Implement blast modifier support for all applicable constructs, plus misc construct-related cleanup and fixes
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@@ -17,7 +17,7 @@ import java.util.List;
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public class EntityDecay extends EntityMagicConstruct {
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public int textureIndex = 0;
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public int textureIndex;
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public EntityDecay(World world){
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super(world);
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@@ -62,8 +62,7 @@ public class EntityDecay extends EntityMagicConstruct {
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}
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}
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@Override protected void entityInit(){}
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// TESTME: What the heck are these two doing?! (Are they a throwback to when this was not a construct?)
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@Override protected void readEntityFromNBT(NBTTagCompound nbttagcompound){}
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@Override protected void writeEntityToNBT(NBTTagCompound nbttagcompound){}
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