
commit 33c5f79ed7
16 changed files with 224 additions and 103 deletions
@@ -2,11 +2,12 @@ package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.RayTracer;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.*;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
@@ -28,8 +29,12 @@ public class PhaseStep extends Spell {
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
boolean teleportMount = caster.isRiding() && ItemArtefact.isArtefactActive(caster, WizardryItems.charm_mount_teleporting);
boolean hitLiquids = teleportMount && caster.getRidingEntity() instanceof EntityBoat; // Boats teleport to the surface
double range = getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade);
RayTraceResult rayTrace = RayTracer.standardBlockRayTrace(world, caster, range, false);
RayTraceResult rayTrace = RayTracer.standardBlockRayTrace(world, caster, range, hitLiquids, !hitLiquids, false);
// This is here because the conditions are false on the client for whatever reason. (see the Javadoc for cast()
// for an explanation)
@@ -46,6 +51,8 @@ public class PhaseStep extends Spell {
Wizardry.proxy.playBlinkEffect(caster);
}
Entity toTeleport = teleportMount ? caster.getRidingEntity() : caster;
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
BlockPos pos = rayTrace.getBlockPos();
@@ -68,66 +75,40 @@ public class PhaseStep extends Spell {
&& !Wizardry.settings.teleportThroughUnbreakableBlocks)
break; // Don't return false yet, there are other possible outcomes below now
if(!world.getBlockState(pos1).getMaterial().blocksMovement()
&& !world.getBlockState(pos1.up()).getMaterial().blocksMovement()){
// Plays before and after so it is heard from both positions
this.playSound(world, caster, ticksInUse, -1, modifiers);
if(!world.isRemote){
caster.setPositionAndUpdate(pos1.getX() + 0.5, pos1.getY() + 0.5, pos1.getZ() + 0.5);
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
Vec3d vec = GeometryUtils.getFaceCentre(pos1, EnumFacing.DOWN);
if(attemptTeleport(world, toTeleport, vec, teleportMount, caster, ticksInUse, modifiers)) return true;
}
// If no suitable position was found on the other side of the wall, works like blink instead
// Leave space for the player's head
if(rayTrace.sideHit == EnumFacing.DOWN) pos = pos.down();
// This means stuff like snow layers is ignored, meaning when on snow-covered ground the player does
// not teleport 1 block above the ground.
if(rayTrace.sideHit == EnumFacing.UP && !world.getBlockState(pos).getMaterial().blocksMovement()){
pos = pos.down();
}
pos = pos.offset(rayTrace.sideHit);
// Prevents the player from teleporting into blocks and suffocating
if(world.getBlockState(pos).getMaterial().blocksMovement()
|| world.getBlockState(pos.up()).getMaterial().blocksMovement()){
return false;
}
Vec3d vec = GeometryUtils.getFaceCentre(pos, EnumFacing.DOWN);
if(attemptTeleport(world, toTeleport, vec, teleportMount, caster, ticksInUse, modifiers)) return true;
}else{ // The ray trace missed
Vec3d vec = caster.getPositionVector().add(caster.getLookVec().scale(range));
if(attemptTeleport(world, toTeleport, vec, teleportMount, caster, ticksInUse, modifiers)) return true;
}
return false;
}
protected boolean attemptTeleport(World world, Entity toTeleport, Vec3d destination, boolean teleportMount, EntityPlayer caster, int ticksInUse, SpellModifiers modifiers){
destination = EntityUtils.findSpaceForTeleport(toTeleport, destination, teleportMount);
if(destination != null){
// Plays before and after so it is heard from both positions
this.playSound(world, caster, ticksInUse, -1, modifiers);
if(!world.isRemote) caster.setPositionAndUpdate(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
if(!teleportMount && caster.isRiding()) caster.dismountRidingEntity();
if(!world.isRemote) toTeleport.setPositionAndUpdate(destination.x, destination.y, destination.z);
this.playSound(world, caster, ticksInUse, -1, modifiers);
caster.swingArm(hand);
return true;
}else{ // The ray trace missed
Vec3d destination = caster.getPositionVector().add(caster.getLookVec().scale(range));
BlockPos pos = new BlockPos(destination);
// Prevents the player from teleporting into blocks and suffocating.
if(world.getBlockState(pos).getMaterial().blocksMovement()
|| world.getBlockState(pos.up()).getMaterial().blocksMovement()){
return false;
}
if(!world.isRemote) caster.setPositionAndUpdate(destination.x, destination.y, destination.z);
this.playSound(world, caster, ticksInUse, -1, modifiers);
caster.swingArm(hand);
return true;
}
return false;
}
}