Cleanup
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@@ -35,8 +35,6 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
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public class Wizardry {
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/** Wizardry's mod ID. */
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// This is going to have to change for 1.12 or it'll conflict with the other wizardry mod.
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// They were there first, it's only fair... although I wonder if that will have unintended side-effects?
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public static final String MODID = "ebwizardry";
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/** Wizardry's mod name, in readable form. */
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public static final String NAME = "Electroblob's Wizardry";
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