Initial 1.11.2 update
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@@ -5,12 +5,13 @@ import net.minecraft.world.World;
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public class EntityLightningPulse extends EntityMagicConstruct {
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public EntityLightningPulse(World world) {
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public EntityLightningPulse(World world){
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super(world);
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this.setSize(6, 0.2f);
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}
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public EntityLightningPulse(World world, double x, double y, double z, EntityLivingBase caster, int lifetime, float damageMultiplier) {
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public EntityLightningPulse(World world, double x, double y, double z, EntityLivingBase caster, int lifetime,
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float damageMultiplier){
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super(world, x, y, z, caster, lifetime, damageMultiplier);
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this.setSize(6, 0.2f);
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}
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@@ -18,8 +19,7 @@ public class EntityLightningPulse extends EntityMagicConstruct {
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/**
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* Return whether this entity should be rendered as on fire.
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*/
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public boolean canRenderOnFire()
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{
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public boolean canRenderOnFire(){
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return false;
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}
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