Initial 1.11.2 update
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@@ -18,71 +18,71 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderProjectile extends Render<EntityMagicProjectile> {
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private float scale;
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private boolean blend = false;
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private final ResourceLocation texture;
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private float scale;
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private boolean blend = false;
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public RenderProjectile(RenderManager renderManager, float scale, ResourceLocation texture, boolean doBlending)
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{
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super(renderManager);
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this.scale = scale;
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this.texture = texture;
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this.blend = doBlending;
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}
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private final ResourceLocation texture;
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@Override
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public void doRender(EntityMagicProjectile entity, double par2, double par4, double par6, float par8, float par9){
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GlStateManager.pushMatrix();
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this.bindTexture(texture);
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GlStateManager.translate((float)par2, (float)par4, (float)par6);
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GlStateManager.enableRescaleNormal();
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if(blend){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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}
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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float f2 = this.scale;
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GlStateManager.scale(f2 / 1.0F, f2 / 1.0F, f2 / 1.0F);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer buffer = tessellator.getBuffer();
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float f3 = 0.0f;
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float f4 = 1.0f;
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float f5 = 0.0f;
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float f6 = 1.0f;
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float f7 = 1.0F;
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float f8 = 0.5F;
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float f9 = 0.25F;
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// This counteracts the reverse rotation behaviour when in front f5 view.
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// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
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float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX : -this.renderManager.playerViewX;
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GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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//buffer.normal(0.0F, 1.0F, 0.0F);
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buffer.pos((double)(0.0F - f8), (double)(0.0F - f9), 0.0D).tex((double)f3, (double)f6).endVertex();
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buffer.pos((double)(f7 - f8), (double)(0.0F - f9), 0.0D).tex((double)f4, (double)f6).endVertex();
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buffer.pos((double)(f7 - f8), (double)(1.0F - f9), 0.0D).tex((double)f4, (double)f5).endVertex();
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buffer.pos((double)(0.0F - f8), (double)(1.0F - f9), 0.0D).tex((double)f3, (double)f5).endVertex();
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tessellator.draw();
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GlStateManager.disableRescaleNormal();
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if(blend){
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GlStateManager.disableBlend();
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}
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityMagicProjectile par1Entity){
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return texture;
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}
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public RenderProjectile(RenderManager renderManager, float scale, ResourceLocation texture, boolean doBlending){
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super(renderManager);
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this.scale = scale;
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this.texture = texture;
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this.blend = doBlending;
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}
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@Override
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public void doRender(EntityMagicProjectile entity, double par2, double par4, double par6, float par8, float par9){
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GlStateManager.pushMatrix();
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this.bindTexture(texture);
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GlStateManager.translate((float)par2, (float)par4, (float)par6);
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GlStateManager.enableRescaleNormal();
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if(blend){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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}
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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float f2 = this.scale;
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GlStateManager.scale(f2 / 1.0F, f2 / 1.0F, f2 / 1.0F);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer buffer = tessellator.getBuffer();
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float f3 = 0.0f;
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float f4 = 1.0f;
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float f5 = 0.0f;
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float f6 = 1.0f;
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float f7 = 1.0F;
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float f8 = 0.5F;
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float f9 = 0.25F;
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// This counteracts the reverse rotation behaviour when in front f5 view.
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// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
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float yaw = Minecraft.getMinecraft().gameSettings.thirdPersonView == 2 ? this.renderManager.playerViewX
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: -this.renderManager.playerViewX;
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GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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// buffer.normal(0.0F, 1.0F, 0.0F);
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buffer.pos((double)(0.0F - f8), (double)(0.0F - f9), 0.0D).tex((double)f3, (double)f6).endVertex();
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buffer.pos((double)(f7 - f8), (double)(0.0F - f9), 0.0D).tex((double)f4, (double)f6).endVertex();
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buffer.pos((double)(f7 - f8), (double)(1.0F - f9), 0.0D).tex((double)f4, (double)f5).endVertex();
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buffer.pos((double)(0.0F - f8), (double)(1.0F - f9), 0.0D).tex((double)f3, (double)f5).endVertex();
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tessellator.draw();
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GlStateManager.disableRescaleNormal();
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if(blend){
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GlStateManager.disableBlend();
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}
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityMagicProjectile par1Entity){
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return texture;
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}
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}
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