Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -145,6 +145,7 @@ import net.minecraftforge.fml.client.registry.RenderingRegistry;
/**
* The client proxy for wizardry.
*
* @author Electroblob
* @since Wizardry 1.0
*/
@@ -152,155 +153,168 @@ public class ClientProxy extends CommonProxy {
/** Static instance of the mixed font renderer */
public static MixedFontRenderer mixedFontRenderer;
// Key Bindings
public static final KeyBinding NEXT_SPELL = new KeyBinding("key.wizardry:next_spell", Keyboard.KEY_N, "key.categories.wizardry");
public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key.wizardry:previous_spell", Keyboard.KEY_B, "key.categories.wizardry");
public static final KeyBinding NEXT_SPELL = new KeyBinding("key.wizardry:next_spell", Keyboard.KEY_N,
"key.categories.wizardry");
public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key.wizardry:previous_spell", Keyboard.KEY_B,
"key.categories.wizardry");
// Armour Model
public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);
// SECTION Registry
// ===============================================================================================================
@Override
public ModelBiped getWizardArmourModel(){
return WIZARD_ARMOUR_MODEL;
}
@Override
public void registerKeyBindings(){
ClientRegistry.registerKeyBinding(NEXT_SPELL);
ClientRegistry.registerKeyBinding(PREVIOUS_SPELL);
public void registerKeyBindings(){
ClientRegistry.registerKeyBinding(NEXT_SPELL);
ClientRegistry.registerKeyBinding(PREVIOUS_SPELL);
}
@Override
public void registerSpellHUD(){
public void registerSpellHUD(){
MinecraftForge.EVENT_BUS.register(new GuiSpellDisplay(Minecraft.getMinecraft()));
}
@Override
public void initMixedFontRenderer(){
mixedFontRenderer = new MixedFontRenderer(Minecraft.getMinecraft().gameSettings,
new ResourceLocation("textures/font/ascii.png"), Minecraft.getMinecraft().renderEngine, false);
}
// SECTION Misc
// ===============================================================================================================
@Override
public void setToNumberSliderEntry(Property property) {
public void setToNumberSliderEntry(Property property){
property.setConfigEntryClass(NumberSliderEntry.class);
}
@Override
public World getTheWorld() {
return Minecraft.getMinecraft().theWorld;
public World getTheWorld(){
return Minecraft.getMinecraft().world;
}
@Override
public void playMovingSound(Entity entity, SoundEvent sound, float volume, float pitch, boolean repeat){
Minecraft.getMinecraft().getSoundHandler().playSound(new MovingSoundEntity(entity, sound, volume, pitch, repeat));
Minecraft.getMinecraft().getSoundHandler()
.playSound(new MovingSoundEntity(entity, sound, volume, pitch, repeat));
}
// SECTION Items
// ===============================================================================================================
@Override
public FontRenderer getFontRenderer(ItemStack stack){
Spell spell = Spells.none;
if(stack.getItem() instanceof ItemWand){
spell = WandHelper.getCurrentSpell(stack);
}else if(stack.getItem() instanceof ItemSpellBook || stack.getItem() instanceof ItemScroll){
spell = Spell.get(stack.getItemDamage());
}
if(Minecraft.getMinecraft().thePlayer != null && Wizardry.settings.discoveryMode
&& WizardData.get(Minecraft.getMinecraft().thePlayer) != null
&& !Minecraft.getMinecraft().thePlayer.capabilities.isCreativeMode
&& !WizardData.get(Minecraft.getMinecraft().thePlayer).hasSpellBeenDiscovered(spell)){
if(Minecraft.getMinecraft().player != null && Wizardry.settings.discoveryMode
&& WizardData.get(Minecraft.getMinecraft().player) != null
&& !Minecraft.getMinecraft().player.capabilities.isCreativeMode
&& !WizardData.get(Minecraft.getMinecraft().player).hasSpellBeenDiscovered(spell)){
return mixedFontRenderer;
}
return null;
}
@Override
public String getScrollDisplayName(ItemStack scroll){
// Displays [Empty slot] if spell is continuous.
Spell spell = Spell.get(scroll.getItemDamage());
if(spell.isContinuous) spell = Spells.none;
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
boolean discovered = true;
// It seems that this method is called when the world is loading, before thePlayer has been initialised.
// If the player is null, the spell is assumed to be discovered.
EntityPlayer player = Minecraft.getMinecraft().player;
boolean discovered = true;
// It seems that this method is called when the world is loading, before thePlayer has been initialised.
// If the player is null, the spell is assumed to be discovered.
if(player != null && Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode
&& WizardData.get(player) != null && !WizardData.get(player).hasSpellBeenDiscovered(spell)){
discovered = false;
}
if(discovered){
return I18n.format("item.wizardry:scroll.name", spell.getDisplayName()).trim();
}else{
return I18n.format("item.wizardry:scroll.undiscovered.name", "#" + SpellGlyphData.getGlyphName(spell, player.worldObj) + "#").trim();
return I18n.format("item.wizardry:scroll.undiscovered.name",
"#" + SpellGlyphData.getGlyphName(spell, player.world) + "#").trim();
}
}
@Override
public double getConjuredBowDurability(ItemStack stack){
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
EntityPlayer player = Minecraft.getMinecraft().player;
if(player.getActiveItemStack() == stack){
return (double)(stack.getItemDamage() + (player.getItemInUseMaxCount()) ) / (double)stack.getMaxDamage();
return (double)(stack.getItemDamage() + (player.getItemInUseMaxCount())) / (double)stack.getMaxDamage();
}
return super.getConjuredBowDurability(stack);
}
// SECTION Particles
// ===============================================================================================================
@Override
public void spawnParticle(WizardryParticleType type, World world, double x, double y, double z, double velX, double velY, double velZ, int maxAge, float r, float g, float b, boolean doGravity, double radius){
public void spawnParticle(WizardryParticleType type, World world, double x, double y, double z, double velX,
double velY, double velZ, int maxAge, float r, float g, float b, boolean doGravity, double radius){
// Colour values are now automatically clamped to between 0 and 1, as values outside this range seem to
// cause strange effects in 1.10 (or more specifically, particles that are bright pink!)
// TODO: This is a terrible dirty fix, but it'll do for now. Find a nicer way in future.
if(type != WizardryParticleType.MAGIC_FIRE) r = MathHelper.clamp_float(r, 0, 1);
g = MathHelper.clamp_float(g, 0, 1);
b = MathHelper.clamp_float(b, 0, 1);
if(type != WizardryParticleType.MAGIC_FIRE) r = MathHelper.clamp(r, 0, 1);
g = MathHelper.clamp(g, 0, 1);
b = MathHelper.clamp(b, 0, 1);
switch(type){
case BLIZZARD:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleBlizzard(world, maxAge, x, z, radius, y));
break;
case BRIGHT_DUST:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleDust(world, x, y, z, velX, velY, velZ, r, g, b, false));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleDust(world, x, y, z, velX, velY, velZ, r, g, b, false));
break;
case DARK_MAGIC:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleDarkMagic(world, x, y, z, velX, velY, velZ, r, g, b));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleDarkMagic(world, x, y, z, velX, velY, velZ, r, g, b));
break;
case DUST:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleDust(world, x, y, z, velX, velY, velZ, r, g, b, true));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleDust(world, x, y, z, velX, velY, velZ, r, g, b, true));
break;
case ICE:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleIce(world, x, y, z, velX, velY, velZ, maxAge));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleIce(world, x, y, z, velX, velY, velZ, maxAge));
break;
case LEAF:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleLeaf(world, x, y, z, velX, velY, velZ, maxAge));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleLeaf(world, x, y, z, velX, velY, velZ, maxAge));
break;
case MAGIC_BUBBLE:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleGiantBubble(world, x, y, z, velX, velY, velZ));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleGiantBubble(world, x, y, z, velX, velY, velZ));
break;
case MAGIC_FIRE:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleMagicFlame(world, x, y, z, velX, velY, velZ, maxAge, r == 0 ? 1 + world.rand.nextFloat() : r));
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleMagicFlame(world, x, y, z, velX, velY, velZ,
maxAge, r == 0 ? 1 + world.rand.nextFloat() : r));
break;
case PATH:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticlePath(world, x, y, z, velX, velY, velZ, r, g, b, maxAge));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticlePath(world, x, y, z, velX, velY, velZ, r, g, b, maxAge));
break;
case SNOW:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleSnow(world, x, y, z, velX, velY, velZ));
@@ -309,41 +323,46 @@ public class ClientProxy extends CommonProxy {
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleSpark(world, x, y, z, velX, velY, velZ));
break;
case SPARKLE:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleSparkle(world, x, y, z, velX, velY, velZ, r, g, b, maxAge, doGravity));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleSparkle(world, x, y, z, velX, velY, velZ, r, g, b, maxAge, doGravity));
break;
case SPARKLE_ROTATING:
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleRotatingSparkle(world, maxAge, x, z, radius, y, r, g, b));
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleRotatingSparkle(world, maxAge, x, z, radius, y, r, g, b));
break;
default:
break;
}
}
@Override
public void spawnTornadoParticle(World world, double x, double y, double z, double velX, double velZ, double radius, int maxAge, IBlockState block, BlockPos pos){
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleTornado(world, maxAge, x, z, radius, y, velX, velZ, block).setBlockPos(pos));//, world.rand.nextInt(6)));
}
public void spawnTornadoParticle(World world, double x, double y, double z, double velX, double velZ, double radius,
int maxAge, IBlockState block, BlockPos pos){
Minecraft.getMinecraft().effectRenderer
.addEffect(new ParticleTornado(world, maxAge, x, z, radius, y, velX, velZ, block).setBlockPos(pos));// ,
// world.rand.nextInt(6)));
}
// SECTION Packet Handlers
// ===============================================================================================================
@Override
public void handleCastSpellPacket(PacketCastSpell.Message message){
World world = Minecraft.getMinecraft().theWorld;
World world = Minecraft.getMinecraft().world;
Entity caster = world.getEntityByID(message.casterID);
Spell spell = Spell.get(message.spellID);
// Should always be true
if(caster instanceof EntityPlayer){
((EntityPlayer)caster).setActiveHand(message.hand);
// Duration isn't needed because it only ever affects things server-side, and anything that is
// seen client-side gets synced elsewhere.
spell.cast(world, (EntityPlayer)caster, message.hand, 0, message.modifiers);
Source source = Source.OTHER;
if(((EntityPlayer)caster).getHeldItem(message.hand) != null){
Item item = ((EntityPlayer)caster).getHeldItem(message.hand).getItem();
if(item instanceof ItemWand){
@@ -352,56 +371,59 @@ public class ClientProxy extends CommonProxy {
source = Source.SCROLL;
}
}
// No need to check if the spell succeeded, because the packet is only ever sent when it succeeds.
// The handler for this event now deals with discovery.
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post((EntityPlayer)caster, spell, message.modifiers, source));
MinecraftForge.EVENT_BUS
.post(new SpellCastEvent.Post((EntityPlayer)caster, spell, message.modifiers, source));
}else{
Wizardry.logger.warn("Recieved a PacketCastSpell, but the caster ID was not the ID of a player");
}
}
@Override
public void handleCastContinuousSpellPacket(PacketCastContinuousSpell.Message message){
World world = Minecraft.getMinecraft().theWorld;
World world = Minecraft.getMinecraft().world;
Entity caster = world.getEntityByID(message.casterID);
Spell spell = Spell.get(message.spellID);
// Should always be true
if(caster instanceof EntityPlayer){
WizardData data = WizardData.get((EntityPlayer)caster);
if(data != null){
if(data.isCasting()){
WizardData.get((EntityPlayer)caster).stopCastingContinuousSpell();
}else{
WizardData.get((EntityPlayer)caster).startCastingContinuousSpell(spell, message.modifiers);
}
}
if(data.isCasting()){
WizardData.get((EntityPlayer)caster).stopCastingContinuousSpell();
}else{
WizardData.get((EntityPlayer)caster).startCastingContinuousSpell(spell, message.modifiers);
}
}
}else{
Wizardry.logger.warn("Recieved a PacketCastContinuousSpell, but the caster ID was not the ID of a player");
}
}
@Override
public void handleNPCCastSpellPacket(PacketNPCCastSpell.Message message){
World world = Minecraft.getMinecraft().theWorld;
World world = Minecraft.getMinecraft().world;
Entity caster = world.getEntityByID(message.casterID);
Entity target = message.targetID == -1 ? null : world.getEntityByID(message.targetID);
Spell spell = Spell.get(message.spellID);
// Should always be true
if(caster instanceof EntityLiving){
if(target instanceof EntityLivingBase){
spell.cast(world, (EntityLiving)caster, message.hand, 0, (EntityLivingBase)target, message.modifiers);
// Again, no need to check if the spell succeeded, because the packet is only ever sent when it succeeds.
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post((EntityLiving)caster, spell, message.modifiers, Source.NPC));
// Again, no need to check if the spell succeeded, because the packet is only ever sent when it
// succeeds.
MinecraftForge.EVENT_BUS
.post(new SpellCastEvent.Post((EntityLiving)caster, spell, message.modifiers, Source.NPC));
}
if(caster instanceof ISpellCaster){
if(spell.isContinuous || spell instanceof None){
((ISpellCaster)caster).setContinuousSpell(spell);
@@ -412,55 +434,56 @@ public class ClientProxy extends CommonProxy {
Wizardry.logger.warn("Recieved a PacketNPCCastSpell, but the caster ID was not the ID of an EntityLiving");
}
}
@Override
public void handleTransportationPacket(PacketTransportation.Message message){
World world = Minecraft.getMinecraft().theWorld;
World world = Minecraft.getMinecraft().world;
Entity caster = world.getEntityByID(message.casterID);
// Moved from when the packet is sent to when it is received; fixes the sound not playing in first person.
caster.playSound(SoundEvents.BLOCK_PORTAL_TRAVEL, 1, 1);
for(int i=0; i<20; i++){
for(int i = 0; i < 20; i++){
double radius = 1;
double angle = world.rand.nextDouble()*Math.PI*2;
double x = caster.posX + radius*Math.cos(angle);
double y = caster.getEntityBoundingBox().minY + world.rand.nextDouble()*2;
double z = caster.posZ + radius*Math.sin(angle);
Minecraft.getMinecraft().effectRenderer.addEffect(new ParticleSparkle(world, x, y, z, 0, 0.02, 0, 0.6f, 1.0f, 0.6f, 80 + world.rand.nextInt(10)));
double angle = world.rand.nextDouble() * Math.PI * 2;
double x = caster.posX + radius * Math.cos(angle);
double y = caster.getEntityBoundingBox().minY + world.rand.nextDouble() * 2;
double z = caster.posZ + radius * Math.sin(angle);
Minecraft.getMinecraft().effectRenderer.addEffect(
new ParticleSparkle(world, x, y, z, 0, 0.02, 0, 0.6f, 1.0f, 0.6f, 80 + world.rand.nextInt(10)));
}
for(int i=0; i<20; i++){
for(int i = 0; i < 20; i++){
double radius = 1;
double angle = world.rand.nextDouble()*Math.PI*2;
double x = caster.posX + radius*Math.cos(angle);
double y = caster.getEntityBoundingBox().minY + world.rand.nextDouble()*2;
double z = caster.posZ + radius*Math.sin(angle);
world.spawnParticle(EnumParticleTypes.VILLAGER_HAPPY, x, y, z, 0, 0.02, 0);
double angle = world.rand.nextDouble() * Math.PI * 2;
double x = caster.posX + radius * Math.cos(angle);
double y = caster.getEntityBoundingBox().minY + world.rand.nextDouble() * 2;
double z = caster.posZ + radius * Math.sin(angle);
world.spawnParticle(EnumParticleTypes.VILLAGER_HAPPY, x, y, z, 0, 0.02, 0);
}
for(int i=0; i<20; i++){
for(int i = 0; i < 20; i++){
double radius = 1;
double angle = world.rand.nextDouble()*Math.PI*2;
double x = caster.posX + radius*Math.cos(angle);
double y = caster.getEntityBoundingBox().minY + world.rand.nextDouble()*2;
double z = caster.posZ + radius*Math.sin(angle);
world.spawnParticle(EnumParticleTypes.ENCHANTMENT_TABLE, x, y, z, 0, 0.02, 0);
double angle = world.rand.nextDouble() * Math.PI * 2;
double x = caster.posX + radius * Math.cos(angle);
double y = caster.getEntityBoundingBox().minY + world.rand.nextDouble() * 2;
double z = caster.posZ + radius * Math.sin(angle);
world.spawnParticle(EnumParticleTypes.ENCHANTMENT_TABLE, x, y, z, 0, 0.02, 0);
}
}
@Override
public void handlePlayerSyncPacket(Message message){
WizardData properties = WizardData.get(Minecraft.getMinecraft().thePlayer);
WizardData properties = WizardData.get(Minecraft.getMinecraft().player);
if(properties != null){
properties.spellsDiscovered = message.spellsDiscovered;
if(message.selectedMinionID == -1){
properties.selectedMinion = null;
}else{
Entity entity = Minecraft.getMinecraft().theWorld.getEntityByID(message.selectedMinionID);
Entity entity = Minecraft.getMinecraft().world.getEntityByID(message.selectedMinionID);
if(entity instanceof ISummonedCreature){
properties.selectedMinion = new WeakReference<ISummonedCreature>((ISummonedCreature)entity);
}else{
@@ -469,92 +492,119 @@ public class ClientProxy extends CommonProxy {
}
}
}
@Override
public void handleGlyphDataPacket(electroblob.wizardry.packet.PacketGlyphData.Message message){
SpellGlyphData data = SpellGlyphData.get(Minecraft.getMinecraft().theWorld);
SpellGlyphData data = SpellGlyphData.get(Minecraft.getMinecraft().world);
data.randomNames = new HashMap<Spell, String>();
data.randomDescriptions = new HashMap<Spell, String>();
for(Spell spell : Spell.getSpells(Spell.allSpells)){
// -1 because the none spell isn't included
data.randomNames.put(spell, message.names.get(spell.id() - 1));
data.randomDescriptions.put(spell, message.descriptions.get(spell.id() - 1));
}
}
@Override
public void handleClairvoyancePacket(electroblob.wizardry.packet.PacketClairvoyance.Message message) {
Clairvoyance.spawnPathPaticles(Minecraft.getMinecraft().theWorld, message.path, message.durationMultiplier);
public void handleClairvoyancePacket(electroblob.wizardry.packet.PacketClairvoyance.Message message){
Clairvoyance.spawnPathPaticles(Minecraft.getMinecraft().world, message.path, message.durationMultiplier);
}
// SECTION Rendering
// ===============================================================================================================
private static final ResourceLocation ICE_WRAITH_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/ice_wraith.png");
private static final ResourceLocation LIGHTNING_WRAITH_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_wraith.png");
private static final ResourceLocation ICE_WRAITH_TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/entity/ice_wraith.png");
private static final ResourceLocation LIGHTNING_WRAITH_TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/entity/lightning_wraith.png");
/** Static instance of the statue renderer, used to access the block breaking texture. */
public static RenderStatue renderStatue;
@Override
public void initialiseLayers(){
LayerStone.initialiseLayers();
}
@Override
public void registerRenderers(){
// Minions
// Yet another advantage to the new system: turns out you don't even need to register the renderer if you
// just want the vanilla one for the mob you're extending.
// An anonymous class in a lambda expression! No point writing a separate class really, is there?
RenderingRegistry.registerEntityRenderingHandler(EntityLightningWraith.class, manager -> new RenderBlaze(manager){
@Override
protected ResourceLocation getEntityTexture(EntityBlaze entity){
return LIGHTNING_WRAITH_TEXTURE;
}
});
RenderingRegistry.registerEntityRenderingHandler(EntityLightningWraith.class,
manager -> new RenderBlaze(manager){
@Override
protected ResourceLocation getEntityTexture(EntityBlaze entity){
return LIGHTNING_WRAITH_TEXTURE;
}
});
RenderingRegistry.registerEntityRenderingHandler(EntityIceWraith.class, manager -> new RenderBlaze(manager){
@Override
protected ResourceLocation getEntityTexture(EntityBlaze entity){
return ICE_WRAITH_TEXTURE;
}
});
RenderingRegistry.registerEntityRenderingHandler(EntityIceGiant.class, RenderIceGiant::new);
RenderingRegistry.registerEntityRenderingHandler(EntityPhoenix.class, RenderPhoenix::new);
// Projectiles
RenderingRegistry.registerEntityRenderingHandler(EntityMagicMissile.class, manager -> new RenderMagicArrow(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/magic_missile.png"), false, 8.0, 4.0, 16, 9, false));
RenderingRegistry.registerEntityRenderingHandler(EntityIceShard.class, manager -> new RenderMagicArrow(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/ice_shard.png"), false, 8.0, 2.0, 16, 5, false));
RenderingRegistry.registerEntityRenderingHandler(EntityLightningArrow.class, manager -> new RenderMagicArrow(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_arrow.png"), true, 8.0, 2.0, 16, 5, false));
RenderingRegistry.registerEntityRenderingHandler(EntityDart.class, manager -> new RenderMagicArrow(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/dart.png"), false, 8.0, 2.0, 16, 5, true));
RenderingRegistry.registerEntityRenderingHandler(EntityIceLance.class, manager -> new RenderMagicArrow(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/ice_lance.png"), false, 16.0, 3.0, 22, 5, true));
RenderingRegistry.registerEntityRenderingHandler(EntityMagicMissile.class,
manager -> new RenderMagicArrow(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/magic_missile.png"), false, 8.0, 4.0, 16,
9, false));
RenderingRegistry.registerEntityRenderingHandler(EntityIceShard.class, manager -> new RenderMagicArrow(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/ice_shard.png"), false, 8.0, 2.0, 16, 5, false));
RenderingRegistry.registerEntityRenderingHandler(EntityLightningArrow.class,
manager -> new RenderMagicArrow(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_arrow.png"), true, 8.0, 2.0, 16,
5, false));
RenderingRegistry.registerEntityRenderingHandler(EntityDart.class, manager -> new RenderMagicArrow(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/dart.png"), false, 8.0, 2.0, 16, 5, true));
RenderingRegistry.registerEntityRenderingHandler(EntityIceLance.class, manager -> new RenderMagicArrow(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/ice_lance.png"), false, 16.0, 3.0, 22, 5, true));
RenderingRegistry.registerEntityRenderingHandler(EntityForceArrow.class, RenderForceArrow::new);
// Creatures
RenderingRegistry.registerEntityRenderingHandler(EntitySpiritWolf.class, manager -> new RenderSpiritWolf(manager, 0.5f));
RenderingRegistry.registerEntityRenderingHandler(EntitySpiritHorse.class, manager -> new RenderSpiritHorse(manager, 0.5f));
RenderingRegistry.registerEntityRenderingHandler(EntitySpiritWolf.class,
manager -> new RenderSpiritWolf(manager));
RenderingRegistry.registerEntityRenderingHandler(EntitySpiritHorse.class,
manager -> new RenderSpiritHorse(manager));
RenderingRegistry.registerEntityRenderingHandler(EntityWizard.class, RenderWizard::new);
RenderingRegistry.registerEntityRenderingHandler(EntityEvilWizard.class, RenderEvilWizard::new);
RenderingRegistry.registerEntityRenderingHandler(EntityDecoy.class, RenderDecoy::new);
// Throwables
RenderingRegistry.registerEntityRenderingHandler(EntitySparkBomb.class, manager -> new RenderProjectile(manager, 0.6f, new ResourceLocation(Wizardry.MODID, "textures/entity/spark_bomb.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityFirebomb.class, manager -> new RenderProjectile(manager, 0.6f, new ResourceLocation(Wizardry.MODID, "textures/items/firebomb.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityPoisonBomb.class, manager -> new RenderProjectile(manager, 0.6f, new ResourceLocation(Wizardry.MODID, "textures/items/poison_bomb.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityIceCharge.class, manager -> new RenderProjectile(manager, 0.6f, new ResourceLocation(Wizardry.MODID, "textures/entity/ice_charge.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityForceOrb.class, manager -> new RenderProjectile(manager, 0.7f, new ResourceLocation(Wizardry.MODID, "textures/entity/force_orb.png"), true));
RenderingRegistry.registerEntityRenderingHandler(EntitySpark.class, manager -> new RenderProjectile(manager, 0.4f, new ResourceLocation(Wizardry.MODID, "textures/entity/spark.png"), true));
RenderingRegistry.registerEntityRenderingHandler(EntityDarknessOrb.class, manager -> new RenderProjectile(manager, 0.6f, new ResourceLocation(Wizardry.MODID, "textures/entity/darkness_orb.png"), true));
RenderingRegistry.registerEntityRenderingHandler(EntityFirebolt.class, manager -> new RenderProjectile(manager, 0.2f, new ResourceLocation(Wizardry.MODID, "textures/entity/firebolt.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityLightningDisc.class, manager -> new RenderLightningDisc(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_sigil.png"), 2.0f));
RenderingRegistry.registerEntityRenderingHandler(EntitySmokeBomb.class, manager -> new RenderProjectile(manager, 0.6f, new ResourceLocation(Wizardry.MODID, "textures/items/smoke_bomb.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntitySparkBomb.class, manager -> new RenderProjectile(manager,
0.6f, new ResourceLocation(Wizardry.MODID, "textures/entity/spark_bomb.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityFirebomb.class, manager -> new RenderProjectile(manager,
0.6f, new ResourceLocation(Wizardry.MODID, "textures/items/firebomb.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityPoisonBomb.class,
manager -> new RenderProjectile(manager, 0.6f,
new ResourceLocation(Wizardry.MODID, "textures/items/poison_bomb.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityIceCharge.class, manager -> new RenderProjectile(manager,
0.6f, new ResourceLocation(Wizardry.MODID, "textures/entity/ice_charge.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityForceOrb.class, manager -> new RenderProjectile(manager,
0.7f, new ResourceLocation(Wizardry.MODID, "textures/entity/force_orb.png"), true));
RenderingRegistry.registerEntityRenderingHandler(EntitySpark.class, manager -> new RenderProjectile(manager,
0.4f, new ResourceLocation(Wizardry.MODID, "textures/entity/spark.png"), true));
RenderingRegistry.registerEntityRenderingHandler(EntityDarknessOrb.class,
manager -> new RenderProjectile(manager, 0.6f,
new ResourceLocation(Wizardry.MODID, "textures/entity/darkness_orb.png"), true));
RenderingRegistry.registerEntityRenderingHandler(EntityFirebolt.class, manager -> new RenderProjectile(manager,
0.2f, new ResourceLocation(Wizardry.MODID, "textures/entity/firebolt.png"), false));
RenderingRegistry.registerEntityRenderingHandler(EntityLightningDisc.class,
manager -> new RenderLightningDisc(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_sigil.png"), 2.0f));
RenderingRegistry.registerEntityRenderingHandler(EntitySmokeBomb.class, manager -> new RenderProjectile(manager,
0.6f, new ResourceLocation(Wizardry.MODID, "textures/items/smoke_bomb.png"), false));
// Effects and constructs
RenderingRegistry.registerEntityRenderingHandler(EntityArc.class, RenderArc::new);
@@ -576,13 +626,19 @@ public class ClientProxy extends CommonProxy {
RenderingRegistry.registerEntityRenderingHandler(EntityHailstorm.class, RenderBlank::new);
// Runes on ground
RenderingRegistry.registerEntityRenderingHandler(EntityHealAura.class, manager -> new RenderSigil(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/healing_aura.png"), 5.0f, false));
RenderingRegistry.registerEntityRenderingHandler(EntityFireSigil.class, manager -> new RenderSigil(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/fire_sigil.png"), 2.0f, true));
RenderingRegistry.registerEntityRenderingHandler(EntityFrostSigil.class, manager -> new RenderSigil(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/frost_sigil.png"), 2.0f, true));
RenderingRegistry.registerEntityRenderingHandler(EntityLightningSigil.class, manager -> new RenderSigil(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_sigil.png"), 2.0f, true));
RenderingRegistry.registerEntityRenderingHandler(EntityFireRing.class, manager -> new RenderFireRing(manager, new ResourceLocation(Wizardry.MODID, "textures/entity/ring_of_fire.png"), 5.0f));
RenderingRegistry.registerEntityRenderingHandler(EntityHealAura.class, manager -> new RenderSigil(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/healing_aura.png"), 5.0f, false));
RenderingRegistry.registerEntityRenderingHandler(EntityFireSigil.class, manager -> new RenderSigil(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/fire_sigil.png"), 2.0f, true));
RenderingRegistry.registerEntityRenderingHandler(EntityFrostSigil.class, manager -> new RenderSigil(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/frost_sigil.png"), 2.0f, true));
RenderingRegistry.registerEntityRenderingHandler(EntityLightningSigil.class, manager -> new RenderSigil(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_sigil.png"), 2.0f, true));
RenderingRegistry.registerEntityRenderingHandler(EntityFireRing.class, manager -> new RenderFireRing(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/ring_of_fire.png"), 5.0f));
RenderingRegistry.registerEntityRenderingHandler(EntityDecay.class, RenderDecay::new);
RenderingRegistry.registerEntityRenderingHandler(EntityLightningPulse.class, manager -> new RenderLightningPulse(manager, 8.0f));
RenderingRegistry.registerEntityRenderingHandler(EntityLightningPulse.class,
manager -> new RenderLightningPulse(manager, 8.0f));
// TESRs
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityArcaneWorkbench.class, new RenderArcaneWorkbench());
@@ -1,76 +1,81 @@
package electroblob.wizardry.client;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import java.util.stream.Collectors;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.EntityList;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.config.GuiButtonExt;
import net.minecraftforge.fml.client.config.GuiEditArray;
import net.minecraftforge.fml.client.config.GuiEditArrayEntries;
import net.minecraftforge.fml.client.config.GuiEditArrayEntries.StringEntry;
import net.minecraftforge.fml.client.config.GuiSelectString;
import net.minecraftforge.fml.client.config.IConfigElement;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
/** [NYI] Intended as a way of choosing entities by name from all those currently registered, within the config file, so
* that users don't have to look up the entity IDs. I can't get this to work correctly at the moment. */
/**
* [NYI] Intended as a way of choosing entities by name from all those currently registered, within the config file, so
* that users don't have to look up the entity IDs. I can't get this to work correctly at the moment.
*/
public class EntityNameEntry extends StringEntry {
protected final GuiButtonExt btnValue;
protected Object entityClass;
public EntityNameEntry(GuiEditArray owningScreen, GuiEditArrayEntries owningEntryList, IConfigElement configElement, Object value)
{
super(owningScreen, owningEntryList, configElement, value);
this.btnValue = new GuiButtonExt(0, 0, 0, owningEntryList.controlWidth, 18, I18n.format(this.textFieldValue.getText()));
//this.btnValue.enabled = owningScreen.enabled;
}
@Override
public void drawEntry(int slotIndex, int x, int y, int listWidth, int slotHeight, int mouseX, int mouseY, boolean isSelected)
{
//super.drawEntry(slotIndex, x, y, listWidth, slotHeight, tessellator, mouseX, mouseY, isSelected);
this.btnValue.xPosition = listWidth / 4;
this.btnValue.yPosition = y;
public EntityNameEntry(GuiEditArray owningScreen, GuiEditArrayEntries owningEntryList, IConfigElement configElement,
Object value){
super(owningScreen, owningEntryList, configElement, value);
this.btnValue = new GuiButtonExt(0, 0, 0, owningEntryList.controlWidth, 18,
I18n.format(this.textFieldValue.getText()));
// this.btnValue.enabled = owningScreen.enabled;
}
String trans = I18n.format(this.textFieldValue.getText());
if (!trans.equals(this.textFieldValue.getText()))
this.btnValue.displayString = trans;
else
this.btnValue.displayString = this.textFieldValue.getText();
//btnValue.packedFGColour = value ? GuiUtils.getColorCode('2', true) : GuiUtils.getColorCode('4', true);
@Override
public void drawEntry(int slotIndex, int x, int y, int listWidth, int slotHeight, int mouseX, int mouseY,
boolean isSelected){
// super.drawEntry(slotIndex, x, y, listWidth, slotHeight, tessellator, mouseX, mouseY, isSelected);
this.btnValue.xPosition = listWidth / 4;
this.btnValue.yPosition = y;
this.btnValue.drawButton(owningEntryList.getMC(), mouseX, mouseY);
}
String trans = I18n.format(this.textFieldValue.getText());
if(!trans.equals(this.textFieldValue.getText()))
this.btnValue.displayString = trans;
else
this.btnValue.displayString = this.textFieldValue.getText();
// btnValue.packedFGColour = value ? GuiUtils.getColorCode('2', true) : GuiUtils.getColorCode('4', true);
@Override
public boolean mousePressed(int index, int x, int y, int mouseEvent, int relativeX, int relativeY)
{
if (this.btnValue.mousePressed(owningEntryList.getMC(), x, y))
{
btnValue.playPressSound(owningEntryList.getMC().getSoundHandler());
// Some sort of type incompatiblity meant that I had to do this first.
Map<Object, String> map = new HashMap<Object, String>(EntityList.CLASS_TO_NAME);
Minecraft.getMinecraft().displayGuiScreen(new GuiSelectString(this.owningScreen, configElement, index, map, this.getValue(), true));
owningEntryList.recalculateState();
return true;
}
this.btnValue.drawButton(owningEntryList.getMC(), mouseX, mouseY);
}
return super.mousePressed(index, x, y, mouseEvent, relativeX, relativeY);
}
@Override
public boolean mousePressed(int index, int x, int y, int mouseEvent, int relativeX, int relativeY){
if(this.btnValue.mousePressed(owningEntryList.getMC(), x, y)){
btnValue.playPressSound(owningEntryList.getMC().getSoundHandler());
// Goodness only knows if this works, but the class is unimplemented right now so it doesn't really matter.
Map<Object, String> map = ForgeRegistries.ENTITIES.getEntries().stream().collect(
Collectors.<Entry<ResourceLocation, EntityEntry>, Object, String>toMap(e -> e.getValue().getClass(),
e -> e.getValue().getName()));
Minecraft.getMinecraft().displayGuiScreen(
new GuiSelectString(this.owningScreen, configElement, index, map, this.getValue(), true));
owningEntryList.recalculateState();
return true;
}
@Override
public void mouseReleased(int index, int x, int y, int mouseEvent, int relativeX, int relativeY)
{
this.btnValue.mouseReleased(x, y);
super.mouseReleased(index, x, y, mouseEvent, relativeX, relativeY);
}
return super.mousePressed(index, x, y, mouseEvent, relativeX, relativeY);
}
@Override
public Object getValue()
{
return this.textFieldValue.getText();
}
@Override
public void mouseReleased(int index, int x, int y, int mouseEvent, int relativeX, int relativeY){
this.btnValue.mouseReleased(x, y);
super.mouseReleased(index, x, y, mouseEvent, relativeX, relativeY);
}
@Override
public Object getValue(){
return this.textFieldValue.getText();
}
}
@@ -30,14 +30,15 @@ import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
public class GuiArcaneWorkbench extends GuiContainer {
private GuiButton applyBtn;
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/arcane_workbench.png");
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/gui/arcane_workbench.png");
private IInventory playerInventory;
private IInventory arcaneWorkbenchInventory;
private final int tooltipWidth = 164;
public GuiArcaneWorkbench(InventoryPlayer invPlayer, TileEntityArcaneWorkbench entity) {
public GuiArcaneWorkbench(InventoryPlayer invPlayer, TileEntityArcaneWorkbench entity){
super(new ContainerArcaneWorkbench(invPlayer, entity));
this.playerInventory = invPlayer;
this.arcaneWorkbenchInventory = entity;
@@ -49,12 +50,13 @@ public class GuiArcaneWorkbench extends GuiContainer {
public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_){
// Tests if there is a wand in the workbench and edits the positioning accordingly
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
guiLeft = (this.width - this.xSize - tooltipWidth)/2;
this.applyBtn.xPosition = (this.width - tooltipWidth)/2 + 48;
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots
.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
guiLeft = (this.width - this.xSize - tooltipWidth) / 2;
this.applyBtn.xPosition = (this.width - tooltipWidth) / 2 + 48;
}else{
guiLeft = (this.width - this.xSize)/2;
this.applyBtn.xPosition = this.width/2 + 48;
guiLeft = (this.width - this.xSize) / 2;
this.applyBtn.xPosition = this.width / 2 + 48;
}
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack()){
@@ -67,10 +69,10 @@ public class GuiArcaneWorkbench extends GuiContainer {
}
@Override
public void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) {
public void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY){
GlStateManager.pushAttrib();
GlStateManager.color(1F, 1F, 1F, 1F);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
@@ -78,55 +80,58 @@ public class GuiArcaneWorkbench extends GuiContainer {
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
// Changing slots
for(int i=0; i<ContainerArcaneWorkbench.CRYSTAL_SLOT; i++){
for(int i = 0; i < ContainerArcaneWorkbench.CRYSTAL_SLOT; i++){
Slot slot = this.inventorySlots.getSlot(i);
if(slot.xDisplayPosition >=0 && slot.yDisplayPosition >= 0)
this.drawTexturedModalRect(guiLeft + slot.xDisplayPosition - 10, guiTop + slot.yDisplayPosition - 10,
0, 220, 36, 36);
if(slot.xPos >= 0 && slot.yPos >= 0)
this.drawTexturedModalRect(guiLeft + slot.xPos - 10, guiTop + slot.yPos - 10, 0, 220, 36, 36);
}
// Tooltip only drawn if there is a wand
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots
.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
// Tooltip box
drawTexturedModalRect(guiLeft + xSize, guiTop, xSize, 0, 256 - xSize - 4, ySize);
drawTexturedModalRect(guiLeft + 252, guiTop, xSize + 4, 0, tooltipWidth - 2*(256 - xSize - 4), ySize);
drawTexturedModalRect(guiLeft + xSize + tooltipWidth - (256 - xSize - 4), guiTop, xSize + 4, 0, 256 - xSize - 4, ySize);
drawTexturedModalRect(guiLeft + 252, guiTop, xSize + 4, 0, tooltipWidth - 2 * (256 - xSize - 4), ySize);
drawTexturedModalRect(guiLeft + xSize + tooltipWidth - (256 - xSize - 4), guiTop, xSize + 4, 0,
256 - xSize - 4, ySize);
ItemStack wand = this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack();
Spell[] spells = WandHelper.getSpells(wand);
int i=0;
int i = 0;
for(Spell spell : spells){
boolean discovered = true;
if(!this.mc.thePlayer.capabilities.isCreativeMode && WizardData.get(this.mc.thePlayer) != null){
discovered = WizardData.get(this.mc.thePlayer).hasSpellBeenDiscovered(spell);
if(!this.mc.player.capabilities.isCreativeMode && WizardData.get(this.mc.player) != null){
discovered = WizardData.get(this.mc.player).hasSpellBeenDiscovered(spell);
}
// As of Wizardry 1.2, the icons have been split off into their own texture files to allow for add-on
// mods to add their own.
Minecraft.getMinecraft().renderEngine.bindTexture(discovered ? spell.element.getIcon() : Element.MAGIC.getIcon());
Minecraft.getMinecraft().renderEngine
.bindTexture(discovered ? spell.element.getIcon() : Element.MAGIC.getIcon());
// Renders the little element icon
WizardryUtilities.drawTexturedRect(guiLeft + xSize + 5, guiTop + 34 + 10*i++, 8, 8);
WizardryUtilities.drawTexturedRect(guiLeft + xSize + 5, guiTop + 34 + 10 * i++, 8, 8);
}
int x = 0;
int y = guiTop + 50 + spells.length*10;
int y = guiTop + 50 + spells.length * 10;
// Look how much shorter this is with the WandHelper class!
for(Item item : WandHelper.getSpecialUpgrades()){
int level = WandHelper.getUpgradeLevel(wand, item);
if(level > 0){
ItemStack stack = new ItemStack(item, level);
GlStateManager.enableDepth();
this.itemRender.renderItemAndEffectIntoGUI(stack, guiLeft + xSize + 6 + x, y);
this.itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, stack, guiLeft + xSize + 6 + x, y, null);
this.itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, stack, guiLeft + xSize + 6 + x, y,
null);
x += 18;
GlStateManager.disableDepth();
}
@@ -134,26 +139,33 @@ public class GuiArcaneWorkbench extends GuiContainer {
}
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
// Fixes the bug that caused the slot hightlight to render opaque. I don't know why it works, it just works!
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.popAttrib();
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY){
this.fontRendererObj.drawString(this.arcaneWorkbenchInventory.hasCustomName() ? this.arcaneWorkbenchInventory.getName() : I18n.format(this.arcaneWorkbenchInventory.getName()), 8, 6, 4210752);
this.fontRendererObj.drawString(this.playerInventory.hasCustomName() ? this.playerInventory.getName() : I18n.format(this.playerInventory.getName()), 8, this.ySize - 96 + 2, 4210752);
this.fontRendererObj
.drawString(this.arcaneWorkbenchInventory.hasCustomName() ? this.arcaneWorkbenchInventory.getName()
: I18n.format(this.arcaneWorkbenchInventory.getName()), 8, 6, 4210752);
this.fontRendererObj.drawString(this.playerInventory.hasCustomName() ? this.playerInventory.getName()
: I18n.format(this.playerInventory.getName()), 8, this.ySize - 96 + 2, 4210752);
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots
.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
ItemStack wand = this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack();
this.fontRendererObj.drawStringWithShadow("\u00A7f" + wand.getDisplayName(), xSize + 6, 6, 0);
this.fontRendererObj.drawStringWithShadow("\u00A77" + I18n.format("container.wizardry:arcane_workbench.mana") + " " + (wand.getMaxDamage() - wand.getItemDamage()) + "/" + wand.getMaxDamage(), xSize + 6, 20, 0);
this.fontRendererObj.drawStringWithShadow(
"\u00A77" + I18n.format("container.wizardry:arcane_workbench.mana") + " "
+ (wand.getMaxDamage() - wand.getItemDamage()) + "/" + wand.getMaxDamage(),
xSize + 6, 20, 0);
Spell[] spells = WandHelper.getSpells(wand);
@@ -163,29 +175,31 @@ public class GuiArcaneWorkbench extends GuiContainer {
boolean discovered = true;
if(!this.mc.thePlayer.capabilities.isCreativeMode && WizardData.get(this.mc.thePlayer) != null){
discovered = WizardData.get(this.mc.thePlayer).hasSpellBeenDiscovered(spell);
if(!this.mc.player.capabilities.isCreativeMode && WizardData.get(this.mc.player) != null){
discovered = WizardData.get(this.mc.player).hasSpellBeenDiscovered(spell);
}
if(discovered){
this.fontRendererObj.drawStringWithShadow(spell.getDisplayNameWithFormatting(), xSize + 16, y, 0);
}else{
this.mc.standardGalacticFontRenderer.drawStringWithShadow("\u00A79" + SpellGlyphData.getGlyphName(spell, this.mc.theWorld), xSize + 16, y, 0);
this.mc.standardGalacticFontRenderer.drawStringWithShadow(
"\u00A79" + SpellGlyphData.getGlyphName(spell, this.mc.world), xSize + 16, y, 0);
}
y += 10;
}
if(WandHelper.getTotalUpgrades(wand) > 0){
this.fontRendererObj.drawStringWithShadow("\u00A7f" + I18n.format("container.wizardry:arcane_workbench.upgrades"), xSize + 6, y + 6, 0);
this.fontRendererObj.drawStringWithShadow(
"\u00A7f" + I18n.format("container.wizardry:arcane_workbench.upgrades"), xSize + 6, y + 6, 0);
int x = 0;
y = 50 + spells.length*10;
y = 50 + spells.length * 10;
// Wand upgrade tooltips
for(Item item : WandHelper.getSpecialUpgrades()){
int level = WandHelper.getUpgradeLevel(wand, item);
if(level > 0){
// The javadoc for isPointInRegion is ambiguous; what it means is that the REGION is
// relative to the GUI but the POINT isn't.
@@ -202,12 +216,12 @@ public class GuiArcaneWorkbench extends GuiContainer {
@Override
public void initGui(){
this.mc.thePlayer.openContainer = this.inventorySlots;
this.mc.player.openContainer = this.inventorySlots;
this.guiLeft = (this.width - this.xSize) / 2;
this.guiTop = (this.height - this.ySize) / 2;
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
this.buttonList.add(this.applyBtn = new GuiButtonApply(0, this.width/2 + 48, this.height/2 + 3));
this.buttonList.add(this.applyBtn = new GuiButtonApply(0, this.width / 2 + 48, this.height / 2 + 3));
}
@Override
@@ -10,32 +10,34 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
class GuiButtonApply extends GuiButton {
public GuiButtonApply(int id, int x, int y){
super(id, x, y, 32, 16, I18n.format("container.wizardry:arcane_workbench.apply"));
}
public GuiButtonApply(int id, int x, int y){
super(id, x, y, 32, 16, I18n.format("container.wizardry:arcane_workbench.apply"));
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY){
// Whether the button is highlighted
this.hovered = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
int k = 36;
int l = 220;
int colour = 14737632;
if(this.enabled){
if(this.hovered){
k += this.width*2;
colour = 16777120;
}
}else{
k += this.width;
colour = 10526880;
}
WizardryUtilities.drawTexturedRect(this.xPosition, this.yPosition, k, l, this.width, this.height, 256, 256);
this.drawCenteredString(minecraft.fontRendererObj, this.displayString, this.xPosition + this.width / 2, this.yPosition + (this.height - 8) / 2, colour);
}
public void drawButton(Minecraft minecraft, int mouseX, int mouseY){
// Whether the button is highlighted
this.hovered = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width
&& mouseY < this.yPosition + this.height;
int k = 36;
int l = 220;
int colour = 14737632;
if(this.enabled){
if(this.hovered){
k += this.width * 2;
colour = 16777120;
}
}else{
k += this.width;
colour = 10526880;
}
WizardryUtilities.drawTexturedRect(this.xPosition, this.yPosition, k, l, this.width, this.height, 256, 256);
this.drawCenteredString(minecraft.fontRendererObj, this.displayString, this.xPosition + this.width / 2,
this.yPosition + (this.height - 8) / 2, colour);
}
}
@@ -8,16 +8,17 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
class GuiButtonInvisible extends GuiButton {
public GuiButtonInvisible(int id, int x, int y, int width, int height){
super(id, x, y, width, height, "");
}
public GuiButtonInvisible(int id, int x, int y, int width, int height){
super(id, x, y, width, height, "");
}
/**
* Draws this button to the screen.
*/
public void drawButton(Minecraft par1Minecraft, int par2, int par3){
this.hovered = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width && par3 < this.yPosition + this.height;
}
* Draws this button to the screen.
*/
public void drawButton(Minecraft par1Minecraft, int par2, int par3){
this.hovered = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width
&& par3 < this.yPosition + this.height;
}
}
@@ -12,41 +12,37 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
class GuiButtonTurnPage extends GuiButton {
/** True for pointing right (next page), false for pointing left (previous page). */
private final boolean nextPage;
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook.png");
/** True for pointing right (next page), false for pointing left (previous page). */
private final boolean nextPage;
public GuiButtonTurnPage(int id, int x, int y, boolean isNextPage)
{
super(id, x, y, 23, 13, "");
this.nextPage = isNextPage;
}
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook.png");
public GuiButtonTurnPage(int id, int x, int y, boolean isNextPage){
super(id, x, y, 23, 13, "");
this.nextPage = isNextPage;
}
/**
* Draws this button to the screen.
*/
public void drawButton(Minecraft par1Minecraft, int par2, int par3)
{
if (this.visible)
{
boolean flag = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width && par3 < this.yPosition + this.height;
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
par1Minecraft.getTextureManager().bindTexture(texture);
int k = 0;
int l = 192;
* Draws this button to the screen.
*/
public void drawButton(Minecraft par1Minecraft, int par2, int par3){
if(this.visible){
boolean flag = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width
&& par3 < this.yPosition + this.height;
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
par1Minecraft.getTextureManager().bindTexture(texture);
int k = 0;
int l = 192;
if (flag)
{
k += 23;
}
if(flag){
k += 23;
}
if (!this.nextPage)
{
l += 13;
}
if(!this.nextPage){
l += 13;
}
WizardryUtilities.drawTexturedRect(this.xPosition, this.yPosition, k, l, 23, 13, 288, 256);
}
}
WizardryUtilities.drawTexturedRect(this.xPosition, this.yPosition, k, l, 23, 13, 288, 256);
}
}
}
@@ -18,63 +18,63 @@ import net.minecraftforge.fml.client.config.IConfigElement;
public class GuiConfigWizardry extends GuiConfig {
public GuiConfigWizardry(GuiScreen parent){
super(parent, getConfigEntries(), Wizardry.MODID, false, false, Wizardry.NAME + " - " + I18n.format("config.wizardry.title.general"));
//this.titleLine2 = "File location: " + Wizardry.config.getConfigFile().getAbsolutePath();
super(parent, getConfigEntries(), Wizardry.MODID, false, false,
Wizardry.NAME + " - " + I18n.format("config.wizardry.title.general"));
// this.titleLine2 = "File location: " + Wizardry.config.getConfigFile().getAbsolutePath();
}
private static List<IConfigElement> getConfigEntries(){
List<IConfigElement> configList = new ArrayList<IConfigElement>(1);
configList.add(new DummyCategoryElement("spellsConfig", "config.wizardry.category." + Settings.SPELLS_CATEGORY, SpellsCategory.class));
configList.add(new DummyCategoryElement("resistancesConfig", "config.wizardry.category." + Settings.RESISTANCES_CATEGORY, ResistancesCategory.class));
configList.addAll(new ConfigElement(Wizardry.settings.getConfigCategory(Configuration.CATEGORY_GENERAL)).getChildElements());
configList.add(new DummyCategoryElement("spellsConfig", "config.wizardry.category." + Settings.SPELLS_CATEGORY,
SpellsCategory.class));
configList.add(new DummyCategoryElement("resistancesConfig",
"config.wizardry.category." + Settings.RESISTANCES_CATEGORY, ResistancesCategory.class));
configList.addAll(new ConfigElement(Wizardry.settings.getConfigCategory(Configuration.CATEGORY_GENERAL))
.getChildElements());
return configList;
}
/** Spells category of the config gui. This adds a button which opens up the spells category config. */
public static class SpellsCategory extends CategoryEntry
{
public SpellsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop)
{
super(owningScreen, owningEntryList, prop);
}
@Override
protected GuiScreen buildChildScreen()
{
// This GuiConfig object specifies the configID of the object and as such will force-save when it is closed.
// The parent GuiConfig object's entryList will also be refreshed to reflect the changes.
GuiConfig spellsMenu = new GuiConfig(this.owningScreen,
(new ConfigElement(Wizardry.settings.getConfigCategory(Settings.SPELLS_CATEGORY))).getChildElements(),
this.owningScreen.modID, Settings.SPELLS_CATEGORY, false, false,
Wizardry.NAME + " - " + I18n.format("config.wizardry.title." + Settings.SPELLS_CATEGORY));
spellsMenu.titleLine2 = I18n.format("config.wizardry.subtitle." + Settings.SPELLS_CATEGORY);
return spellsMenu;
}
}
/** Resistances category of the config gui. */
public static class ResistancesCategory extends CategoryEntry
{
public ResistancesCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop)
{
super(owningScreen, owningEntryList, prop);
}
@Override
protected GuiScreen buildChildScreen()
{
// This GuiConfig object specifies the configID of the object and as such will force-save when it is closed.
// The parent GuiConfig object's entryList will also be refreshed to reflect the changes.
GuiConfig idsMenu = new GuiConfig(this.owningScreen,
(new ConfigElement(Wizardry.settings.getConfigCategory(Settings.RESISTANCES_CATEGORY))).getChildElements(),
this.owningScreen.modID, Settings.RESISTANCES_CATEGORY, false, false,
Wizardry.NAME + " - " + I18n.format("config.wizardry.title." + Settings.RESISTANCES_CATEGORY));
idsMenu.titleLine2 = I18n.format("config.wizardry.subtitle." + Settings.RESISTANCES_CATEGORY);
return idsMenu;
}
}
public static class SpellsCategory extends CategoryEntry {
public SpellsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override
protected GuiScreen buildChildScreen(){
// This GuiConfig object specifies the configID of the object and as such will force-save when it is closed.
// The parent GuiConfig object's entryList will also be refreshed to reflect the changes.
GuiConfig spellsMenu = new GuiConfig(this.owningScreen,
(new ConfigElement(Wizardry.settings.getConfigCategory(Settings.SPELLS_CATEGORY)))
.getChildElements(),
this.owningScreen.modID, Settings.SPELLS_CATEGORY, false, false,
Wizardry.NAME + " - " + I18n.format("config.wizardry.title." + Settings.SPELLS_CATEGORY));
spellsMenu.titleLine2 = I18n.format("config.wizardry.subtitle." + Settings.SPELLS_CATEGORY);
return spellsMenu;
}
}
/** Resistances category of the config gui. */
public static class ResistancesCategory extends CategoryEntry {
public ResistancesCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override
protected GuiScreen buildChildScreen(){
// This GuiConfig object specifies the configID of the object and as such will force-save when it is closed.
// The parent GuiConfig object's entryList will also be refreshed to reflect the changes.
GuiConfig idsMenu = new GuiConfig(this.owningScreen,
(new ConfigElement(Wizardry.settings.getConfigCategory(Settings.RESISTANCES_CATEGORY)))
.getChildElements(),
this.owningScreen.modID, Settings.RESISTANCES_CATEGORY, false, false,
Wizardry.NAME + " - " + I18n.format("config.wizardry.title." + Settings.RESISTANCES_CATEGORY));
idsMenu.titleLine2 = I18n.format("config.wizardry.subtitle." + Settings.RESISTANCES_CATEGORY);
return idsMenu;
}
}
}
@@ -11,29 +11,27 @@ import net.minecraft.world.World;
/** Crafting table GUI that doesn't require a crafting table container object. */
public class GuiPortableCrafting extends GuiContainer {
private static final ResourceLocation craftingTableGuiTextures = new ResourceLocation("textures/gui/container/crafting_table.png");
public GuiPortableCrafting(InventoryPlayer p_i1084_1_, World p_i1084_2_, BlockPos pos)
{
super(new ContainerWorkbench(p_i1084_1_, p_i1084_2_, pos));
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items)
*/
protected void drawGuiContainerForegroundLayer(int p_146979_1_, int p_146979_2_)
{
this.fontRendererObj.drawString(I18n.format("container.crafting"), 28, 6, 4210752);
this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
}
private static final ResourceLocation craftingTableGuiTextures = new ResourceLocation(
"textures/gui/container/crafting_table.png");
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(craftingTableGuiTextures);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
}
public GuiPortableCrafting(InventoryPlayer p_i1084_1_, World p_i1084_2_, BlockPos pos){
super(new ContainerWorkbench(p_i1084_1_, p_i1084_2_, pos));
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items)
*/
protected void drawGuiContainerForegroundLayer(int p_146979_1_, int p_146979_2_){
this.fontRendererObj.drawString(I18n.format("container.crafting"), 28, 6, 4210752);
this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
}
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_){
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(craftingTableGuiTextures);
int k = (this.width - this.xSize) / 2;
int l = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
}
}
@@ -15,113 +15,98 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
public class GuiSpellBook extends GuiScreen {
private int xSize, ySize;
private Spell spell;
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/spellbook.png");
public GuiSpellBook(Spell spell) {
public GuiSpellBook(Spell spell){
super();
xSize = 288;
ySize = 180;
this.spell = spell;
}
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int par1, int par2, float par3) {
int xPos = this.width/2 - xSize/2;
int yPos = this.height/2 - this.ySize/2;
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
boolean discovered = true;
* Draws the screen and all the components in it.
*/
public void drawScreen(int par1, int par2, float par3){
int xPos = this.width / 2 - xSize / 2;
int yPos = this.height / 2 - this.ySize / 2;
EntityPlayer player = Minecraft.getMinecraft().player;
boolean discovered = true;
if(Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode && WizardData.get(player) != null
&& !WizardData.get(player).hasSpellBeenDiscovered(spell)){
discovered = false;
}
// Draws spell illustration on opposite page, underneath the book so it shows through the hole.
// Draws spell illustration on opposite page, underneath the book so it shows through the hole.
Minecraft.getMinecraft().renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
WizardryUtilities.drawTexturedRect(xPos + 145, yPos + 20, 0, 0, 128, 128, 128, 128);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
WizardryUtilities.drawTexturedRect(xPos, yPos, 0, 0, xSize, ySize, xSize, 256);
super.drawScreen(par1, par2, par3);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
WizardryUtilities.drawTexturedRect(xPos, yPos, 0, 0, xSize, ySize, xSize, 256);
super.drawScreen(par1, par2, par3);
if(discovered){
this.fontRendererObj.drawString(spell.getDisplayName(), xPos+17, yPos+14, 0);
this.fontRendererObj.drawString(spell.type.getDisplayName(), xPos+17, yPos+25, 0x777777);
this.fontRendererObj.drawString(spell.getDisplayName(), xPos + 17, yPos + 14, 0);
this.fontRendererObj.drawString(spell.type.getDisplayName(), xPos + 17, yPos + 25, 0x777777);
}else{
this.mc.standardGalacticFontRenderer.drawString(SpellGlyphData.getGlyphName(spell, player.worldObj), xPos+17, yPos+14, 0);
this.mc.standardGalacticFontRenderer.drawString(spell.type.getDisplayName(), xPos+17, yPos+25, 0x777777);
this.mc.standardGalacticFontRenderer.drawString(SpellGlyphData.getGlyphName(spell, player.world), xPos + 17,
yPos + 14, 0);
this.mc.standardGalacticFontRenderer.drawString(spell.type.getDisplayName(), xPos + 17, yPos + 25,
0x777777);
}
this.fontRendererObj.drawString("-------------------", xPos+17, yPos+34, 0);
if(spell.tier == Tier.BASIC){
// Basic is usually white but this doesn't show up.
this.fontRendererObj.drawString("Tier: \u00A77" + Tier.BASIC.getDisplayName(), xPos+17, yPos+44, 0);
}else{
this.fontRendererObj.drawString("Tier: " + spell.tier.getDisplayNameWithFormatting(), xPos+17, yPos+44, 0);
}
String element = "Element: " + spell.element.getFormattingCode() + spell.element.getDisplayName();
if(!discovered) element = "Element: ?";
this.fontRendererObj.drawString(element, xPos+17, yPos+56, 0);
String manaCost = "Mana Cost: " + spell.cost;
if(spell.isContinuous) manaCost = "Mana Cost: " + spell.cost + "/second";
if(!discovered) manaCost = "Mana Cost: ?";
this.fontRendererObj.drawString(manaCost, xPos+17, yPos+68, 0);
if(discovered){
this.fontRendererObj.drawSplitString(spell.getDescription(), xPos+17, yPos+82, 118, 0);
}else{
this.mc.standardGalacticFontRenderer.drawSplitString(SpellGlyphData.getGlyphDescription(spell, player.worldObj), xPos+17, yPos+82, 118, 0);
}
/*
// Word wrapping
int charNumber = 0;
int lineNumber = 0;
while(charNumber < spell.desc.length()){
int lineLength = 0;
String line;
if(spell.desc.length() - charNumber > 22){
for(int i = charNumber; i < charNumber+23; i++){
if(spell.desc.charAt(i) == ' '){
lineLength = i - charNumber;
}
}
line = spell.desc.substring(charNumber, charNumber + lineLength);
}else{
line = spell.desc.substring(charNumber, spell.desc.length());
charNumber = spell.desc.length();
}
this.fontRendererObj.drawString("\u00A7o" + line, xPos+17, yPos+82+10*lineNumber, 0);
charNumber+=(lineLength+1);
lineNumber++;
}
*/
}
public void initGui()
{
this.fontRendererObj.drawString("-------------------", xPos + 17, yPos + 34, 0);
if(spell.tier == Tier.BASIC){
// Basic is usually white but this doesn't show up.
this.fontRendererObj.drawString("Tier: \u00A77" + Tier.BASIC.getDisplayName(), xPos + 17, yPos + 44, 0);
}else{
this.fontRendererObj.drawString("Tier: " + spell.tier.getDisplayNameWithFormatting(), xPos + 17, yPos + 44,
0);
}
String element = "Element: " + spell.element.getFormattingCode() + spell.element.getDisplayName();
if(!discovered) element = "Element: ?";
this.fontRendererObj.drawString(element, xPos + 17, yPos + 56, 0);
String manaCost = "Mana Cost: " + spell.cost;
if(spell.isContinuous) manaCost = "Mana Cost: " + spell.cost + "/second";
if(!discovered) manaCost = "Mana Cost: ?";
this.fontRendererObj.drawString(manaCost, xPos + 17, yPos + 68, 0);
if(discovered){
this.fontRendererObj.drawSplitString(spell.getDescription(), xPos + 17, yPos + 82, 118, 0);
}else{
this.mc.standardGalacticFontRenderer.drawSplitString(
SpellGlyphData.getGlyphDescription(spell, player.world), xPos + 17, yPos + 82, 118, 0);
}
/* // Word wrapping int charNumber = 0; int lineNumber = 0;
*
* while(charNumber < spell.desc.length()){ int lineLength = 0; String line; if(spell.desc.length() - charNumber
* > 22){ for(int i = charNumber; i < charNumber+23; i++){ if(spell.desc.charAt(i) == ' '){ lineLength = i -
* charNumber; } } line = spell.desc.substring(charNumber, charNumber + lineLength); }else{ line =
* spell.desc.substring(charNumber, spell.desc.length()); charNumber = spell.desc.length(); }
* this.fontRendererObj.drawString("\u00A7o" + line, xPos+17, yPos+82+10*lineNumber, 0);
* charNumber+=(lineLength+1); lineNumber++; } */
}
public void initGui(){
super.initGui();
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
}
public void onGuiClosed()
{
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
}
}
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
}
public void onGuiClosed(){
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
}
}
@@ -30,9 +30,10 @@ public class GuiSpellDisplay extends Gui {
private Minecraft mc;
private static final ResourceLocation hudTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/spell_hud.png");
private static final ResourceLocation hudTexture = new ResourceLocation(Wizardry.MODID,
"textures/gui/spell_hud.png");
public GuiSpellDisplay(Minecraft par1Minecraft) {
public GuiSpellDisplay(Minecraft par1Minecraft){
super();
this.mc = par1Minecraft;
}
@@ -40,7 +41,7 @@ public class GuiSpellDisplay extends Gui {
@SubscribeEvent
public void draw(RenderGameOverlayEvent event){
EntityPlayer player = this.mc.thePlayer;
EntityPlayer player = this.mc.player;
// If the player has a wand in each hand, only displays for the one in the main hand.
@@ -58,7 +59,8 @@ public class GuiSpellDisplay extends Gui {
Spell spell = WandHelper.getCurrentSpell(wand);
int cooldown = WandHelper.getCurrentCooldown(wand);
float cooldownMultiplier = 1.0f - WandHelper.getUpgradeLevel(wand, WizardryItems.cooldown_upgrade)*Constants.COOLDOWN_REDUCTION_PER_LEVEL;
float cooldownMultiplier = 1.0f - WandHelper.getUpgradeLevel(wand, WizardryItems.cooldown_upgrade)
* Constants.COOLDOWN_REDUCTION_PER_LEVEL;
if(player.isPotionActive(WizardryPotions.font_of_mana)){
// Dividing by this rather than setting it takes upgrades and font of mana into account simultaneously
@@ -72,17 +74,17 @@ public class GuiSpellDisplay extends Gui {
if(Wizardry.settings.spellHUDPosition == GuiPosition.BOTTOM_LEFT){
left = 0;
top = height-36;
top = height - 36;
}else if(Wizardry.settings.spellHUDPosition == GuiPosition.TOP_LEFT){
left = 0;
top = 0;
}else if(Wizardry.settings.spellHUDPosition == GuiPosition.TOP_RIGHT){
left = width-128;
left = width - 128;
top = 0;
mirror = true;
}else if(Wizardry.settings.spellHUDPosition == GuiPosition.BOTTOM_RIGHT){
left = width-128;
top = height-36;
left = width - 128;
top = height - 36;
mirror = true;
}
@@ -95,16 +97,17 @@ public class GuiSpellDisplay extends Gui {
if(event.getType() == RenderGameOverlayEvent.ElementType.TEXT){
// Makes spells greyed out if they are in cooldown or if the player has the arcane jammer effect
String colour = cooldown > 0 || player.isPotionActive(WizardryPotions.arcane_jammer) ? "\u00A78" : spell.element.getFormattingCode();
String colour = cooldown > 0 || player.isPotionActive(WizardryPotions.arcane_jammer) ? "\u00A78"
: spell.element.getFormattingCode();
if(!discovered) colour = "\u00A79";
String spellName = discovered ? spell.getDisplayName() : SpellGlyphData.getGlyphName(spell, player.worldObj);
String spellName = discovered ? spell.getDisplayName() : SpellGlyphData.getGlyphName(spell, player.world);
FontRenderer font = discovered ? this.mc.fontRendererObj : this.mc.standardGalacticFontRenderer;
int maxWidth = 90;
if(font.getStringWidth(spellName) <= maxWidth){
// Single line is rendered more centrally
font.drawStringWithShadow(colour + spellName, mirror ? left+5 : left+41, top+13, 0xffffffff);
font.drawStringWithShadow(colour + spellName, mirror ? left + 5 : left + 41, top + 13, 0xffffffff);
}else{
@@ -114,20 +117,21 @@ public class GuiSpellDisplay extends Gui {
for(Object line : lines){
if(line instanceof String){
font.drawStringWithShadow(colour + (String)line, mirror ? left+5 : left+41, top+6 + 11*lineNumber, 0xffffffff);
font.drawStringWithShadow(colour + (String)line, mirror ? left + 5 : left + 41,
top + 6 + 11 * lineNumber, 0xffffffff);
}
lineNumber++;
}
}
}else if(event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR){
GlStateManager.pushAttrib();
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1, 1, 1);
this.mc.renderEngine.bindTexture(hudTexture);
// Background of spell hud
@@ -135,18 +139,18 @@ public class GuiSpellDisplay extends Gui {
// Cooldown bar
if(cooldown > 0){
this.drawTexturedModalRect(mirror ? left+5 : left+41, height-8, 128, 6, 82, 6);
this.drawTexturedModalRect(mirror ? left + 5 : left + 41, height - 8, 128, 6, 82, 6);
int l = (int)(((double)(spell.cooldown * cooldownMultiplier - cooldown)
/ (double)(spell.cooldown * cooldownMultiplier)) * 82);
this.drawTexturedModalRect(mirror ? left+5 : left+41, height-8, 128, 0, l, 6);
this.drawTexturedModalRect(mirror ? left + 5 : left + 41, height - 8, 128, 0, l, 6);
}
// Spell illustration
this.mc.renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
WizardryUtilities.drawTexturedRect(mirror ? left+94 : left+2, top+2, 0, 0, 32, 32, 32, 32);
WizardryUtilities.drawTexturedRect(mirror ? left + 94 : left + 2, top + 2, 0, 0, 32, 32, 32, 32);
GlStateManager.popAttrib();
}
@@ -36,23 +36,29 @@ public class GuiWizardHandbook extends GuiScreen {
private int pageNumber = 0;
private static final int PAGE_WIDTH = 120;
/** The integer colour for black passed into the font renderer methods. This used to be 0 but that's now white
* for some reason, so I've made a it a constant in case it changes again. */
/**
* The integer colour for black passed into the font renderer methods. This used to be 0 but that's now white for
* some reason, so I've made a it a constant in case it changes again.
*/
// I think this is actually ever-so-slightly lighter than pure black, but the difference is unnoticeable.
private static final int BLACK = 1;
public static final ResourceLocation regularHandbook = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook.png");
public static final ResourceLocation regularHandbook = new ResourceLocation(Wizardry.MODID,
"textures/gui/handbook.png");
public static final ResourceLocation ore = new ResourceLocation(Wizardry.MODID, "textures/gui/ore_picture.png");
public static final ResourceLocation crystal = new ResourceLocation(Wizardry.MODID, "textures/items/magic_crystal.png");
public static final ResourceLocation workbenchGui = new ResourceLocation(Wizardry.MODID, "textures/gui/arcane_workbench.png");
public static final ResourceLocation craftingGrids = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook_recipes.png");
public static final ResourceLocation crystal = new ResourceLocation(Wizardry.MODID,
"textures/items/magic_crystal.png");
public static final ResourceLocation workbenchGui = new ResourceLocation(Wizardry.MODID,
"textures/gui/arcane_workbench.png");
public static final ResourceLocation craftingGrids = new ResourceLocation(Wizardry.MODID,
"textures/gui/handbook_recipes.png");
private ArrayList<ArrayList<String>> text;
private ArrayList<Section> sections;
private int guiPage, imagePage;
public GuiWizardHandbook() {
public GuiWizardHandbook(){
super();
xSize = 288;
ySize = 180;
@@ -60,43 +66,47 @@ public class GuiWizardHandbook extends GuiScreen {
@Override
public void drawScreen(int mouseX, int mouseY, float par3){
int xPos = this.width/2 - xSize/2;
int yPos = this.height/2 - this.ySize/2;
int xPos = this.width / 2 - xSize / 2;
int yPos = this.height / 2 - this.ySize / 2;
// Tests for crafting recipes section
if(pageNumber >= (sections.get(sections.size()-1).pageNumber-1)/2 && pageNumber < (sections.get(sections.size()-1).pageNumber-1)/2 + 4){
if(pageNumber >= (sections.get(sections.size() - 1).pageNumber - 1) / 2
&& pageNumber < (sections.get(sections.size() - 1).pageNumber - 1) / 2 + 4){
Minecraft.getMinecraft().renderEngine.bindTexture(craftingGrids);
}else{
Minecraft.getMinecraft().renderEngine.bindTexture(regularHandbook);
}
WizardryUtilities.drawTexturedRect(xPos, yPos, 0, 0, xSize, ySize, xSize, 256);
// Arcane workbench gui picture
if(pageNumber == (this.guiPage-1)/2){
if(pageNumber == (this.guiPage - 1) / 2){
Minecraft.getMinecraft().renderEngine.bindTexture(workbenchGui);
this.drawTexturedModalRect(this.guiPage % 2 == 1 ? xPos + 17 : this.width/2 + 7, yPos + 14, 28, 12, 120, 118);
this.drawTexturedModalRect(this.guiPage % 2 == 1 ? xPos + 17 : this.width / 2 + 7, yPos + 14, 28, 12, 120,
118);
}
// Magic crystal and crystal ore images
if(pageNumber == (this.imagePage-1)/2){
if(pageNumber == (this.imagePage - 1) / 2){
Minecraft.getMinecraft().renderEngine.bindTexture(ore);
WizardryUtilities.drawTexturedRect(this.imagePage % 2 == 1 ? xPos + 17 : this.width/2 + 7, yPos + 80, 0, 0, 64, 64, 64, 64);
WizardryUtilities.drawTexturedRect(this.imagePage % 2 == 1 ? xPos + 17 : this.width / 2 + 7, yPos + 80, 0,
0, 64, 64, 64, 64);
Minecraft.getMinecraft().renderEngine.bindTexture(crystal);
drawTexturedStretchedRect(this.imagePage % 2 == 1 ? xPos + 17 + 64 : this.width/2 + 7 + 62, yPos + 80, 0, 0, 64, 64, 1, 1);
drawTexturedStretchedRect(this.imagePage % 2 == 1 ? xPos + 17 + 64 : this.width / 2 + 7 + 62, yPos + 80, 0,
0, 64, 64, 1, 1);
}
this.fontRendererObj.drawString("" + (pageNumber*2 + 1), xPos + xSize/4 - 3, yPos + ySize - 20, 0);
this.fontRendererObj.drawString("" + (pageNumber*2 + 2), xPos + 3*xSize/4 - 5, yPos + ySize - 20, 0);
this.fontRendererObj.drawString("" + (pageNumber * 2 + 1), xPos + xSize / 4 - 3, yPos + ySize - 20, 0);
this.fontRendererObj.drawString("" + (pageNumber * 2 + 2), xPos + 3 * xSize / 4 - 5, yPos + ySize - 20, 0);
super.drawScreen(mouseX, mouseY, par3);
int lineNumber = 0;
if(pageNumber == 1){
for(Section s : sections){
s.drawContents();
@@ -107,11 +117,13 @@ public class GuiWizardHandbook extends GuiScreen {
}
}
for(String paragraph : text.get(pageNumber*2)){
for(String paragraph : text.get(pageNumber * 2)){
this.fontRendererObj.drawSplitString(paragraph, xPos + 17, yPos + 14 + lineNumber*this.fontRendererObj.FONT_HEIGHT, PAGE_WIDTH, BLACK);
this.fontRendererObj.drawSplitString(paragraph, xPos + 17,
yPos + 14 + lineNumber * this.fontRendererObj.FONT_HEIGHT, PAGE_WIDTH, BLACK);
List<String> list = new ArrayList<String>(this.fontRendererObj.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH));
List<String> list = new ArrayList<String>(
this.fontRendererObj.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH));
lineNumber += list.size();
}
@@ -119,19 +131,23 @@ public class GuiWizardHandbook extends GuiScreen {
lineNumber = 0;
// Prevents crash when the last page is blank (and hence is not in the list of pages)
if(text.size() > pageNumber*2 + 1){
for(String paragraph : text.get(pageNumber*2 + 1)){
if(text.size() > pageNumber * 2 + 1){
for(String paragraph : text.get(pageNumber * 2 + 1)){
// First page is centred
if(pageNumber == 0){
int startX = this.width/2 + 7 + PAGE_WIDTH/2 - this.fontRendererObj.getStringWidth(paragraph)/2;
this.fontRendererObj.drawSplitString(paragraph, startX, yPos + 14 + lineNumber*this.fontRendererObj.FONT_HEIGHT, PAGE_WIDTH, BLACK);
int startX = this.width / 2 + 7 + PAGE_WIDTH / 2
- this.fontRendererObj.getStringWidth(paragraph) / 2;
this.fontRendererObj.drawSplitString(paragraph, startX,
yPos + 14 + lineNumber * this.fontRendererObj.FONT_HEIGHT, PAGE_WIDTH, BLACK);
}else{
this.fontRendererObj.drawSplitString(paragraph, this.width/2 + 7, yPos + 14 + lineNumber*this.fontRendererObj.FONT_HEIGHT, PAGE_WIDTH, BLACK);
this.fontRendererObj.drawSplitString(paragraph, this.width / 2 + 7,
yPos + 14 + lineNumber * this.fontRendererObj.FONT_HEIGHT, PAGE_WIDTH, BLACK);
}
List<String> list = new ArrayList<String>(this.fontRendererObj.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH));
List<String> list = new ArrayList<String>(
this.fontRendererObj.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH));
lineNumber += list.size();
}
}
@@ -140,7 +156,7 @@ public class GuiWizardHandbook extends GuiScreen {
ItemStack craftingResult;
// Tooltips are rendered after recipes to prevent tooltips on the left appearing behind items on the right.
if(pageNumber == (sections.get(sections.size()-1).pageNumber-1)/2){
if(pageNumber == (sections.get(sections.size() - 1).pageNumber - 1) / 2){
craftingGrid = new ItemStack[3][3];
craftingGrid[0][0] = new ItemStack(Items.GOLD_NUGGET);
@@ -177,7 +193,7 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.wizard_handbook);
this.renderCraftingRecipe(xPos + 156, yPos + 98, mouseX, mouseY, craftingGrid, craftingResult);
}else if(pageNumber == (sections.get(sections.size()-1).pageNumber-1)/2 + 1){
}else if(pageNumber == (sections.get(sections.size() - 1).pageNumber - 1) / 2 + 1){
craftingGrid = new ItemStack[3][3];
craftingGrid[0][0] = new ItemStack(WizardryBlocks.crystal_flower);
@@ -215,7 +231,7 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.magic_silk, 2);
this.renderCraftingRecipe(xPos + 156, yPos + 98, mouseX, mouseY, craftingGrid, craftingResult);
}else if(pageNumber == (sections.get(sections.size()-1).pageNumber-1)/2 + 2){
}else if(pageNumber == (sections.get(sections.size() - 1).pageNumber - 1) / 2 + 2){
craftingGrid = new ItemStack[3][3];
craftingGrid[0][0] = new ItemStack(WizardryItems.magic_silk);
@@ -257,7 +273,7 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.wizard_boots);
this.renderCraftingRecipe(xPos + 156, yPos + 98, mouseX, mouseY, craftingGrid, craftingResult);
}else if(pageNumber == (sections.get(sections.size()-1).pageNumber-1)/2 + 3){
}else if(pageNumber == (sections.get(sections.size() - 1).pageNumber - 1) / 2 + 3){
if(Wizardry.settings.useAlternateScrollRecipe){
craftingGrid = new ItemStack[3][3];
@@ -273,7 +289,7 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.blank_scroll);
this.renderCraftingRecipe(xPos + 23, yPos + 39, mouseX, mouseY, craftingGrid, craftingResult);
}
if(Wizardry.settings.firebombIsCraftable){
craftingGrid = new ItemStack[3][3];
craftingGrid[0][0] = new ItemStack(Items.BLAZE_POWDER);
@@ -303,10 +319,10 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.smoke_bomb, 3);
this.renderCraftingRecipe(xPos + 156, yPos + 98, mouseX, mouseY, craftingGrid, craftingResult);
}
}
if(pageNumber == (sections.get(sections.size()-1).pageNumber-1)/2){
if(pageNumber == (sections.get(sections.size() - 1).pageNumber - 1) / 2){
craftingGrid = new ItemStack[3][3];
craftingGrid[0][0] = new ItemStack(Items.GOLD_NUGGET);
@@ -343,7 +359,7 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.wizard_handbook);
this.renderCraftingTooltips(xPos + 156, yPos + 98, mouseX, mouseY, craftingGrid, craftingResult);
}else if(pageNumber == (sections.get(sections.size()-1).pageNumber-1)/2 + 1){
}else if(pageNumber == (sections.get(sections.size() - 1).pageNumber - 1) / 2 + 1){
craftingGrid = new ItemStack[3][3];
craftingGrid[0][0] = new ItemStack(WizardryBlocks.crystal_flower);
@@ -381,7 +397,7 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.magic_silk, 2);
this.renderCraftingTooltips(xPos + 156, yPos + 98, mouseX, mouseY, craftingGrid, craftingResult);
}else if(pageNumber == (sections.get(sections.size()-1).pageNumber-1)/2 + 2){
}else if(pageNumber == (sections.get(sections.size() - 1).pageNumber - 1) / 2 + 2){
craftingGrid = new ItemStack[3][3];
craftingGrid[0][0] = new ItemStack(WizardryItems.magic_silk);
@@ -423,7 +439,7 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.wizard_boots);
this.renderCraftingTooltips(xPos + 156, yPos + 98, mouseX, mouseY, craftingGrid, craftingResult);
}else if(pageNumber == (sections.get(sections.size()-1).pageNumber-1)/2 + 3){
}else if(pageNumber == (sections.get(sections.size() - 1).pageNumber - 1) / 2 + 3){
if(Wizardry.settings.useAlternateScrollRecipe){
craftingGrid = new ItemStack[3][3];
@@ -439,7 +455,7 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.blank_scroll);
this.renderCraftingTooltips(xPos + 23, yPos + 39, mouseX, mouseY, craftingGrid, craftingResult);
}
if(Wizardry.settings.firebombIsCraftable){
craftingGrid = new ItemStack[3][3];
craftingGrid[0][0] = new ItemStack(Items.BLAZE_POWDER);
@@ -469,11 +485,12 @@ public class GuiWizardHandbook extends GuiScreen {
craftingResult = new ItemStack(WizardryItems.smoke_bomb, 3);
this.renderCraftingTooltips(xPos + 156, yPos + 98, mouseX, mouseY, craftingGrid, craftingResult);
}
}
}
private void renderCraftingRecipe(int xPos, int yPos, int mouseX, int mouseY, ItemStack[][] craftingGrid, ItemStack craftingResult) {
private void renderCraftingRecipe(int xPos, int yPos, int mouseX, int mouseY, ItemStack[][] craftingGrid,
ItemStack craftingResult){
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
@@ -483,11 +500,12 @@ public class GuiWizardHandbook extends GuiScreen {
GlStateManager.enableLighting();
itemRender.zLevel = 100.0F;
for(int i=0; i<craftingGrid.length; i++){
for(int j=0; j<craftingGrid[i].length; j++){
for(int i = 0; i < craftingGrid.length; i++){
for(int j = 0; j < craftingGrid[i].length; j++){
if(craftingGrid[i][j] != null){
itemRender.renderItemAndEffectIntoGUI(craftingGrid[i][j], xPos + 18*i, yPos + 18*j);
itemRender.renderItemOverlays(this.fontRendererObj, craftingGrid[i][j], xPos + 18*i, yPos + 18*j);
itemRender.renderItemAndEffectIntoGUI(craftingGrid[i][j], xPos + 18 * i, yPos + 18 * j);
itemRender.renderItemOverlays(this.fontRendererObj, craftingGrid[i][j], xPos + 18 * i,
yPos + 18 * j);
}
}
}
@@ -504,22 +522,24 @@ public class GuiWizardHandbook extends GuiScreen {
}
private void renderCraftingTooltips(int xPos, int yPos, int mouseX, int mouseY, ItemStack[][] craftingGrid, ItemStack craftingResult) {
private void renderCraftingTooltips(int xPos, int yPos, int mouseX, int mouseY, ItemStack[][] craftingGrid,
ItemStack craftingResult){
int guiLeft = this.width/2 - xSize/2;
int guiTop = this.height/2 - this.ySize/2;
int guiLeft = this.width / 2 - xSize / 2;
int guiTop = this.height / 2 - this.ySize / 2;
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
itemRender.zLevel = 0.0F;
itemRender.zLevel = 0.0F;
GlStateManager.disableLighting();
for(int i=0; i<craftingGrid.length; i++){
for(int j=0; j<craftingGrid[i].length; j++){
if(craftingGrid[i][j] != null && isPointInRegion(xPos + 18*i, yPos + 18*j, 16, 16, mouseX + guiLeft, mouseY + guiTop)){
for(int i = 0; i < craftingGrid.length; i++){
for(int j = 0; j < craftingGrid[i].length; j++){
if(craftingGrid[i][j] != null
&& isPointInRegion(xPos + 18 * i, yPos + 18 * j, 16, 16, mouseX + guiLeft, mouseY + guiTop)){
this.renderToolTip(craftingGrid[i][j], mouseX, mouseY);
}
}
@@ -545,90 +565,104 @@ public class GuiWizardHandbook extends GuiScreen {
int nextButtonId = 0;
this.buttonList.clear();
this.buttonList.add(new GuiButtonTurnPage(nextButtonId++, this.width/2 + this.xSize/2 - 22 - 23, this.height/2 + this.ySize/2 - 10 - 13, true));
this.buttonList.add(new GuiButtonTurnPage(nextButtonId++, this.width/2 - this.xSize/2 + 21, this.height/2 + this.ySize/2 - 10 - 13, false));
this.buttonList.add(new GuiButtonTurnPage(nextButtonId++, this.width / 2 + this.xSize / 2 - 22 - 23,
this.height / 2 + this.ySize / 2 - 10 - 13, true));
this.buttonList.add(new GuiButtonTurnPage(nextButtonId++, this.width / 2 - this.xSize / 2 + 21,
this.height / 2 + this.ySize / 2 - 10 - 13, false));
text = new ArrayList<ArrayList<String>>(1);
sections = new ArrayList<Section>(1);
BufferedReader bufferedreader = null;
String textFilepath = "wizardry:texts/handbook_" + Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage().getLanguageCode() + ".txt";
try {
bufferedreader = new BufferedReader(new InputStreamReader(this.mc.getResourceManager().getResource(new ResourceLocation(textFilepath)).getInputStream(), Charsets.UTF_8));
} catch (IOException e){
Wizardry.logger.info("Wizard handbook text file missing for the current language. Using default (English - US) instead.");
BufferedReader bufferedreader = null;
String textFilepath = "wizardry:texts/handbook_"
+ Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage().getLanguageCode() + ".txt";
try{
bufferedreader = new BufferedReader(new InputStreamReader(
this.mc.getResourceManager().getResource(new ResourceLocation(textFilepath)).getInputStream(),
Charsets.UTF_8));
}catch (IOException e){
Wizardry.logger.info(
"Wizard handbook text file missing for the current language. Using default (English - US) instead.");
textFilepath = "wizardry:texts/handbook_en_US.txt";
try {
bufferedreader = new BufferedReader(new InputStreamReader(this.mc.getResourceManager().getResource(new ResourceLocation(textFilepath)).getInputStream(), Charsets.UTF_8));
} catch (IOException x){
try{
bufferedreader = new BufferedReader(new InputStreamReader(
this.mc.getResourceManager().getResource(new ResourceLocation(textFilepath)).getInputStream(),
Charsets.UTF_8));
}catch (IOException x){
Wizardry.logger.error("Couldn't find file: wizardry:assets/texts/handbook_en_US.txt. The file may be"
+ "missing; please try re-downloading and reinstalling Wizardry.", x);
}
}
if(bufferedreader != null){
try {
try{
String paragraph = bufferedreader.readLine();
ArrayList<String> page = new ArrayList<String>(1);
int linesPerPage = 16;
int lineNumber = 0;
while(paragraph != null){
//System.out.println(paragraph);
// System.out.println(paragraph);
if(paragraph.contains("PAGEBREAK") || lineNumber >= linesPerPage){
text.add(page);
page = new ArrayList<String>(1);
lineNumber = 0;
if(paragraph.contains("PAGEBREAK")) paragraph = bufferedreader.readLine();
}else if(paragraph.contains("LINEBREAK")){
lineNumber++;
page.add("");
paragraph = bufferedreader.readLine();
}else if(paragraph.contains("SECTION")){
sections.add(new Section(paragraph.replace("SECTION ", ""), text.size() + 1, this.width/2 + 7,
this.height/2 - this.ySize/2 + 14 + (sections.size()+2)*this.fontRendererObj.FONT_HEIGHT, nextButtonId++));
sections.add(
new Section(paragraph.replace("SECTION ", ""), text.size() + 1, this.width / 2 + 7,
this.height / 2 - this.ySize / 2 + 14
+ (sections.size() + 2) * this.fontRendererObj.FONT_HEIGHT,
nextButtonId++));
paragraph = bufferedreader.readLine();
}else if(paragraph.contains("IMAGE")){
if(paragraph.contains("WORKBENCH")){
this.guiPage = text.size() + 1;
}else if(paragraph.contains("CRYSTAL")){
this.imagePage = text.size() + 1;
}
paragraph = bufferedreader.readLine();
}else{
paragraph = paragraph.replaceAll("NEXT_SPELL_KEY", Keyboard.getKeyName(ClientProxy.NEXT_SPELL.getKeyCode()));
paragraph = paragraph.replaceAll("PREVIOUS_SPELL_KEY", Keyboard.getKeyName(ClientProxy.PREVIOUS_SPELL.getKeyCode()));
paragraph = paragraph.replaceAll("MANA_PER_CRYSTAL_MINUS_30", "" + (Constants.MANA_PER_CRYSTAL - 30));
paragraph = paragraph.replaceAll("NEXT_SPELL_KEY",
Keyboard.getKeyName(ClientProxy.NEXT_SPELL.getKeyCode()));
paragraph = paragraph.replaceAll("PREVIOUS_SPELL_KEY",
Keyboard.getKeyName(ClientProxy.PREVIOUS_SPELL.getKeyCode()));
paragraph = paragraph.replaceAll("MANA_PER_CRYSTAL_MINUS_30",
"" + (Constants.MANA_PER_CRYSTAL - 30));
paragraph = paragraph.replaceAll("MANA_PER_CRYSTAL", "" + Constants.MANA_PER_CRYSTAL);
paragraph = paragraph.replaceAll("BASIC_MAX_CHARGE", "" + Tier.BASIC.maxCharge);
paragraph = paragraph.replaceAll("APPRENTICE_MAX_CHARGE", "" + Tier.APPRENTICE.maxCharge);
@@ -647,35 +681,37 @@ public class GuiWizardHandbook extends GuiScreen {
paragraph = paragraph.replaceAll("HEALING_COLOUR", Element.HEALING.getFormattingCode());
paragraph = paragraph.replaceAll("RESET_COLOUR", "\u00A70");
paragraph = paragraph.replaceAll("VERSION", Wizardry.VERSION);
int linesInParagraph = this.fontRendererObj.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH).size();
int linesInParagraph = this.fontRendererObj
.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH).size();
// Ignores empty lines at the top of a page.
if(paragraph.isEmpty() && lineNumber == 0){
paragraph = bufferedreader.readLine();
// Normal paragraph, all on one page
// Normal paragraph, all on one page
}else if(lineNumber + linesInParagraph <= linesPerPage){
page.add(paragraph);
lineNumber += linesInParagraph;
paragraph = bufferedreader.readLine();
// Paragraphs split across two pages (or more?)
// Paragraphs split across two pages (or more?)
}else{
int linesInFirstPart = linesPerPage - lineNumber;
String paragraphFirstPart = "";
String paragraphLastPart = "";
int i = 0;
List<String> strings = this.fontRendererObj.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH);
List<String> strings = this.fontRendererObj.listFormattedStringToWidth(paragraph,
GuiWizardHandbook.PAGE_WIDTH);
for(Object s : strings){
if(i < linesInFirstPart){
paragraphFirstPart = paragraphFirstPart.concat((String)s + " ");
@@ -684,23 +720,24 @@ public class GuiWizardHandbook extends GuiScreen {
}
i++;
}
//System.out.println("Paragraph crosses page boundary; string split into: \"" + paragraphFirstPart + "\" and \"" + paragraphLastPart + "\"");
// System.out.println("Paragraph crosses page boundary; string split into: \"" +
// paragraphFirstPart + "\" and \"" + paragraphLastPart + "\"");
page.add(paragraphFirstPart);
lineNumber += linesInFirstPart;
paragraph = paragraphLastPart;
}
}
}
text.add(page);
} catch (IOException e){
Wizardry.logger.error("Something went wrong reading file: " + textFilepath + ". The file may be damaged;"
+ "please try re-downloading and reinstalling wizardry.", e);
}catch (IOException e){
Wizardry.logger.error("Something went wrong reading file: " + textFilepath
+ ". The file may be damaged;" + "please try re-downloading and reinstalling wizardry.", e);
}
}
}
@@ -709,7 +746,7 @@ public class GuiWizardHandbook extends GuiScreen {
/** The integer text colour used for the section when it is moused over. Currently orange. */
private static final int HIGHLIGHT_COLOUR = 0xdd4c1d;
String name;
int pageNumber;
int x, y;
@@ -721,7 +758,8 @@ public class GuiWizardHandbook extends GuiScreen {
this.x = x;
this.y = y;
this.buttonId = id;
GuiWizardHandbook.this.buttonList.add(new GuiButtonInvisible(id, x, y, GuiWizardHandbook.PAGE_WIDTH, GuiWizardHandbook.this.fontRendererObj.FONT_HEIGHT));
GuiWizardHandbook.this.buttonList.add(new GuiButtonInvisible(id, x, y, GuiWizardHandbook.PAGE_WIDTH,
GuiWizardHandbook.this.fontRendererObj.FONT_HEIGHT));
}
void hideButton(){
@@ -729,26 +767,28 @@ public class GuiWizardHandbook extends GuiScreen {
}
void drawContents(){
GuiWizardHandbook.this.buttonList.get(buttonId).visible = true;
GuiWizardHandbook.this.fontRendererObj.drawString(name, x, y, GuiWizardHandbook.this.buttonList.get(buttonId).isMouseOver() ? HIGHLIGHT_COLOUR : BLACK);
GuiWizardHandbook.this.fontRendererObj.drawString(name, x, y,
GuiWizardHandbook.this.buttonList.get(buttonId).isMouseOver() ? HIGHLIGHT_COLOUR : BLACK);
int nameWidth = GuiWizardHandbook.this.fontRendererObj.getStringWidth(name);
String dotsAndNumber = " " + this.pageNumber;
while(GuiWizardHandbook.this.fontRendererObj.getStringWidth(dotsAndNumber) < GuiWizardHandbook.PAGE_WIDTH - nameWidth - 2){
while(GuiWizardHandbook.this.fontRendererObj.getStringWidth(dotsAndNumber) < GuiWizardHandbook.PAGE_WIDTH
- nameWidth - 2){
dotsAndNumber = "." + dotsAndNumber;
}
GuiWizardHandbook.this.fontRendererObj.drawString(dotsAndNumber, x + GuiWizardHandbook.PAGE_WIDTH - GuiWizardHandbook.this.fontRendererObj.getStringWidth(dotsAndNumber), y, BLACK);
GuiWizardHandbook.this.fontRendererObj.drawString(dotsAndNumber, x + GuiWizardHandbook.PAGE_WIDTH
- GuiWizardHandbook.this.fontRendererObj.getStringWidth(dotsAndNumber), y, BLACK);
}
}
@Override
public void onGuiClosed()
{
public void onGuiClosed(){
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
}
@@ -761,11 +801,11 @@ public class GuiWizardHandbook extends GuiScreen {
if(par1GuiButton.enabled){
if(par1GuiButton.id == 0){
if(pageNumber < (text.size()-1)/2) pageNumber++;
if(pageNumber < (text.size() - 1) / 2) pageNumber++;
}else if(par1GuiButton.id == 1){
if(pageNumber > 0) pageNumber--;
}else{
if(pageNumber == 1) pageNumber = (sections.get(par1GuiButton.id - 2).pageNumber-1)/2;
if(pageNumber == 1) pageNumber = (sections.get(par1GuiButton.id - 2).pageNumber - 1) / 2;
}
}
}
@@ -774,36 +814,39 @@ public class GuiWizardHandbook extends GuiScreen {
* Args: left, top, width, height, pointX, pointY. Note: left, top are local to Gui, pointX, pointY are local to
* screen
*/
protected boolean isPointInRegion(int par1, int par2, int par3, int par4, int par5, int par6)
{
int k1 = this.width/2 - xSize/2;
int l1 = this.height/2 - this.ySize/2;
protected boolean isPointInRegion(int par1, int par2, int par3, int par4, int par5, int par6){
int k1 = this.width / 2 - xSize / 2;
int l1 = this.height / 2 - this.ySize / 2;
par5 -= k1;
par6 -= l1;
return par5 >= par1 - 1 && par5 < par1 + par3 + 1 && par6 >= par2 - 1 && par6 < par2 + par4 + 1;
}
/**
* Draws a textured rectangle, stretching the section of the image to fit the size given.
*
* @param x The x position of the rectangle
* @param y The y position of the rectangle
* @param u The x position of the top left corner of the section of the image wanted, expressed as a fraction of the image width
* @param v The y position of the top left corner of the section of the image wanted, expressed as a fraction of the image width
* @param u The x position of the top left corner of the section of the image wanted, expressed as a fraction of the
* image width
* @param v The y position of the top left corner of the section of the image wanted, expressed as a fraction of the
* image width
* @param finalWidth The width as rendered
* @param finalHeight The height as rendered
* @param width The width of the section, expressed as a fraction of the image width
* @param height The height of the section, expressed as a fraction of the image width
*/
public static void drawTexturedStretchedRect(int x, int y, int u, int v, int finalWidth, int finalHeight, int width, int height){
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((x), y + finalHeight, 0).tex(u, v + height).endVertex();
buffer.pos(x + finalWidth, y + finalHeight, 0).tex(u + width, v + height).endVertex();
buffer.pos(x + finalWidth, (y), 0).tex(u + width, v).endVertex();
buffer.pos((x), (y), 0).tex(u, v).endVertex();
tessellator.draw();
public static void drawTexturedStretchedRect(int x, int y, int u, int v, int finalWidth, int finalHeight, int width,
int height){
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((x), y + finalHeight, 0).tex(u, v + height).endVertex();
buffer.pos(x + finalWidth, y + finalHeight, 0).tex(u + width, v + height).endVertex();
buffer.pos(x + finalWidth, (y), 0).tex(u + width, v).endVertex();
buffer.pos((x), (y), 0).tex(u, v).endVertex();
tessellator.draw();
}
}
@@ -8,87 +8,91 @@ import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/** Font renderer that renders parts of strings surrounded by '#' (without quotes) in the SGA instead of normal text.
* @since Wizardry 1.1 */
/**
* Font renderer that renders parts of strings surrounded by '#' (without quotes) in the SGA instead of normal text.
*
* @since Wizardry 1.1
*/
@SideOnly(Side.CLIENT)
public class MixedFontRenderer extends FontRenderer {
public MixedFontRenderer(GameSettings p_i1035_1_, ResourceLocation p_i1035_2_, TextureManager p_i1035_3_,
boolean p_i1035_4_) {
boolean p_i1035_4_){
super(p_i1035_1_, p_i1035_2_, p_i1035_3_, p_i1035_4_);
}
@Override
public int drawString(String string, float x, float y, int colour, boolean shadow){
public int drawString(String string, float x, float y, int colour, boolean shadow){
int l = 0;
boolean sga = false;
while(string.indexOf('#') > -1){
String section = string.substring(0, string.indexOf('#'));
if(sga){
l += Minecraft.getMinecraft().standardGalacticFontRenderer.drawString(section, x, y, colour, shadow);
l += Minecraft.getMinecraft().standardGalacticFontRenderer.drawString(section, x, y, colour, shadow);
x += Minecraft.getMinecraft().standardGalacticFontRenderer.getStringWidth(section);
}else{
l += Minecraft.getMinecraft().fontRendererObj.drawString(section, x, y, colour, shadow);
}else{
l += Minecraft.getMinecraft().fontRendererObj.drawString(section, x, y, colour, shadow);
x += Minecraft.getMinecraft().fontRendererObj.getStringWidth(section);
}
}
string = string.substring(string.indexOf('#') + 1);
sga = !sga;
}
if(sga){
l += Minecraft.getMinecraft().standardGalacticFontRenderer.drawString(string, x, y, colour, shadow);
}else{
l += Minecraft.getMinecraft().fontRendererObj.drawString(string, x, y, colour, shadow);
}
return l;
}
l += Minecraft.getMinecraft().standardGalacticFontRenderer.drawString(string, x, y, colour, shadow);
}else{
l += Minecraft.getMinecraft().fontRendererObj.drawString(string, x, y, colour, shadow);
}
return l;
}
@Override
public int getStringWidth(String string){
int l = 0;
boolean sga = false;
while(string.indexOf('#') > -1){
String section = string.substring(0, string.indexOf('#'));
if(sga){
l += Minecraft.getMinecraft().standardGalacticFontRenderer.getStringWidth(section);
}else{
l += Minecraft.getMinecraft().fontRendererObj.getStringWidth(section);
}
l += Minecraft.getMinecraft().standardGalacticFontRenderer.getStringWidth(section);
}else{
l += Minecraft.getMinecraft().fontRendererObj.getStringWidth(section);
}
string = string.substring(string.indexOf('#') + 1);
sga = !sga;
}
if(sga){
l += Minecraft.getMinecraft().standardGalacticFontRenderer.getStringWidth(string);
}else{
l += Minecraft.getMinecraft().fontRendererObj.getStringWidth(string);
}
return l;
l += Minecraft.getMinecraft().standardGalacticFontRenderer.getStringWidth(string);
}else{
l += Minecraft.getMinecraft().fontRendererObj.getStringWidth(string);
}
return l;
}
// This doesn't work the same way yet
@Override
public void drawSplitString(String string, int x, int y, int width, int colour){
public void drawSplitString(String string, int x, int y, int width, int colour){
if(string.contains("#")){
Minecraft.getMinecraft().standardGalacticFontRenderer.drawSplitString(string.substring(1), x, y, width, colour);
}else{
Minecraft.getMinecraft().fontRendererObj.drawSplitString(string, x, y, width, colour);
}
}
Minecraft.getMinecraft().standardGalacticFontRenderer.drawSplitString(string.substring(1), x, y, width,
colour);
}else{
Minecraft.getMinecraft().fontRendererObj.drawSplitString(string, x, y, width, colour);
}
}
}
@@ -10,50 +10,43 @@ import net.minecraftforge.fml.relauncher.SideOnly;
// Copied from MovingSoundMinecart; if it ever breaks between updates take a look at that.
@SideOnly(Side.CLIENT)
public class MovingSoundEntity extends MovingSound
{
private final Entity source;
private float distance = 0.0F;
public class MovingSoundEntity extends MovingSound {
private final Entity source;
private float distance = 0.0F;
public MovingSoundEntity(Entity entity, SoundEvent sound, float volume, float pitch, boolean repeat)
{
// Uses BLOCKS because that's the closest thing to inanimate entities. Could use NEUTRAL like MovingSoundMinecart.
super(sound, SoundCategory.BLOCKS);
this.source = entity;
this.repeat = repeat;
this.volume = volume;
this.pitch = pitch;
this.repeatDelay = 0;
}
public MovingSoundEntity(Entity entity, SoundEvent sound, float volume, float pitch, boolean repeat){
// Uses BLOCKS because that's the closest thing to inanimate entities. Could use NEUTRAL like
// MovingSoundMinecart.
super(sound, SoundCategory.BLOCKS);
this.source = entity;
this.repeat = repeat;
this.volume = volume;
this.pitch = pitch;
this.repeatDelay = 0;
}
/**
* Updates the JList with a new model.
*/
@Override
public void update()
{
if (this.source.isDead && repeat)
{
this.donePlaying = true;
}
else
{
this.xPosF = (float)this.source.posX;
this.yPosF = (float)this.source.posY;
this.zPosF = (float)this.source.posZ;
float f = MathHelper.sqrt_double(this.source.motionX * this.source.motionX + this.source.motionY * this.source.motionY + this.source.motionZ * this.source.motionZ);
/**
* Updates the JList with a new model.
*/
@Override
public void update(){
if(this.source.isDead && repeat){
this.donePlaying = true;
}else{
this.xPosF = (float)this.source.posX;
this.yPosF = (float)this.source.posY;
this.zPosF = (float)this.source.posZ;
float f = MathHelper.sqrt(this.source.motionX * this.source.motionX
+ this.source.motionY * this.source.motionY + this.source.motionZ * this.source.motionZ);
// Is this something to do with the Doppler effect?
if ((double)f >= 0.01D)
{
this.distance = MathHelper.clamp_float(this.distance + 0.0025F, 0.0F, 1.0F);
this.volume = 0.0F + MathHelper.clamp_float(f, 0.0F, 0.5F) * 0.7F;
}
else
{
//this.pitch = 0.0F;
//this.volume = 0.0F;
}
}
}
// Is this something to do with the Doppler effect?
if((double)f >= 0.01D){
this.distance = MathHelper.clamp(this.distance + 0.0025F, 0.0F, 1.0F);
this.volume = 0.0F + MathHelper.clamp(f, 0.0F, 0.5F) * 0.7F;
}else{
// this.pitch = 0.0F;
// this.volume = 0.0F;
}
}
}
}
@@ -42,20 +42,29 @@ import net.minecraftforge.fml.relauncher.Side;
/**
* Event handler responsible for all client-side only events, mostly rendering.
*
* @author Electroblob
* @since Wizardry 1.0
*/
@Mod.EventBusSubscriber(Side.CLIENT)
public final class WizardryClientEventHandler {
private static final ResourceLocation shieldTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/shield.png");
private static final ResourceLocation wingTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/wing.png");
private static final ResourceLocation shadowWardTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/shadow_ward.png");
private static final ResourceLocation sixthSenseTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/sixth_sense.png");
private static final ResourceLocation sixthSenseOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_overlay.png");
private static final ResourceLocation frostOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/frost_overlay.png");
private static final ResourceLocation pointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/pointer.png");
private static final ResourceLocation targetPointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/target_pointer.png");
private static final ResourceLocation shieldTexture = new ResourceLocation(Wizardry.MODID,
"textures/entity/shield.png");
private static final ResourceLocation wingTexture = new ResourceLocation(Wizardry.MODID,
"textures/entity/wing.png");
private static final ResourceLocation shadowWardTexture = new ResourceLocation(Wizardry.MODID,
"textures/entity/shadow_ward.png");
private static final ResourceLocation sixthSenseTexture = new ResourceLocation(Wizardry.MODID,
"textures/entity/sixth_sense.png");
private static final ResourceLocation sixthSenseOverlayTexture = new ResourceLocation(Wizardry.MODID,
"textures/gui/sixth_sense_overlay.png");
private static final ResourceLocation frostOverlayTexture = new ResourceLocation(Wizardry.MODID,
"textures/gui/frost_overlay.png");
private static final ResourceLocation pointerTexture = new ResourceLocation(Wizardry.MODID,
"textures/entity/pointer.png");
private static final ResourceLocation targetPointerTexture = new ResourceLocation(Wizardry.MODID,
"textures/entity/target_pointer.png");
@SubscribeEvent
public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
@@ -66,8 +75,8 @@ public final class WizardryClientEventHandler {
// Shift-scrolling to change spells
@SubscribeEvent
public static void onMouseEvent(MouseEvent event){
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = player.getHeldItemMainhand();
if(wand == null || !(wand.getItem() instanceof ItemWand)){
@@ -75,7 +84,7 @@ public final class WizardryClientEventHandler {
// If the player isn't holding a wand, then nothing else needs to be done.
if(wand == null || !(wand.getItem() instanceof ItemWand)) return;
}
if(Minecraft.getMinecraft().inGameHasFocus && wand != null && event.getDwheel() != 0 && player.isSneaking()
&& Wizardry.settings.enableShiftScrolling){
@@ -100,19 +109,19 @@ public final class WizardryClientEventHandler {
// Bow zoom. Taken directly from AbstractClientPlayer so it works exactly like vanilla.
if(event.getEntity().isHandActive() && event.getEntity().getActiveItemStack() != null
&& event.getEntity().getActiveItemStack().getItem() instanceof ItemSpectralBow){
int maxUseTicks = event.getEntity().getItemInUseMaxCount();
float maxUseSeconds = (float)maxUseTicks / 20.0F;
if(maxUseSeconds > 1.0F){
maxUseSeconds = 1.0F;
}else{
maxUseSeconds = maxUseSeconds * maxUseSeconds;
}
int maxUseTicks = event.getEntity().getItemInUseMaxCount();
event.setNewfov(event.getFov() * 1.0F - maxUseSeconds * 0.15F);
}
float maxUseSeconds = (float)maxUseTicks / 20.0F;
if(maxUseSeconds > 1.0F){
maxUseSeconds = 1.0F;
}else{
maxUseSeconds = maxUseSeconds * maxUseSeconds;
}
event.setNewfov(event.getFov() * 1.0F - maxUseSeconds * 0.15F);
}
}
// Third person
@@ -128,126 +137,101 @@ public final class WizardryClientEventHandler {
public static void onRenderWorldLastEvent(RenderWorldLastEvent event){
// Now only fires in first person.
if(Minecraft.getMinecraft().gameSettings.thirdPersonView == 0){
renderShieldFirstPerson(Minecraft.getMinecraft().thePlayer);
renderShadowWardFirstPerson(Minecraft.getMinecraft().thePlayer);
renderShieldFirstPerson(Minecraft.getMinecraft().player);
renderShadowWardFirstPerson(Minecraft.getMinecraft().player);
}
}
@SubscribeEvent
public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
/*
// Frost effect
if(event.entity.isPotionActive(Wizardry.frost)){
/* // Frost effect if(event.entity.isPotionActive(Wizardry.frost)){
*
* GlStateManager.pushMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GlStateManager.enableBlend();
* GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
*
* float someScalingFactor = 0.0625f;
*
* float yaw = event.entity.prevRotationYaw;
*
* //int brightness = event.entity.getBrightnessForRender(0);
*
* //int j = brightness % 65536; //int k = brightness / 65536;
* //OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
* //GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
*
*
* GlStateManager.translate(event.x, event.y, event.z);
*
* GlStateManager.rotate(-yaw + 180, 0F, 1F, 0F);
*
* Render render = renderManager.getEntityRenderObject(event.entity);
*
* RenderLiving renderliving = event.renderer;
*
* // Reflection
*
* try {
*
* Timer timer = ReflectionHelper.getPrivateValue(Minecraft.class, Minecraft.getMinecraft(), "timer");
*
* // Chooses the appropriate zombie model, normal or villager // Fixed by moving before the model fields are
* accessed if(render instanceof RenderZombie && event.entity instanceof EntityZombie){ // The second argument
* is never used... ReflectionHelper.findMethod(RenderZombie.class, (RenderZombie)render, new
* String[]{"func_82427_a"}, EntityZombie.class) .invoke(renderliving, (EntityZombie)event.entity); }
*
* // Turns out that java automatically infers the type parameter T in this method from the type // I am
* assigning the returned value to. Neat! ModelBase mainModel =
* ReflectionHelper.getPrivateValue(RenderLiving.class, renderliving, "mainModel");
*
* mainModel.isRiding = event.entity.isRiding(); mainModel.isChild = event.entity.isChild();
*
* GlStateManager.enableRescaleNormal(); GlStateManager.scale(-1.0F, -1.0F, 1.0F);
*
* // The second argument is never used... ReflectionHelper.findMethod(RenderLiving.class, renderliving, new
* String[]{"preRenderCallback"}, EntityLivingBase.class, float.class) .invoke(renderliving, event.entity,
* someScalingFactor);
*
* // Why is this -1.5f? No idea! GlStateManager.translate(0, -1.5f, 0);
*
* float f6 = event.entity.prevLimbSwingAmount + (event.entity.limbSwingAmount -
* event.entity.prevLimbSwingAmount) * timer.renderPartialTicks; float f7 = event.entity.limbSwing -
* event.entity.limbSwingAmount * (1.0F - timer.renderPartialTicks);
*
* if (event.entity.isChild()) { f7 *= 3.0F; }
*
* if (f6 > 1.0F) { f6 = 1.0F; }
*
* mainModel.setLivingAnimations(event.entity, f7, f6, timer.renderPartialTicks);
*
* GlStateManager.enableAlpha(); GlStateManager.color(0.5f, 0.7f, 1, 0.5f);
*
* mainModel.render(event.entity, f7, f6, 0, 0, 0, someScalingFactor);
*
* GL11.glDepthMask(true);
*
* // 'Pokemon' exception handling... Because why not?! } catch (Exception e) {
* System.err.println("Something went very wrong! Error while rendering frost effect:"); e.printStackTrace(); }
*
* GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA,
* GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.disableRescaleNormal(); GL11.glEnable(GL11.GL_TEXTURE_2D);
* GlStateManager.popMatrix(); } */
GlStateManager.pushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float someScalingFactor = 0.0625f;
float yaw = event.entity.prevRotationYaw;
//int brightness = event.entity.getBrightnessForRender(0);
//int j = brightness % 65536;
//int k = brightness / 65536;
//OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
//GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.translate(event.x, event.y, event.z);
GlStateManager.rotate(-yaw + 180, 0F, 1F, 0F);
Render render = renderManager.getEntityRenderObject(event.entity);
RenderLiving renderliving = event.renderer;
// Reflection
try {
Timer timer = ReflectionHelper.getPrivateValue(Minecraft.class, Minecraft.getMinecraft(), "timer");
// Chooses the appropriate zombie model, normal or villager
// Fixed by moving before the model fields are accessed
if(render instanceof RenderZombie && event.entity instanceof EntityZombie){
// The second argument is never used...
ReflectionHelper.findMethod(RenderZombie.class, (RenderZombie)render, new String[]{"func_82427_a"}, EntityZombie.class)
.invoke(renderliving, (EntityZombie)event.entity);
}
// Turns out that java automatically infers the type parameter T in this method from the type
// I am assigning the returned value to. Neat!
ModelBase mainModel = ReflectionHelper.getPrivateValue(RenderLiving.class, renderliving, "mainModel");
mainModel.isRiding = event.entity.isRiding();
mainModel.isChild = event.entity.isChild();
GlStateManager.enableRescaleNormal();
GlStateManager.scale(-1.0F, -1.0F, 1.0F);
// The second argument is never used...
ReflectionHelper.findMethod(RenderLiving.class, renderliving, new String[]{"preRenderCallback"}, EntityLivingBase.class, float.class)
.invoke(renderliving, event.entity, someScalingFactor);
// Why is this -1.5f? No idea!
GlStateManager.translate(0, -1.5f, 0);
float f6 = event.entity.prevLimbSwingAmount + (event.entity.limbSwingAmount - event.entity.prevLimbSwingAmount) * timer.renderPartialTicks;
float f7 = event.entity.limbSwing - event.entity.limbSwingAmount * (1.0F - timer.renderPartialTicks);
if (event.entity.isChild())
{
f7 *= 3.0F;
}
if (f6 > 1.0F)
{
f6 = 1.0F;
}
mainModel.setLivingAnimations(event.entity, f7, f6, timer.renderPartialTicks);
GlStateManager.enableAlpha();
GlStateManager.color(0.5f, 0.7f, 1, 0.5f);
mainModel.render(event.entity, f7, f6, 0, 0, 0, someScalingFactor);
GL11.glDepthMask(true);
// 'Pokemon' exception handling... Because why not?!
} catch (Exception e) {
System.err.println("Something went very wrong! Error while rendering frost effect:");
e.printStackTrace();
}
GlStateManager.disableAlpha();
GlStateManager.disableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableRescaleNormal();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GlStateManager.popMatrix();
}
*/
Minecraft mc = Minecraft.getMinecraft();
WizardData properties = WizardData.get(mc.thePlayer);
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(mc.theWorld, mc.thePlayer, 16);
WizardData properties = WizardData.get(mc.player);
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(mc.world, mc.player, 16);
RenderManager renderManager = event.getRenderer().getRenderManager();
ItemStack wand = mc.thePlayer.getHeldItemMainhand();
ItemStack wand = mc.player.getHeldItemMainhand();
if(wand == null || !(wand.getItem() instanceof ItemWand)){
wand = mc.thePlayer.getHeldItemOffhand();
wand = mc.player.getHeldItemOffhand();
}
// Target selection pointer
if(mc.thePlayer.isSneaking() && wand != null && wand.getItem() instanceof ItemWand && rayTrace != null
if(mc.player.isSneaking() && wand != null && wand.getItem() instanceof ItemWand && rayTrace != null
&& rayTrace.entityHit instanceof EntityLivingBase && rayTrace.entityHit == event.getEntity()
&& properties != null && properties.selectedMinion != null){
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
@@ -273,9 +257,9 @@ public final class WizardryClientEventHandler {
mc.renderEngine.bindTexture(targetPointerTexture);
buffer.pos(-0.2, 0.24, 0).tex(0, 0).endVertex();
buffer.pos(0.2, 0.24, 0).tex(9f/16f, 0).endVertex();
buffer.pos(0.2, -0.24, 0).tex(9f/16f, 11f/16f).endVertex();
buffer.pos(-0.2, -0.24, 0).tex(0, 11f/16f).endVertex();
buffer.pos(0.2, 0.24, 0).tex(9f / 16f, 0).endVertex();
buffer.pos(0.2, -0.24, 0).tex(9f / 16f, 11f / 16f).endVertex();
buffer.pos(-0.2, -0.24, 0).tex(0, 11f / 16f).endVertex();
tessellator.draw();
@@ -287,8 +271,9 @@ public final class WizardryClientEventHandler {
}
// Summoned creature selection pointer
if(properties != null && properties.selectedMinion != null && properties.selectedMinion.get() == event.getEntity()){
if(properties != null && properties.selectedMinion != null
&& properties.selectedMinion.get() == event.getEntity()){
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
@@ -314,9 +299,9 @@ public final class WizardryClientEventHandler {
mc.renderEngine.bindTexture(pointerTexture);
buffer.pos(-0.2, 0.24, 0).tex(0, 0).endVertex();
buffer.pos(0.2, 0.24, 0).tex(9f/16f, 0).endVertex();
buffer.pos(0.2, -0.24, 0).tex(9f/16f, 11f/16f).endVertex();
buffer.pos(-0.2, -0.24, 0).tex(0, 11f/16f).endVertex();
buffer.pos(0.2, 0.24, 0).tex(9f / 16f, 0).endVertex();
buffer.pos(0.2, -0.24, 0).tex(9f / 16f, 11f / 16f).endVertex();
buffer.pos(-0.2, -0.24, 0).tex(0, 11f / 16f).endVertex();
tessellator.draw();
@@ -326,11 +311,13 @@ public final class WizardryClientEventHandler {
GlStateManager.popMatrix();
}
// Sixth sense
if(mc.thePlayer.isPotionActive(WizardryPotions.sixth_sense) && event.getEntity() != mc.thePlayer
&& mc.thePlayer.getActivePotionEffect(WizardryPotions.sixth_sense) != null
&& event.getEntity().getDistanceToEntity(mc.thePlayer) < 20*(1+mc.thePlayer.getActivePotionEffect(WizardryPotions.sixth_sense).getAmplifier()*Constants.RANGE_INCREASE_PER_LEVEL)){
if(mc.player.isPotionActive(WizardryPotions.sixth_sense) && event.getEntity() != mc.player
&& mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null
&& event.getEntity().getDistanceToEntity(mc.player) < 20
* (1 + mc.player.getActivePotionEffect(WizardryPotions.sixth_sense).getAmplifier()
* Constants.RANGE_INCREASE_PER_LEVEL)){
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
@@ -375,9 +362,9 @@ public final class WizardryClientEventHandler {
@SubscribeEvent
public static void onRenderGameOverlayEvent(RenderGameOverlayEvent.Post event){
if(event.getType() == RenderGameOverlayEvent.ElementType.HELMET
&& Minecraft.getMinecraft().thePlayer.isPotionActive(WizardryPotions.sixth_sense)){
&& Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.sixth_sense)){
GlStateManager.pushMatrix();
@@ -387,17 +374,18 @@ public final class WizardryClientEventHandler {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableAlpha();
Minecraft.getMinecraft().renderEngine.bindTexture(sixthSenseOverlayTexture);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.0D, (double)event.getResolution().getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), (double)event.getResolution().getScaledHeight(), -90.0D).tex(1.0D, 1.0D).endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), (double)event.getResolution().getScaledHeight(),
-90.0D).tex(1.0D, 1.0D).endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.enableAlpha();
@@ -407,7 +395,7 @@ public final class WizardryClientEventHandler {
}
if(event.getType() == RenderGameOverlayEvent.ElementType.HELMET
&& Minecraft.getMinecraft().thePlayer.isPotionActive(WizardryPotions.frost)){
&& Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.frost)){
GlStateManager.pushMatrix();
@@ -417,16 +405,17 @@ public final class WizardryClientEventHandler {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableAlpha();
Minecraft.getMinecraft().renderEngine.bindTexture(frostOverlayTexture);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.0D, (double)event.getResolution().getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), (double)event.getResolution().getScaledHeight(), -90.0D).tex(1.0D, 1.0D).endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), (double)event.getResolution().getScaledHeight(),
-90.0D).tex(1.0D, 1.0D).endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_DEPTH_TEST);
@@ -440,8 +429,10 @@ public final class WizardryClientEventHandler {
// FIXME: Something in here is making the first person shadow ward rather translucent.
private static void renderShadowWardFirstPerson(EntityPlayer entityplayer){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer) != null && WizardData.get(entityplayer).currentlyCasting() instanceof ShadowWard || (entityplayer.isHandActive() && wand != null && wand.getItemDamage() < wand.getMaxDamage()
&& wand.getItem() instanceof ItemWand && WandHelper.getCurrentSpell(wand) instanceof ShadowWard)){
if(WizardData.get(entityplayer) != null && WizardData.get(entityplayer).currentlyCasting() instanceof ShadowWard
|| (entityplayer.isHandActive() && wand != null && wand.getItemDamage() < wand.getMaxDamage()
&& wand.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(wand) instanceof ShadowWard)){
GlStateManager.pushMatrix();
@@ -455,18 +446,18 @@ public final class WizardryClientEventHandler {
GlStateManager.translate(0, 1.2, 0);
GlStateManager.rotate(-entityplayer.rotationYaw, 0, 1, 0);
GlStateManager.rotate(entityplayer.rotationPitch, 1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(shadowWardTexture);
GlStateManager.pushMatrix();
GlStateManager.translate(0, 0, 1.2);
GlStateManager.rotate(entityplayer.worldObj.getWorldTime()*-2, 0, 0, 1);
GlStateManager.rotate(entityplayer.world.getWorldTime() * -2, 0, 0, 1);
GlStateManager.scale(1.1, 1.1, 1.1);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
@@ -498,8 +489,9 @@ public final class WizardryClientEventHandler {
private static void renderShadowWardIfActive(EntityPlayer entityplayer){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer).currentlyCasting() instanceof ShadowWard || (entityplayer.isHandActive() && wand != null
&& wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand && WandHelper.getCurrentSpell(wand) instanceof ShadowWard)){
if(WizardData.get(entityplayer).currentlyCasting() instanceof ShadowWard || (entityplayer.isHandActive()
&& wand != null && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(wand) instanceof ShadowWard)){
GlStateManager.pushMatrix();
@@ -510,14 +502,14 @@ public final class WizardryClientEventHandler {
GlStateManager.rotate(180, 0, 1, 0);
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(shadowWardTexture);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
GlStateManager.translate(0, 1.2, 0);
GlStateManager.rotate(entityplayer.worldObj.getWorldTime()*-2, 0, 0, 1);
GlStateManager.rotate(entityplayer.world.getWorldTime() * -2, 0, 0, 1);
GlStateManager.scale(1.1, 1.1, 1.1);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
@@ -548,8 +540,9 @@ public final class WizardryClientEventHandler {
private static void renderWingsIfActive(EntityPlayer entityplayer, float partialTickTime){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer).currentlyCasting() instanceof Flight || (entityplayer.isHandActive() && wand != null
&& wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand && WandHelper.getCurrentSpell(wand) instanceof Flight)){
if(WizardData.get(entityplayer).currentlyCasting() instanceof Flight
|| (entityplayer.isHandActive() && wand != null && wand.getItemDamage() < wand.getMaxDamage()
&& wand.getItem() instanceof ItemWand && WandHelper.getCurrentSpell(wand) instanceof Flight)){
GlStateManager.pushMatrix();
@@ -558,9 +551,9 @@ public final class WizardryClientEventHandler {
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
//GlStateManager.rotate(-entityplayer.rotationYawHead, 0, 1, 0);
// GlStateManager.rotate(-entityplayer.rotationYawHead, 0, 1, 0);
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
//GlStateManager.rotate(180, 1, 0, 0);
// GlStateManager.rotate(180, 1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(wingTexture);
Tessellator tessellator = Tessellator.getInstance();
@@ -569,7 +562,7 @@ public final class WizardryClientEventHandler {
GlStateManager.pushMatrix();
GlStateManager.translate(0.1, 0.4, -0.15);
GlStateManager.rotate(20 + 20*(float)Math.sin(entityplayer.worldObj.getWorldTime()*0.3), 0, 1, 0);
GlStateManager.rotate(20 + 20 * (float)Math.sin(entityplayer.world.getWorldTime() * 0.3), 0, 1, 0);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
@@ -594,7 +587,7 @@ public final class WizardryClientEventHandler {
GlStateManager.pushMatrix();
GlStateManager.translate(-0.1, 0.4, -0.15);
GlStateManager.rotate(-200 - 20*(float)Math.sin(entityplayer.worldObj.getWorldTime()*0.3), 0, 1, 0);
GlStateManager.rotate(-200 - 20 * (float)Math.sin(entityplayer.world.getWorldTime() * 0.3), 0, 1, 0);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
@@ -625,8 +618,10 @@ public final class WizardryClientEventHandler {
private static void renderShieldFirstPerson(EntityPlayer entityplayer){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer) != null && WizardData.get(entityplayer).shield != null && (WizardData.get(entityplayer).currentlyCasting() instanceof Shield || (entityplayer.isHandActive() && wand != null
&& wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand && WandHelper.getCurrentSpell(wand) instanceof Shield))){
if(WizardData.get(entityplayer) != null && WizardData.get(entityplayer).shield != null
&& (WizardData.get(entityplayer).currentlyCasting() instanceof Shield || (entityplayer.isHandActive()
&& wand != null && wand.getItemDamage() < wand.getMaxDamage()
&& wand.getItem() instanceof ItemWand && WandHelper.getCurrentSpell(wand) instanceof Shield))){
GlStateManager.pushMatrix();
@@ -649,13 +644,13 @@ public final class WizardryClientEventHandler {
Minecraft.getMinecraft().renderEngine.bindTexture(shieldTexture);
renderShield(tessellator);
GlStateManager.enableLighting();
GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.enableCull();
GlStateManager.disableBlend();
//RenderHelper.enableStandardItemLighting();
// RenderHelper.enableStandardItemLighting();
GlStateManager.popMatrix();
}
@@ -663,8 +658,10 @@ public final class WizardryClientEventHandler {
private static void renderShieldIfActive(EntityPlayer entityplayer){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer).shield != null && (WizardData.get(entityplayer).currentlyCasting() instanceof Shield || (entityplayer.isHandActive() && wand != null
&& wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand && WandHelper.getCurrentSpell(wand) instanceof Shield))){
if(WizardData.get(entityplayer).shield != null
&& (WizardData.get(entityplayer).currentlyCasting() instanceof Shield || (entityplayer.isHandActive()
&& wand != null && wand.getItemDamage() < wand.getMaxDamage()
&& wand.getItem() instanceof ItemWand && WandHelper.getCurrentSpell(wand) instanceof Shield))){
GlStateManager.pushMatrix();
@@ -679,9 +676,9 @@ public final class WizardryClientEventHandler {
GlStateManager.translate(0, 1.3, 0);
//GlStateManager.rotate(180, 0, 1, 0);
// GlStateManager.rotate(180, 0, 1, 0);
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
//GlStateManager.rotate(-entityplayer.rotationPitch, 1, 0, 0);
// GlStateManager.rotate(-entityplayer.rotationPitch, 1, 0, 0);
GlStateManager.translate(0, 0, 0.8);
@@ -696,7 +693,7 @@ public final class WizardryClientEventHandler {
GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.enableCull();
GlStateManager.disableBlend();
//RenderHelper.enableStandardItemLighting();
// RenderHelper.enableStandardItemLighting();
GlStateManager.popMatrix();
}
@@ -4,80 +4,75 @@ import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelHammer extends ModelBase
{
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
public ModelHammer()
{
textureWidth = 64;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 20, 12, 12);
Shape1.setRotationPoint(-10F, 12F, -6F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 24);
Shape2.addBox(0F, 0F, 0F, 4, 14, 4);
Shape2.setRotationPoint(-2F, -2F, -2F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 49);
Shape3.addBox(0F, 0F, 0F, 5, 5, 5);
Shape3.setRotationPoint(-2.5F, -7F, -2.5F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 42);
Shape4.addBox(0F, 0F, 0F, 5, 2, 5);
Shape4.setRotationPoint(-2.5F, 10F, -2.5F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 20, 24);
Shape5.addBox(0F, 0F, 0F, 2, 14, 14);
Shape5.setRotationPoint(-8F, 11F, -7F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 20, 24);
Shape6.addBox(0F, 0F, 0F, 2, 14, 14);
Shape6.setRotationPoint(6F, 11F, -7F);
Shape6.setTextureSize(64, 64);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
public class ModelHammer extends ModelBase {
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
public ModelHammer(){
textureWidth = 64;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 20, 12, 12);
Shape1.setRotationPoint(-10F, 12F, -6F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 24);
Shape2.addBox(0F, 0F, 0F, 4, 14, 4);
Shape2.setRotationPoint(-2F, -2F, -2F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 49);
Shape3.addBox(0F, 0F, 0F, 5, 5, 5);
Shape3.setRotationPoint(-2.5F, -7F, -2.5F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 42);
Shape4.addBox(0F, 0F, 0F, 5, 2, 5);
Shape4.setRotationPoint(-2.5F, 10F, -2.5F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
Shape5 = new ModelRenderer(this, 20, 24);
Shape5.addBox(0F, 0F, 0F, 2, 14, 14);
Shape5.setRotationPoint(-8F, 11F, -7F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape6 = new ModelRenderer(this, 20, 24);
Shape6.addBox(0F, 0F, 0F, 2, 14, 14);
Shape6.setRotationPoint(6F, 11F, -7F);
Shape6.setTextureSize(64, 64);
Shape6.mirror = true;
setRotation(Shape6, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
Shape5.render(f5);
Shape6.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}
@@ -13,309 +13,299 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ModelIceGiant extends ModelBase
{
/** The head model for the iron golem. */
public ModelRenderer iceGiantHead;
public class ModelIceGiant extends ModelBase {
/** The head model for the iron golem. */
public ModelRenderer iceGiantHead;
/** The body model for the iron golem. */
public ModelRenderer iceGiantBody;
/** The body model for the iron golem. */
public ModelRenderer iceGiantBody;
/** The right arm model for the iron golem. */
public ModelRenderer iceGiantRightArm;
/** The right arm model for the iron golem. */
public ModelRenderer iceGiantRightArm;
/** The left arm model for the iron golem. */
public ModelRenderer iceGiantLeftArm;
/** The left arm model for the iron golem. */
public ModelRenderer iceGiantLeftArm;
/** The left leg model for the Iron Golem. */
public ModelRenderer iceGiantLeftLeg;
/** The left leg model for the Iron Golem. */
public ModelRenderer iceGiantLeftLeg;
/** The right leg model for the Iron Golem. */
public ModelRenderer iceGiantRightLeg;
ModelRenderer headSpike1;
ModelRenderer headSpike2;
ModelRenderer headSpike3;
ModelRenderer headSpike4;
ModelRenderer headSpike5;
ModelRenderer headSpike6;
ModelRenderer headSpike7;
ModelRenderer rightArmSpike1;
ModelRenderer rightArmSpike2;
ModelRenderer leftArmSpike1;
ModelRenderer leftArmSpike2;
ModelRenderer bodySpike1;
ModelRenderer bodySpike2;
ModelRenderer bodySpike3;
ModelRenderer bodySpike4;
ModelRenderer bodySpike5;
/** The right leg model for the Iron Golem. */
public ModelRenderer iceGiantRightLeg;
public ModelIceGiant()
{
this(0.0F);
}
ModelRenderer headSpike1;
ModelRenderer headSpike2;
ModelRenderer headSpike3;
ModelRenderer headSpike4;
ModelRenderer headSpike5;
ModelRenderer headSpike6;
ModelRenderer headSpike7;
ModelRenderer rightArmSpike1;
ModelRenderer rightArmSpike2;
ModelRenderer leftArmSpike1;
ModelRenderer leftArmSpike2;
ModelRenderer bodySpike1;
ModelRenderer bodySpike2;
ModelRenderer bodySpike3;
ModelRenderer bodySpike4;
ModelRenderer bodySpike5;
public ModelIceGiant(float par1)
{
this(par1, -7.0F);
}
public ModelIceGiant(){
this(0.0F);
}
public ModelIceGiant(float par1, float par2)
{
short short1 = 128;
short short2 = 128;
this.iceGiantHead = (new ModelRenderer(this)).setTextureSize(short1, short2);
this.iceGiantHead.setRotationPoint(0.0F, 0.0F + par2, -1.0F);
this.iceGiantHead.setTextureOffset(0, 10).addBox(-6.0F, -14.0F, -6.5F, 12, 12, 12, par1);
this.iceGiantBody = (new ModelRenderer(this)).setTextureSize(short1, short2);
this.iceGiantBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.iceGiantBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, par1);
this.iceGiantBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, par1 + 0.5F);
this.iceGiantRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2);
this.iceGiantRightArm.setRotationPoint(0.0F, -7.0F, 0.0F);
this.iceGiantRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, par1);
this.iceGiantLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2);
this.iceGiantLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F);
this.iceGiantLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, par1);
this.iceGiantLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2);
this.iceGiantLeftLeg.setRotationPoint(-4.0F, 18.0F + par2, 0.0F);
this.iceGiantLeftLeg.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, par1);
this.iceGiantRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2);
this.iceGiantRightLeg.mirror = true;
this.iceGiantRightLeg.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + par2, 0.0F);
this.iceGiantRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, par1);
headSpike1 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike1.addBox(-4F, -4F, 0F, 4, 4, 4);
headSpike1.setRotationPoint(-4F, -10F, -5F);
headSpike1.mirror = true;
setRotationWithEulerYzx(headSpike1, -0.1047198F, -0.5235988F, 0.9599311F);
headSpike2 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike2.addBox(0F, -4F, 0F, 4, 4, 4);
headSpike2.setRotationPoint(4F, -16F, 0F);
headSpike2.mirror = true;
setRotationWithEulerYzx(headSpike2, 0.5585054F, 0.9250245F, -0.5235988F);
headSpike3 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike3.addBox(-2F, -2F, -2F, 4, 4, 4);
headSpike3.setRotationPoint(4F, -13F, 4F);
headSpike3.mirror = true;
setRotationWithEulerYzx(headSpike3, 0.7853982F, -1.396263F, 0.7853982F);
headSpike4 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike4.addBox(-4F, -4F, 0F, 4, 4, 4);
headSpike4.setRotationPoint(-4F, -16F, 0F);
headSpike4.mirror = true;
setRotationWithEulerYzx(headSpike4, 0.5585054F, -0.9250245F, 0.5235988F);
headSpike5 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike5.addBox(0F, -4F, 0F, 4, 4, 4);
headSpike5.setRotationPoint(4F, -10F, -5F);
headSpike5.mirror = true;
setRotationWithEulerYzx(headSpike5, 0.5235988F, -0.9599311F, 0.1047198F);
rightArmSpike1 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
rightArmSpike1.addBox(-2F, -2F, -2F, 4, 4, 4);
rightArmSpike1.setRotationPoint(-11F, -8F, 0F);
rightArmSpike1.mirror = true;
setRotationWithEulerYzx(rightArmSpike1, 0.7853982F, 1.134464F, 0.9599311F);
headSpike6 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike6.addBox(-2F, -2F, -2F, 4, 4, 4);
headSpike6.setRotationPoint(-4F, -13F, 4F);
headSpike6.mirror = true;
setRotationWithEulerYzx(headSpike6, 0.7853982F, -1.745329F, 0.7853982F);
leftArmSpike1 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
leftArmSpike1.addBox(-2F, -2F, -2F, 4, 4, 4);
leftArmSpike1.setRotationPoint(11F, -8F, 0F);
leftArmSpike1.mirror = true;
setRotationWithEulerYzx(leftArmSpike1, 0.7853982F, -1.134464F, -0.9599311F);
leftArmSpike2 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
leftArmSpike2.addBox(-2F, -2F, -2F, 4, 4, 4);
leftArmSpike2.setRotationPoint(12F, -4F, 0F);
leftArmSpike2.mirror = true;
setRotationWithEulerYzx(leftArmSpike2, 0.7853982F, 0F, -0.9599311F);
bodySpike1 = new ModelRenderer(this, 32, 69).setTextureSize(short1, short2);
bodySpike1.addBox(-3F, -3F, -3F, 6, 6, 6);
bodySpike1.setRotationPoint(-4F, -4F, 3F);
bodySpike1.mirror = true;
setRotationWithEulerYzx(bodySpike1, 0.2808018F, 0.8096675F, 0.8339369F);
rightArmSpike2 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
rightArmSpike2.addBox(-2F, -2F, -2F, 4, 4, 4);
rightArmSpike2.setRotationPoint(-12F, -4F, 0F);
rightArmSpike2.mirror = true;
setRotationWithEulerYzx(rightArmSpike2, 0.7853982F, 0F, 0.9599311F);
bodySpike2 = new ModelRenderer(this, 32, 69).setTextureSize(short1, short2);
bodySpike2.addBox(-3F, -3F, -3F, 6, 6, 6);
bodySpike2.setRotationPoint(4F, -4F, 3F);
bodySpike2.mirror = true;
setRotationWithEulerYzx(bodySpike2, 0.2808018F, -0.8096757F, -0.8339358F);
bodySpike3 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
bodySpike3.addBox(-2F, -2F, -2F, 4, 4, 4);
bodySpike3.setRotationPoint(6F, -2F, -5F);
bodySpike3.mirror = true;
setRotationWithEulerYzx(bodySpike3, 1.120006F, -1.347726F, -0.8969422F);
bodySpike4 = new ModelRenderer(this, 32, 69).setTextureSize(short1, short2);
bodySpike4.addBox(-3F, -3F, -3F, 6, 6, 6);
bodySpike4.setRotationPoint(0F, -4F, -4F);
bodySpike4.mirror = true;
setRotationWithEulerYzx(bodySpike4, 0.7853982F, -1.570796F, 0.9599311F);
headSpike7 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike7.addBox(-2F, -2F, -2F, 4, 4, 4);
headSpike7.setRotationPoint(0F, -20F, 4F);
headSpike7.mirror = true;
setRotationWithEulerYzx(headSpike7, 0.7853982F, 1.570796F, 0.7853982F);
bodySpike5 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
bodySpike5.addBox(-2F, -2F, -2F, 4, 4, 4);
bodySpike5.setRotationPoint(-6F, -2F, -5F);
bodySpike5.mirror = true;
setRotationWithEulerYzx(bodySpike5, 1.120006F, 1.347725F, 0.896934F);
this.convertToChild(this.iceGiantHead, headSpike1);
this.convertToChild(this.iceGiantHead, headSpike2);
this.convertToChild(this.iceGiantHead, headSpike3);
this.convertToChild(this.iceGiantHead, headSpike4);
this.convertToChild(this.iceGiantHead, headSpike5);
this.convertToChild(this.iceGiantHead, headSpike6);
this.convertToChild(this.iceGiantHead, headSpike7);
this.convertToChild(this.iceGiantRightArm, rightArmSpike1);
this.convertToChild(this.iceGiantRightArm, rightArmSpike2);
this.convertToChild(this.iceGiantLeftArm, leftArmSpike1);
this.convertToChild(this.iceGiantLeftArm, leftArmSpike2);
this.convertToChild(this.iceGiantBody, bodySpike1);
this.convertToChild(this.iceGiantBody, bodySpike2);
this.convertToChild(this.iceGiantBody, bodySpike3);
this.convertToChild(this.iceGiantBody, bodySpike4);
this.convertToChild(this.iceGiantBody, bodySpike5);
}
public ModelIceGiant(float par1){
this(par1, -7.0F);
}
/**
* Sets the models various rotation angles then renders the model.
*/
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
{
this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
this.iceGiantHead.render(par7);
this.iceGiantBody.render(par7);
this.iceGiantLeftLeg.render(par7);
this.iceGiantRightLeg.render(par7);
this.iceGiantRightArm.render(par7);
this.iceGiantLeftArm.render(par7);
}
public ModelIceGiant(float par1, float par2){
short short1 = 128;
short short2 = 128;
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
{
this.iceGiantHead.rotateAngleY = par4 / (180F / (float)Math.PI);
this.iceGiantHead.rotateAngleX = par5 / (180F / (float)Math.PI);
this.iceGiantLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(par1, 13.0F) * par2;
this.iceGiantRightLeg.rotateAngleX = 1.5F * this.func_78172_a(par1, 13.0F) * par2;
this.iceGiantLeftLeg.rotateAngleY = 0.0F;
this.iceGiantRightLeg.rotateAngleY = 0.0F;
}
this.iceGiantHead = (new ModelRenderer(this)).setTextureSize(short1, short2);
this.iceGiantHead.setRotationPoint(0.0F, 0.0F + par2, -1.0F);
this.iceGiantHead.setTextureOffset(0, 10).addBox(-6.0F, -14.0F, -6.5F, 12, 12, 12, par1);
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
EntityIceGiant entityicegiant = (EntityIceGiant)par1EntityLivingBase;
int i = entityicegiant.getAttackTimer();
this.iceGiantBody = (new ModelRenderer(this)).setTextureSize(short1, short2);
this.iceGiantBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
this.iceGiantBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, par1);
this.iceGiantBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, par1 + 0.5F);
if (i > 0)
{
this.iceGiantRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par4, 10.0F);
this.iceGiantLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par4, 10.0F);
}
else
{
this.iceGiantRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(par2, 13.0F)) * par3;
this.iceGiantLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(par2, 13.0F)) * par3;
}
}
this.iceGiantRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2);
this.iceGiantRightArm.setRotationPoint(0.0F, -7.0F, 0.0F);
this.iceGiantRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, par1);
private float func_78172_a(float par1, float par2)
{
return (Math.abs(par1 % par2 - par2 * 0.5F) - par2 * 0.25F) / (par2 * 0.25F);
}
/** This is really useful for converting the source from a Techne model export
* which will have absolute rotation points that need to be converted before
* creating the addChild() relationship. [Courtesy of jabelar] */
protected void convertToChild(ModelRenderer parent, ModelRenderer child)
{
// move child rotation point to be relative to parent
child.rotationPointX -= parent.rotationPointX;
child.rotationPointY -= parent.rotationPointY;
child.rotationPointZ -= parent.rotationPointZ;
// make rotations relative to parent
child.rotateAngleX -= parent.rotateAngleX;
child.rotateAngleY -= parent.rotateAngleY;
child.rotateAngleZ -= parent.rotateAngleZ;
// create relationship
parent.addChild(child);
}
/** Fixes the Techne rotation order bug. [Courtesy of tprk77] */
private Vector3f ConvertEulerYzxToZyx(Vector3f eulerYzx) {
// Create a matrix from YZX ordered Euler angles
float a = MathHelper.cos(eulerYzx.x);
float b = MathHelper.sin(eulerYzx.x);
float c = MathHelper.cos(eulerYzx.y);
float d = MathHelper.sin(eulerYzx.y);
float e = MathHelper.cos(eulerYzx.z);
float f = MathHelper.sin(eulerYzx.z);
Matrix4f matrix = new Matrix4f();
matrix.m00 = c * e;
matrix.m01 = b * d - a * c * f;
matrix.m02 = b * c * f + a * d;
matrix.m10 = f;
matrix.m11 = a * e;
matrix.m12 = -b * e;
matrix.m20 = -d * e;
matrix.m21 = a * d * f + b * c;
matrix.m22 = a * c - b * d * f;
matrix.m33 = 1.0F;
// Create ZYX ordered Euler angles from the matrix
Vector3f eulerZyx = new Vector3f();
eulerZyx.y = (float) Math.asin(MathHelper.clamp_float(-matrix.m20, -1, 1));
if (MathHelper.abs(matrix.m20) < 0.99999) {
eulerZyx.x = (float) Math.atan2(matrix.m21, matrix.m22);
eulerZyx.z = (float) Math.atan2(matrix.m10, matrix.m00);
} else {
eulerZyx.x = 0.0F;
eulerZyx.z = (float) Math.atan2(-matrix.m01, matrix.m11);
}
return eulerZyx;
}
private void setRotationWithEulerYzx(ModelRenderer model, float x, float y, float z) {
Vector3f eulerYzx = new Vector3f(x, y, z);
Vector3f eulerZyx = ConvertEulerYzxToZyx(eulerYzx);
model.rotateAngleX = eulerZyx.x;
model.rotateAngleY = eulerZyx.y;
model.rotateAngleZ = eulerZyx.z;
}
this.iceGiantLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2);
this.iceGiantLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F);
this.iceGiantLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, par1);
this.iceGiantLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2);
this.iceGiantLeftLeg.setRotationPoint(-4.0F, 18.0F + par2, 0.0F);
this.iceGiantLeftLeg.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, par1);
this.iceGiantRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2);
this.iceGiantRightLeg.mirror = true;
this.iceGiantRightLeg.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + par2, 0.0F);
this.iceGiantRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, par1);
headSpike1 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike1.addBox(-4F, -4F, 0F, 4, 4, 4);
headSpike1.setRotationPoint(-4F, -10F, -5F);
headSpike1.mirror = true;
setRotationWithEulerYzx(headSpike1, -0.1047198F, -0.5235988F, 0.9599311F);
headSpike2 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike2.addBox(0F, -4F, 0F, 4, 4, 4);
headSpike2.setRotationPoint(4F, -16F, 0F);
headSpike2.mirror = true;
setRotationWithEulerYzx(headSpike2, 0.5585054F, 0.9250245F, -0.5235988F);
headSpike3 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike3.addBox(-2F, -2F, -2F, 4, 4, 4);
headSpike3.setRotationPoint(4F, -13F, 4F);
headSpike3.mirror = true;
setRotationWithEulerYzx(headSpike3, 0.7853982F, -1.396263F, 0.7853982F);
headSpike4 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike4.addBox(-4F, -4F, 0F, 4, 4, 4);
headSpike4.setRotationPoint(-4F, -16F, 0F);
headSpike4.mirror = true;
setRotationWithEulerYzx(headSpike4, 0.5585054F, -0.9250245F, 0.5235988F);
headSpike5 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike5.addBox(0F, -4F, 0F, 4, 4, 4);
headSpike5.setRotationPoint(4F, -10F, -5F);
headSpike5.mirror = true;
setRotationWithEulerYzx(headSpike5, 0.5235988F, -0.9599311F, 0.1047198F);
rightArmSpike1 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
rightArmSpike1.addBox(-2F, -2F, -2F, 4, 4, 4);
rightArmSpike1.setRotationPoint(-11F, -8F, 0F);
rightArmSpike1.mirror = true;
setRotationWithEulerYzx(rightArmSpike1, 0.7853982F, 1.134464F, 0.9599311F);
headSpike6 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike6.addBox(-2F, -2F, -2F, 4, 4, 4);
headSpike6.setRotationPoint(-4F, -13F, 4F);
headSpike6.mirror = true;
setRotationWithEulerYzx(headSpike6, 0.7853982F, -1.745329F, 0.7853982F);
leftArmSpike1 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
leftArmSpike1.addBox(-2F, -2F, -2F, 4, 4, 4);
leftArmSpike1.setRotationPoint(11F, -8F, 0F);
leftArmSpike1.mirror = true;
setRotationWithEulerYzx(leftArmSpike1, 0.7853982F, -1.134464F, -0.9599311F);
leftArmSpike2 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
leftArmSpike2.addBox(-2F, -2F, -2F, 4, 4, 4);
leftArmSpike2.setRotationPoint(12F, -4F, 0F);
leftArmSpike2.mirror = true;
setRotationWithEulerYzx(leftArmSpike2, 0.7853982F, 0F, -0.9599311F);
bodySpike1 = new ModelRenderer(this, 32, 69).setTextureSize(short1, short2);
bodySpike1.addBox(-3F, -3F, -3F, 6, 6, 6);
bodySpike1.setRotationPoint(-4F, -4F, 3F);
bodySpike1.mirror = true;
setRotationWithEulerYzx(bodySpike1, 0.2808018F, 0.8096675F, 0.8339369F);
rightArmSpike2 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
rightArmSpike2.addBox(-2F, -2F, -2F, 4, 4, 4);
rightArmSpike2.setRotationPoint(-12F, -4F, 0F);
rightArmSpike2.mirror = true;
setRotationWithEulerYzx(rightArmSpike2, 0.7853982F, 0F, 0.9599311F);
bodySpike2 = new ModelRenderer(this, 32, 69).setTextureSize(short1, short2);
bodySpike2.addBox(-3F, -3F, -3F, 6, 6, 6);
bodySpike2.setRotationPoint(4F, -4F, 3F);
bodySpike2.mirror = true;
setRotationWithEulerYzx(bodySpike2, 0.2808018F, -0.8096757F, -0.8339358F);
bodySpike3 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
bodySpike3.addBox(-2F, -2F, -2F, 4, 4, 4);
bodySpike3.setRotationPoint(6F, -2F, -5F);
bodySpike3.mirror = true;
setRotationWithEulerYzx(bodySpike3, 1.120006F, -1.347726F, -0.8969422F);
bodySpike4 = new ModelRenderer(this, 32, 69).setTextureSize(short1, short2);
bodySpike4.addBox(-3F, -3F, -3F, 6, 6, 6);
bodySpike4.setRotationPoint(0F, -4F, -4F);
bodySpike4.mirror = true;
setRotationWithEulerYzx(bodySpike4, 0.7853982F, -1.570796F, 0.9599311F);
headSpike7 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
headSpike7.addBox(-2F, -2F, -2F, 4, 4, 4);
headSpike7.setRotationPoint(0F, -20F, 4F);
headSpike7.mirror = true;
setRotationWithEulerYzx(headSpike7, 0.7853982F, 1.570796F, 0.7853982F);
bodySpike5 = new ModelRenderer(this, 0, 0).setTextureSize(short1, short2);
bodySpike5.addBox(-2F, -2F, -2F, 4, 4, 4);
bodySpike5.setRotationPoint(-6F, -2F, -5F);
bodySpike5.mirror = true;
setRotationWithEulerYzx(bodySpike5, 1.120006F, 1.347725F, 0.896934F);
this.convertToChild(this.iceGiantHead, headSpike1);
this.convertToChild(this.iceGiantHead, headSpike2);
this.convertToChild(this.iceGiantHead, headSpike3);
this.convertToChild(this.iceGiantHead, headSpike4);
this.convertToChild(this.iceGiantHead, headSpike5);
this.convertToChild(this.iceGiantHead, headSpike6);
this.convertToChild(this.iceGiantHead, headSpike7);
this.convertToChild(this.iceGiantRightArm, rightArmSpike1);
this.convertToChild(this.iceGiantRightArm, rightArmSpike2);
this.convertToChild(this.iceGiantLeftArm, leftArmSpike1);
this.convertToChild(this.iceGiantLeftArm, leftArmSpike2);
this.convertToChild(this.iceGiantBody, bodySpike1);
this.convertToChild(this.iceGiantBody, bodySpike2);
this.convertToChild(this.iceGiantBody, bodySpike3);
this.convertToChild(this.iceGiantBody, bodySpike4);
this.convertToChild(this.iceGiantBody, bodySpike5);
}
/**
* Sets the models various rotation angles then renders the model.
*/
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7){
this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
this.iceGiantHead.render(par7);
this.iceGiantBody.render(par7);
this.iceGiantLeftLeg.render(par7);
this.iceGiantRightLeg.render(par7);
this.iceGiantRightArm.render(par7);
this.iceGiantLeftArm.render(par7);
}
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6,
Entity par7Entity){
this.iceGiantHead.rotateAngleY = par4 / (180F / (float)Math.PI);
this.iceGiantHead.rotateAngleX = par5 / (180F / (float)Math.PI);
this.iceGiantLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(par1, 13.0F) * par2;
this.iceGiantRightLeg.rotateAngleX = 1.5F * this.func_78172_a(par1, 13.0F) * par2;
this.iceGiantLeftLeg.rotateAngleY = 0.0F;
this.iceGiantRightLeg.rotateAngleY = 0.0F;
}
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4){
EntityIceGiant entityicegiant = (EntityIceGiant)par1EntityLivingBase;
int i = entityicegiant.getAttackTimer();
if(i > 0){
this.iceGiantRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par4, 10.0F);
this.iceGiantLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - par4, 10.0F);
}else{
this.iceGiantRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(par2, 13.0F)) * par3;
this.iceGiantLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(par2, 13.0F)) * par3;
}
}
private float func_78172_a(float par1, float par2){
return (Math.abs(par1 % par2 - par2 * 0.5F) - par2 * 0.25F) / (par2 * 0.25F);
}
/**
* This is really useful for converting the source from a Techne model export which will have absolute rotation
* points that need to be converted before creating the addChild() relationship. [Courtesy of jabelar]
*/
protected void convertToChild(ModelRenderer parent, ModelRenderer child){
// move child rotation point to be relative to parent
child.rotationPointX -= parent.rotationPointX;
child.rotationPointY -= parent.rotationPointY;
child.rotationPointZ -= parent.rotationPointZ;
// make rotations relative to parent
child.rotateAngleX -= parent.rotateAngleX;
child.rotateAngleY -= parent.rotateAngleY;
child.rotateAngleZ -= parent.rotateAngleZ;
// create relationship
parent.addChild(child);
}
/** Fixes the Techne rotation order bug. [Courtesy of tprk77] */
private Vector3f ConvertEulerYzxToZyx(Vector3f eulerYzx){
// Create a matrix from YZX ordered Euler angles
float a = MathHelper.cos(eulerYzx.x);
float b = MathHelper.sin(eulerYzx.x);
float c = MathHelper.cos(eulerYzx.y);
float d = MathHelper.sin(eulerYzx.y);
float e = MathHelper.cos(eulerYzx.z);
float f = MathHelper.sin(eulerYzx.z);
Matrix4f matrix = new Matrix4f();
matrix.m00 = c * e;
matrix.m01 = b * d - a * c * f;
matrix.m02 = b * c * f + a * d;
matrix.m10 = f;
matrix.m11 = a * e;
matrix.m12 = -b * e;
matrix.m20 = -d * e;
matrix.m21 = a * d * f + b * c;
matrix.m22 = a * c - b * d * f;
matrix.m33 = 1.0F;
// Create ZYX ordered Euler angles from the matrix
Vector3f eulerZyx = new Vector3f();
eulerZyx.y = (float)Math.asin(MathHelper.clamp(-matrix.m20, -1, 1));
if(MathHelper.abs(matrix.m20) < 0.99999){
eulerZyx.x = (float)Math.atan2(matrix.m21, matrix.m22);
eulerZyx.z = (float)Math.atan2(matrix.m10, matrix.m00);
}else{
eulerZyx.x = 0.0F;
eulerZyx.z = (float)Math.atan2(-matrix.m01, matrix.m11);
}
return eulerZyx;
}
private void setRotationWithEulerYzx(ModelRenderer model, float x, float y, float z){
Vector3f eulerYzx = new Vector3f(x, y, z);
Vector3f eulerZyx = ConvertEulerYzxToZyx(eulerYzx);
model.rotateAngleX = eulerZyx.x;
model.rotateAngleY = eulerZyx.y;
model.rotateAngleZ = eulerZyx.z;
}
}
@@ -6,134 +6,126 @@ import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
public class ModelPhoenix extends ModelBase {
ModelRenderer body;
ModelRenderer rightWing;
ModelRenderer leftWing;
ModelRenderer tailFeathers;
ModelRenderer tail;
ModelRenderer head;
ModelRenderer neck;
ModelRenderer beak;
ModelRenderer plume;
public ModelPhoenix()
{
textureWidth = 64;
textureHeight = 64;
/* For future reference:
* - setRotationPoint sets the origin of a part relative to that of its parent.
* - The first 3 arguments of addBox set the position of a part relative to its rotation point, and the last
* 3 arguments are the size of the part.
* (This means that rotation point and position seem to be the wrong way round, since changing the rotation point
* will move the component without changing which point on the component it rotates about.)
* - The two integer arguments in the ModelRenderer constructor are the texture offset.
* - Mirror does nothing unless you set it before addBox.
* - Rotation is the usual pitch, yaw, roll.
*/
body = new ModelRenderer(this, 0, 34);
body.addBox(0F, 0F, -3F, 6, 15, 6);
body.setRotationPoint(-3F, 0F, -5F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 0.296706F, 0F, 0F);
rightWing = new ModelRenderer(this, 0, 0);
rightWing.mirror = true;
rightWing.addBox(-27F, -27F, 0F, 27, 34, 0);
rightWing.setRotationPoint(0F, 5F, 0F);
rightWing.setTextureSize(64, 64);
setRotation(rightWing, 0.1745329F, 0F, 0F);
leftWing = new ModelRenderer(this, 0, 0);
leftWing.addBox(0F, -27F, 0F, 27, 34, 0);
leftWing.setRotationPoint(6F, 5F, 0F);
leftWing.setTextureSize(64, 64);
setRotation(leftWing, 0.1745329F, 0F, 0F);
tailFeathers = new ModelRenderer(this, 0, 57);
tailFeathers.addBox(-5F, 0F, 0F, 10, 7, 0);
tailFeathers.setRotationPoint(0F, 7F, 1F);
tailFeathers.setTextureSize(64, 64);
tailFeathers.mirror = true;
setRotation(tailFeathers, 0.5235988F, 0F, 0F);
tail = new ModelRenderer(this, 20, 55);
tail.addBox(-1F, 0F, -1F, 2, 7, 2);
tail.setRotationPoint(3F, 15F, 2F);
tail.setTextureSize(64, 64);
tail.mirror = true;
setRotation(tail, 0.4014257F, 0F, 0F);
head = new ModelRenderer(this, 24, 34);
head.addBox(-2F, -4F, -5F, 4, 4, 6);
head.setRotationPoint(0F, -4F, 0F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
neck = new ModelRenderer(this, 24, 44);
neck.addBox(-1F, -4F, -1F, 2, 4, 2);
neck.setRotationPoint(0F, 0F, -4F);
neck.setTextureSize(64, 64);
neck.mirror = true;
setRotation(neck, 0.2443461F, 0F, 0F);
beak = new ModelRenderer(this, 32, 44);
beak.addBox(-0.5F, 4F, -1F, 1, 2, 3);
beak.setRotationPoint(0F, -5F, -8F);
beak.setTextureSize(64, 64);
beak.mirror = true;
setRotation(beak, 0.2792527F, 0F, 0F);
plume = new ModelRenderer(this, 28, 50);
plume.addBox(-0.03333334F, 1F, 0F, 0, 5, 5);
plume.setRotationPoint(0F, -7F, 0F);
plume.setTextureSize(64, 64);
plume.mirror = true;
setRotation(plume, 0F, 0F, 0F);
neck.addChild(head);
head.addChild(plume);
head.addChild(beak);
tail.addChild(tailFeathers);
body.addChild(tail);
body.addChild(rightWing);
body.addChild(leftWing);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
//float f6 = (180F / (float)Math.PI);
this.neck.rotateAngleX = f4 / (180F / (float)Math.PI);
this.neck.rotateAngleY = f3 / (180F / (float)Math.PI);
this.neck.rotateAngleZ = 0.0F;
this.body.rotateAngleX = 0.3f + MathHelper.cos(f2 * 0.1F) * 0.15F;
this.body.rotateAngleY = 0.0F;
this.tail.rotateAngleX = this.body.rotateAngleX * 1.1f;
this.tailFeathers.rotateAngleX = this.body.rotateAngleX * 1.2f;
this.rightWing.rotateAngleY = MathHelper.cos(f2 * 0.3F) * (float)Math.PI * 0.15F;
this.leftWing.rotateAngleY = -this.rightWing.rotateAngleY;
body.render(f5);
neck.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
ModelRenderer body;
ModelRenderer rightWing;
ModelRenderer leftWing;
ModelRenderer tailFeathers;
ModelRenderer tail;
ModelRenderer head;
ModelRenderer neck;
ModelRenderer beak;
ModelRenderer plume;
public ModelPhoenix(){
textureWidth = 64;
textureHeight = 64;
/* For future reference: - setRotationPoint sets the origin of a part relative to that of its parent. - The
* first 3 arguments of addBox set the position of a part relative to its rotation point, and the last 3
* arguments are the size of the part. (This means that rotation point and position seem to be the wrong way
* round, since changing the rotation point will move the component without changing which point on the
* component it rotates about.) - The two integer arguments in the ModelRenderer constructor are the texture
* offset. - Mirror does nothing unless you set it before addBox. - Rotation is the usual pitch, yaw, roll. */
body = new ModelRenderer(this, 0, 34);
body.addBox(0F, 0F, -3F, 6, 15, 6);
body.setRotationPoint(-3F, 0F, -5F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 0.296706F, 0F, 0F);
rightWing = new ModelRenderer(this, 0, 0);
rightWing.mirror = true;
rightWing.addBox(-27F, -27F, 0F, 27, 34, 0);
rightWing.setRotationPoint(0F, 5F, 0F);
rightWing.setTextureSize(64, 64);
setRotation(rightWing, 0.1745329F, 0F, 0F);
leftWing = new ModelRenderer(this, 0, 0);
leftWing.addBox(0F, -27F, 0F, 27, 34, 0);
leftWing.setRotationPoint(6F, 5F, 0F);
leftWing.setTextureSize(64, 64);
setRotation(leftWing, 0.1745329F, 0F, 0F);
tailFeathers = new ModelRenderer(this, 0, 57);
tailFeathers.addBox(-5F, 0F, 0F, 10, 7, 0);
tailFeathers.setRotationPoint(0F, 7F, 1F);
tailFeathers.setTextureSize(64, 64);
tailFeathers.mirror = true;
setRotation(tailFeathers, 0.5235988F, 0F, 0F);
tail = new ModelRenderer(this, 20, 55);
tail.addBox(-1F, 0F, -1F, 2, 7, 2);
tail.setRotationPoint(3F, 15F, 2F);
tail.setTextureSize(64, 64);
tail.mirror = true;
setRotation(tail, 0.4014257F, 0F, 0F);
head = new ModelRenderer(this, 24, 34);
head.addBox(-2F, -4F, -5F, 4, 4, 6);
head.setRotationPoint(0F, -4F, 0F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
neck = new ModelRenderer(this, 24, 44);
neck.addBox(-1F, -4F, -1F, 2, 4, 2);
neck.setRotationPoint(0F, 0F, -4F);
neck.setTextureSize(64, 64);
neck.mirror = true;
setRotation(neck, 0.2443461F, 0F, 0F);
beak = new ModelRenderer(this, 32, 44);
beak.addBox(-0.5F, 4F, -1F, 1, 2, 3);
beak.setRotationPoint(0F, -5F, -8F);
beak.setTextureSize(64, 64);
beak.mirror = true;
setRotation(beak, 0.2792527F, 0F, 0F);
plume = new ModelRenderer(this, 28, 50);
plume.addBox(-0.03333334F, 1F, 0F, 0, 5, 5);
plume.setRotationPoint(0F, -7F, 0F);
plume.setTextureSize(64, 64);
plume.mirror = true;
setRotation(plume, 0F, 0F, 0F);
neck.addChild(head);
head.addChild(plume);
head.addChild(beak);
tail.addChild(tailFeathers);
body.addChild(tail);
body.addChild(rightWing);
body.addChild(leftWing);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
// float f6 = (180F / (float)Math.PI);
this.neck.rotateAngleX = f4 / (180F / (float)Math.PI);
this.neck.rotateAngleY = f3 / (180F / (float)Math.PI);
this.neck.rotateAngleZ = 0.0F;
this.body.rotateAngleX = 0.3f + MathHelper.cos(f2 * 0.1F) * 0.15F;
this.body.rotateAngleY = 0.0F;
this.tail.rotateAngleX = this.body.rotateAngleX * 1.1f;
this.tailFeathers.rotateAngleX = this.body.rotateAngleX * 1.2f;
this.rightWing.rotateAngleY = MathHelper.cos(f2 * 0.3F) * (float)Math.PI * 0.15F;
this.leftWing.rotateAngleY = -this.rightWing.rotateAngleY;
body.render(f5);
neck.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}
@@ -3,172 +3,127 @@ package electroblob.wizardry.client.model;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
public class ModelWizard extends ModelBiped
{
//fields
ModelRenderer Shape5;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape7;
ModelRenderer Shape11;
ModelRenderer Shape12;
ModelRenderer beard;
ModelRenderer Shape13;
public ModelWizard()
{
//super(0, 0, 64, 32);
/*
bipedRightLeg = new ModelRenderer(this, 32, 0); // 32 and 0 are the x and y texture offsets respectively.
bipedRightLeg.addBox(-2F, 0F, -2F, 4, 12, 4); // x, y, z, u, v, w.
bipedRightLeg.setRotationPoint(-2F, 12F, 0F); // Rotation point xyz (absolute, not relative)
bipedRightLeg.setTextureSize(64, 64);
bipedRightLeg.mirror = true;
setRotation(bipedRightLeg, 0F, 0F, 0F);
bipedLeftLeg.mirror = true;
bipedLeftLeg = new ModelRenderer(this, 32, 0);
bipedLeftLeg.addBox(-2F, 0F, -2F, 4, 12, 4);
bipedLeftLeg.setRotationPoint(2F, 12F, 0F);
bipedLeftLeg.setTextureSize(64, 64);
bipedLeftLeg.mirror = true;
setRotation(bipedLeftLeg, 0F, 0F, 0F);
bipedLeftLeg.mirror = false;
bipedBody = new ModelRenderer(this, 0, 16);
bipedBody.addBox(0F, 0F, 0F, 8, 12, 4);
bipedBody.setRotationPoint(-4F, 0F, -2F);
bipedBody.setTextureSize(64, 64);
bipedBody.mirror = true;
setRotation(bipedBody, 0F, 0F, 0F);
bipedLeftArm.mirror = true;
bipedLeftArm = new ModelRenderer(this, 48, 0);
bipedLeftArm.addBox(-1F, 0F, -2F, 4, 12, 4);
bipedLeftArm.setRotationPoint(4F, 0F, 0F);
bipedLeftArm.setTextureSize(64, 64);
bipedLeftArm.mirror = true;
setRotation(bipedLeftArm, 0F, 0F, 0F);
bipedLeftArm.mirror = false;
bipedRightArm = new ModelRenderer(this, 48, 0);
bipedRightArm.addBox(-3F, 0F, -2F, 4, 12, 4);
bipedRightArm.setRotationPoint(-4F, 0F, 0F);
bipedRightArm.setTextureSize(64, 64);
bipedRightArm.mirror = true;
setRotation(bipedRightArm, 0F, 0F, 0F);
bipedHead = new ModelRenderer(this, 0, 0);
bipedHead.addBox(-4F, -8F, -4F, 8, 8, 8);
bipedHead.setRotationPoint(0F, 0F, 0F);
bipedHead.setTextureSize(64, 64);
bipedHead.mirror = true;
setRotation(bipedHead, 0F, 0F, 0F);
*/
Shape5 = new ModelRenderer(this, 0, 51);
Shape5.addBox(0F, 0F, 0F, 12, 1, 12);
Shape5.setRotationPoint(-6F, -7F, -6F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape8 = new ModelRenderer(this, 0, 32);
Shape8.addBox(0F, 0F, 0F, 6, 1, 6);
Shape8.setRotationPoint(-3F, -9F, -3F);
Shape8.setTextureSize(64, 64);
Shape8.mirror = true;
setRotation(Shape8, -0.0349066F, 0F, 0F);
Shape9 = new ModelRenderer(this, 24, 32);
Shape9.addBox(0F, 0F, 0F, 3, 3, 3);
Shape9.setRotationPoint(-1.5F, -13F, -0.5F);
Shape9.setTextureSize(64, 64);
Shape9.mirror = true;
setRotation(Shape9, -0.2511622F, 0F, 0F);
Shape10 = new ModelRenderer(this, 0, 39);
Shape10.addBox(0F, 0F, 0F, 5, 1, 5);
Shape10.setRotationPoint(-2.5F, -10F, -2.5F);
Shape10.setTextureSize(64, 64);
Shape10.mirror = true;
setRotation(Shape10, -0.0698132F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 45);
Shape7.addBox(0F, 0F, 0F, 4, 2, 4);
Shape7.setRotationPoint(-2F, -11F, -1.5F);
Shape7.setTextureSize(64, 64);
Shape7.mirror = true;
setRotation(Shape7, -0.1396263F, 0F, 0F);
Shape11 = new ModelRenderer(this, 20, 39);
Shape11.addBox(0F, 0F, 0F, 2, 3, 2);
Shape11.setRotationPoint(-1F, -15F, 1F);
Shape11.setTextureSize(64, 64);
Shape11.mirror = true;
setRotation(Shape11, -0.4363323F, 0F, 0F);
Shape12 = new ModelRenderer(this, 28, 39);
Shape12.addBox(0F, 0F, 0F, 1, 2, 1);
Shape12.setRotationPoint(-0.5F, -16F, 2.5F);
Shape12.setTextureSize(64, 64);
Shape12.mirror = true;
setRotation(Shape12, -0.715585F, 0F, 0F);
beard = new ModelRenderer(this, 32, 0);
beard.addBox(0F, 0F, 0F, 8, 5, 0);
beard.setRotationPoint(-4F, 0F, -4F);
beard.setTextureSize(64, 64);
beard.mirror = true;
setRotation(beard, 0F, 0F, 0F);
Shape13 = new ModelRenderer(this, 36, 16);
Shape13.addBox(4F, 0F, 2F, 8, 20, 6);
Shape13.setRotationPoint(-4F, 0F, -3F);
Shape13.setTextureSize(64, 64);
Shape13.mirror = true;
setRotation(Shape13, 0F, 0F, 0F);
// Makes head bits move with head
//bipedHead.addChild(Shape5);
bipedHead.addChild(beard);
//bipedHead.addChild(Shape7);
//bipedHead.addChild(Shape8);
//bipedHead.addChild(Shape9);
//bipedHead.addChild(Shape10);
//bipedHead.addChild(Shape11);
//bipedHead.addChild(Shape12);
// Makes cloak attached to body
//bipedBody.addChild(Shape13);
// No outer head layer
this.bipedHeadwear.isHidden = true;
}
/*
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
bipedRightLeg.render(f5);
bipedLeftLeg.render(f5);
bipedBody.render(f5);
bipedLeftArm.render(f5);
bipedRightArm.render(f5);
bipedHead.render(f5);
Shape5.render(f5);
Shape8.render(f5);
Shape9.render(f5);
Shape10.render(f5);
Shape7.render(f5);
Shape11.render(f5);
Shape12.render(f5);
Shape6.render(f5);
Shape13.render(f5);
}
*/
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
/*
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
*/
public class ModelWizard extends ModelBiped {
// fields
ModelRenderer Shape5;
ModelRenderer Shape8;
ModelRenderer Shape9;
ModelRenderer Shape10;
ModelRenderer Shape7;
ModelRenderer Shape11;
ModelRenderer Shape12;
ModelRenderer beard;
ModelRenderer Shape13;
public ModelWizard(){
// super(0, 0, 64, 32);
/* bipedRightLeg = new ModelRenderer(this, 32, 0); // 32 and 0 are the x and y texture offsets respectively.
* bipedRightLeg.addBox(-2F, 0F, -2F, 4, 12, 4); // x, y, z, u, v, w. bipedRightLeg.setRotationPoint(-2F, 12F,
* 0F); // Rotation point xyz (absolute, not relative) bipedRightLeg.setTextureSize(64, 64);
* bipedRightLeg.mirror = true; setRotation(bipedRightLeg, 0F, 0F, 0F);
*
* bipedLeftLeg.mirror = true; bipedLeftLeg = new ModelRenderer(this, 32, 0); bipedLeftLeg.addBox(-2F, 0F, -2F,
* 4, 12, 4); bipedLeftLeg.setRotationPoint(2F, 12F, 0F); bipedLeftLeg.setTextureSize(64, 64);
* bipedLeftLeg.mirror = true; setRotation(bipedLeftLeg, 0F, 0F, 0F); bipedLeftLeg.mirror = false;
*
* bipedBody = new ModelRenderer(this, 0, 16); bipedBody.addBox(0F, 0F, 0F, 8, 12, 4);
* bipedBody.setRotationPoint(-4F, 0F, -2F); bipedBody.setTextureSize(64, 64); bipedBody.mirror = true;
* setRotation(bipedBody, 0F, 0F, 0F);
*
* bipedLeftArm.mirror = true; bipedLeftArm = new ModelRenderer(this, 48, 0); bipedLeftArm.addBox(-1F, 0F, -2F,
* 4, 12, 4); bipedLeftArm.setRotationPoint(4F, 0F, 0F); bipedLeftArm.setTextureSize(64, 64);
* bipedLeftArm.mirror = true; setRotation(bipedLeftArm, 0F, 0F, 0F); bipedLeftArm.mirror = false;
*
* bipedRightArm = new ModelRenderer(this, 48, 0); bipedRightArm.addBox(-3F, 0F, -2F, 4, 12, 4);
* bipedRightArm.setRotationPoint(-4F, 0F, 0F); bipedRightArm.setTextureSize(64, 64); bipedRightArm.mirror =
* true; setRotation(bipedRightArm, 0F, 0F, 0F);
*
* bipedHead = new ModelRenderer(this, 0, 0); bipedHead.addBox(-4F, -8F, -4F, 8, 8, 8);
* bipedHead.setRotationPoint(0F, 0F, 0F); bipedHead.setTextureSize(64, 64); bipedHead.mirror = true;
* setRotation(bipedHead, 0F, 0F, 0F); */
Shape5 = new ModelRenderer(this, 0, 51);
Shape5.addBox(0F, 0F, 0F, 12, 1, 12);
Shape5.setRotationPoint(-6F, -7F, -6F);
Shape5.setTextureSize(64, 64);
Shape5.mirror = true;
setRotation(Shape5, 0F, 0F, 0F);
Shape8 = new ModelRenderer(this, 0, 32);
Shape8.addBox(0F, 0F, 0F, 6, 1, 6);
Shape8.setRotationPoint(-3F, -9F, -3F);
Shape8.setTextureSize(64, 64);
Shape8.mirror = true;
setRotation(Shape8, -0.0349066F, 0F, 0F);
Shape9 = new ModelRenderer(this, 24, 32);
Shape9.addBox(0F, 0F, 0F, 3, 3, 3);
Shape9.setRotationPoint(-1.5F, -13F, -0.5F);
Shape9.setTextureSize(64, 64);
Shape9.mirror = true;
setRotation(Shape9, -0.2511622F, 0F, 0F);
Shape10 = new ModelRenderer(this, 0, 39);
Shape10.addBox(0F, 0F, 0F, 5, 1, 5);
Shape10.setRotationPoint(-2.5F, -10F, -2.5F);
Shape10.setTextureSize(64, 64);
Shape10.mirror = true;
setRotation(Shape10, -0.0698132F, 0F, 0F);
Shape7 = new ModelRenderer(this, 0, 45);
Shape7.addBox(0F, 0F, 0F, 4, 2, 4);
Shape7.setRotationPoint(-2F, -11F, -1.5F);
Shape7.setTextureSize(64, 64);
Shape7.mirror = true;
setRotation(Shape7, -0.1396263F, 0F, 0F);
Shape11 = new ModelRenderer(this, 20, 39);
Shape11.addBox(0F, 0F, 0F, 2, 3, 2);
Shape11.setRotationPoint(-1F, -15F, 1F);
Shape11.setTextureSize(64, 64);
Shape11.mirror = true;
setRotation(Shape11, -0.4363323F, 0F, 0F);
Shape12 = new ModelRenderer(this, 28, 39);
Shape12.addBox(0F, 0F, 0F, 1, 2, 1);
Shape12.setRotationPoint(-0.5F, -16F, 2.5F);
Shape12.setTextureSize(64, 64);
Shape12.mirror = true;
setRotation(Shape12, -0.715585F, 0F, 0F);
beard = new ModelRenderer(this, 32, 0);
beard.addBox(0F, 0F, 0F, 8, 5, 0);
beard.setRotationPoint(-4F, 0F, -4F);
beard.setTextureSize(64, 64);
beard.mirror = true;
setRotation(beard, 0F, 0F, 0F);
Shape13 = new ModelRenderer(this, 36, 16);
Shape13.addBox(4F, 0F, 2F, 8, 20, 6);
Shape13.setRotationPoint(-4F, 0F, -3F);
Shape13.setTextureSize(64, 64);
Shape13.mirror = true;
setRotation(Shape13, 0F, 0F, 0F);
// Makes head bits move with head
// bipedHead.addChild(Shape5);
bipedHead.addChild(beard);
// bipedHead.addChild(Shape7);
// bipedHead.addChild(Shape8);
// bipedHead.addChild(Shape9);
// bipedHead.addChild(Shape10);
// bipedHead.addChild(Shape11);
// bipedHead.addChild(Shape12);
// Makes cloak attached to body
// bipedBody.addChild(Shape13);
// No outer head layer
this.bipedHeadwear.isHidden = true;
}
/* public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
* super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity);
* bipedRightLeg.render(f5); bipedLeftLeg.render(f5); bipedBody.render(f5); bipedLeftArm.render(f5);
* bipedRightArm.render(f5); bipedHead.render(f5); Shape5.render(f5); Shape8.render(f5); Shape9.render(f5);
* Shape10.render(f5); Shape7.render(f5); Shape11.render(f5); Shape12.render(f5); Shape6.render(f5);
* Shape13.render(f5); } */
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
/* public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
* super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } */
}
@@ -4,8 +4,7 @@ import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelWizardArmour extends ModelBiped
{
public class ModelWizardArmour extends ModelBiped {
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
@@ -90,7 +89,7 @@ public class ModelWizardArmour extends ModelBiped
bipedHead.addChild(Shape6);
bipedHead.addChild(Shape7);
// Makes the robe move with the body
//bipedBody.addChild(robe);
// bipedBody.addChild(robe);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
@@ -1,13 +1,11 @@
package electroblob.wizardry.client.model;
import java.util.ArrayList;
import java.util.List;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.Mod;
@@ -18,6 +16,7 @@ import net.minecraftforge.oredict.OreDictionary;
/**
* Class responsible for registering all of wizardry's item (and itemblock) models.
*
* @author Electroblob
* @since Wizardry 2.1
*/
@@ -27,166 +26,173 @@ public final class WizardryItemModels {
@SubscribeEvent
public static void register(ModelRegistryEvent event){
// ItemBlocks
registerItemModel(Item.getItemFromBlock(WizardryBlocks.arcane_workbench));
registerItemModel(Item.getItemFromBlock(WizardryBlocks.crystal_ore));
registerItemModel(Item.getItemFromBlock(WizardryBlocks.crystal_flower));
registerItemModel(Item.getItemFromBlock(WizardryBlocks.transportation_stone));
registerItemModel(Item.getItemFromBlock(WizardryBlocks.crystal_block));
// Items
registerItemModel(WizardryItems.magic_crystal);
registerItemModel(WizardryItems.magic_wand);
registerItemModel(WizardryItems.apprentice_wand);
registerItemModel(WizardryItems.advanced_wand);
registerItemModel(WizardryItems.master_wand);
registerItemModel(WizardryItems.magic_wand);
registerItemModel(WizardryItems.apprentice_wand);
registerItemModel(WizardryItems.advanced_wand);
registerItemModel(WizardryItems.master_wand);
registerItemModel(WizardryItems.spell_book);
// Wildcard registered for wizard trades.
registerItemModel(WizardryItems.spell_book, OreDictionary.WILDCARD_VALUE, "normal");
registerItemModel(WizardryItems.arcane_tome);
registerItemModel(WizardryItems.wizard_handbook);
registerItemModel(WizardryItems.basic_fire_wand);
registerItemModel(WizardryItems.basic_ice_wand);
registerItemModel(WizardryItems.basic_lightning_wand);
registerItemModel(WizardryItems.basic_necromancy_wand);
registerItemModel(WizardryItems.basic_earth_wand);
registerItemModel(WizardryItems.basic_sorcery_wand);
registerItemModel(WizardryItems.basic_healing_wand);
registerItemModel(WizardryItems.spell_book);
// Wildcard registered for wizard trades.
registerItemModel(WizardryItems.spell_book, OreDictionary.WILDCARD_VALUE, "normal");
registerItemModel(WizardryItems.arcane_tome);
registerItemModel(WizardryItems.wizard_handbook);
registerItemModel(WizardryItems.apprentice_fire_wand);
registerItemModel(WizardryItems.apprentice_ice_wand);
registerItemModel(WizardryItems.apprentice_lightning_wand);
registerItemModel(WizardryItems.apprentice_necromancy_wand);
registerItemModel(WizardryItems.apprentice_earth_wand);
registerItemModel(WizardryItems.apprentice_sorcery_wand);
registerItemModel(WizardryItems.apprentice_healing_wand);
registerItemModel(WizardryItems.basic_fire_wand);
registerItemModel(WizardryItems.basic_ice_wand);
registerItemModel(WizardryItems.basic_lightning_wand);
registerItemModel(WizardryItems.basic_necromancy_wand);
registerItemModel(WizardryItems.basic_earth_wand);
registerItemModel(WizardryItems.basic_sorcery_wand);
registerItemModel(WizardryItems.basic_healing_wand);
registerItemModel(WizardryItems.advanced_fire_wand);
registerItemModel(WizardryItems.advanced_ice_wand);
registerItemModel(WizardryItems.advanced_lightning_wand);
registerItemModel(WizardryItems.advanced_necromancy_wand);
registerItemModel(WizardryItems.advanced_earth_wand);
registerItemModel(WizardryItems.advanced_sorcery_wand);
registerItemModel(WizardryItems.advanced_healing_wand);
registerItemModel(WizardryItems.apprentice_fire_wand);
registerItemModel(WizardryItems.apprentice_ice_wand);
registerItemModel(WizardryItems.apprentice_lightning_wand);
registerItemModel(WizardryItems.apprentice_necromancy_wand);
registerItemModel(WizardryItems.apprentice_earth_wand);
registerItemModel(WizardryItems.apprentice_sorcery_wand);
registerItemModel(WizardryItems.apprentice_healing_wand);
registerItemModel(WizardryItems.master_fire_wand);
registerItemModel(WizardryItems.master_ice_wand);
registerItemModel(WizardryItems.master_lightning_wand);
registerItemModel(WizardryItems.master_necromancy_wand);
registerItemModel(WizardryItems.master_earth_wand);
registerItemModel(WizardryItems.master_sorcery_wand);
registerItemModel(WizardryItems.master_healing_wand);
registerItemModel(WizardryItems.advanced_fire_wand);
registerItemModel(WizardryItems.advanced_ice_wand);
registerItemModel(WizardryItems.advanced_lightning_wand);
registerItemModel(WizardryItems.advanced_necromancy_wand);
registerItemModel(WizardryItems.advanced_earth_wand);
registerItemModel(WizardryItems.advanced_sorcery_wand);
registerItemModel(WizardryItems.advanced_healing_wand);
registerItemModel(WizardryItems.spectral_sword);
registerItemModel(WizardryItems.spectral_pickaxe);
registerItemModel(WizardryItems.spectral_bow);
registerItemModel(WizardryItems.master_fire_wand);
registerItemModel(WizardryItems.master_ice_wand);
registerItemModel(WizardryItems.master_lightning_wand);
registerItemModel(WizardryItems.master_necromancy_wand);
registerItemModel(WizardryItems.master_earth_wand);
registerItemModel(WizardryItems.master_sorcery_wand);
registerItemModel(WizardryItems.master_healing_wand);
registerItemModel(WizardryItems.mana_flask);
registerItemModel(WizardryItems.spectral_sword);
registerItemModel(WizardryItems.spectral_pickaxe);
registerItemModel(WizardryItems.spectral_bow);
registerItemModel(WizardryItems.storage_upgrade);
registerItemModel(WizardryItems.siphon_upgrade);
registerItemModel(WizardryItems.condenser_upgrade);
registerItemModel(WizardryItems.range_upgrade);
registerItemModel(WizardryItems.duration_upgrade);
registerItemModel(WizardryItems.cooldown_upgrade);
registerItemModel(WizardryItems.blast_upgrade);
registerItemModel(WizardryItems.attunement_upgrade);
registerItemModel(WizardryItems.mana_flask);
registerItemModel(WizardryItems.flaming_axe);
registerItemModel(WizardryItems.frost_axe);
registerItemModel(WizardryItems.storage_upgrade);
registerItemModel(WizardryItems.siphon_upgrade);
registerItemModel(WizardryItems.condenser_upgrade);
registerItemModel(WizardryItems.range_upgrade);
registerItemModel(WizardryItems.duration_upgrade);
registerItemModel(WizardryItems.cooldown_upgrade);
registerItemModel(WizardryItems.blast_upgrade);
registerItemModel(WizardryItems.attunement_upgrade);
registerItemModel(WizardryItems.firebomb);
registerItemModel(WizardryItems.poison_bomb);
registerItemModel(WizardryItems.blank_scroll);
registerItemModel(WizardryItems.scroll);
registerItemModel(WizardryItems.flaming_axe);
registerItemModel(WizardryItems.frost_axe);
registerItemModel(WizardryItems.armour_upgrade);
registerItemModel(WizardryItems.magic_silk);
registerItemModel(WizardryItems.wizard_hat);
registerItemModel(WizardryItems.wizard_robe);
registerItemModel(WizardryItems.wizard_leggings);
registerItemModel(WizardryItems.wizard_boots);
registerItemModel(WizardryItems.firebomb);
registerItemModel(WizardryItems.poison_bomb);
registerItemModel(WizardryItems.wizard_hat_fire);
registerItemModel(WizardryItems.wizard_robe_fire);
registerItemModel(WizardryItems.wizard_leggings_fire);
registerItemModel(WizardryItems.wizard_boots_fire);
registerItemModel(WizardryItems.blank_scroll);
registerItemModel(WizardryItems.scroll);
registerItemModel(WizardryItems.wizard_hat_ice);
registerItemModel(WizardryItems.wizard_robe_ice);
registerItemModel(WizardryItems.wizard_leggings_ice);
registerItemModel(WizardryItems.wizard_boots_ice);
registerItemModel(WizardryItems.armour_upgrade);
registerItemModel(WizardryItems.wizard_hat_lightning);
registerItemModel(WizardryItems.wizard_robe_lightning);
registerItemModel(WizardryItems.wizard_leggings_lightning);
registerItemModel(WizardryItems.wizard_boots_lightning);
registerItemModel(WizardryItems.magic_silk);
registerItemModel(WizardryItems.wizard_hat_necromancy);
registerItemModel(WizardryItems.wizard_robe_necromancy);
registerItemModel(WizardryItems.wizard_leggings_necromancy);
registerItemModel(WizardryItems.wizard_boots_necromancy);
registerItemModel(WizardryItems.wizard_hat);
registerItemModel(WizardryItems.wizard_robe);
registerItemModel(WizardryItems.wizard_leggings);
registerItemModel(WizardryItems.wizard_boots);
registerItemModel(WizardryItems.wizard_hat_earth);
registerItemModel(WizardryItems.wizard_robe_earth);
registerItemModel(WizardryItems.wizard_leggings_earth);
registerItemModel(WizardryItems.wizard_boots_earth);
registerItemModel(WizardryItems.wizard_hat_sorcery);
registerItemModel(WizardryItems.wizard_robe_sorcery);
registerItemModel(WizardryItems.wizard_leggings_sorcery);
registerItemModel(WizardryItems.wizard_boots_sorcery);
registerItemModel(WizardryItems.wizard_hat_fire);
registerItemModel(WizardryItems.wizard_robe_fire);
registerItemModel(WizardryItems.wizard_leggings_fire);
registerItemModel(WizardryItems.wizard_boots_fire);
registerItemModel(WizardryItems.wizard_hat_healing);
registerItemModel(WizardryItems.wizard_robe_healing);
registerItemModel(WizardryItems.wizard_leggings_healing);
registerItemModel(WizardryItems.wizard_boots_healing);
registerItemModel(WizardryItems.wizard_hat_ice);
registerItemModel(WizardryItems.wizard_robe_ice);
registerItemModel(WizardryItems.wizard_leggings_ice);
registerItemModel(WizardryItems.wizard_boots_ice);
registerItemModel(WizardryItems.spectral_helmet);
registerItemModel(WizardryItems.spectral_chestplate);
registerItemModel(WizardryItems.spectral_leggings);
registerItemModel(WizardryItems.spectral_boots);
registerItemModel(WizardryItems.smoke_bomb);
registerItemModel(WizardryItems.identification_scroll);
registerItemModel(WizardryItems.wizard_hat_lightning);
registerItemModel(WizardryItems.wizard_robe_lightning);
registerItemModel(WizardryItems.wizard_leggings_lightning);
registerItemModel(WizardryItems.wizard_boots_lightning);
registerItemModel(WizardryItems.wizard_hat_necromancy);
registerItemModel(WizardryItems.wizard_robe_necromancy);
registerItemModel(WizardryItems.wizard_leggings_necromancy);
registerItemModel(WizardryItems.wizard_boots_necromancy);
registerItemModel(WizardryItems.wizard_hat_earth);
registerItemModel(WizardryItems.wizard_robe_earth);
registerItemModel(WizardryItems.wizard_leggings_earth);
registerItemModel(WizardryItems.wizard_boots_earth);
registerItemModel(WizardryItems.wizard_hat_sorcery);
registerItemModel(WizardryItems.wizard_robe_sorcery);
registerItemModel(WizardryItems.wizard_leggings_sorcery);
registerItemModel(WizardryItems.wizard_boots_sorcery);
registerItemModel(WizardryItems.wizard_hat_healing);
registerItemModel(WizardryItems.wizard_robe_healing);
registerItemModel(WizardryItems.wizard_leggings_healing);
registerItemModel(WizardryItems.wizard_boots_healing);
registerItemModel(WizardryItems.spectral_helmet);
registerItemModel(WizardryItems.spectral_chestplate);
registerItemModel(WizardryItems.spectral_leggings);
registerItemModel(WizardryItems.spectral_boots);
registerItemModel(WizardryItems.smoke_bomb);
registerItemModel(WizardryItems.identification_scroll);
}
// Moved from the proxies
/** Registers an item model, using the item's registry name as the model name (this
* convention makes it easier to keep track of everything). Variant defaults to "normal". Registers the model
* for metadata 0 automatically, plus all the other metadata values that the item can take, as defined in
/**
* Registers an item model, using the item's registry name as the model name (this convention makes it easier to
* keep track of everything). Variant defaults to "normal". Registers the model for metadata 0 automatically, plus
* all the other metadata values that the item can take, as defined in
* {@link Item#getSubItems(Item, net.minecraft.creativetab.CreativeTabs, java.util.List)}. The passed in item
* <b>must</b> allow null to be passed in for the creative tab parameter in the aforementioned method, or a
* {@link NullPointerException} will result. */
* {@link NullPointerException} will result.
*/
private static void registerItemModel(Item item){
if(item.getHasSubtypes()){
List<ItemStack> items = new ArrayList<ItemStack>();
NonNullList<ItemStack> items = NonNullList.create();
item.getSubItems(item, null, items); // Client-only method, but we're client-side so this is OK.
for(ItemStack stack : items){
ModelLoader.setCustomModelResourceLocation(item, stack.getMetadata(), new ModelResourceLocation(item.getRegistryName(), "inventory"));
ModelLoader.setCustomModelResourceLocation(item, stack.getMetadata(),
new ModelResourceLocation(item.getRegistryName(), "inventory"));
}
}
// Changing the last parameter from null to "inventory" fixed the item/block model weirdness. No idea why!
ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
ModelLoader.setCustomModelResourceLocation(item, 0,
new ModelResourceLocation(item.getRegistryName(), "inventory"));
}
/** Registers an item model for the given metadata, using the item's registry name as the model name (this
* convention makes it easier to keep track of everything). This is intended for registering additional metadata
* values which aren't displayed in the creative menu, for example the wildcard spell book used in wizard trades. */
private static void registerItemModel(Item item, int metadata, String variant) {
ModelLoader.setCustomModelResourceLocation(item, metadata, new ModelResourceLocation(item.getRegistryName(), variant));
/**
* Registers an item model for the given metadata, using the item's registry name as the model name (this convention
* makes it easier to keep track of everything). This is intended for registering additional metadata values which
* aren't displayed in the creative menu, for example the wildcard spell book used in wizard trades.
*/
private static void registerItemModel(Item item, int metadata, String variant){
ModelLoader.setCustomModelResourceLocation(item, metadata,
new ModelResourceLocation(item.getRegistryName(), variant));
}
}
@@ -6,67 +6,69 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleBlizzard extends ParticleSnow {
private double angle;
private double radius;
private double speed;
public ParticleBlizzard(World world, int maxAge, double originX, double originZ, double radius, double yPos){
super(world, 0, 0, 0, 0, 0, 0, maxAge);
this.angle = this.rand.nextDouble() * Math.PI * 2;
double x = originX - Math.cos(angle)*radius;
double z = originZ + radius*Math.sin(angle);
this.radius = radius;
this.setPosition(x, yPos, z);
this.prevPosX = x;
this.prevPosY = yPos;
this.prevPosZ = z;
if(rand.nextBoolean()){
speed = rand.nextDouble()*2 + 1;
}else{
speed = rand.nextDouble()*-2 - 1;
}
this.multipleParticleScaleBy(1.5f);
}
@Override
public void init(){
super.init();
this.fullBrightness = true;
}
private double angle;
private double radius;
private double speed;
// @Override
// public void renderParticle(VertexBuffer buffer, Entity entity, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ){
// if(this.particleAge < this.particleMaxAge / 3 || (this.particleAge + this.particleMaxAge) / 3 % 2 == 0){
// super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
// }
// }
public ParticleBlizzard(World world, int maxAge, double originX, double originZ, double radius, double yPos){
super(world, 0, 0, 0, 0, 0, 0, maxAge);
this.angle = this.rand.nextDouble() * Math.PI * 2;
double x = originX - Math.cos(angle) * radius;
double z = originZ + radius * Math.sin(angle);
this.radius = radius;
this.setPosition(x, yPos, z);
this.prevPosX = x;
this.prevPosY = yPos;
this.prevPosZ = z;
if(rand.nextBoolean()){
speed = rand.nextDouble() * 2 + 1;
}else{
speed = rand.nextDouble() * -2 - 1;
}
this.multipleParticleScaleBy(1.5f);
}
@Override
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
@Override
public void init(){
super.init();
this.fullBrightness = true;
}
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
// This is in radians per tick...
double omega = Math.signum(speed) * ((Math.PI*2)/20 - speed/(20*radius));
// v = r times omega; therefore the normalised velocity vector needs to be r times the angle increment / 2 pi.
this.angle += omega;
// @Override
// public void renderParticle(VertexBuffer buffer, Entity entity, float partialTicks, float rotationX, float
// rotationZ, float rotationYZ, float rotationXY, float rotationXZ){
// if(this.particleAge < this.particleMaxAge / 3 || (this.particleAge + this.particleMaxAge) / 3 % 2 == 0){
// super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
// }
// }
this.motionY -= 0.04D * (double)this.particleGravity;
this.motionZ = radius * omega * Math.cos(angle);
this.motionX = radius * omega * Math.sin(angle);
this.moveEntity(motionX, motionY, motionZ);
@Override
public void onUpdate(){
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
// This is in radians per tick...
double omega = Math.signum(speed) * ((Math.PI * 2) / 20 - speed / (20 * radius));
// v = r times omega; therefore the normalised velocity vector needs to be r times the angle increment / 2 pi.
this.angle += omega;
this.motionY -= 0.04D * (double)this.particleGravity;
this.motionZ = radius * omega * Math.cos(angle);
this.motionX = radius * omega * Math.sin(angle);
this.move(motionX, motionY, motionZ);
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(
1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
}
}
@@ -1,7 +1,5 @@
package electroblob.wizardry.client.particle;
import java.util.List;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
@@ -14,7 +12,6 @@ import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -23,6 +20,7 @@ import net.minecraftforge.fml.relauncher.SideOnly;
* Abstract superclass for all particles that use custom textures. This is intended to centralise as much code as
* possible; all subclasses need to do is to define the texture to use, how the frames are arranged (and which to
* choose), and any properties like gravity and collisions.
*
* @author Electroblob
* @since Wizardry 1.2
*/
@@ -40,33 +38,41 @@ public abstract class ParticleCustomTexture extends Particle {
this.init();
}
public ParticleCustomTexture(World world, double x, double y, double z, double vx, double vy, double vz, int maxAge){
public ParticleCustomTexture(World world, double x, double y, double z, double vx, double vy, double vz,
int maxAge){
this(world, x, y, z, vx, vy, vz);
this.particleMaxAge = maxAge;
}
/** Called from both constructors to set constants, avoiding duplicate code. Common fields to set here
* include: particleScale, particleGravity, canCollide, fullBrightness and setting the texture index. */
/**
* Called from both constructors to set constants, avoiding duplicate code. Common fields to set here include:
* particleScale, particleGravity, canCollide, fullBrightness and setting the texture index.
*/
public abstract void init();
/** Returns a ResourceLocation for the particle's texture sheet. Do not create a new ResourceLocation in this
* method, only return a constant. */
/**
* Returns a ResourceLocation for the particle's texture sheet. Do not create a new ResourceLocation in this method,
* only return a constant.
*/
public abstract ResourceLocation getTexture();
/** Returns how many 'frames' there are in the x direction on the texture. */
protected abstract int getXFrames();
/** Returns how many 'frames' there are in the y direction on the texture. */
protected abstract int getYFrames();
/* There are 4 layers of particles, specified as 0-3 by the method below.
* - Layer 0 causes the normal particles.png to be bound to the render engine for normal particles.
* - Layer 1 causes the block textures to be bound to the render engine for digging fx and falling fx.
* - Layer 2 causes the item textures to be bound to the render engine for tool breaking fx, snowballpoofs, slime particles, etc.
* - Layer 3 is not used in vanilla minecraft and was presumably added by forge for exactly this reason.
* This means no texture is bound by vanilla minecraft, meaning you are free to do as you wish without possibly
* overwriting vanilla particles. Mod particles won't be overwritten anyway since they bind their own textures.
* It is of course important to bind the texture every time you render a custom particle, but I don't see how
* you could do it any other way, since you don't have access to EffectRenderer. */
/* There are 4 layers of particles, specified as 0-3 by the method below. - Layer 0 causes the normal particles.png
* to be bound to the render engine for normal particles. - Layer 1 causes the block textures to be bound to the
* render engine for digging fx and falling fx. - Layer 2 causes the item textures to be bound to the render engine
* for tool breaking fx, snowballpoofs, slime particles, etc. - Layer 3 is not used in vanilla minecraft and was
* presumably added by forge for exactly this reason. This means no texture is bound by vanilla minecraft, meaning
* you are free to do as you wish without possibly overwriting vanilla particles. Mod particles won't be overwritten
* anyway since they bind their own textures. It is of course important to bind the texture every time you render a
* custom particle, but I don't see how you could do it any other way, since you don't have access to
* EffectRenderer. */
@Override
public int getFXLayer() {
public int getFXLayer(){
// This can only be 0-3 or it will cause an ArrayIndexOutOfBoundsException in EffectRenderer.
return 3;
}
@@ -78,73 +84,76 @@ public abstract class ParticleCustomTexture extends Particle {
}
// Overridden to fix the bug with vanilla that makes particles frictionless. (y != y... seriously, Mojang?)
@Override
public void moveEntity(double x, double y, double z){
double d0 = y;
if (this.canCollide)
{
List<AxisAlignedBB> list = this.worldObj.getCollisionBoxes((Entity)null, this.getEntityBoundingBox().addCoord(x, y, z));
for (AxisAlignedBB axisalignedbb : list)
{
y = axisalignedbb.calculateYOffset(this.getEntityBoundingBox(), y);
}
this.setEntityBoundingBox(this.getEntityBoundingBox().offset(0.0D, y, 0.0D));
for (AxisAlignedBB axisalignedbb1 : list)
{
x = axisalignedbb1.calculateXOffset(this.getEntityBoundingBox(), x);
}
this.setEntityBoundingBox(this.getEntityBoundingBox().offset(x, 0.0D, 0.0D));
for (AxisAlignedBB axisalignedbb2 : list)
{
z = axisalignedbb2.calculateZOffset(this.getEntityBoundingBox(), z);
}
this.setEntityBoundingBox(this.getEntityBoundingBox().offset(0.0D, 0.0D, z));
}
else
{
this.setEntityBoundingBox(this.getEntityBoundingBox().offset(x, y, z));
}
this.resetPositionToBB();
this.isCollided = d0 != y && d0 < 0.0D;
/* Can never be true! - But this doesn't seem to make any difference anyway.
if (x != x)
{
this.motionX = 0.0D;
}
if (z != z)
{
this.motionZ = 0.0D;
}
*/
}
// TESTME: Probably no longer necessary.
// @Override
// public void move(double x, double y, double z){
//
// double d0 = y;
//
// if (this.canCollide)
// {
// List<AxisAlignedBB> list = this.world.getCollisionBoxes((Entity)null, this.getBoundingBox().addCoord(x, y, z));
//
// for (AxisAlignedBB axisalignedbb : list)
// {
// y = axisalignedbb.calculateYOffset(this.getBoundingBox(), y);
// }
//
// this.setBoundingBox(this.getBoundingBox().offset(0.0D, y, 0.0D));
//
// for (AxisAlignedBB axisalignedbb1 : list)
// {
// x = axisalignedbb1.calculateXOffset(this.getBoundingBox(), x);
// }
//
// this.setBoundingBox(this.getBoundingBox().offset(x, 0.0D, 0.0D));
//
// for (AxisAlignedBB axisalignedbb2 : list)
// {
// z = axisalignedbb2.calculateZOffset(this.getBoundingBox(), z);
// }
//
// this.setBoundingBox(this.getBoundingBox().offset(0.0D, 0.0D, z));
// }
// else
// {
// this.setBoundingBox(this.getBoundingBox().offset(x, y, z));
// }
//
// this.resetPositionToBB();
// this.onGround = d0 != y && d0 < 0.0D;
//
// /* Can never be true! - But this doesn't seem to make any difference anyway.
// if (x != x)
// {
// this.motionX = 0.0D;
// }
//
// if (z != z)
// {
// this.motionZ = 0.0D;
// }
// */
// }
// Overridden to bind the new texture. I think this can be done with TextureAtlasSprite, but this works as it is
// so I'm not changing it for the time being.
@Override
public void renderParticle(VertexBuffer buffer, Entity viewer, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ){
public void renderParticle(VertexBuffer buffer, Entity viewer, float partialTicks, float rotationX, float rotationZ,
float rotationYZ, float rotationXY, float rotationXZ){
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();
this.applyGLStateChanges();
// This stuff does the shading. It vanilla does this later on for each point, but this also seems to work.
int brightness = this.getBrightnessForRender(partialTicks);
int lightmapX = brightness % 65536;
int lightmapY = brightness / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)lightmapX / 1.0F, (float)lightmapY / 1.0F);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)lightmapX / 1.0F,
(float)lightmapY / 1.0F);
RenderHelper.disableStandardItemLighting();
Minecraft.getMinecraft().getTextureManager().bindTexture(getTexture());
@@ -152,9 +161,9 @@ public abstract class ParticleCustomTexture extends Particle {
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
float u1 = (float)this.particleTextureIndexX / (float)getXFrames();
float u2 = u1 + 1.0f/getXFrames();
float u2 = u1 + 1.0f / getXFrames();
float v1 = (float)this.particleTextureIndexY / (float)getYFrames();
float v2 = v1 + 1.0f/getYFrames();
float v2 = v1 + 1.0f / getYFrames();
float scale = 0.1F * this.particleScale;
// I'm pretty sure these were always static.
@@ -166,13 +175,22 @@ public abstract class ParticleCustomTexture extends Particle {
float y = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY);
float z = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ);
buffer.pos((double)(x - rotationX * scale - rotationXY * scale), (double)(y - rotationZ * scale), (double)(z - rotationYZ * scale - rotationXZ * scale)).tex(u2, v2).color(particleRed, particleGreen, particleBlue, particleAlpha).endVertex();
buffer.pos((double)(x - rotationX * scale + rotationXY * scale), (double)(y + rotationZ * scale), (double)(z - rotationYZ * scale + rotationXZ * scale)).tex(u2, v1).color(particleRed, particleGreen, particleBlue, particleAlpha).endVertex();
buffer.pos((double)(x + rotationX * scale + rotationXY * scale), (double)(y + rotationZ * scale), (double)(z + rotationYZ * scale + rotationXZ * scale)).tex(u1, v1).color(particleRed, particleGreen, particleBlue, particleAlpha).endVertex();
buffer.pos((double)(x + rotationX * scale - rotationXY * scale), (double)(y - rotationZ * scale), (double)(z + rotationYZ * scale - rotationXZ * scale)).tex(u1, v2).color(particleRed, particleGreen, particleBlue, particleAlpha).endVertex();;
buffer.pos((double)(x - rotationX * scale - rotationXY * scale), (double)(y - rotationZ * scale),
(double)(z - rotationYZ * scale - rotationXZ * scale)).tex(u2, v2)
.color(particleRed, particleGreen, particleBlue, particleAlpha).endVertex();
buffer.pos((double)(x - rotationX * scale + rotationXY * scale), (double)(y + rotationZ * scale),
(double)(z - rotationYZ * scale + rotationXZ * scale)).tex(u2, v1)
.color(particleRed, particleGreen, particleBlue, particleAlpha).endVertex();
buffer.pos((double)(x + rotationX * scale + rotationXY * scale), (double)(y + rotationZ * scale),
(double)(z + rotationYZ * scale + rotationXZ * scale)).tex(u1, v1)
.color(particleRed, particleGreen, particleBlue, particleAlpha).endVertex();
buffer.pos((double)(x + rotationX * scale - rotationXY * scale), (double)(y - rotationZ * scale),
(double)(z + rotationYZ * scale - rotationXZ * scale)).tex(u1, v2)
.color(particleRed, particleGreen, particleBlue, particleAlpha).endVertex();
;
Tessellator.getInstance().draw();
this.undoGLStateChanges();
GlStateManager.popAttrib();
@@ -180,13 +198,19 @@ public abstract class ParticleCustomTexture extends Particle {
}
/** Override to add any GL state changes, like blending. Does nothing by default. <b>State changes should be
* done using GLStateManager, not using GL11 directly</b> (as is the case with all rendering code now). */
public void applyGLStateChanges(){}
/** Override to undo any GL state changes, like blending. Does nothing by default. <b>State changes should be
* done using GLStateManager, not using GL11 directly</b> (as is the case with all rendering code now). */
public void undoGLStateChanges(){}
/**
* Override to add any GL state changes, like blending. Does nothing by default. <b>State changes should be done
* using GLStateManager, not using GL11 directly</b> (as is the case with all rendering code now).
*/
public void applyGLStateChanges(){
}
/**
* Override to undo any GL state changes, like blending. Does nothing by default. <b>State changes should be done
* using GLStateManager, not using GL11 directly</b> (as is the case with all rendering code now).
*/
public void undoGLStateChanges(){
}
@Override
public int getBrightnessForRender(float partialTick){
@@ -9,82 +9,70 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleDarkMagic extends Particle {
/** Base spell texture index */
private int baseSpellTextureIndex = 128;
public ParticleDarkMagic(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float r, float g, float b)
{
super(par1World, par2, par4, par6, par8, par10, par12);
this.motionY *= 0.20000000298023224D;
this.particleRed = r;
this.particleGreen = g;
this.particleBlue = b;
/** Base spell texture index */
private int baseSpellTextureIndex = 128;
this.particleScale *= 0.75F;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.canCollide = true;
}
public ParticleDarkMagic(World par1World, double par2, double par4, double par6, double par8, double par10,
double par12, float r, float g, float b){
super(par1World, par2, par4, par6, par8, par10, par12);
this.motionY *= 0.20000000298023224D;
@Override
public void renderParticle(VertexBuffer buffer, Entity entity, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
float f6 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F;
this.particleRed = r;
this.particleGreen = g;
this.particleBlue = b;
if (f6 < 0.0F)
{
f6 = 0.0F;
}
this.particleScale *= 0.75F;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.canCollide = true;
}
if (f6 > 1.0F)
{
f6 = 1.0F;
}
@Override
public void renderParticle(VertexBuffer buffer, Entity entity, float partialTicks, float rotationX, float rotationZ,
float rotationYZ, float rotationXY, float rotationXZ){
float f6 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F;
super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
}
if(f6 < 0.0F){
f6 = 0.0F;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(f6 > 1.0F){
f6 = 1.0F;
}
if (this.particleAge++ >= this.particleMaxAge)
{
this.setExpired();
}
super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
}
this.setParticleTextureIndex(this.baseSpellTextureIndex + (7 - this.particleAge * 8 / this.particleMaxAge));
this.motionY += 0.004D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
/*
if (this.posY == this.prevPosY)
{
this.motionX *= 1.1D;
this.motionZ *= 1.1D;
}
*/
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
/**
* Called to update the entity's position/logic.
*/
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.isCollided)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
/**
* Sets the base spell texture index
*/
public void setBaseSpellTextureIndex(int par1)
{
this.baseSpellTextureIndex = par1;
}
this.setParticleTextureIndex(this.baseSpellTextureIndex + (7 - this.particleAge * 8 / this.particleMaxAge));
this.motionY += 0.004D;
this.move(this.motionX, this.motionY, this.motionZ);
/* if (this.posY == this.prevPosY) { this.motionX *= 1.1D; this.motionZ *= 1.1D; } */
this.motionX *= 0.9599999785423279D;
this.motionY *= 0.9599999785423279D;
this.motionZ *= 0.9599999785423279D;
if(this.onGround){
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
}
/**
* Sets the base spell texture index
*/
public void setBaseSpellTextureIndex(int par1){
this.baseSpellTextureIndex = par1;
}
}
@@ -7,51 +7,42 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleDust extends Particle {
private final boolean shaded;
public ParticleDust(World par1World, double x, double y, double z, double par8, double par10, double par12, float r, float g, float b, boolean shaded)
{
super(par1World, x, y, z, par8, par10, par12);
this.particleRed = r;
this.particleGreen = g;
this.particleBlue = b;
this.setParticleTextureIndex(0);
this.setSize(0.01F, 0.01F);
this.particleScale *= this.rand.nextFloat() + 0.2F;
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.particleMaxAge = (int)(16.0D / (Math.random() * 0.8D + 0.2D));
this.shaded = shaded;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
//this.moveEntity(this.motionX, this.motionY, this.motionZ);
public ParticleDust(World par1World, double x, double y, double z, double par8, double par10, double par12, float r,
float g, float b, boolean shaded){
super(par1World, x, y, z, par8, par10, par12);
this.particleRed = r;
this.particleGreen = g;
this.particleBlue = b;
this.setParticleTextureIndex(0);
this.setSize(0.01F, 0.01F);
this.particleScale *= this.rand.nextFloat() + 0.2F;
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.particleMaxAge = (int)(16.0D / (Math.random() * 0.8D + 0.2D));
this.shaded = shaded;
}
if (this.particleMaxAge-- <= 0)
{
this.setExpired();
}
}
@Override
public int getBrightnessForRender(float par1)
{
return shaded ? super.getBrightnessForRender(par1) : 15728880;
}
/*
@Override
public float getBrightness(float par1)
{
return shaded ? super.getBrightness(par1) : 1.0F;
}
*/
/**
* Called to update the entity's position/logic.
*/
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
// this.moveEntity(this.motionX, this.motionY, this.motionZ);
if(this.particleMaxAge-- <= 0){
this.setExpired();
}
}
@Override
public int getBrightnessForRender(float par1){
return shaded ? super.getBrightnessForRender(par1) : 15728880;
}
/* @Override public float getBrightness(float par1) { return shaded ? super.getBrightness(par1) : 1.0F; } */
}
@@ -7,44 +7,43 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleGiantBubble extends Particle
{
/** The name used to identify this particle. Uses the mod id to avoid any possible conflicts (Not that there would
* be any, but I may as well.) */
public class ParticleGiantBubble extends Particle {
/**
* The name used to identify this particle. Uses the mod id to avoid any possible conflicts (Not that there would be
* any, but I may as well.)
*/
public static final String NAME = Wizardry.MODID + "magicbubble";
public ParticleGiantBubble(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
{
super(par1World, par2, par4, par6, par8, par10, par12);
this.particleRed = 1.0F;
this.particleGreen = 1.0F;
this.particleBlue = 1.0F;
this.setParticleTextureIndex(32);
this.setSize(0.02F, 0.02F);
this.particleScale *= this.rand.nextFloat() * 0.6F + 0.2F;
this.motionX = par8 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
this.motionY = par10 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
this.motionZ = par12 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY += 0.002D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.8500000238418579D;
this.motionY *= 0.8500000238418579D;
this.motionZ *= 0.8500000238418579D;
public ParticleGiantBubble(World par1World, double par2, double par4, double par6, double par8, double par10,
double par12){
super(par1World, par2, par4, par6, par8, par10, par12);
this.particleRed = 1.0F;
this.particleGreen = 1.0F;
this.particleBlue = 1.0F;
this.setParticleTextureIndex(32);
this.setSize(0.02F, 0.02F);
this.particleScale *= this.rand.nextFloat() * 0.6F + 0.2F;
this.motionX = par8 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
this.motionY = par10 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
this.motionZ = par12 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
}
if (this.particleMaxAge-- <= 0)
{
this.setExpired();
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY += 0.002D;
this.move(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.8500000238418579D;
this.motionY *= 0.8500000238418579D;
this.motionZ *= 0.8500000238418579D;
if(this.particleMaxAge-- <= 0){
this.setExpired();
}
}
}
@@ -9,8 +9,9 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleIce extends ParticleCustomTexture {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/particle/ice_particles.png");
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/particle/ice_particles.png");
public ParticleIce(World world, double x, double y, double z, double vx, double vy, double vz){
super(world, x, y, z, vx, vy, vz);
}
@@ -18,7 +19,7 @@ public class ParticleIce extends ParticleCustomTexture {
public ParticleIce(World world, double x, double y, double z, double vx, double vy, double vz, int maxAge){
super(world, x, y, z, vx, vy, vz, maxAge);
}
@Override
public void init(){
this.setParticleTextureIndex(rand.nextInt(8));
@@ -28,7 +29,18 @@ public class ParticleIce extends ParticleCustomTexture {
this.fullBrightness = true;
}
@Override public ResourceLocation getTexture(){ return TEXTURE; }
@Override protected int getXFrames(){ return 4; }
@Override protected int getYFrames(){ return 4; }
@Override
public ResourceLocation getTexture(){
return TEXTURE;
}
@Override
protected int getXFrames(){
return 4;
}
@Override
protected int getYFrames(){
return 4;
}
}
@@ -8,9 +8,10 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleLeaf extends ParticleCustomTexture {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/particle/leaf_particles.png");
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/particle/leaf_particles.png");
public ParticleLeaf(World world, double x, double y, double z, double vx, double vy, double vz){
super(world, x, y, z, vx, vy, vz);
}
@@ -18,16 +19,27 @@ public class ParticleLeaf extends ParticleCustomTexture {
public ParticleLeaf(World world, double x, double y, double z, double vx, double vy, double vz, int maxAge){
super(world, x, y, z, vx, vy, vz, maxAge);
}
@Override
public void init() {
this.setParticleTextureIndex(rand.nextInt(16));
this.particleScale *= 1.4f;
this.particleGravity = 0;
this.canCollide = true;
}
@Override public ResourceLocation getTexture(){ return TEXTURE; }
@Override protected int getXFrames(){ return 4; }
@Override protected int getYFrames(){ return 4; }
@Override
public void init(){
this.setParticleTextureIndex(rand.nextInt(16));
this.particleScale *= 1.4f;
this.particleGravity = 0;
this.canCollide = true;
}
@Override
public ResourceLocation getTexture(){
return TEXTURE;
}
@Override
protected int getXFrames(){
return 4;
}
@Override
protected int getYFrames(){
return 4;
}
}
@@ -9,39 +9,38 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleMagicFlame extends Particle {
/** The scale of the flame particle */
private float flameScale;
public ParticleMagicFlame(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, int maxAge, float scale)
{
super(par1World, par2, par4, par6, par8, par10, par12);
this.motionX = this.motionX * 0.009999999776482582D + par8;
this.motionY = this.motionY * 0.009999999776482582D + par10;
this.motionZ = this.motionZ * 0.009999999776482582D + par12;
this.flameScale = scale;
this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
if(maxAge == 0){
this.particleMaxAge = (int)(2.0D / (Math.random() * 0.8D + 0.2D));
}else{
this.particleMaxAge = maxAge;
}
// IDEA: Make the particles for ray spells collide properly and not spawn on the other side of stuff.
this.canCollide = false;
this.setParticleTextureIndex(48);
}
/** The scale of the flame particle */
private float flameScale;
@Override
public void renderParticle(VertexBuffer buffer, Entity entity, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
float f6 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge;
this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F);
super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
}
public ParticleMagicFlame(World par1World, double par2, double par4, double par6, double par8, double par10,
double par12, int maxAge, float scale){
super(par1World, par2, par4, par6, par8, par10, par12);
this.motionX = this.motionX * 0.009999999776482582D + par8;
this.motionY = this.motionY * 0.009999999776482582D + par10;
this.motionZ = this.motionZ * 0.009999999776482582D + par12;
this.flameScale = scale;
this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
if(maxAge == 0){
this.particleMaxAge = (int)(2.0D / (Math.random() * 0.8D + 0.2D));
}else{
this.particleMaxAge = maxAge;
}
// IDEA: Make the particles for ray spells collide properly and not spawn on the other side of stuff.
this.canCollide = false;
this.setParticleTextureIndex(48);
}
@Override
public int getBrightnessForRender(float par1)
{
return 256;
}
@Override
public void renderParticle(VertexBuffer buffer, Entity entity, float partialTicks, float rotationX, float rotationZ,
float rotationYZ, float rotationXY, float rotationXZ){
float f6 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge;
this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F);
super.renderParticle(buffer, entity, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
}
@Override
public int getBrightnessForRender(float par1){
return 256;
}
}
@@ -13,81 +13,95 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticlePath extends ParticleCustomTexture {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/particle/path_particles.png");
private final double originX, originY, originZ;
public ParticlePath(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g, float b){
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/particle/path_particles.png");
private final double originX, originY, originZ;
public ParticlePath(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g,
float b){
super(world, x, y, z, vx, vy, vz);
this.setRBGColorF(r, g, b);
this.originX = x;
this.originY = y;
this.originZ = z;
this.originX = x;
this.originY = y;
this.originZ = z;
}
public ParticlePath(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g, float b, int maxAge){
public ParticlePath(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g,
float b, int maxAge){
super(world, x, y, z, vx, vy, vz, maxAge);
this.setRBGColorF(r, g, b);
this.originX = x;
this.originY = y;
this.originZ = z;
this.originX = x;
this.originY = y;
this.originZ = z;
}
@Override
public void init(){
this.setParticleTextureIndex(0);
// Set to a constant to remove the randomness from Particle.
this.particleScale = 1.25f;
this.particleGravity = 0;
this.fullBrightness = true;
this.canCollide = false;
}
@Override public ResourceLocation getTexture(){ return TEXTURE; }
@Override protected int getXFrames(){ return 1; }
@Override protected int getYFrames(){ return 1; }
@Override
public void onUpdate(){
public void init(){
this.setParticleTextureIndex(0);
// Set to a constant to remove the randomness from Particle.
this.particleScale = 1.25f;
this.particleGravity = 0;
this.fullBrightness = true;
this.canCollide = false;
}
@Override
public ResourceLocation getTexture(){
return TEXTURE;
}
@Override
protected int getXFrames(){
return 1;
}
@Override
protected int getYFrames(){
return 1;
}
@Override
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setExpired();
}
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
// Fading
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(1.0F - 2 * (((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge));
}
if(this.particleAge % Clairvoyance.PARTICLE_MOVEMENT_INTERVAL == 0){
this.setPosition(this.originX, this.originY, this.originZ);
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
}
}
@Override
public void applyGLStateChanges(){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// TESTME: Are these two actually necessary?
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
}
@Override
public void undoGLStateChanges(){
GlStateManager.disableBlend();
GlStateManager.enableLighting();
}
this.move(this.motionX, this.motionY, this.motionZ);
// Fading
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(1.0F
- 2 * (((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge));
}
if(this.particleAge % Clairvoyance.PARTICLE_MOVEMENT_INTERVAL == 0){
this.setPosition(this.originX, this.originY, this.originZ);
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
}
}
@Override
public void applyGLStateChanges(){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// TESTME: Are these two actually necessary?
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
}
@Override
public void undoGLStateChanges(){
GlStateManager.disableBlend();
GlStateManager.enableLighting();
}
}
@@ -6,54 +6,56 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleRotatingSparkle extends ParticleSparkle {
private double angle;
private double radius;
private double speed;
public ParticleRotatingSparkle(World world, int maxAge, double originX, double originZ, double radius, double yPos, float r, float g , float b){
super(world, 0, 0, 0, 0, 0, 0, r, g, b, maxAge);
this.angle = this.rand.nextDouble() * Math.PI * 2;
double x = originX - Math.cos(angle)*radius;
double z = originZ + radius*Math.sin(angle);
this.radius = radius;
this.setPosition(x, yPos, z);
this.prevPosX = x;
this.prevPosY = yPos;
this.prevPosZ = z;
if(rand.nextBoolean()){
speed = rand.nextDouble()*2 + 1;
}else{
speed = rand.nextDouble()*-2 - 1;
}
this.multipleParticleScaleBy(1.5f);
}
private double angle;
private double radius;
private double speed;
@Override
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
public ParticleRotatingSparkle(World world, int maxAge, double originX, double originZ, double radius, double yPos,
float r, float g, float b){
super(world, 0, 0, 0, 0, 0, 0, r, g, b, maxAge);
this.angle = this.rand.nextDouble() * Math.PI * 2;
double x = originX - Math.cos(angle) * radius;
double z = originZ + radius * Math.sin(angle);
this.radius = radius;
this.setPosition(x, yPos, z);
this.prevPosX = x;
this.prevPosY = yPos;
this.prevPosZ = z;
if(rand.nextBoolean()){
speed = rand.nextDouble() * 2 + 1;
}else{
speed = rand.nextDouble() * -2 - 1;
}
this.multipleParticleScaleBy(1.5f);
}
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
// This is in radians per tick...
double omega = Math.signum(speed) * ((Math.PI*2)/20 - speed/(20*radius));
// v = r times omega; therefore the normalised velocity vector needs to be r times the angle increment / 2 pi.
this.angle += omega;
@Override
public void onUpdate(){
this.motionY -= 0.04D * (double)this.particleGravity;
this.motionZ = radius * omega * Math.cos(angle);
this.motionX = radius * omega * Math.sin(angle);
this.moveEntity(motionX, motionY, motionZ);
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
}
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
// This is in radians per tick...
double omega = Math.signum(speed) * ((Math.PI * 2) / 20 - speed / (20 * radius));
// v = r times omega; therefore the normalised velocity vector needs to be r times the angle increment / 2 pi.
this.angle += omega;
this.motionY -= 0.04D * (double)this.particleGravity;
this.motionZ = radius * omega * Math.cos(angle);
this.motionX = radius * omega * Math.sin(angle);
this.move(motionX, motionY, motionZ);
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(
1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
}
}
@@ -8,9 +8,10 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleSnow extends ParticleCustomTexture {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/particle/snow_particles.png");
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/particle/snow_particles.png");
public ParticleSnow(World world, double x, double y, double z, double vx, double vy, double vz){
super(world, x, y, z, vx, vy, vz);
}
@@ -18,16 +19,27 @@ public class ParticleSnow extends ParticleCustomTexture {
public ParticleSnow(World world, double x, double y, double z, double vx, double vy, double vz, int maxAge){
super(world, x, y, z, vx, vy, vz, maxAge);
}
@Override
public void init(){
this.setParticleTextureIndex(rand.nextInt(8));
this.particleScale *= 0.6f;
this.particleGravity = 0;
this.canCollide = true;
}
@Override public ResourceLocation getTexture(){ return TEXTURE; }
@Override protected int getXFrames(){ return 4; }
@Override protected int getYFrames(){ return 4; }
@Override
public void init(){
this.setParticleTextureIndex(rand.nextInt(8));
this.particleScale *= 0.6f;
this.particleGravity = 0;
this.canCollide = true;
}
@Override
public ResourceLocation getTexture(){
return TEXTURE;
}
@Override
protected int getXFrames(){
return 4;
}
@Override
protected int getYFrames(){
return 4;
}
}
@@ -12,47 +12,59 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleSpark extends ParticleCustomTexture {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/particle/lightning_particles.png");
public ParticleSpark(World world, double x, double y, double z, double vx, double vy, double vz){
// Max age is always 3.
super(world, x, y, z, vx, vy, vz, 3);
}
@Override
public void init(){
// Multiplied by 4 because the index works slightly differently for spark particles.
this.setParticleTextureIndex(rand.nextInt(8)*4);
this.particleScale *= 1.4f;
this.fullBrightness = true;
this.canCollide = false;
}
@Override
public void onUpdate(){
super.onUpdate();
// Well this is handy! Looks like vanilla uses the texture index like this too.
this.nextTextureIndexX();
}
@Override public ResourceLocation getTexture(){ return TEXTURE; }
@Override protected int getXFrames(){ return 4; }
@Override protected int getYFrames(){ return 8; }
@Override
public void applyGLStateChanges(){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// TESTME: Are these two actually necessary?
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
}
@Override
public void undoGLStateChanges(){
GlStateManager.disableBlend();
GlStateManager.enableLighting();
}
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/particle/lightning_particles.png");
public ParticleSpark(World world, double x, double y, double z, double vx, double vy, double vz){
// Max age is always 3.
super(world, x, y, z, vx, vy, vz, 3);
}
@Override
public void init(){
// Multiplied by 4 because the index works slightly differently for spark particles.
this.setParticleTextureIndex(rand.nextInt(8) * 4);
this.particleScale *= 1.4f;
this.fullBrightness = true;
this.canCollide = false;
}
@Override
public void onUpdate(){
super.onUpdate();
// Well this is handy! Looks like vanilla uses the texture index like this too.
this.nextTextureIndexX();
}
@Override
public ResourceLocation getTexture(){
return TEXTURE;
}
@Override
protected int getXFrames(){
return 4;
}
@Override
protected int getYFrames(){
return 8;
}
@Override
public void applyGLStateChanges(){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// TESTME: Are these two actually necessary?
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
}
@Override
public void undoGLStateChanges(){
GlStateManager.disableBlend();
GlStateManager.enableLighting();
}
}
@@ -8,89 +8,104 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleSparkle extends ParticleCustomTexture {
/* I have now figured out what particle factories are for: they separate out the individual uses of the varargs
* parameter in spawnParticle so they are kept with the particle class. For my purposes, it would be easier to do
* that in the particle spawning method itself. */
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/particle/sparkle_particles.png");
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/particle/sparkle_particles.png");
// NOTE: Uncomment once 2.1.0 is released
//private final float initialRed;
//private final float initialGreen;
//private final float initialBlue;
// private final float initialRed;
// private final float initialGreen;
// private final float initialBlue;
// TODO: Assign these via the constructors, as part of the refactoring for particle parameters.
// NOTE: Uncomment once 2.1.0 is released
// private final float fadeRed = 1;
// private final float fadeGreen = 1;
// private final float fadeBlue = 0;
public ParticleSparkle(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g, float b){
// private final float fadeRed = 1;
// private final float fadeGreen = 1;
// private final float fadeBlue = 0;
public ParticleSparkle(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g,
float b){
super(world, x, y, z, vx, vy, vz);
this.setRBGColorF(r, g, b);
// NOTE: Uncomment once 2.1.0 is released
//initialRed = r;
//initialGreen = g;
//initialBlue = b;
this.particleMaxAge = 48 + this.rand.nextInt(12);
}
// initialRed = r;
// initialGreen = g;
// initialBlue = b;
this.particleMaxAge = 48 + this.rand.nextInt(12);
}
public ParticleSparkle(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g, float b, int maxAge){
public ParticleSparkle(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g,
float b, int maxAge){
super(world, x, y, z, vx, vy, vz, maxAge);
this.setRBGColorF(r, g, b);
// NOTE: Uncomment once 2.1.0 is released
//initialRed = r;
//initialGreen = g;
//initialBlue = b;
}
public ParticleSparkle(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g, float b, boolean doGravity){
this(world, x, y, z, vx, vy, vz, r, g, b);
this.particleGravity = doGravity ? 1 : 0;
}
public ParticleSparkle(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g, float b, int maxAge, boolean doGravity){
this(world, x, y, z, vx, vy, vz, r, g, b, maxAge);
this.particleGravity = doGravity ? 1 : 0;
}
@Override
public void init(){
this.setParticleTextureIndex(rand.nextInt(16));
this.particleScale *= 0.75f;
this.particleGravity = 0;
this.canCollide = false;
this.fullBrightness = true;
}
@Override public ResourceLocation getTexture(){ return TEXTURE; }
@Override protected int getXFrames(){ return 4; }
@Override protected int getYFrames(){ return 4; }
// initialRed = r;
// initialGreen = g;
// initialBlue = b;
}
@Override
public void onUpdate(){
super.onUpdate();
// Fading
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
// Colour fading TODO Uncomment once 2.1.0 is released
// float ageFraction = (float)this.particleAge / (float)this.particleMaxAge;
// this.setRBGColorF(this.initialRed + (this.fadeRed - this.initialRed)*ageFraction,
// this.initialGreen + (this.fadeGreen - this.initialGreen)*ageFraction,
// this.initialBlue + (this.fadeBlue - this.initialBlue)*ageFraction);
//
// this.setParticleTextureIndex((this.particleAge * 11)/this.particleMaxAge);
}
/*
* As a side note, I see a lot of magic mods with fancy-looking particle effects that really seem to 'glow'. It's
* actually not that hard - you simply create a reasonably high-res texture with translucency and then set the
* OpenGL blend function to something like SRC_ALPHA, SRC_ALPHA or ONE, ONE. The thing is... they're not very
* Minecraft-y. I still maintain that part of wizardry's appeal is that it stays true to the game's pixelated charm,
* rather than trying to make it something it's not. Still, the newer textures are much better than the defaults I
* used to use.
*/
public ParticleSparkle(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g,
float b, boolean doGravity){
this(world, x, y, z, vx, vy, vz, r, g, b);
this.particleGravity = doGravity ? 1 : 0;
}
public ParticleSparkle(World world, double x, double y, double z, double vx, double vy, double vz, float r, float g,
float b, int maxAge, boolean doGravity){
this(world, x, y, z, vx, vy, vz, r, g, b, maxAge);
this.particleGravity = doGravity ? 1 : 0;
}
@Override
public void init(){
this.setParticleTextureIndex(rand.nextInt(16));
this.particleScale *= 0.75f;
this.particleGravity = 0;
this.canCollide = false;
this.fullBrightness = true;
}
@Override
public ResourceLocation getTexture(){
return TEXTURE;
}
@Override
protected int getXFrames(){
return 4;
}
@Override
protected int getYFrames(){
return 4;
}
@Override
public void onUpdate(){
super.onUpdate();
// Fading
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(
1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
// Colour fading TODO Uncomment once 2.1.0 is released
// float ageFraction = (float)this.particleAge / (float)this.particleMaxAge;
// this.setRBGColorF(this.initialRed + (this.fadeRed - this.initialRed)*ageFraction,
// this.initialGreen + (this.fadeGreen - this.initialGreen)*ageFraction,
// this.initialBlue + (this.fadeBlue - this.initialBlue)*ageFraction);
//
// this.setParticleTextureIndex((this.particleAge * 11)/this.particleMaxAge);
}
/* As a side note, I see a lot of magic mods with fancy-looking particle effects that really seem to 'glow'. It's
* actually not that hard - you simply create a reasonably high-res texture with translucency and then set the
* OpenGL blend function to something like SRC_ALPHA, SRC_ALPHA or ONE, ONE. The thing is... they're not very
* Minecraft-y. I still maintain that part of wizardry's appeal is that it stays true to the game's pixelated charm,
* rather than trying to make it something it's not. Still, the newer textures are much better than the defaults I
* used to use. */
}
@@ -9,75 +9,77 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleTornado extends ParticleDigging {
private double angle;
private double radius;
private double speed;
/** Velocity of the tornado itself; in other words the velocity of the point the particle circles around. */
private double velX, velZ;
private boolean fullBrightness = false;
public ParticleTornado(World world, int maxAge, double originX, double originZ, double radius, double yPos, double velX, double velZ, IBlockState block){
super(world, 0, 0, 0, 0, 0, 0, block);
this.angle = this.rand.nextDouble() * Math.PI * 2;
double x = originX - Math.cos(angle)*radius;
double z = originZ + radius*Math.sin(angle);
this.radius = radius;
this.setPosition(x, yPos, z);
this.prevPosX = x;
this.prevPosY = yPos;
this.prevPosZ = z;
//this.particleScale *= 0.75F;
this.particleMaxAge = maxAge;
this.canCollide = false;
// Grass has special treatment, since it has a colourised top but the rest is normal.
// Commented out for now since vanilla does something about this now, but I'm not sure what exactly
//if(block.getBlock() != Blocks.GRASS || side == 1) this.setColour(block.getRenderColor(side));
// Blocks that emit light are rendered with full brightness.
if(block.getLightValue(world, new BlockPos(this.posX, this.posY, this.posZ)) == 0){
this.particleRed *= 0.75;
this.particleGreen *= 0.75;
this.particleBlue *= 0.75;
}else{
this.fullBrightness = true;
}
speed = rand.nextDouble()*2 + 1;
this.velX = velX;
this.velZ = velZ;
}
private double angle;
private double radius;
private double speed;
/** Velocity of the tornado itself; in other words the velocity of the point the particle circles around. */
private double velX, velZ;
private boolean fullBrightness = false;
@Override
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
public ParticleTornado(World world, int maxAge, double originX, double originZ, double radius, double yPos,
double velX, double velZ, IBlockState block){
super(world, 0, 0, 0, 0, 0, 0, block);
this.angle = this.rand.nextDouble() * Math.PI * 2;
double x = originX - Math.cos(angle) * radius;
double z = originZ + radius * Math.sin(angle);
this.radius = radius;
this.setPosition(x, yPos, z);
this.prevPosX = x;
this.prevPosY = yPos;
this.prevPosZ = z;
// this.particleScale *= 0.75F;
this.particleMaxAge = maxAge;
this.canCollide = false;
// Grass has special treatment, since it has a colourised top but the rest is normal.
// Commented out for now since vanilla does something about this now, but I'm not sure what exactly
// if(block.getBlock() != Blocks.GRASS || side == 1) this.setColour(block.getRenderColor(side));
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
// This is in radians per tick...
double omega = Math.signum(speed) * ((Math.PI*2)/20 - speed/(20*radius));
// Blocks that emit light are rendered with full brightness.
if(block.getLightValue(world, new BlockPos(this.posX, this.posY, this.posZ)) == 0){
this.particleRed *= 0.75;
this.particleGreen *= 0.75;
this.particleBlue *= 0.75;
}else{
this.fullBrightness = true;
}
// v = r times omega; therefore the normalised velocity vector needs to be r times the angle increment / 2 pi.
this.angle += omega;
this.motionZ = radius * omega * Math.cos(angle);
this.motionX = radius * omega * Math.sin(angle);
this.moveEntity(motionX + velX, 0, motionZ + velZ);
speed = rand.nextDouble() * 2 + 1;
this.velX = velX;
this.velZ = velZ;
}
@Override
public void onUpdate(){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if(this.particleAge++ >= this.particleMaxAge){
this.setExpired();
}
// This is in radians per tick...
double omega = Math.signum(speed) * ((Math.PI * 2) / 20 - speed / (20 * radius));
// v = r times omega; therefore the normalised velocity vector needs to be r times the angle increment / 2 pi.
this.angle += omega;
this.motionZ = radius * omega * Math.cos(angle);
this.motionX = radius * omega * Math.sin(angle);
this.move(motionX + velX, 0, motionZ + velZ);
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(
1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
}
@Override
public int getBrightnessForRender(float partialTicks){
return fullBrightness ? 15728880 : super.getBrightnessForRender(partialTicks);
}
if(this.particleAge > this.particleMaxAge / 2){
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
}
}
@Override
public int getBrightnessForRender(float partialTicks){
return fullBrightness ? 15728880 : super.getBrightnessForRender(partialTicks);
}
}
@@ -1,14 +1,9 @@
package electroblob.wizardry.client.renderer;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.List;
import java.util.Map.Entry;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.ClientProxy;
import electroblob.wizardry.spell.Petrify;
import net.minecraft.client.Minecraft;
@@ -20,172 +15,140 @@ import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.client.renderer.entity.RenderZombie;
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.relauncher.ReflectionHelper;
/**
* Layer used to render the stone texture on a petrified creature. Handles dynamic tiling of the stone texture and
* reflective access for classes that don't play nicely (looking at you, {@link RenderZombie}).
* Layer used to render the stone texture on a petrified creature. Handles dynamic tiling of the stone texture.
*
* @author Electroblob
* @since Wizardry 1.2
*/
public class LayerStone implements LayerRenderer<EntityLivingBase> {
protected ModelBase model;
private final RenderLivingBase<?> renderer;
protected ModelBase model;
private final RenderLivingBase<?> renderer;
private static final ResourceLocation texture = new ResourceLocation("textures/blocks/stone.png");
private static final Field zombieLayers = ReflectionHelper.findField(RenderZombie.class, "defaultLayers", "field_177122_o");
private static final Field zombieVillagerLayers = ReflectionHelper.findField(RenderZombie.class, "villagerLayers", "field_177121_n");
private static final Method swapZombieModel = ReflectionHelper.findMethod(RenderZombie.class, null,
new String[]{"swapArmor", "func_82427_a"}, EntityZombie.class); // Second parameter (null) is unused
@SuppressWarnings("unchecked") // The compiler is being annoying and I know that what I'm doing is type-safe.
public static void initialiseLayers(){
for(Entry<Class<? extends Entity>, Render<? extends Entity>> entry : Minecraft.getMinecraft().getRenderManager().entityRenderMap.entrySet()){
// Zombies don't play nicely because they have their own, private lists of layers for the regular zombie
// and the zombie villager, which are assigned within the constructor for RenderZombie and swapped out
// as necessary. However, Mojang, in their infinite wisdom, haven't bothered to override addLayer to
// modify those internal lists, so that method is useless.
if(entry.getValue() instanceof RenderZombie){
try {
Object layers = zombieLayers.get(entry.getValue());
if(layers instanceof List<?>){
// Nice as the layer renderer system is, it doesn't lend itself to reflective access.
// I KNOW that 'layers' (which was obtained using reflection) is of the type
// List<LayerRenderer<EntityZombie>>, because that's what it's declared as. However, if I cast
// 'layers' to List<LayerRenderer<EntityZombie>>, I can't add a LayerStone because it's only a
// LayerRenderer<EntityLivingBase>, not a LayerRenderer<EntityZombie>.
((List<LayerRenderer<EntityLivingBase>>)layers).add(new LayerStone((RenderLivingBase<?>)entry.getValue()));
}
layers = zombieVillagerLayers.get(entry.getValue());
if(layers instanceof List<?>){
((List<LayerRenderer<EntityLivingBase>>)layers).add(new LayerStone((RenderLivingBase<?>)entry.getValue()));
}
} catch (IllegalArgumentException | IllegalAccessException e){
Wizardry.logger.error("Error while reflectively accessing zombie render layers");
e.printStackTrace();
}
}else if(entry.getValue() instanceof RenderLivingBase){
for(Entry<Class<? extends Entity>, Render<? extends Entity>> entry : Minecraft.getMinecraft()
.getRenderManager().entityRenderMap.entrySet()){
// Because the zombie classes are now split properly, their renderers play nicely like everything else.
if(entry.getValue() instanceof RenderLivingBase){
// Adds a stone layer to all the living entity renderers in the game. Whether it is actually rendered
// is decided in doRenderLayer below on a per-entity basis.
((RenderLivingBase<?>)entry.getValue()).addLayer(new LayerStone((RenderLivingBase<?>)entry.getValue()));
}
// NOTE: May have to do some special stuff for players if they are to be added; see Minecraft.getMinecraft().getRenderManager().getSkinMap()
// NOTE: May have to do some special stuff for players if they are to be added; see
// Minecraft.getMinecraft().getRenderManager().getSkinMap()
}
}
public LayerStone(RenderLivingBase<?> renderer){
this.renderer = renderer;
this.model = renderer.getMainModel();
}
@Override
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale){
if(entity.getEntityData().getBoolean(Petrify.NBT_KEY)){
public LayerStone(RenderLivingBase<?> renderer){
this.renderer = renderer;
this.model = renderer.getMainModel();
}
@Override
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
if(entity.getEntityData().getBoolean(Petrify.NBT_KEY)){
GlStateManager.enableLighting();
int i = this.getBlockBrightnessForEntity(entity, partialTicks);
int i = this.getBlockBrightnessForEntity(entity, partialTicks);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
ResourceLocation breakingTexture = ClientProxy.renderStatue.getBlockBreakingTexture();
if(breakingTexture != null){
// Block breaking animation
// TODO: Spider eyes and enderman eyes (any others?) show through the stone when the block is being broken...
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
this.renderer.bindTexture(breakingTexture);
this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}else{
// Stone texture
this.renderer.bindTexture(texture);
this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
}
}
private int getBlockBrightnessForEntity(Entity entity, float partialTicks){
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos(MathHelper.floor_double(entity.posX), 0, MathHelper.floor_double(entity.posZ));
if(entity.worldObj.isBlockLoaded(pos)){
pos.setY(MathHelper.floor_double(entity.posY + (double)entity.getEyeHeight()));
return entity.worldObj.getCombinedLight(pos, 0);
}else{
return 0;
}
}
ResourceLocation breakingTexture = ClientProxy.renderStatue.getBlockBreakingTexture();
if(breakingTexture != null){
// Block breaking animation
// TODO: Spider eyes and enderman eyes (any others?) show through the stone when the block is being
// broken...
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
this.renderer.bindTexture(breakingTexture);
this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw,
headPitch, scale);
GlStateManager.disableBlend();
}else{
// Stone texture
this.renderer.bindTexture(texture);
this.renderEntityModel(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw,
headPitch, scale);
}
}
}
private int getBlockBrightnessForEntity(Entity entity, float partialTicks){
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos(MathHelper.floor(entity.posX), 0,
MathHelper.floor(entity.posZ));
if(entity.world.isBlockLoaded(pos)){
pos.setY(MathHelper.floor(entity.posY + (double)entity.getEyeHeight()));
return entity.world.getCombinedLight(pos, 0);
}else{
return 0;
}
}
private void renderEntityModel(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
private void renderEntityModel(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale){
GlStateManager.pushMatrix();
// Enables tiling (Also used for guardian beam, beacon beam and ender crystal beam)
// TODO: Backport this improvement
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
GlStateManager.depthMask(true); // Some entities set depth mask to false (i.e. no sorting of faces by depth)
// In particular, LayerSpiderEyes sets it to false when the spider is invisible, for some reason.
// Changes the scale at which the texture is applied to the model. See LayerCreeper for a similar example,
// but with translation instead of scaling.
// NOTE: You can do all sorts of fun stuff with this, just by applying transformations in the 2D texture space.
GlStateManager.matrixMode(GL11.GL_TEXTURE);
GlStateManager.loadIdentity();
double scaleX = 1, scaleY = 1;
// It's more logical to use the model's texture size, but some classes don't bother setting it properly
// (e.g. ModelVillager), so to get the correct dimensions I'm getting them from the first box instead.
if(model.boxList != null && model.boxList.get(0) != null){
scaleX = (double)model.boxList.get(0).textureWidth/16d;
scaleY = (double)model.boxList.get(0).textureHeight/16d;
scaleX = (double)model.boxList.get(0).textureWidth / 16d;
scaleY = (double)model.boxList.get(0).textureHeight / 16d;
}else{ // Fallback to model fields; should never be needed
scaleX = (double)model.textureWidth/16d;
scaleY = (double)model.textureHeight/16d;
scaleX = (double)model.textureWidth / 16d;
scaleY = (double)model.textureHeight / 16d;
}
GlStateManager.scale(scaleX, scaleY, 1);
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
// Lets RenderZombie do its (stupid and inflexible) model switching thing
if(this.renderer instanceof RenderZombie && entity instanceof EntityZombie){
try {
swapZombieModel.invoke(this.renderer, entity);
this.model = this.renderer.getMainModel();
} catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) {
Wizardry.logger.error("Error while reflectively calling RenderZombie#swapArmor");
e.printStackTrace();
}
}
// Hides the hat layer for bipeds
if(this.model instanceof ModelBiped) ((ModelBiped) this.model).bipedHeadwear.isHidden = true;
// Hides the hat layer for bipeds
if(this.model instanceof ModelBiped) ((ModelBiped)this.model).bipedHeadwear.isHidden = true;
this.model.setLivingAnimations(entity, limbSwing, limbSwingAmount, partialTicks);
this.model.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
if(this.model instanceof ModelBiped) ((ModelBiped) this.model).bipedHeadwear.isHidden = false;
if(this.model instanceof ModelBiped) ((ModelBiped)this.model).bipedHeadwear.isHidden = false;
// Undoes the texture scaling
GlStateManager.matrixMode(GL11.GL_TEXTURE);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
GlStateManager.popMatrix();
}
@Override
public boolean shouldCombineTextures(){
return false;
}
@Override
public boolean shouldCombineTextures(){
return false;
}
}
@@ -7,8 +7,9 @@ class RayHelper implements Comparable<RayHelper> {
double x1, y1, z1;
double x2, y2, z2;
double offsetX, offsetY, offsetZ;
RayHelper(int ordinal, double x1, double y1, double z1, double x2, double y2, double z2, double offsetX, double offsetY, double offsetZ){
RayHelper(int ordinal, double x1, double y1, double z1, double x2, double y2, double z2, double offsetX,
double offsetY, double offsetZ){
this.ordinal = ordinal;
this.x1 = x1;
this.y1 = y1;
@@ -20,20 +21,20 @@ class RayHelper implements Comparable<RayHelper> {
this.offsetY = offsetY;
this.offsetZ = offsetZ;
}
double getDistanceFromViewpoint(){
double midX = (x1+x2)/2;
double midY = (y1+y2)/2;
double midZ = (z1+z2)/2;
double absoluteX = offsetX+midX;
double absoluteY = offsetY+midY;
double absoluteZ = offsetZ+midZ;
return Math.sqrt(absoluteX*absoluteX + absoluteY*absoluteY + absoluteZ*absoluteZ);
double midX = (x1 + x2) / 2;
double midY = (y1 + y2) / 2;
double midZ = (z1 + z2) / 2;
double absoluteX = offsetX + midX;
double absoluteY = offsetY + midY;
double absoluteZ = offsetZ + midZ;
return Math.sqrt(absoluteX * absoluteX + absoluteY * absoluteY + absoluteZ * absoluteZ);
}
@Override
public int compareTo(RayHelper ray){
if(this.getDistanceFromViewpoint() > ray.getDistanceFromViewpoint()){
@@ -19,23 +19,23 @@ public class RenderArc extends Render<EntityArc> {
public RenderArc(RenderManager renderManager){
super(renderManager);
for(int i=0;i<16;i++){
for(int i = 0; i < 16; i++){
textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/arc_" + i + ".png");
}
}
@Override
public void doRender(EntityArc arc, double d0, double d1, double d2,
float fa, float fb) {
public void doRender(EntityArc arc, double d0, double d1, double d2, float fa, float fb){
GlStateManager.pushMatrix();
GlStateManager.translate((float)d0, (float)d1, (float)d2);
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); //This line fixes the weird brightness bug.
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // This line fixes the weird
// brightness bug.
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
//System.out.println("Entity coords: " + entity.posX + ", " + entity.posY + ", " + entity.posZ);
//System.out.println("doRender parameters: " + d0 + ", " + d1 + ", " + d2 + ", " + fa + ", " + fb);
// System.out.println("Entity coords: " + entity.posX + ", " + entity.posY + ", " + entity.posZ);
// System.out.println("doRender parameters: " + d0 + ", " + d1 + ", " + d2 + ", " + fa + ", " + fb);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
@@ -57,62 +57,66 @@ public class RenderArc extends Render<EntityArc> {
dy = arc.y1 - arc.posY + 0.3;
dz = arc.z1 - arc.posZ;// + d0/lengthOffsetRatio;
// The distance from caster to target
double arcLength = Math.sqrt(dz * dz + dx * dx);
//The distance from caster to target
double arcLength = Math.sqrt(dz*dz+dx*dx);
// The ratio between the length of the arc and the offset of the start point from the player's centre (which
// is always 0.3).
// double lengthOffsetRatio = arcLength/0.3;
//The ratio between the length of the arc and the offset of the start point from the player's centre (which is always 0.3).
//double lengthOffsetRatio = arcLength/0.3;
// EntityClientPlayerMP player = Minecraft.getMinecraft().player;
//EntityClientPlayerMP player = Minecraft.getMinecraft().thePlayer;
// double xViewDist = player.posX - d0;
// double yViewDist = player.posY + player.eyeHeight - d1;
// double zViewDist = player.posZ - d2;
//double xViewDist = player.posX - d0;
//double yViewDist = player.posY + player.eyeHeight - d1;
//double zViewDist = player.posZ - d2;
// double xzViewDist = Math.sqrt(xViewDist * xViewDist + zViewDist * zViewDist);
//double xzViewDist = Math.sqrt(xViewDist * xViewDist + zViewDist * zViewDist);
// The angle above the horizontal that this particular player is viewing the arc from
// double viewAngle = Math.atan(yViewDist/xzViewDist);
//The angle above the horizontal that this particular player is viewing the arc from
//double viewAngle = Math.atan(yViewDist/xzViewDist);
//Half the width of the arc
// Half the width of the arc
double arcWidth = 0.3d;
//Right hand side of vertical plane
// Right hand side of vertical plane
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
//Target end
// Target end
buffer.pos(0, -0.5, 0).tex(1, 1).endVertex();
buffer.pos(0, 0.5, 0).tex(1, 0).endVertex();
//Caster end
// Caster end
buffer.pos(dx, dy, dz).tex(0, 0).endVertex();
buffer.pos(dx, dy-1, dz).tex(0, 1).endVertex();
buffer.pos(dx, dy - 1, dz).tex(0, 1).endVertex();
tessellator.draw();
//Left
// Left
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
//Target end
// Target end
buffer.pos(0, -0.5, 0).tex(1, 1).endVertex();
//Caster end
buffer.pos(dx, dy-1, dz).tex(0, 1).endVertex();
// Caster end
buffer.pos(dx, dy - 1, dz).tex(0, 1).endVertex();
buffer.pos(dx, dy, dz).tex(0, 0).endVertex();
//Target end
// Target end
buffer.pos(0, 0.5, 0).tex(1, 0).endVertex();
tessellator.draw();
//Bottom of horizontal plane
// Bottom of horizontal plane
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos((arcWidth/arcLength)*dz, 0, (-arcWidth/arcLength)*dx).tex(1, 1).endVertex();
buffer.pos(dx + (arcWidth/arcLength)*dz, dy-0.5, dz - (arcWidth/arcLength)*dx).tex(0, 1).endVertex();
buffer.pos(dx - (arcWidth/arcLength)*dz, dy-0.5, dz + (arcWidth/arcLength)*dx).tex(0, 0).endVertex();
buffer.pos((-arcWidth/arcLength)*dz, 0, (arcWidth/arcLength)*dx).tex(1, 0).endVertex();
buffer.pos((arcWidth / arcLength) * dz, 0, (-arcWidth / arcLength) * dx).tex(1, 1).endVertex();
buffer.pos(dx + (arcWidth / arcLength) * dz, dy - 0.5, dz - (arcWidth / arcLength) * dx).tex(0, 1)
.endVertex();
buffer.pos(dx - (arcWidth / arcLength) * dz, dy - 0.5, dz + (arcWidth / arcLength) * dx).tex(0, 0)
.endVertex();
buffer.pos((-arcWidth / arcLength) * dz, 0, (arcWidth / arcLength) * dx).tex(1, 0).endVertex();
tessellator.draw();
//Top
// Top
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos((arcWidth/arcLength)*dz, 0, (-arcWidth/arcLength)*dx).tex(1, 1).endVertex();
buffer.pos((-arcWidth/arcLength)*dz, 0, (arcWidth/arcLength)*dx).tex(1, 0).endVertex();
buffer.pos(dx - (arcWidth/arcLength)*dz, dy-0.5, dz + (arcWidth/arcLength)*dx).tex(0, 0).endVertex();
buffer.pos(dx + (arcWidth/arcLength)*dz, dy-0.5, dz - (arcWidth/arcLength)*dx).tex(0, 1).endVertex();
buffer.pos((arcWidth / arcLength) * dz, 0, (-arcWidth / arcLength) * dx).tex(1, 1).endVertex();
buffer.pos((-arcWidth / arcLength) * dz, 0, (arcWidth / arcLength) * dx).tex(1, 0).endVertex();
buffer.pos(dx - (arcWidth / arcLength) * dz, dy - 0.5, dz + (arcWidth / arcLength) * dx).tex(0, 0)
.endVertex();
buffer.pos(dx + (arcWidth / arcLength) * dz, dy - 0.5, dz - (arcWidth / arcLength) * dx).tex(0, 1)
.endVertex();
tessellator.draw();
}
@@ -122,7 +126,7 @@ public class RenderArc extends Render<EntityArc> {
}
@Override
protected ResourceLocation getEntityTexture(EntityArc entity) {
protected ResourceLocation getEntityTexture(EntityArc entity){
return textures[entity.textureIndex];
}
@@ -18,82 +18,86 @@ import net.minecraft.util.ResourceLocation;
public class RenderArcaneWorkbench extends TileEntitySpecialRenderer<TileEntityArcaneWorkbench> {
private static final ResourceLocation runeTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/rune.png");
public RenderArcaneWorkbench(){}
@Override
public void renderTileEntityAt(TileEntityArcaneWorkbench tileentity, double x, double y, double z, float partialTicks, int destroyStage) {
private static final ResourceLocation runeTexture = new ResourceLocation(Wizardry.MODID,
"textures/entity/rune.png");
GlStateManager.pushMatrix();
// This line makes stuff render in the same place relative to the world wherever the player is.
public RenderArcaneWorkbench(){
}
@Override
public void renderTileEntityAt(TileEntityArcaneWorkbench tileentity, double x, double y, double z,
float partialTicks, int destroyStage){
GlStateManager.pushMatrix();
// This line makes stuff render in the same place relative to the world wherever the player is.
GlStateManager.translate((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
GlStateManager.rotate(180, 0F, 0F, 1F);
GlStateManager.pushMatrix();
double angle = 0.0d;
if(x < -0.5){
angle = Math.toDegrees(Math.atan((z+0.5)/(x+0.5))) + 180;
}else{
angle = Math.toDegrees(Math.atan((z+0.5)/(x+0.5)));
}
GlStateManager.pushMatrix();
double angle = 0.0d;
if(x < -0.5){
angle = Math.toDegrees(Math.atan((z + 0.5) / (x + 0.5))) + 180;
}else{
angle = Math.toDegrees(Math.atan((z + 0.5) / (x + 0.5)));
}
this.renderEffect(tileentity);
this.renderWand(tileentity, angle);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.popMatrix();
}
private void renderEffect(TileEntityArcaneWorkbench tileentity) {
ItemStack itemstack = tileentity.getStackInSlot(ContainerArcaneWorkbench.WAND_SLOT);
if(itemstack != null){
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); //This line fixes the weird brightness bug.
GlStateManager.rotate(tileentity.timer, 0.0f, 1.0f, 0.0f);
GlStateManager.translate(0.0f, 0.65f, 0.0f);
private void renderEffect(TileEntityArcaneWorkbench tileentity){
ItemStack itemstack = tileentity.getStackInSlot(ContainerArcaneWorkbench.WAND_SLOT);
if(!itemstack.isEmpty()){
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // This line fixes the weird
// brightness bug.
GlStateManager.rotate(tileentity.timer, 0.0f, 1.0f, 0.0f);
GlStateManager.translate(0.0f, 0.65f, 0.0f);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
bindTexture(runeTexture);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5f, 0, -0.5f).tex(0, 0).endVertex();
buffer.pos(0.5f, 0, -0.5f).tex(1, 0).endVertex();
buffer.pos(0.5f, 0, 0.5f).tex(1, 1).endVertex();
buffer.pos(-0.5f, 0, 0.5f).tex(0, 1).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}
/**
* Renders the wand on the workbench as 3D on the model. Currently doesn't do much on 'fast' graphics!
*
* @param tileentity The instance of the workbench tile entity
*/
private void renderWand(TileEntityArcaneWorkbench tileentity, double viewAngle)
{
ItemStack stack = tileentity.getStackInSlot(ContainerArcaneWorkbench.WAND_SLOT);
if(stack != null){
GlStateManager.pushMatrix();
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180, 0, 1, 0);
// View angle is negated because of the 180 flip.
GlStateManager.rotate((float)(-viewAngle-90f), 0, 0, 1);
// Does the floaty thing
GlStateManager.translate(0.0F, 0.0F, (float)tileentity.yOffset/5000.0F - 0.55f);
GlStateManager.scale(0.75F, 0.75F, 0.75F);
// This is what the item frame uses so it's definitely what we want.
Minecraft.getMinecraft().getRenderItem().renderItem(stack, TransformType.FIXED);
GlStateManager.popMatrix();
}
}
private void renderWand(TileEntityArcaneWorkbench tileentity, double viewAngle){
ItemStack stack = tileentity.getStackInSlot(ContainerArcaneWorkbench.WAND_SLOT);
if(!stack.isEmpty()){
GlStateManager.pushMatrix();
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180, 0, 1, 0);
// View angle is negated because of the 180 flip.
GlStateManager.rotate((float)(-viewAngle - 90f), 0, 0, 1);
// Does the floaty thing
GlStateManager.translate(0.0F, 0.0F, (float)tileentity.yOffset / 5000.0F - 0.55f);
GlStateManager.scale(0.75F, 0.75F, 0.75F);
// This is what the item frame uses so it's definitely what we want.
Minecraft.getMinecraft().getRenderItem().renderItem(stack, TransformType.FIXED);
GlStateManager.popMatrix();
}
}
}
@@ -20,15 +20,17 @@ import net.minecraft.util.ResourceLocation;
public class RenderBlackHole extends Render<EntityBlackHole> {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/dark_ray.png");
private static final ResourceLocation texture2 = new ResourceLocation(Wizardry.MODID, "textures/entity/black_hole.png");
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/entity/dark_ray.png");
private static final ResourceLocation texture2 = new ResourceLocation(Wizardry.MODID,
"textures/entity/black_hole.png");
public RenderBlackHole(RenderManager renderManager) {
public RenderBlackHole(RenderManager renderManager){
super(renderManager);
}
@Override
public void doRender(EntityBlackHole blackhole, double x, double y, double z, float fa, float fb) {
public void doRender(EntityBlackHole blackhole, double x, double y, double z, float fa, float fb){
GlStateManager.pushMatrix();
@@ -42,8 +44,8 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
GlStateManager.translate(x, y, z);
//float pitch = (float) Math.toDegrees(Math.atan(y/(x*x+z*z)));
//float yaw = (float) Math.toDegrees(Math.atan(x/z));
// float pitch = (float) Math.toDegrees(Math.atan(y/(x*x+z*z)));
// float yaw = (float) Math.toDegrees(Math.atan(x/z));
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
@@ -51,10 +53,13 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
if(blackhole.ticksExisted < 10){
GlStateManager.scale((float)blackhole.ticksExisted/10, (float)blackhole.ticksExisted/10, (float)blackhole.ticksExisted/10);
GlStateManager.scale((float)blackhole.ticksExisted / 10, (float)blackhole.ticksExisted / 10,
(float)blackhole.ticksExisted / 10);
}
if(blackhole.ticksExisted > blackhole.lifetime - 10){
GlStateManager.scale((float)(blackhole.lifetime-blackhole.ticksExisted)/10, (float)(blackhole.lifetime-blackhole.ticksExisted)/10, (float)(blackhole.lifetime-blackhole.ticksExisted)/10);
GlStateManager.scale((float)(blackhole.lifetime - blackhole.ticksExisted) / 10,
(float)(blackhole.lifetime - blackhole.ticksExisted) / 10,
(float)(blackhole.lifetime - blackhole.ticksExisted) / 10);
}
this.bindTexture(texture);
@@ -67,7 +72,7 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
ArrayList<RayHelper> rays = new ArrayList<RayHelper>(1);
for(int j=0; j<30; j++){
for(int j = 0; j < 30; j++){
float scale = 3.0f;
@@ -76,33 +81,29 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
int sliceAngle = 20 + a;
double x1 = scale*Math.sin((blackhole.ticksExisted + 40*j)*(Math.PI/180));
//double y1 = 0.7*Math.cos((blackhole.timer - 40*j)*(Math.PI/180))*j/10;
double z1 = scale*Math.cos((blackhole.ticksExisted + 40*j)*(Math.PI/180));
double x1 = scale * Math.sin((blackhole.ticksExisted + 40 * j) * (Math.PI / 180));
// double y1 = 0.7*Math.cos((blackhole.timer - 40*j)*(Math.PI/180))*j/10;
double z1 = scale * Math.cos((blackhole.ticksExisted + 40 * j) * (Math.PI / 180));
double x2 = scale*Math.sin((blackhole.ticksExisted + 40*j - sliceAngle)*(Math.PI/180));
//double y2 = 0.7*Math.sin((blackhole.timer - 40*j)*(Math.PI/180))*j/10;
double z2 = scale*Math.cos((blackhole.ticksExisted + 40*j - sliceAngle)*(Math.PI/180));
double x2 = scale * Math.sin((blackhole.ticksExisted + 40 * j - sliceAngle) * (Math.PI / 180));
// double y2 = 0.7*Math.sin((blackhole.timer - 40*j)*(Math.PI/180))*j/10;
double z2 = scale * Math.cos((blackhole.ticksExisted + 40 * j - sliceAngle) * (Math.PI / 180));
double absoluteX = x1*Math.cos(31*b);
double absoluteY = z1*Math.sin(31*a) + x1*Math.cos(31*a)*Math.sin(31*b);
double absoluteZ = z1*Math.cos(31*a);
double absoluteX = x1 * Math.cos(31 * b);
double absoluteY = z1 * Math.sin(31 * a) + x1 * Math.cos(31 * a) * Math.sin(31 * b);
double absoluteZ = z1 * Math.cos(31 * a);
double absoluteX2 = x2*Math.cos(31*b);
double absoluteY2 = z2*Math.sin(31*a) + x2*Math.cos(31*a)*Math.sin(31*b);
double absoluteZ2 = z2*Math.cos(31*a);
/*
buffer.begin(0, DefaultVertexFormats.POSITION_TEX);
tessellator.setColorOpaque(255, 255, 255);
GL11.glPointSize(5);
tessellator.addVertex(absoluteX-x, 0, 0);
tessellator.addVertex(0, absoluteY-y, 0);
tessellator.addVertex(0, 0, absoluteZ-z);
tessellator.draw();
*/
double absoluteX2 = x2 * Math.cos(31 * b);
double absoluteY2 = z2 * Math.sin(31 * a) + x2 * Math.cos(31 * a) * Math.sin(31 * b);
double absoluteZ2 = z2 * Math.cos(31 * a);
/* buffer.begin(0, DefaultVertexFormats.POSITION_TEX);
*
* tessellator.setColorOpaque(255, 255, 255); GL11.glPointSize(5);
*
* tessellator.addVertex(absoluteX-x, 0, 0); tessellator.addVertex(0, absoluteY-y, 0);
* tessellator.addVertex(0, 0, absoluteZ-z);
*
* tessellator.draw(); */
rays.add(new RayHelper(j, absoluteX, absoluteY, absoluteZ, absoluteX2, absoluteY2, absoluteZ2, x, y, z));
}
@@ -112,16 +113,16 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
for(RayHelper ray : rays){
GlStateManager.pushMatrix();
//GlStateManager.rotate(31*blackhole.randomiser[ray.ordinal], 1, 0, 0);
//GlStateManager.rotate(31*blackhole.randomiser2[ray.ordinal], 0, 0, 1);
// GlStateManager.rotate(31*blackhole.randomiser[ray.ordinal], 1, 0, 0);
// GlStateManager.rotate(31*blackhole.randomiser2[ray.ordinal], 0, 0, 1);
buffer.begin(5, DefaultVertexFormats.POSITION_TEX);
//tessellator.setColorRGBA(255, 255, 255, 0);
// tessellator.setColorRGBA(255, 255, 255, 0);
buffer.pos(0, 0, 0).tex(0, 0).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
//tessellator.setColorRGBA(0, 0, 0, 255);
// tessellator.setColorRGBA(0, 0, 0, 255);
buffer.pos(ray.x1, ray.y1, ray.z1).tex(1, 0).endVertex();
buffer.pos(ray.x2, ray.y2, ray.z2).tex(1, 1).endVertex();
@@ -132,20 +133,15 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
GlStateManager.pushMatrix();
/* Deprecated in favour of particle style method.
GlStateManager.rotate(yaw, 0, 1, 0);
// GL transformations are relative, hence only x rotation
if(z < 0){
GlStateManager.rotate(pitch, 1, 0, 0);
}else{
GlStateManager.rotate(-1*pitch, 1, 0, 0);
}
*/
/* Deprecated in favour of particle style method. GlStateManager.rotate(yaw, 0, 1, 0); // GL transformations are
* relative, hence only x rotation if(z < 0){ GlStateManager.rotate(pitch, 1, 0, 0); }else{
* GlStateManager.rotate(-1*pitch, 1, 0, 0); } */
// Renders the aura effect
// This counteracts the reverse rotation behaviour when in front f5 view. Vanilla now has this fix too.
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX : -this.renderManager.playerViewX;
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX
: -this.renderManager.playerViewX;
GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
@@ -162,7 +158,6 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
GlStateManager.popMatrix();
GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.enableCull();
GlStateManager.disableBlend();
@@ -173,7 +168,7 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
}
@Override
protected ResourceLocation getEntityTexture(EntityBlackHole entity) {
protected ResourceLocation getEntityTexture(EntityBlackHole entity){
return texture;
}
@@ -7,18 +7,17 @@ import net.minecraft.util.ResourceLocation;
public class RenderBlank extends Render<Entity> {
public RenderBlank(RenderManager renderManager) {
public RenderBlank(RenderManager renderManager){
super(renderManager);
}
@Override
public void doRender(Entity entity, double d0, double d1, double d2,
float f, float f1) {
public void doRender(Entity entity, double d0, double d1, double d2, float f, float f1){
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
protected ResourceLocation getEntityTexture(Entity entity){
return null;
}
@@ -18,9 +18,10 @@ import net.minecraft.util.ResourceLocation;
public class RenderBubble extends Render<EntityBubble> {
private static final ResourceLocation particleTextures = new ResourceLocation("textures/particle/particles.png");
private static final ResourceLocation darkOrbTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/dark_orb.png");
private static final ResourceLocation darkOrbTexture = new ResourceLocation(Wizardry.MODID,
"textures/entity/dark_orb.png");
public RenderBubble(RenderManager renderManager) {
public RenderBubble(RenderManager renderManager){
super(renderManager);
}
@@ -34,7 +35,7 @@ public class RenderBubble extends Render<EntityBubble> {
float yOffset = 0;
if(WizardryUtilities.getRider(entity) != null){
yOffset = WizardryUtilities.getRider(entity).height/2;
yOffset = WizardryUtilities.getRider(entity).height / 2;
}
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
@@ -58,20 +59,21 @@ public class RenderBubble extends Render<EntityBubble> {
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX : -this.renderManager.playerViewX;
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX
: -this.renderManager.playerViewX;
GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
float f11 = 3.0F;
GlStateManager.scale(f11, f11, f11);
double pixelwidth = (1.0d/128);
double pixelwidth = (1.0d / 128);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
//tessellator.setColorRGBA_I(k1, 128);
//buffer.normal(0.0F, 1.0F, 0.0F);
// tessellator.setColorRGBA_I(k1, 128);
// buffer.normal(0.0F, 1.0F, 0.0F);
if(((EntityBubble)entity).isDarkOrb){
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.0D).tex(0, 1).endVertex();
@@ -80,8 +82,8 @@ public class RenderBubble extends Render<EntityBubble> {
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.0D).tex(0, 0).endVertex();
}else{
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.0D).tex(pixelwidth, pixelwidth * 24).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.0D).tex(pixelwidth*8, pixelwidth * 24).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.0D).tex(pixelwidth*8, pixelwidth * 17).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.0D).tex(pixelwidth * 8, pixelwidth * 24).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.0D).tex(pixelwidth * 8, pixelwidth * 17).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.0D).tex(pixelwidth, pixelwidth * 17).endVertex();
}
@@ -97,7 +99,7 @@ public class RenderBubble extends Render<EntityBubble> {
}
@Override
protected ResourceLocation getEntityTexture(EntityBubble entity) {
protected ResourceLocation getEntityTexture(EntityBubble entity){
return null;
}
@@ -16,58 +16,58 @@ import net.minecraft.util.ResourceLocation;
public class RenderDecay extends Render<EntityDecay> {
private static final ResourceLocation[] textures = new ResourceLocation[10];
public RenderDecay(RenderManager renderManager){
super(renderManager);
for(int i=0;i<10;i++){
for(int i = 0; i < 10; i++){
textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/decay_" + i + ".png");
}
}
@Override
public void doRender(EntityDecay entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(textures[((EntityDecay)entity).textureIndex]);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
float scale = 2*Math.min(1, (float)(EntityDecay.LIFETIME - entity.ticksExisted)/50f);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
//tessellator.setColorRGBA_I(k1, 128);
//buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
public void doRender(EntityDecay entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(textures[((EntityDecay)entity).textureIndex]);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
float scale = 2 * Math.min(1, (float)(EntityDecay.LIFETIME - entity.ticksExisted) / 50f);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
// tessellator.setColorRGBA_I(k1, 128);
// buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityDecay entity) {
protected ResourceLocation getEntityTexture(EntityDecay entity){
return null;
}
@@ -15,26 +15,25 @@ import net.minecraftforge.fml.relauncher.ReflectionHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
// TODO: Backport the rewrite of this entire class.
@SideOnly(Side.CLIENT)
public class RenderDecoy extends RenderBiped<EntityDecoy> {
private static final ResourceLocation steveTextures = new ResourceLocation("textures/entity/steve.png");
private static final Method getEntityTexture = ReflectionHelper.findMethod(Render.class, null,
new String[]{"getEntityTexture", "func_110775_a"}, Entity.class); // Generic parameter T is erased to Entity at runtime.
private static final Method getEntityTexture = ReflectionHelper.findMethod(Render.class, "getEntityTexture",
"func_110775_a", Entity.class); // Generic parameter T is erased to Entity at runtime.
public RenderDecoy(RenderManager manager){
super(manager, new ModelBiped(0.0f), 0.5f);
}
@Override
public void doRender(EntityDecoy entity, double x, double y, double z, float entityYaw, float partialTicks) {
public void doRender(EntityDecoy entity, double x, double y, double z, float entityYaw, float partialTicks){
if(entity.getCaster() != null){
this.renderName(entity, x, y, z);
// Save relevant animation fields from the caster to local variables
float pitch = entity.getCaster().rotationPitch;
float prevPitch = entity.getCaster().prevRotationPitch;
@@ -50,7 +49,7 @@ public class RenderDecoy extends RenderBiped<EntityDecoy> {
int hurtTime = entity.getCaster().hurtTime;
boolean sneak = entity.getCaster().isSneaking();
Entity mount = entity.getCaster().getRidingEntity();
// Assign decoy's animation fields to the caster
entity.getCaster().rotationPitch = entity.rotationPitch;
entity.getCaster().prevRotationPitch = entity.prevRotationPitch;
@@ -66,10 +65,11 @@ public class RenderDecoy extends RenderBiped<EntityDecoy> {
entity.getCaster().hurtTime = entity.hurtTime;
entity.getCaster().setSneaking(false); // Decoys can't sneak FIXME Not working!
entity.getCaster().dismountRidingEntity(); // Decoys can't ride anything
// Do the rendering
renderManager.getEntityRenderObject(entity.getCaster()).doRender(entity.getCaster(), x, y, z, entityYaw, partialTicks);
renderManager.getEntityRenderObject(entity.getCaster()).doRender(entity.getCaster(), x, y, z, entityYaw,
partialTicks);
// Reset caster's animation fields to their original values
entity.getCaster().rotationPitch = pitch;
entity.getCaster().prevRotationPitch = prevPitch;
@@ -85,19 +85,22 @@ public class RenderDecoy extends RenderBiped<EntityDecoy> {
entity.getCaster().hurtTime = hurtTime;
entity.getCaster().setSneaking(sneak);
if(mount != null) entity.getCaster().startRiding(mount);
}else{
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
@Override
protected ResourceLocation getEntityTexture(EntityDecoy entity){
if(entity.getCaster() != null){
try {
return (ResourceLocation)getEntityTexture.invoke(renderManager.getEntityRenderObject(entity.getCaster()));
} catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException | ClassCastException e){
Wizardry.logger.error("Error while reflectively calling Render#getEntityTexture as part of decoy rendering");
try{
return (ResourceLocation)getEntityTexture
.invoke(renderManager.getEntityRenderObject(entity.getCaster()));
}catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException
| ClassCastException e){
Wizardry.logger
.error("Error while reflectively calling Render#getEntityTexture as part of decoy rendering");
e.printStackTrace();
}
}
@@ -11,24 +11,23 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderEvilWizard extends RenderBiped<EntityEvilWizard>
{
static final ResourceLocation[] textures = new ResourceLocation[6];
public class RenderEvilWizard extends RenderBiped<EntityEvilWizard> {
static final ResourceLocation[] textures = new ResourceLocation[6];
public RenderEvilWizard(RenderManager renderManager){
super(renderManager, new ModelWizard(), 0.5F);
for(int i=0;i<6;i++){
public RenderEvilWizard(RenderManager renderManager){
super(renderManager, new ModelWizard(), 0.5F);
for(int i = 0; i < 6; i++){
textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/evil_wizard_" + i + ".png");
}
// Just using the default without overriding models, since the armour sets its own model anyway.
this.addLayer(new LayerBipedArmor(this));
}
@Override
protected ResourceLocation getEntityTexture(EntityEvilWizard wizard) {
return textures[wizard.textureIndex];
}
// Just using the default without overriding models, since the armour sets its own model anyway.
this.addLayer(new LayerBipedArmor(this));
}
@Override
protected ResourceLocation getEntityTexture(EntityEvilWizard wizard){
return textures[wizard.textureIndex];
}
}
@@ -17,163 +17,170 @@ import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
public class RenderFireRing extends Render<EntityFireRing> {
private final ResourceLocation texture;
private float scale = 1.0f;
public RenderFireRing(RenderManager renderManager, ResourceLocation texture, float scale) {
private final ResourceLocation texture;
private float scale = 1.0f;
public RenderFireRing(RenderManager renderManager, ResourceLocation texture, float scale){
super(renderManager);
this.texture = texture;
this.scale = scale;
}
@Override
public void doRender(EntityFireRing entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(texture);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
// Fire
GlStateManager.disableLighting();
TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
int sides = 16;
float height = 1.0f;
for(int k=0; k<sides; k++){
GlStateManager.pushMatrix();
GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
float f1 = 1.0f;
GlStateManager.scale(f1, f1, f1);
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
GlStateManager.rotate((360f/(float)sides)*k, 0, 1, 0);
GlStateManager.translate(0, 0, -2.3f);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
while (f4 > 0.0F){
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
float f71 = icon.getMinU();
float f81 = icon.getMinV();
float f9 = icon.getMaxU();
float f10 = icon.getMaxV();
if (i / 2 % 2 == 0)
{
float f11 = f9;
f9 = f71;
f71 = f11;
}
buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10).endVertex();
buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10).endVertex();
buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81).endVertex();
buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81).endVertex();
f4 -= 0.45F;
f5 -= 0.45F;
f2 *= 0.9F;
f61 += 0.03F;
++i;
}
tessellator.draw();
GlStateManager.popMatrix();
}
public void doRender(EntityFireRing entity, double par2, double par4, double par6, float par8, float par9){
for(int k=0; k<sides; k++){
GlStateManager.pushMatrix();
GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
float f1 = 1.0f;
GlStateManager.scale(f1, f1, f1);
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
GlStateManager.rotate((360f/(float)sides)*k, 0, 1, 0);
GlStateManager.translate(0, 0, 2.3f);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
while (f4 > 0.0F){
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
float f71 = icon.getMinU();
float f81 = icon.getMinV();
float f9 = icon.getMaxU();
float f10 = icon.getMaxV();
if (i / 2 % 2 == 0)
{
float f11 = f9;
f9 = f71;
f71 = f11;
}
buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10).endVertex();
buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10).endVertex();
buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81).endVertex();
buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81).endVertex();
f4 -= 0.45F;
f5 -= 0.45F;
f2 *= 0.9F;
f61 += 0.03F;
++i;
}
tessellator.draw();
GlStateManager.popMatrix();
}
GlStateManager.enableLighting();
}
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(texture);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
// Fire
GlStateManager.disableLighting();
TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher()
.getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
int sides = 16;
float height = 1.0f;
for(int k = 0; k < sides; k++){
GlStateManager.pushMatrix();
GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
float f1 = 1.0f;
GlStateManager.scale(f1, f1, f1);
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
GlStateManager.translate(0, 0, -2.3f);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
while(f4 > 0.0F){
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
float f71 = icon.getMinU();
float f81 = icon.getMinV();
float f9 = icon.getMaxU();
float f10 = icon.getMaxV();
if(i / 2 % 2 == 0){
float f11 = f9;
f9 = f71;
f71 = f11;
}
buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10)
.endVertex();
buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10)
.endVertex();
buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81)
.endVertex();
buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81)
.endVertex();
f4 -= 0.45F;
f5 -= 0.45F;
f2 *= 0.9F;
f61 += 0.03F;
++i;
}
tessellator.draw();
GlStateManager.popMatrix();
}
for(int k = 0; k < sides; k++){
GlStateManager.pushMatrix();
GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
float f1 = 1.0f;
GlStateManager.scale(f1, f1, f1);
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
GlStateManager.translate(0, 0, 2.3f);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
while(f4 > 0.0F){
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
float f71 = icon.getMinU();
float f81 = icon.getMinV();
float f9 = icon.getMaxU();
float f10 = icon.getMaxV();
if(i / 2 % 2 == 0){
float f11 = f9;
f9 = f71;
f71 = f11;
}
buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10)
.endVertex();
buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10)
.endVertex();
buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81)
.endVertex();
buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81)
.endVertex();
f4 -= 0.45F;
f5 -= 0.45F;
f2 *= 0.9F;
f61 += 0.03F;
++i;
}
tessellator.draw();
GlStateManager.popMatrix();
}
GlStateManager.enableLighting();
}
@Override
protected ResourceLocation getEntityTexture(EntityFireRing entity) {
protected ResourceLocation getEntityTexture(EntityFireRing entity){
return null;
}
@@ -17,111 +17,111 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderForceArrow extends Render<EntityForceArrow>{
public class RenderForceArrow extends Render<EntityForceArrow> {
private static final ResourceLocation arrowTextures = new ResourceLocation(Wizardry.MODID, "textures/entity/force_arrow.png");
private static final ResourceLocation arrowTextures = new ResourceLocation(Wizardry.MODID,
"textures/entity/force_arrow.png");
public RenderForceArrow(RenderManager renderManager){
public RenderForceArrow(RenderManager renderManager){
super(renderManager);
}
@Override
public void doRender(EntityForceArrow arrow, double par2, double par4, double par6, float par8, float par9){
this.bindEntityTexture(arrow);
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.translate((float)par2, (float)par4, (float)par6);
GlStateManager.rotate(arrow.prevRotationYaw + (arrow.rotationYaw - arrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(arrow.prevRotationPitch + (arrow.rotationPitch - arrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(180, 0, 1, 0);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
float pixel = 1.0f/32.0f;
float u1 = 0.0f;
float u2 = pixel*14;
float v1 = 0.0f;
float v2 = pixel*7;
float u3 = pixel*16;
float u4 = 1.0f;
float v3 = 0.0f;
float v4 = pixel*16;
float u5 = 0.0f;
float u6 = pixel*7;
float v5 = pixel*25;
float v6 = 1.0f;
float scale = 0.05625F;
float f11 = 0.0f;
GlStateManager.enableRescaleNormal();
//f11 = (float)par1EntityArrow.arrowShake - par9;
if (f11 > 0.0F)
{
float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
GlStateManager.rotate(f12, 0.0F, 0.0F, 1.0F);
}
scale*=0.8f;
}
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(scale, scale, scale);
GlStateManager.translate(-4.0F, 0.0F, 0.0F);
@Override
public void doRender(EntityForceArrow arrow, double par2, double par4, double par6, float par8, float par9){
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-5, 3.5, -3.5).tex((double)u5, (double)v5).endVertex();
buffer.pos(-5, 3.5, 3.5).tex((double)u6, (double)v5).endVertex();
buffer.pos(-5, -3.5, 3.5).tex((double)u6, (double)v6).endVertex();
buffer.pos(-5, -3.5, -3.5).tex((double)u5, (double)v6);
tessellator.draw();
for(int i=0; i<5; i++){
GlStateManager.color(1, 1, 1, 1 - i*0.2f);
double j = i + ((double)arrow.ticksExisted%3)/3;
double width = 2.0d + (Math.sqrt(j*2)-0.6)*2;
GL11.glNormal3f(scale, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-10 + j*4, -width, -width).tex((double)u3, (double)v3).endVertex();
buffer.pos(-10 + j*4, -width, width).tex((double)u4, (double)v3).endVertex();
buffer.pos(-10 + j*4, width, width).tex((double)u4, (double)v4).endVertex();
buffer.pos(-10 + j*4, width, -width).tex((double)u3, (double)v4).endVertex();
tessellator.draw();
GL11.glNormal3f(-scale, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-10 + j*4, width, -width).tex((double)u3, (double)v3).endVertex();
buffer.pos(-10 + j*4, width, width).tex((double)u4, (double)v3).endVertex();
buffer.pos(-10 + j*4, -width, width).tex((double)u4, (double)v4).endVertex();
buffer.pos(-10 + j*4, -width, -width).tex((double)u3, (double)v4).endVertex();
tessellator.draw();
}
this.bindEntityTexture(arrow);
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.color(1, 1, 1, 1);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
for (int i = 0; i < 4; ++i)
{
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, scale);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-10.0D, -4.0D, 0.0D).tex((double)u1, (double)v1).endVertex();
buffer.pos(10.0D, -4.0D, 0.0D).tex((double)u2, (double)v1).endVertex();
buffer.pos(10.0D, 4.0D, 0.0D).tex((double)u2, (double)v2).endVertex();
buffer.pos(-10.0D, 4.0D, 0.0D).tex((double)u1, (double)v2).endVertex();
tessellator.draw();
}
GlStateManager.translate((float)par2, (float)par4, (float)par6);
GlStateManager.rotate(arrow.prevRotationYaw + (arrow.rotationYaw - arrow.prevRotationYaw) * par9 - 90.0F, 0.0F,
1.0F, 0.0F);
GlStateManager.rotate(arrow.prevRotationPitch + (arrow.rotationPitch - arrow.prevRotationPitch) * par9, 0.0F,
0.0F, 1.0F);
GlStateManager.rotate(180, 0, 1, 0);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
float pixel = 1.0f / 32.0f;
float u1 = 0.0f;
float u2 = pixel * 14;
float v1 = 0.0f;
float v2 = pixel * 7;
float u3 = pixel * 16;
float u4 = 1.0f;
float v3 = 0.0f;
float v4 = pixel * 16;
float u5 = 0.0f;
float u6 = pixel * 7;
float v5 = pixel * 25;
float v6 = 1.0f;
float scale = 0.05625F;
float f11 = 0.0f;
GlStateManager.enableRescaleNormal();
// f11 = (float)par1EntityArrow.arrowShake - par9;
if(f11 > 0.0F){
float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
GlStateManager.rotate(f12, 0.0F, 0.0F, 1.0F);
}
GlStateManager.disableBlend();
GlStateManager.disableRescaleNormal();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
scale *= 0.8f;
@Override
protected ResourceLocation getEntityTexture(EntityForceArrow par1Entity)
{
return arrowTextures;
}
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(scale, scale, scale);
GlStateManager.translate(-4.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-5, 3.5, -3.5).tex((double)u5, (double)v5).endVertex();
buffer.pos(-5, 3.5, 3.5).tex((double)u6, (double)v5).endVertex();
buffer.pos(-5, -3.5, 3.5).tex((double)u6, (double)v6).endVertex();
buffer.pos(-5, -3.5, -3.5).tex((double)u5, (double)v6);
tessellator.draw();
for(int i = 0; i < 5; i++){
GlStateManager.color(1, 1, 1, 1 - i * 0.2f);
double j = i + ((double)arrow.ticksExisted % 3) / 3;
double width = 2.0d + (Math.sqrt(j * 2) - 0.6) * 2;
GL11.glNormal3f(scale, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-10 + j * 4, -width, -width).tex((double)u3, (double)v3).endVertex();
buffer.pos(-10 + j * 4, -width, width).tex((double)u4, (double)v3).endVertex();
buffer.pos(-10 + j * 4, width, width).tex((double)u4, (double)v4).endVertex();
buffer.pos(-10 + j * 4, width, -width).tex((double)u3, (double)v4).endVertex();
tessellator.draw();
GL11.glNormal3f(-scale, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-10 + j * 4, width, -width).tex((double)u3, (double)v3).endVertex();
buffer.pos(-10 + j * 4, width, width).tex((double)u4, (double)v3).endVertex();
buffer.pos(-10 + j * 4, -width, width).tex((double)u4, (double)v4).endVertex();
buffer.pos(-10 + j * 4, -width, -width).tex((double)u3, (double)v4).endVertex();
tessellator.draw();
}
GlStateManager.color(1, 1, 1, 1);
for(int i = 0; i < 4; ++i){
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, scale);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-10.0D, -4.0D, 0.0D).tex((double)u1, (double)v1).endVertex();
buffer.pos(10.0D, -4.0D, 0.0D).tex((double)u2, (double)v1).endVertex();
buffer.pos(10.0D, 4.0D, 0.0D).tex((double)u2, (double)v2).endVertex();
buffer.pos(-10.0D, 4.0D, 0.0D).tex((double)u1, (double)v2).endVertex();
tessellator.draw();
}
GlStateManager.disableBlend();
GlStateManager.disableRescaleNormal();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityForceArrow par1Entity){
return arrowTextures;
}
}
@@ -9,30 +9,31 @@ import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;
public class RenderHammer extends Render<EntityHammer> {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_hammer.png");
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/entity/lightning_hammer.png");
private ModelHammer model = new ModelHammer();
public RenderHammer(RenderManager renderManager){
super(renderManager);
}
@Override
public void doRender(EntityHammer entity, double x, double y, double z, float f, float f1) {
public void doRender(EntityHammer entity, double x, double y, double z, float f, float f1){
GlStateManager.pushMatrix();
GlStateManager.translate(x, y+1.5, z);
GlStateManager.translate(x, y + 1.5, z);
GlStateManager.rotate(180, 0F, 0F, 1F);
this.bindTexture(texture);
model.render(entity, 0, 0, 0, 0, 0, 0.0625f);
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityHammer entity) {
protected ResourceLocation getEntityTexture(EntityHammer entity){
return texture;
}
@@ -12,28 +12,29 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderIceGiant extends RenderLiving<EntityIceGiant> {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/ice_giant.png");
public RenderIceGiant(RenderManager renderManager){
super(renderManager, new ModelIceGiant(), 0.5F);
}
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/entity/ice_giant.png");
public RenderIceGiant(RenderManager renderManager){
super(renderManager, new ModelIceGiant(), 0.5F);
}
@Override
protected ResourceLocation getEntityTexture(EntityIceGiant entity){
return texture;
}
@Override
protected void rotateCorpse(EntityIceGiant entityLiving, float pitch, float yaw, float partialTicks){
super.rotateCorpse(entityLiving, pitch, yaw, partialTicks);
if ((double)entityLiving.limbSwingAmount >= 0.01D){
float f3 = 13.0F;
float f4 = entityLiving.limbSwing - entityLiving.limbSwingAmount * (1.0F - partialTicks) + 6.0F;
float f5 = (Math.abs(f4 % f3 - f3 * 0.5F) - f3 * 0.25F) / (f3 * 0.25F);
GlStateManager.rotate(6.5F * f5, 0.0F, 0.0F, 1.0F);
}
}
@Override
protected void applyRotations(EntityIceGiant entityLiving, float pitch, float yaw, float partialTicks){
super.applyRotations(entityLiving, pitch, yaw, partialTicks);
if((double)entityLiving.limbSwingAmount >= 0.01D){
float f3 = 13.0F;
float f4 = entityLiving.limbSwing - entityLiving.limbSwingAmount * (1.0F - partialTicks) + 6.0F;
float f5 = (Math.abs(f4 % f3 - f3 * 0.5F) - f3 * 0.25F) / (f3 * 0.25F);
GlStateManager.rotate(6.5F * f5, 0.0F, 0.0F, 1.0F);
}
}
}
@@ -15,28 +15,29 @@ import net.minecraft.util.ResourceLocation;
public class RenderIceSpike extends Render<EntityIceSpike> {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/ice_spike.png");
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/entity/ice_spike.png");
public RenderIceSpike(RenderManager renderManager){
super(renderManager);
}
@Override
public void doRender(EntityIceSpike entity, double x, double y, double z, float fa, float partialTickTime) {
public void doRender(EntityIceSpike entity, double x, double y, double z, float fa, float partialTickTime){
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
// Apparently, disabling lighting... doesn't disable lighting. Or at least, you can still set the brightness
// with setLightmapTextureCoords.
GlStateManager.disableLighting();
GlStateManager.disableLighting();
int j = entity.getBrightnessForRender(partialTickTime);
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
@@ -45,15 +46,15 @@ public class RenderIceSpike extends Render<EntityIceSpike> {
// West face
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 0, 0.5).tex(1, 1).endVertex();
buffer.pos(0, 1, 0.5).tex(1, 0).endVertex();
buffer.pos(0, 0, 0.5).tex(1, 1).endVertex();
buffer.pos(0, 1, 0.5).tex(1, 0).endVertex();
buffer.pos(0, 1, -0.5).tex(0, 0).endVertex();
buffer.pos(0, 0, -0.5).tex(0, 1).endVertex();
tessellator.draw();
// South face
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos( 0.5, 0, 0).tex(1, 1).endVertex();
buffer.pos( 0.5, 1, 0).tex(1, 0).endVertex();
buffer.pos(0.5, 0, 0).tex(1, 1).endVertex();
buffer.pos(0.5, 1, 0).tex(1, 0).endVertex();
buffer.pos(-0.5, 1, 0).tex(0, 0).endVertex();
buffer.pos(-0.5, 0, 0).tex(0, 1).endVertex();
tessellator.draw();
@@ -61,23 +62,23 @@ public class RenderIceSpike extends Render<EntityIceSpike> {
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 0, -0.5).tex(0, 1).endVertex();
buffer.pos(0, 1, -0.5).tex(0, 0).endVertex();
buffer.pos(0, 1, 0.5).tex(1, 0).endVertex();
buffer.pos(0, 0, 0.5).tex(1, 1).endVertex();
buffer.pos(0, 1, 0.5).tex(1, 0).endVertex();
buffer.pos(0, 0, 0.5).tex(1, 1).endVertex();
tessellator.draw();
// North face
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0, 0).tex(0, 1).endVertex();
buffer.pos(-0.5, 1, 0).tex(0, 0).endVertex();
buffer.pos( 0.5, 1, 0).tex(1, 0).endVertex();
buffer.pos( 0.5, 0, 0).tex(1, 1).endVertex();
buffer.pos(0.5, 1, 0).tex(1, 0).endVertex();
buffer.pos(0.5, 0, 0).tex(1, 1).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityIceSpike entity) {
protected ResourceLocation getEntityTexture(EntityIceSpike entity){
return texture;
}
@@ -13,69 +13,69 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
public class RenderLightningDisc extends Render<EntityLightningDisc> {
private final ResourceLocation texture;
private float scale = 1.0f;
public RenderLightningDisc(RenderManager renderManager, ResourceLocation texture, float scale) {
private final ResourceLocation texture;
private float scale = 1.0f;
public RenderLightningDisc(RenderManager renderManager, ResourceLocation texture, float scale){
super(renderManager);
this.texture = texture;
this.scale = scale;
}
@Override
public void doRender(EntityLightningDisc entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(texture);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
GlStateManager.rotate(entity.ticksExisted*8, 0, 0, 1);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
//tessellator.setColorRGBA_I(k1, 128);
//buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
//buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
public void doRender(EntityLightningDisc entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(texture);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
GlStateManager.rotate(entity.ticksExisted * 8, 0, 0, 1);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
// tessellator.setColorRGBA_I(k1, 128);
// buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
// buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityLightningDisc entity) {
protected ResourceLocation getEntityTexture(EntityLightningDisc entity){
return null;
}
@@ -14,58 +14,58 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
public class RenderLightningPulse extends Render<EntityLightningPulse> {
private final ResourceLocation[] textures = new ResourceLocation[8];
private float scale = 1.0f;
public RenderLightningPulse(RenderManager renderManager, float scale) {
private final ResourceLocation[] textures = new ResourceLocation[8];
private float scale = 1.0f;
public RenderLightningPulse(RenderManager renderManager, float scale){
super(renderManager);
for(int i=0; i<textures.length; i++){
for(int i = 0; i < textures.length; i++){
textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/lightning_pulse_" + i + ".png");
}
this.scale = scale;
}
@Override
public void doRender(EntityLightningPulse entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(textures[entity.ticksExisted]);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
public void doRender(EntityLightningPulse entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(textures[entity.ticksExisted]);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityLightningPulse entity) {
protected ResourceLocation getEntityTexture(EntityLightningPulse entity){
return null;
}
@@ -18,105 +18,106 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderMagicArrow extends Render<EntityMagicArrow> {
private final ResourceLocation texture;
private boolean blend;
private boolean renderEnds;
private double length = 8.0, width = 2.0;
private int pixelsLong = 16, pixelsWide = 5;
private final ResourceLocation texture;
private boolean blend;
private boolean renderEnds;
private double length = 8.0, width = 2.0;
private int pixelsLong = 16, pixelsWide = 5;
public RenderMagicArrow(RenderManager renderManager, ResourceLocation texture, boolean blend, double length, double width, int pixelsLong, int pixelsWide, boolean renderEnds){
super(renderManager);
this.texture = texture;
this.blend = blend;
this.renderEnds = renderEnds;
this.length = length;
this.width = width;
this.pixelsLong = pixelsLong;
this.pixelsWide = pixelsWide;
}
@Override
public void doRender(EntityMagicArrow entity, double par2, double par4, double par6, float par8, float par9){
this.bindEntityTexture(entity);
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
if(this.blend){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
GlStateManager.translate((float)par2, (float)par4, (float)par6);
GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
float f2 = 0.0F;
float f3 = pixelsLong / 32.0F;
float f4 = 0.0F;
float f5 = pixelsWide / 32.0F;
float f6 = 0.0F;
float f7 = 0.15625F;
float f8 = (float)5 / 32.0F;
float f9 = (float)10 / 32.0F;
float f10 = 0.05625F;
float f11 = 0.0f;
GlStateManager.enableRescaleNormal();
//f11 = (float)par1EntityArrow.arrowShake - par9;
if (f11 > 0.0F)
{
float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
GlStateManager.rotate(f12, 0.0F, 0.0F, 1.0F);
}
public RenderMagicArrow(RenderManager renderManager, ResourceLocation texture, boolean blend, double length,
double width, int pixelsLong, int pixelsWide, boolean renderEnds){
super(renderManager);
this.texture = texture;
this.blend = blend;
this.renderEnds = renderEnds;
this.length = length;
this.width = width;
this.pixelsLong = pixelsLong;
this.pixelsWide = pixelsWide;
}
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(f10, f10, f10);
GlStateManager.translate(-4.0F, 0.0F, 0.0F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
@Override
public void doRender(EntityMagicArrow entity, double par2, double par4, double par6, float par8, float par9){
if(renderEnds){
// Ends
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-7.0D, -width, -width).tex((double)f6, (double)f8).endVertex();
buffer.pos(-7.0D, -width, width).tex((double)f7, (double)f8).endVertex();
buffer.pos(-7.0D, width, width).tex((double)f7, (double)f9).endVertex();
buffer.pos(-7.0D, width, -width).tex((double)f6, (double)f9).endVertex();
tessellator.draw();
GL11.glNormal3f(-f10, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-7.0D, width, -width).tex((double)f6, (double)f8).endVertex();
buffer.pos(-7.0D, width, width).tex((double)f7, (double)f8).endVertex();
buffer.pos(-7.0D, -width, width).tex((double)f7, (double)f9).endVertex();
buffer.pos(-7.0D, -width, -width).tex((double)f6, (double)f9).endVertex();
tessellator.draw();
}
this.bindEntityTexture(entity);
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
for (int i = 0; i < 4; ++i){
// Sides
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-length, -width, 0.0D).tex((double)f2, (double)f4).endVertex();
buffer.pos(length, -width, 0.0D).tex((double)f3, (double)f4).endVertex();
buffer.pos(length, width, 0.0D).tex((double)f3, (double)f5).endVertex();
buffer.pos(-length, width, 0.0D).tex((double)f2, (double)f5).endVertex();
tessellator.draw();
}
if(this.blend){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
if(this.blend){
GlStateManager.disableBlend();
}
GlStateManager.disableRescaleNormal();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
GlStateManager.translate((float)par2, (float)par4, (float)par6);
GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * par9 - 90.0F,
0.0F, 1.0F, 0.0F);
GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * par9, 0.0F,
0.0F, 1.0F);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
float f2 = 0.0F;
float f3 = pixelsLong / 32.0F;
float f4 = 0.0F;
float f5 = pixelsWide / 32.0F;
float f6 = 0.0F;
float f7 = 0.15625F;
float f8 = (float)5 / 32.0F;
float f9 = (float)10 / 32.0F;
float f10 = 0.05625F;
float f11 = 0.0f;
GlStateManager.enableRescaleNormal();
// f11 = (float)par1EntityArrow.arrowShake - par9;
if(f11 > 0.0F){
float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
GlStateManager.rotate(f12, 0.0F, 0.0F, 1.0F);
}
@Override
protected ResourceLocation getEntityTexture(EntityMagicArrow arrow)
{
return texture;
}
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(f10, f10, f10);
GlStateManager.translate(-4.0F, 0.0F, 0.0F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
if(renderEnds){
// Ends
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-7.0D, -width, -width).tex((double)f6, (double)f8).endVertex();
buffer.pos(-7.0D, -width, width).tex((double)f7, (double)f8).endVertex();
buffer.pos(-7.0D, width, width).tex((double)f7, (double)f9).endVertex();
buffer.pos(-7.0D, width, -width).tex((double)f6, (double)f9).endVertex();
tessellator.draw();
GL11.glNormal3f(-f10, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-7.0D, width, -width).tex((double)f6, (double)f8).endVertex();
buffer.pos(-7.0D, width, width).tex((double)f7, (double)f8).endVertex();
buffer.pos(-7.0D, -width, width).tex((double)f7, (double)f9).endVertex();
buffer.pos(-7.0D, -width, -width).tex((double)f6, (double)f9).endVertex();
tessellator.draw();
}
for(int i = 0; i < 4; ++i){
// Sides
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-length, -width, 0.0D).tex((double)f2, (double)f4).endVertex();
buffer.pos(length, -width, 0.0D).tex((double)f3, (double)f4).endVertex();
buffer.pos(length, width, 0.0D).tex((double)f3, (double)f5).endVertex();
buffer.pos(-length, width, 0.0D).tex((double)f2, (double)f5).endVertex();
tessellator.draw();
}
if(this.blend){
GlStateManager.disableBlend();
}
GlStateManager.disableRescaleNormal();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityMagicArrow arrow){
return texture;
}
}
@@ -16,11 +16,14 @@ import net.minecraft.util.ResourceLocation;
public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicLight> {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/light_ray.png");
private static final ResourceLocation texture2 = new ResourceLocation(Wizardry.MODID, "textures/entity/light_aura.png");
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/entity/light_ray.png");
private static final ResourceLocation texture2 = new ResourceLocation(Wizardry.MODID,
"textures/entity/light_aura.png");
@Override
public void renderTileEntityAt(TileEntityMagicLight tileentity, double x, double y, double z, float f, int destroyStage){
public void renderTileEntityAt(TileEntityMagicLight tileentity, double x, double y, double z, float f,
int destroyStage){
GlStateManager.pushMatrix();
@@ -34,10 +37,13 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
if(tileentity.timer < 10){
GlStateManager.scale((float)tileentity.timer/10, (float)tileentity.timer/10, (float)tileentity.timer/10);
GlStateManager.scale((float)tileentity.timer / 10, (float)tileentity.timer / 10,
(float)tileentity.timer / 10);
}
if(tileentity.timer > tileentity.maxTimer-10){
GlStateManager.scale((float)(tileentity.maxTimer-tileentity.timer)/10, (float)(tileentity.maxTimer-tileentity.timer)/10, (float)(tileentity.maxTimer-tileentity.timer)/10);
if(tileentity.timer > tileentity.maxTimer - 10){
GlStateManager.scale((float)(tileentity.maxTimer - tileentity.timer) / 10,
(float)(tileentity.maxTimer - tileentity.timer) / 10,
(float)(tileentity.maxTimer - tileentity.timer) / 10);
}
// Renders the aura effect
@@ -51,7 +57,9 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? Minecraft.getMinecraft().getRenderManager().playerViewX : -Minecraft.getMinecraft().getRenderManager().playerViewX;
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2
? Minecraft.getMinecraft().getRenderManager().playerViewX
: -Minecraft.getMinecraft().getRenderManager().playerViewX;
GlStateManager.rotate(180.0F - Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
@@ -75,45 +83,41 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_SRC_ALPHA);
this.bindTexture(texture);
if(tileentity.randomiser.length >= 30){
for(int j=0; j<30; j++){
for(int j = 0; j < 30; j++){
int sliceAngle = 20 + tileentity.randomiser[j];
float scale = 0.5f;
GlStateManager.pushMatrix();
GlStateManager.rotate(31*tileentity.randomiser[j], 1, 0, 0);
GlStateManager.rotate(31*tileentity.randomiser2[j], 0, 0, 1);
/*
* OK, so here are the changes to rendering as far as I know:
* Vertex formats specify how the methods are arranged
* Color has to be called for every vertex, I think.
* The new methods thing is a bit weird, because other than the number of arguments there is
* essentially no difference between pos, tex, color, normal and lightmap. At least they make
* the code more readable.
*/
GlStateManager.rotate(31 * tileentity.randomiser[j], 1, 0, 0);
GlStateManager.rotate(31 * tileentity.randomiser2[j], 0, 0, 1);
/* OK, so here are the changes to rendering as far as I know: Vertex formats specify how the methods are
* arranged Color has to be called for every vertex, I think. The new methods thing is a bit weird,
* because other than the number of arguments there is essentially no difference between pos, tex,
* color, normal and lightmap. At least they make the code more readable. */
buffer.begin(5, DefaultVertexFormats.POSITION_TEX_COLOR);
buffer.pos(0, 0, 0).tex(0, 0).color(255, 255, 255, 0).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).color(255, 255, 255, 0).endVertex();
double x1 = scale*Math.sin((tileentity.timer + 40*j)*(Math.PI/180));
//double y1 = 0.7*Math.cos((timerentity.timer - 40*j)*(Math.PI/180))*j/10;
double z1 = scale*Math.cos((tileentity.timer + 40*j)*(Math.PI/180));
double x2 = scale*Math.sin((tileentity.timer + 40*j - sliceAngle)*(Math.PI/180));
//double y2 = 0.7*Math.sin((timerentity.timer - 40*j)*(Math.PI/180))*j/10;
double z2 = scale*Math.cos((tileentity.timer + 40*j - sliceAngle)*(Math.PI/180));
double x1 = scale * Math.sin((tileentity.timer + 40 * j) * (Math.PI / 180));
// double y1 = 0.7*Math.cos((timerentity.timer - 40*j)*(Math.PI/180))*j/10;
double z1 = scale * Math.cos((tileentity.timer + 40 * j) * (Math.PI / 180));
double x2 = scale * Math.sin((tileentity.timer + 40 * j - sliceAngle) * (Math.PI / 180));
// double y2 = 0.7*Math.sin((timerentity.timer - 40*j)*(Math.PI/180))*j/10;
double z2 = scale * Math.cos((tileentity.timer + 40 * j - sliceAngle) * (Math.PI / 180));
buffer.pos(x1, 0, z1).tex(1, 0).color(0, 0, 0, 255).endVertex();
buffer.pos(x2, 0, z2).tex(1, 1).color(0, 0, 0, 255).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
}
@@ -16,37 +16,37 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderPhoenix extends RenderLiving<EntityPhoenix> {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/phoenix.png");
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/phoenix.png");
public RenderPhoenix(RenderManager renderManager){
super(renderManager, new ModelPhoenix(), 1.0f);
}
public RenderPhoenix(RenderManager renderManager){
super(renderManager, new ModelPhoenix(), 1.0f);
}
@Override
protected ResourceLocation getEntityTexture(EntityPhoenix entity){
return texture;
}
@Override
protected ResourceLocation getEntityTexture(EntityPhoenix entity){
return texture;
}
@Override
protected void rotateCorpse(EntityPhoenix par1EntityPhoenix, float par2, float par3, float par4){
GlStateManager.translate(0.0F, -0.1F, 0.0F);
super.rotateCorpse(par1EntityPhoenix, par2, par3, par4);
}
@Override
protected void applyRotations(EntityPhoenix par1EntityPhoenix, float par2, float par3, float par4){
GlStateManager.translate(0.0F, -0.1F, 0.0F);
super.applyRotations(par1EntityPhoenix, par2, par3, par4);
}
@Override
public void doRender(EntityPhoenix phoenix, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
super.doRender(phoenix, par2, par4, par6, par8, par9);
@Override
public void doRender(EntityPhoenix phoenix, double par2, double par4, double par6, float par8, float par9){
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
super.doRender(phoenix, par2, par4, par6, par8, par9);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}
@@ -18,71 +18,71 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderProjectile extends Render<EntityMagicProjectile> {
private float scale;
private boolean blend = false;
private final ResourceLocation texture;
private float scale;
private boolean blend = false;
public RenderProjectile(RenderManager renderManager, float scale, ResourceLocation texture, boolean doBlending)
{
super(renderManager);
this.scale = scale;
this.texture = texture;
this.blend = doBlending;
}
private final ResourceLocation texture;
@Override
public void doRender(EntityMagicProjectile entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
this.bindTexture(texture);
GlStateManager.translate((float)par2, (float)par4, (float)par6);
GlStateManager.enableRescaleNormal();
if(blend){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
float f2 = this.scale;
GlStateManager.scale(f2 / 1.0F, f2 / 1.0F, f2 / 1.0F);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
float f3 = 0.0f;
float f4 = 1.0f;
float f5 = 0.0f;
float f6 = 1.0f;
float f7 = 1.0F;
float f8 = 0.5F;
float f9 = 0.25F;
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX : -this.renderManager.playerViewX;
GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
//buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f8), (double)(0.0F - f9), 0.0D).tex((double)f3, (double)f6).endVertex();
buffer.pos((double)(f7 - f8), (double)(0.0F - f9), 0.0D).tex((double)f4, (double)f6).endVertex();
buffer.pos((double)(f7 - f8), (double)(1.0F - f9), 0.0D).tex((double)f4, (double)f5).endVertex();
buffer.pos((double)(0.0F - f8), (double)(1.0F - f9), 0.0D).tex((double)f3, (double)f5).endVertex();
tessellator.draw();
GlStateManager.disableRescaleNormal();
if(blend){
GlStateManager.disableBlend();
}
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityMagicProjectile par1Entity){
return texture;
}
public RenderProjectile(RenderManager renderManager, float scale, ResourceLocation texture, boolean doBlending){
super(renderManager);
this.scale = scale;
this.texture = texture;
this.blend = doBlending;
}
@Override
public void doRender(EntityMagicProjectile entity, double par2, double par4, double par6, float par8, float par9){
GlStateManager.pushMatrix();
this.bindTexture(texture);
GlStateManager.translate((float)par2, (float)par4, (float)par6);
GlStateManager.enableRescaleNormal();
if(blend){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
float f2 = this.scale;
GlStateManager.scale(f2 / 1.0F, f2 / 1.0F, f2 / 1.0F);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
float f3 = 0.0f;
float f4 = 1.0f;
float f5 = 0.0f;
float f6 = 1.0f;
float f7 = 1.0F;
float f8 = 0.5F;
float f9 = 0.25F;
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX
: -this.renderManager.playerViewX;
GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
// buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f8), (double)(0.0F - f9), 0.0D).tex((double)f3, (double)f6).endVertex();
buffer.pos((double)(f7 - f8), (double)(0.0F - f9), 0.0D).tex((double)f4, (double)f6).endVertex();
buffer.pos((double)(f7 - f8), (double)(1.0F - f9), 0.0D).tex((double)f4, (double)f5).endVertex();
buffer.pos((double)(0.0F - f8), (double)(1.0F - f9), 0.0D).tex((double)f3, (double)f5).endVertex();
tessellator.draw();
GlStateManager.disableRescaleNormal();
if(blend){
GlStateManager.disableBlend();
}
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityMagicProjectile par1Entity){
return texture;
}
}
@@ -17,12 +17,12 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
public class RenderSigil extends Render<EntityMagicConstruct> {
private final ResourceLocation texture;
private float scale = 1.0f;
private boolean invisibleToEnemies;
public RenderSigil(RenderManager renderManager, ResourceLocation texture, float scale, boolean invisibleToEnemies) {
private final ResourceLocation texture;
private float scale = 1.0f;
private boolean invisibleToEnemies;
public RenderSigil(RenderManager renderManager, ResourceLocation texture, float scale, boolean invisibleToEnemies){
super(renderManager);
this.texture = texture;
this.scale = scale;
@@ -30,59 +30,59 @@ public class RenderSigil extends Render<EntityMagicConstruct> {
}
@Override
public void doRender(EntityMagicConstruct entity, double par2, double par4, double par6, float par8, float par9){
public void doRender(EntityMagicConstruct entity, double par2, double par4, double par6, float par8, float par9){
// Makes the sigil invisible to enemies of the player that created it
if(this.invisibleToEnemies){
if(entity.getCaster() instanceof EntityPlayer
&& !WizardryUtilities.isPlayerAlly((EntityPlayer)entity.getCaster(), Minecraft.getMinecraft().thePlayer)){
if(entity.getCaster() instanceof EntityPlayer && !WizardryUtilities
.isPlayerAlly((EntityPlayer)entity.getCaster(), Minecraft.getMinecraft().player)){
return;
}
}
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(texture);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
// Healing aura rotates slowly
if(entity instanceof EntityHealAura) GlStateManager.rotate(entity.ticksExisted/3.0f, 0, 0, 1);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
//tessellator.setColorRGBA_I(k1, 128);
//buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
this.bindTexture(texture);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
// Healing aura rotates slowly
if(entity instanceof EntityHealAura) GlStateManager.rotate(entity.ticksExisted / 3.0f, 0, 0, 1);
GlStateManager.scale(scale, scale, scale);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
// tessellator.setColorRGBA_I(k1, 128);
// buffer.normal(0.0F, 1.0F, 0.0F);
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityMagicConstruct entity) {
protected ResourceLocation getEntityTexture(EntityMagicConstruct entity){
return null;
}
@@ -3,7 +3,6 @@ package electroblob.wizardry.client.renderer;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.Wizardry;
import net.minecraft.client.model.ModelHorse;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderHorse;
import net.minecraft.client.renderer.entity.RenderManager;
@@ -14,23 +13,24 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderSpiritHorse extends RenderHorse {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/spirit_horse.png");
public RenderSpiritHorse(RenderManager renderManager, float par2){
super(renderManager, new ModelHorse(), par2);
}
@Override
protected ResourceLocation getEntityTexture(EntityHorse entity) {
return texture;
}
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/entity/spirit_horse.png");
@Override
protected void preRenderCallback(EntityHorse entitylivingbaseIn, float partialTickTime){
super.preRenderCallback(entitylivingbaseIn, partialTickTime);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
public RenderSpiritHorse(RenderManager renderManager){
super(renderManager);
}
@Override
protected ResourceLocation getEntityTexture(EntityHorse entity){
return texture;
}
@Override
protected void preRenderCallback(EntityHorse entitylivingbaseIn, float partialTickTime){
super.preRenderCallback(entitylivingbaseIn, partialTickTime);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
}
@@ -3,7 +3,6 @@ package electroblob.wizardry.client.renderer;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.Wizardry;
import net.minecraft.client.model.ModelWolf;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderWolf;
@@ -14,22 +13,23 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderSpiritWolf extends RenderWolf {
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/entity/spirit_wolf.png");
public RenderSpiritWolf(RenderManager renderManager, float par3){
super(renderManager, new ModelWolf(), par3);
}
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/entity/spirit_wolf.png");
@Override
protected ResourceLocation getEntityTexture(EntityWolf entity) {
return texture;
}
public RenderSpiritWolf(RenderManager renderManager){
super(renderManager);
}
@Override
protected void preRenderCallback(EntityWolf entity, float partialTickTime){
super.preRenderCallback(entity, partialTickTime);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
@Override
protected ResourceLocation getEntityTexture(EntityWolf entity){
return texture;
}
@Override
protected void preRenderCallback(EntityWolf entity, float partialTickTime){
super.preRenderCallback(entity, partialTickTime);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
}
@@ -9,33 +9,35 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
public class RenderStatue extends TileEntitySpecialRenderer<TileEntityStatue> {
private int destroyStage = 0; // Gets set each time a statue is rendered to allow access from the layer renderer
@Override
public void renderTileEntityAt(TileEntityStatue statue, double x, double y, double z, float partialTicks, int destroyStage){
public void renderTileEntityAt(TileEntityStatue statue, double x, double y, double z, float partialTicks,
int destroyStage){
// Multiblock support for the breaking animation. The chest has its own way of doing this in
// TileEntityRendererDispatcher, but I don't have access to that.
if(statue.position != 1 && destroyStage >= 0){
TileEntity tileentity = statue.getWorld().getTileEntity(statue.getPos().down(statue.position-1));
//System.out.println(tileentity);
TileEntity tileentity = statue.getWorld().getTileEntity(statue.getPos().down(statue.position - 1));
// System.out.println(tileentity);
if(tileentity instanceof TileEntityStatue){
// If this is the block breaking animation pass and this isn't the bottom block, divert the call to
// the bottom block.
this.renderTileEntityAt((TileEntityStatue)tileentity, x, y - (statue.position-1), z, partialTicks, destroyStage);
this.renderTileEntityAt((TileEntityStatue)tileentity, x, y - (statue.position - 1), z, partialTicks,
destroyStage);
}
}
if(statue.creature != null && statue.position == 1){
this.destroyStage = destroyStage;
GlStateManager.pushMatrix();
// The next line makes stuff render in the same place relative to the world wherever the player is.
GlStateManager.translate((float)x + 0.5F, (float)y, (float)z + 0.5F);
GlStateManager.enableLighting();
float yaw = statue.creature.prevRotationYaw;
int i = statue.creature.getBrightnessForRender(0);
@@ -51,12 +53,12 @@ public class RenderStatue extends TileEntitySpecialRenderer<TileEntityStatue> {
// For some reason, passing in the partialTicks causes the entity to spin round really fast
Minecraft.getMinecraft().getRenderManager().doRenderEntity(statue.creature, 0, 0, 0, 0, 0, true);
if(!statue.isIce) statue.creature.setInvisible(false);
GlStateManager.popMatrix();
}
}
public ResourceLocation getBlockBreakingTexture(){
return destroyStage < 0 ? null : DESTROY_STAGES[destroyStage];
}
@@ -13,22 +13,22 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderWizard extends RenderBiped<EntityWizard> {
static final ResourceLocation[] textures = new ResourceLocation[6];
static final ResourceLocation[] textures = new ResourceLocation[6];
public RenderWizard(RenderManager renderManager){
super(renderManager, new ModelWizard(), 0.5F);
for(int i=0;i<6;i++){
public RenderWizard(RenderManager renderManager){
super(renderManager, new ModelWizard(), 0.5F);
for(int i = 0; i < 6; i++){
textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/wizard_" + i + ".png");
}
// Just using the default without overriding models, since the armour sets its own model anyway.
this.addLayer(new LayerBipedArmor(this));
}
@Override
protected ResourceLocation getEntityTexture(EntityWizard wizard) {
return textures[wizard.textureIndex];
}
// Just using the default without overriding models, since the armour sets its own model anyway.
this.addLayer(new LayerBipedArmor(this));
}
@Override
protected ResourceLocation getEntityTexture(EntityWizard wizard){
return textures[wizard.textureIndex];
}
}
@@ -9,18 +9,15 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderWraithMinion extends RenderLiving<EntityBlazeMinion>
{
public class RenderWraithMinion extends RenderLiving<EntityBlazeMinion> {
private ResourceLocation texture = new ResourceLocation("textures/entity/blaze.png");
public RenderWraithMinion(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelBlaze(), 0.5F);
}
public RenderWraithMinion(RenderManager renderManagerIn){
super(renderManagerIn, new ModelBlaze(), 0.5F);
}
@Override
protected ResourceLocation getEntityTexture(EntityBlazeMinion entity)
{
return texture;
}
@Override
protected ResourceLocation getEntityTexture(EntityBlazeMinion entity){
return texture;
}
}