Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -12,47 +12,59 @@ import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ParticleSpark extends ParticleCustomTexture {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/particle/lightning_particles.png");
public ParticleSpark(World world, double x, double y, double z, double vx, double vy, double vz){
// Max age is always 3.
super(world, x, y, z, vx, vy, vz, 3);
}
@Override
public void init(){
// Multiplied by 4 because the index works slightly differently for spark particles.
this.setParticleTextureIndex(rand.nextInt(8)*4);
this.particleScale *= 1.4f;
this.fullBrightness = true;
this.canCollide = false;
}
@Override
public void onUpdate(){
super.onUpdate();
// Well this is handy! Looks like vanilla uses the texture index like this too.
this.nextTextureIndexX();
}
@Override public ResourceLocation getTexture(){ return TEXTURE; }
@Override protected int getXFrames(){ return 4; }
@Override protected int getYFrames(){ return 8; }
@Override
public void applyGLStateChanges(){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// TESTME: Are these two actually necessary?
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
}
@Override
public void undoGLStateChanges(){
GlStateManager.disableBlend();
GlStateManager.enableLighting();
}
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/particle/lightning_particles.png");
public ParticleSpark(World world, double x, double y, double z, double vx, double vy, double vz){
// Max age is always 3.
super(world, x, y, z, vx, vy, vz, 3);
}
@Override
public void init(){
// Multiplied by 4 because the index works slightly differently for spark particles.
this.setParticleTextureIndex(rand.nextInt(8) * 4);
this.particleScale *= 1.4f;
this.fullBrightness = true;
this.canCollide = false;
}
@Override
public void onUpdate(){
super.onUpdate();
// Well this is handy! Looks like vanilla uses the texture index like this too.
this.nextTextureIndexX();
}
@Override
public ResourceLocation getTexture(){
return TEXTURE;
}
@Override
protected int getXFrames(){
return 4;
}
@Override
protected int getYFrames(){
return 8;
}
@Override
public void applyGLStateChanges(){
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// TESTME: Are these two actually necessary?
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
}
@Override
public void undoGLStateChanges(){
GlStateManager.disableBlend();
GlStateManager.enableLighting();
}
}