Rename to getLivingWithinRadius for clarity
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@@ -63,7 +63,7 @@ public class EntityEarthquake extends EntityMagicConstruct {
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}
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List<EntityLivingBase> targets = EntityUtils
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.getEntitiesWithinRadius((this.ticksExisted * speed) + 1.5, this.posX, this.posY, this.posZ, world);
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.getLivingWithinRadius((this.ticksExisted * speed) + 1.5, this.posX, this.posY, this.posZ, world);
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// In this particular instance, the caster is completely unaffected because they will always be in the
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// centre.
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