Rename to getLivingWithinRadius for clarity
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@@ -38,7 +38,7 @@ public class EntityBlizzard extends EntityMagicConstruct {
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(radius, this.posX, this.posY,
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, this.posX, this.posY,
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this.posZ, this.world);
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for(EntityLivingBase target : targets){
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@@ -25,7 +25,7 @@ public class EntityCombustionRune extends EntityMagicConstruct {
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(width/2, posX, posY, posZ, world);
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, posX, posY, posZ, world);
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for(EntityLivingBase target : targets){
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@@ -36,7 +36,7 @@ public class EntityDecay extends EntityMagicConstruct {
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0.6F + rand.nextFloat() * 0.15F);
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(1.0d, this.posX, this.posY,
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
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this.posZ, this.world);
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for(EntityLivingBase target : targets){
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if(target != this.getCaster()){
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@@ -63,7 +63,7 @@ public class EntityEarthquake extends EntityMagicConstruct {
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}
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List<EntityLivingBase> targets = EntityUtils
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.getEntitiesWithinRadius((this.ticksExisted * speed) + 1.5, this.posX, this.posY, this.posZ, world);
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.getLivingWithinRadius((this.ticksExisted * speed) + 1.5, this.posX, this.posY, this.posZ, world);
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// In this particular instance, the caster is completely unaffected because they will always be in the
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// centre.
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@@ -32,7 +32,7 @@ public class EntityFireRing extends EntityMagicConstruct {
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(2.5d, this.posX, this.posY,
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(2.5d, this.posX, this.posY,
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this.posZ, this.world);
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for(EntityLivingBase target : targets){
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@@ -29,7 +29,7 @@ public class EntityFireSigil extends EntityMagicConstruct {
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(width/2, posX, posY, posZ, world);
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, posX, posY, posZ, world);
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for(EntityLivingBase target : targets){
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@@ -32,7 +32,7 @@ public class EntityFrostSigil extends EntityMagicConstruct {
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(1.0d, this.posX, this.posY,
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
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this.posZ, this.world);
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for(EntityLivingBase target : targets){
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@@ -105,7 +105,7 @@ public class EntityHammer extends EntityMagicConstruct {
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double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(seekerRange, this.posX,
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(seekerRange, this.posX,
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this.posY + 1, this.posZ, world);
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int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
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@@ -36,7 +36,7 @@ public class EntityHealAura extends EntityMagicConstruct {
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(2.5, posX, posY, posZ, world);
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(2.5, posX, posY, posZ, world);
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for(EntityLivingBase target : targets){
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@@ -34,7 +34,7 @@ public class EntityLightningSigil extends EntityMagicConstruct {
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this.setDead();
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}
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(1.0d, this.posX, this.posY,
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
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this.posZ, this.world);
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for(EntityLivingBase target : targets){
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@@ -60,7 +60,7 @@ public class EntityLightningSigil extends EntityMagicConstruct {
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// Secondary chaining effect
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double seekerRange = Spells.lightning_sigil.getProperty(Spell.EFFECT_RADIUS).doubleValue();
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List<EntityLivingBase> secondaryTargets = EntityUtils.getEntitiesWithinRadius(seekerRange,
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List<EntityLivingBase> secondaryTargets = EntityUtils.getLivingWithinRadius(seekerRange,
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target.posX, target.posY + target.height / 2, target.posZ, world);
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for(int j = 0; j < Math.min(secondaryTargets.size(),
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@@ -72,7 +72,7 @@ public class EntityTornado extends EntityMagicConstruct {
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(radius, this.posX, this.posY,
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, this.posX, this.posY,
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this.posZ, this.world);
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for(EntityLivingBase target : targets){
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