Rename to getLivingWithinRadius for clarity
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@@ -36,7 +36,7 @@ public class EntityDecay extends EntityMagicConstruct {
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0.6F + rand.nextFloat() * 0.15F);
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if(!this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(1.0d, this.posX, this.posY,
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
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this.posZ, this.world);
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for(EntityLivingBase target : targets){
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if(target != this.getCaster()){
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