From 3a93877de324ee14b480c38c884b983726d784d6 Mon Sep 17 00:00:00 2001 From: WinDanesz <31292708+WinDanesz@users.noreply.github.com> Date: Fri, 8 Jul 2022 21:11:10 +0200 Subject: [PATCH] fix: Fire Ring shouldn't instantly melt away players on servers anymore --- .../electroblob/wizardry/entity/construct/EntityFireRing.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/entity/construct/EntityFireRing.java b/src/main/java/electroblob/wizardry/entity/construct/EntityFireRing.java index b23a744b..ed5b4b84 100644 --- a/src/main/java/electroblob/wizardry/entity/construct/EntityFireRing.java +++ b/src/main/java/electroblob/wizardry/entity/construct/EntityFireRing.java @@ -32,7 +32,7 @@ public class EntityFireRing extends EntityScaledConstruct { super.onUpdate(); - if(!this.world.isRemote){ + if(this.ticksExisted % 5 == 0 && !this.world.isRemote){ List targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY, this.posZ, this.world);