Add summoned creature appear/disappear animation
This commit is contained in:
@@ -3,23 +3,12 @@ package electroblob.wizardry.client.renderer;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.registry.WizardryPotions;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.client.renderer.entity.RenderPlayer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import org.lwjgl.opengl.GL11;
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/**
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* Layer used to render the frost texture on creatures with the frostbite effect.
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@@ -2,19 +2,12 @@ package electroblob.wizardry.client.renderer;
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import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.client.ClientProxy;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import org.lwjgl.opengl.GL11;
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/**
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* Layer used to render the stone texture on a petrified creature.
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@@ -22,6 +15,8 @@ import org.lwjgl.opengl.GL11;
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* @author Electroblob
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* @since Wizardry 1.2
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*/
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// N.B. The rule here is don't restrict the type any more than necessary, so even though we *know* petrified creatures
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// are always instances of EntityLiving, we don't need any methods/fields specific to EntityLiving so use ELB instead.
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public class LayerStone extends LayerTiledOverlay<EntityLivingBase> {
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private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/stone.png");
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@@ -0,0 +1,88 @@
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package electroblob.wizardry.client.renderer;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.living.ISummonedCreature;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.RenderLivingEvent;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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/**
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* Layer used to render the appear/disappear animation for summoned creatures.
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*
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* @author Electroblob
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* @since Wizardry 4.3
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*/
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@EventBusSubscriber
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public class LayerSummonAnimation<T extends EntityLivingBase> extends LayerTiledOverlay<T> {
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private static final int ANIMATION_TICKS = 19;
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private static final int HIDE_MODEL_TICKS = 9;
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private static final ResourceLocation[] TEXTURES = new ResourceLocation[ANIMATION_TICKS];
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static {
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for(int i=0; i<ANIMATION_TICKS; i++){
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TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/summon_overlay/summon_overlay_" + i + ".png");
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}
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}
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public LayerSummonAnimation(RenderLivingBase<?> renderer){
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super(renderer, 32, 32);
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}
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@Override
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public boolean shouldRender(T entity, float partialTicks){
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return entity instanceof ISummonedCreature && ((ISummonedCreature)entity).hasAnimation()
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&& getFrameNumber(entity) < ANIMATION_TICKS;
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}
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@Override
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public ResourceLocation getTexture(T entity, float partialTicks){
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return TEXTURES[getFrameNumber(entity)];
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}
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private int getFrameNumber(T entity){
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if(!(entity instanceof ISummonedCreature)) throw new IllegalArgumentException("Entity must be an ISummonedCreature");
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return Math.min(entity.ticksExisted, Math.max(((ISummonedCreature)entity).getLifetime() - entity.ticksExisted - 1, 0));
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}
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@Override
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public void doRenderLayer(T entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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if(!(entity instanceof ISummonedCreature)) return;
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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int colour = ((ISummonedCreature)entity).getAnimationColour((float)getFrameNumber(entity) / ANIMATION_TICKS);
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GlStateManager.color((colour >> 16 & 255) / 255f, (colour >> 8 & 255) / 255f, (colour & 255) / 255f);
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.disableBlend();
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Pre<EntityLivingBase> event){
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if(shouldHideMainModel(event.getEntity())) event.getEntity().setInvisible(true);
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
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if(shouldHideMainModel(event.getEntity())) event.getEntity().setInvisible(false);
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}
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private static boolean shouldHideMainModel(EntityLivingBase entity){
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return entity instanceof ISummonedCreature && ((ISummonedCreature)entity).hasAnimation()
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&& (entity.ticksExisted < HIDE_MODEL_TICKS
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|| ((ISummonedCreature)entity).getLifetime() - entity.ticksExisted < HIDE_MODEL_TICKS);
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}
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}
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@@ -30,10 +30,21 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
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private final RenderLivingBase<?> renderer;
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public LayerTiledOverlay(RenderLivingBase<?> renderer){
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private final int textureWidth;
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private final int textureHeight;
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/** Creates a new {@code LayerTiledOverlay} with the given renderer parameters. */
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public LayerTiledOverlay(RenderLivingBase<?> renderer, int textureWidth, int textureHeight){
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this.textureWidth = textureWidth;
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this.textureHeight = textureHeight;
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this.renderer = renderer;
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}
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/** Creates a new {@code LayerTiledOverlay} with the given renderer. Texture width and height default to 16. */
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public LayerTiledOverlay(RenderLivingBase<?> renderer){
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this(renderer, 16, 16);
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}
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/**
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* Returns true if this layer should be rendered for the given entity, false if not.
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* @param entity The entity being rendered
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@@ -60,26 +71,6 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
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return renderer.getMainModel();
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}
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/**
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* Returns the width of the texture to use for the overlay. Defaults to 16.
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* @param entity The entity being rendered
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* @param partialTicks The current partial tick time
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* @return The width of the texture in pixels.
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*/
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public int getTextureWidth(T entity, float partialTicks){
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return 16;
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}
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/**
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* Returns the height of the texture to use for the overlay. Defaults to 16.
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* @param entity The entity being rendered
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* @param partialTicks The current partial tick time
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* @return The height of the texture in pixels.
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*/
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public int getTextureHeight(T entity, float partialTicks){
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return 16;
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}
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/**
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* Returns whether to render the second layer of mob/player skins (which is not an <i>actual</i> render layer, but
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* part of the model) as part of this layer. Defaults to false.
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@@ -138,19 +129,16 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
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ModelBase model = getModel(entity, partialTicks);
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int width = getTextureWidth(entity, partialTicks);
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int height = getTextureHeight(entity, partialTicks);
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// Calculate the scaling required in each direction
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double scaleX = 1, scaleY = 1;
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// It's more logical to use the model's texture size, but some classes don't bother setting it properly
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// (e.g. ModelVillager), so to get the correct dimensions I'm getting them from the first box instead.
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if(model.boxList != null && model.boxList.get(0) != null){
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scaleX = (double)model.boxList.get(0).textureWidth / width;
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scaleY = (double)model.boxList.get(0).textureHeight / height;
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scaleX = (double)model.boxList.get(0).textureWidth / textureWidth;
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scaleY = (double)model.boxList.get(0).textureHeight / textureHeight;
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}else{ // Fallback to model fields; should never be needed
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scaleX = (double)model.textureWidth / width;
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scaleY = (double)model.textureHeight / height;
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scaleX = (double)model.textureWidth / textureWidth;
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scaleY = (double)model.textureHeight / textureHeight;
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}
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GlStateManager.scale(scaleX, scaleY, 1);
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@@ -220,13 +208,14 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
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* @param <T> The type of entity this layer renderer is applicable for
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*/
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@SuppressWarnings("unchecked")
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public static <T extends EntityLivingBase> void initialiseLayers(Class<T> entityType, Function<RenderLivingBase<T>, LayerRenderer<T>> layerFactory){
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public static <T extends EntityLivingBase> void initialiseLayers(Class<T> entityType, Function<RenderLivingBase<T>, LayerRenderer<? extends T>> layerFactory){
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for(Class<? extends Entity> c : Minecraft.getMinecraft().getRenderManager().entityRenderMap.keySet()){
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if(entityType.isAssignableFrom(c)){
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Render<T> renderer = Minecraft.getMinecraft().getRenderManager().getEntityClassRenderObject(c);
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if(renderer instanceof RenderLivingBase){ // Should always be true
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if(renderer instanceof RenderLivingBase<?>){ // Should always be true
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// For some reason IntelliJ is quite happy with this cast, even without suppress warnings
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// Instinct suggests Java shouldn't be happy casting to RenderLivingBase<T> but somehow it works
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((RenderLivingBase<T>)renderer).addLayer(layerFactory.apply((RenderLivingBase<T>)renderer));
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}
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}
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@@ -235,7 +224,7 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
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// Players have a separate renderer map
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if(entityType.isAssignableFrom(EntityPlayer.class)){
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for(RenderPlayer renderer : Minecraft.getMinecraft().getRenderManager().getSkinMap().values()){
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renderer.addLayer(layerFactory.apply((RenderLivingBase<T>)renderer));
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renderer.addLayer(layerFactory.apply((RenderLivingBase<T>)renderer)); // This does need suppress warnings
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}
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}
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}
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@@ -245,7 +234,7 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
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* {@link LayerTiledOverlay#initialiseLayers(Class, Function)}.
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* @param layerFactory A function that creates a layer for a given renderer, usually a constructor reference
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*/
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public static void initialiseLayers(Function<RenderLivingBase<EntityLivingBase>, LayerRenderer<EntityLivingBase>> layerFactory){
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public static void initialiseLayers(Function<RenderLivingBase<EntityLivingBase>, LayerRenderer<? extends EntityLivingBase>> layerFactory){
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initialiseLayers(EntityLivingBase.class, layerFactory);
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}
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