Initial 1.11.2 update
This commit is contained in:
@@ -32,165 +32,177 @@ import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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public class CommandCastSpell extends CommandBase {
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@Override
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public String getCommandName(){
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public String getName(){
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return Wizardry.settings.castCommandName;
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}
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@Override
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public int getRequiredPermissionLevel(){
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// I *think* it's something like 0 = everyone, 1 = moderator, 2 = op/admin, 3 = op/console...
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return 2;
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}
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@Override
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public String getCommandUsage(ICommandSender p_71518_1_){
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public String getUsage(ICommandSender sender){
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// Not ideal, but the way this is implemented means I have no choice. Only used in the help command, so in there
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// the custom command name will not display.
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return "commands.wizardry:cast.usage";
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//return I18n.format("commands.wizardry:cast.usage", Wizardry.settings.castCommandName);
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// return I18n.format("commands.wizardry:cast.usage", Wizardry.settings.castCommandName);
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}
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@Override
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public List<String> getTabCompletionOptions(MinecraftServer server, ICommandSender sender, String[] arguments, BlockPos pos) {
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public List<String> getTabCompletions(MinecraftServer server, ICommandSender sender, String[] arguments,
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BlockPos pos){
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switch(arguments.length){
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case 1: return getListOfStringsMatchingLastWord(arguments, Spell.getSpellNames());
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case 2: return getListOfStringsMatchingLastWord(arguments, server.getAllUsernames());
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case 1:
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return getListOfStringsMatchingLastWord(arguments, Spell.getSpellNames());
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case 2:
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return getListOfStringsMatchingLastWord(arguments, server.getOnlinePlayerNames());
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}
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return super.getTabCompletionOptions(server, sender, arguments, pos);
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return super.getTabCompletions(server, sender, arguments, pos);
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}
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@Override
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public void execute(MinecraftServer server, ICommandSender sender, String[] arguments) throws CommandException {
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public void execute(MinecraftServer server, ICommandSender sender, String[] arguments) throws CommandException{
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if(arguments.length < 1){
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throw new WrongUsageException("commands.wizardry:cast.usage", Wizardry.settings.castCommandName);
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}else{
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// ===== Parameter retrieval =====
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int i=0;
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EntityPlayerMP caster = null;
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try{
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caster = getCommandSenderAsPlayer(sender);
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}catch(PlayerNotFoundException exception){
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// Nothing here since the player specifying is done later, I just don't want it to throw an exception here.
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}
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Spell spell = Spell.get(arguments[i++]);
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if(spell == null){
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throw new NumberInvalidException("commands.wizardry:cast.not_found", new Object[]{arguments[i-1]});
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}
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boolean castAsOtherPlayer = false;
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if(i < arguments.length){
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try{
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// If the second argument is a player and is not the player that gave the command, the spell is cast
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// as the given player rather than the command sender, and there is a different chat readout.
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EntityPlayerMP entityplayermp = getPlayer(server, sender, arguments[i++]);
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if(caster != entityplayermp){
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castAsOtherPlayer = true;
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caster = entityplayermp;
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}
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}catch(PlayerNotFoundException exception){
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// If no player was found, rather than give an error it simply assumes the player was unspecified.
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i--;
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}
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}
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// If, after this point, the player is still null, the sender must be a command block or the console and the
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// player must not have been specified, meaning an exception should be thrown.
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if(caster == null) throw new PlayerNotFoundException("You must specify which player you wish to perform this action on.");
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SpellModifiers modifiers = new SpellModifiers();
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if(i < arguments.length){
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// Copied from CommandGive. Why it doesn't just use arguments[i] itself I don't know.
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String nbt = getChatComponentFromNthArg(sender, arguments, i++).getUnformattedText();
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throw new WrongUsageException("commands.wizardry:cast.usage", Wizardry.settings.castCommandName);
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}else{
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try{
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modifiers = SpellModifiers.fromNBT(JsonToNBT.getTagFromJson(nbt));
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}catch(NBTException nbtexception){
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throw new CommandException("commands.wizardry:cast.tag_error", nbtexception.getMessage());
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}
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for(float multiplier : modifiers.getModifiers().values()){
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if(multiplier < 0){
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throw new NumberInvalidException("commands.generic.double.tooSmall", multiplier, 0);
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}else if(multiplier > Wizardry.settings.maxSpellCommandMultiplier){
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throw new NumberInvalidException("commands.generic.double.tooBig", multiplier, Wizardry.settings.maxSpellCommandMultiplier);
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}
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}
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}
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// ===== Spell casting =====
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// If anything stops the spell working at this point, nothing else happens.
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if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(caster, spell, modifiers, Source.COMMAND))){
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displayFailMessage(sender, spell);
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return;
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}
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WizardData data = WizardData.get((EntityPlayer)caster);
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if(spell.isContinuous){
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// Events for continuous spell casting via commands are dealt with in WizardData.
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if(data != null){
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if(data.isCasting()){
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data.stopCastingContinuousSpell();
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}else{
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data.startCastingContinuousSpell(spell, modifiers);
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if(castAsOtherPlayer){
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sender.addChatMessage(new TextComponentTranslation("commands.wizardry:cast.success_remote_continuous", spell.getNameForTranslationFormatted(), caster.getName()));
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}else{
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sender.addChatMessage(new TextComponentTranslation("commands.wizardry:cast.success_continuous", spell.getNameForTranslationFormatted()));
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}
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}
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return;
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}
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}else{
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// ===== Parameter retrieval =====
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if(spell.cast(caster.worldObj, caster, EnumHand.MAIN_HAND, 0, modifiers)){
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(caster, spell, modifiers, Source.COMMAND));
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if(spell.doesSpellRequirePacket()){
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int i = 0;
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EntityPlayerMP caster = null;
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try{
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caster = getCommandSenderAsPlayer(sender);
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}catch (PlayerNotFoundException exception){
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// Nothing here since the player specifying is done later, I just don't want it to throw an exception
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// here.
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}
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Spell spell = Spell.get(arguments[i++]);
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if(spell == null){
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throw new NumberInvalidException("commands.wizardry:cast.not_found", new Object[]{arguments[i - 1]});
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}
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boolean castAsOtherPlayer = false;
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if(i < arguments.length){
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try{
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// If the second argument is a player and is not the player that gave the command, the spell is cast
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// as the given player rather than the command sender, and there is a different chat readout.
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EntityPlayerMP entityplayermp = getPlayer(server, sender, arguments[i++]);
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if(caster != entityplayermp){
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castAsOtherPlayer = true;
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caster = entityplayermp;
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}
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}catch (PlayerNotFoundException exception){
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// If no player was found, rather than give an error it simply assumes the player was unspecified.
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i--;
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}
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}
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// If, after this point, the player is still null, the sender must be a command block or the console and the
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// player must not have been specified, meaning an exception should be thrown.
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if(caster == null)
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throw new PlayerNotFoundException("You must specify which player you wish to perform this action on.");
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SpellModifiers modifiers = new SpellModifiers();
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if(i < arguments.length){
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// Copied from CommandGive. Why it doesn't just use arguments[i] itself I don't know.
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String nbt = getChatComponentFromNthArg(sender, arguments, i++).getUnformattedText();
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try{
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modifiers = SpellModifiers.fromNBT(JsonToNBT.getTagFromJson(nbt));
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}catch (NBTException nbtexception){
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throw new CommandException("commands.wizardry:cast.tag_error", nbtexception.getMessage());
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}
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for(float multiplier : modifiers.getModifiers().values()){
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if(multiplier < 0){
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throw new NumberInvalidException("commands.generic.double.tooSmall", multiplier, 0);
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}else if(multiplier > Wizardry.settings.maxSpellCommandMultiplier){
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throw new NumberInvalidException("commands.generic.double.tooBig", multiplier,
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Wizardry.settings.maxSpellCommandMultiplier);
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}
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}
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}
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// ===== Spell casting =====
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// If anything stops the spell working at this point, nothing else happens.
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if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(caster, spell, modifiers, Source.COMMAND))){
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displayFailMessage(sender, spell);
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return;
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}
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WizardData data = WizardData.get((EntityPlayer)caster);
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if(spell.isContinuous){
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// Events for continuous spell casting via commands are dealt with in WizardData.
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if(data != null){
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if(data.isCasting()){
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data.stopCastingContinuousSpell();
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}else{
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data.startCastingContinuousSpell(spell, modifiers);
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if(castAsOtherPlayer){
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sender.sendMessage(
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new TextComponentTranslation("commands.wizardry:cast.success_remote_continuous",
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spell.getNameForTranslationFormatted(), caster.getName()));
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}else{
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sender.sendMessage(new TextComponentTranslation("commands.wizardry:cast.success_continuous",
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spell.getNameForTranslationFormatted()));
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}
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}
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return;
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}
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}else{
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if(spell.cast(caster.world, caster, EnumHand.MAIN_HAND, 0, modifiers)){
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(caster, spell, modifiers, Source.COMMAND));
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if(spell.doesSpellRequirePacket()){
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// Sends a packet to all players in dimension to tell them to spawn particles.
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// Only sent if the spell succeeded, because if the spell failed, you wouldn't
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// need to spawn any particles!
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IMessage msg = new PacketCastSpell.Message(caster.getEntityId(), null, spell.id(), modifiers);
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WizardryPacketHandler.net.sendToDimension(msg, caster.worldObj.provider.getDimension());
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WizardryPacketHandler.net.sendToDimension(msg, caster.world.provider.getDimension());
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}
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if(castAsOtherPlayer){
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sender.addChatMessage(new TextComponentTranslation("commands.wizardry:cast.success_remote", spell.getNameForTranslationFormatted(), caster.getName()));
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}else{
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sender.addChatMessage(new TextComponentTranslation("commands.wizardry:cast.success", spell.getNameForTranslationFormatted()));
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}
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return;
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}
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}
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displayFailMessage(sender, spell);
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}
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if(castAsOtherPlayer){
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sender.sendMessage(new TextComponentTranslation("commands.wizardry:cast.success_remote",
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spell.getNameForTranslationFormatted(), caster.getName()));
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}else{
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sender.sendMessage(new TextComponentTranslation("commands.wizardry:cast.success",
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spell.getNameForTranslationFormatted()));
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}
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return;
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}
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}
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displayFailMessage(sender, spell);
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}
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}
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/** Displays the "Unable to cast [spell]" message in the chat. */
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private void displayFailMessage(ICommandSender sender, Spell spell){
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ITextComponent message = new TextComponentTranslation("commands.wizardry:cast.fail", spell.getNameForTranslationFormatted());
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message.getStyle().setColor(TextFormatting.RED);
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sender.addChatMessage(message);
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ITextComponent message = new TextComponentTranslation("commands.wizardry:cast.fail",
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spell.getNameForTranslationFormatted());
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message.getStyle().setColor(TextFormatting.RED);
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sender.sendMessage(message);
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}
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}
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