Add summoned creature appear/disappear animation
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@@ -54,6 +54,11 @@ public class EntityDecoy extends EntitySummonedCreature {
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}
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}
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@Override
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public int getAnimationColour(float animationProgress){
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return 0xffc600;
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}
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@Override
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public boolean isEntityInvulnerable(DamageSource source){
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return true;
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