Implement blast modifier support for all applicable constructs, plus misc construct-related cleanup and fixes
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@@ -107,9 +107,9 @@ public class RenderRadiantTotem extends Render<EntityRadiantTotem> {
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float age = entity.ticksExisted + partialTicks;
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float rotationSpeed = 2;
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// GlStateManager.rotate(age * rotationSpeed/2, 0.0F, 1.0F, 0.0F);
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// GlStateManager.rotate(60.0F, 0.7071F, 0.0F, 0.7071F);
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// GlStateManager.rotate(age * rotationSpeed, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(age * rotationSpeed/2, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(60.0F, 0.7071F, 0.0F, 0.7071F);
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GlStateManager.rotate(age * rotationSpeed, 0.0F, 1.0F, 0.0F);
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GlStateManager.scale(0.5, 0.5, 0.5);
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