Initial 1.11.2 update
This commit is contained in:
@@ -12,47 +12,59 @@ import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class ParticleSpark extends ParticleCustomTexture {
|
||||
|
||||
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/particle/lightning_particles.png");
|
||||
|
||||
public ParticleSpark(World world, double x, double y, double z, double vx, double vy, double vz){
|
||||
// Max age is always 3.
|
||||
super(world, x, y, z, vx, vy, vz, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
// Multiplied by 4 because the index works slightly differently for spark particles.
|
||||
this.setParticleTextureIndex(rand.nextInt(8)*4);
|
||||
this.particleScale *= 1.4f;
|
||||
this.fullBrightness = true;
|
||||
this.canCollide = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(){
|
||||
super.onUpdate();
|
||||
// Well this is handy! Looks like vanilla uses the texture index like this too.
|
||||
this.nextTextureIndexX();
|
||||
}
|
||||
|
||||
@Override public ResourceLocation getTexture(){ return TEXTURE; }
|
||||
@Override protected int getXFrames(){ return 4; }
|
||||
@Override protected int getYFrames(){ return 8; }
|
||||
|
||||
@Override
|
||||
public void applyGLStateChanges(){
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
// TESTME: Are these two actually necessary?
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void undoGLStateChanges(){
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableLighting();
|
||||
}
|
||||
|
||||
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
|
||||
"textures/particle/lightning_particles.png");
|
||||
|
||||
public ParticleSpark(World world, double x, double y, double z, double vx, double vy, double vz){
|
||||
// Max age is always 3.
|
||||
super(world, x, y, z, vx, vy, vz, 3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
// Multiplied by 4 because the index works slightly differently for spark particles.
|
||||
this.setParticleTextureIndex(rand.nextInt(8) * 4);
|
||||
this.particleScale *= 1.4f;
|
||||
this.fullBrightness = true;
|
||||
this.canCollide = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(){
|
||||
super.onUpdate();
|
||||
// Well this is handy! Looks like vanilla uses the texture index like this too.
|
||||
this.nextTextureIndexX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ResourceLocation getTexture(){
|
||||
return TEXTURE;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getXFrames(){
|
||||
return 4;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int getYFrames(){
|
||||
return 8;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void applyGLStateChanges(){
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
// TESTME: Are these two actually necessary?
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void undoGLStateChanges(){
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableLighting();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user