Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -10,7 +10,6 @@ import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
@@ -27,18 +26,41 @@ public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature
private UUID casterUUID;
// Setter + getter implementations
@Override public int getLifetime(){ return lifetime; }
@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
@Override public WeakReference<EntityLivingBase> getCasterReference(){ return casterReference; }
@Override public void setCasterReference(WeakReference<EntityLivingBase> reference){ casterReference = reference; }
@Override public UUID getCasterUUID() { return casterUUID; }
@Override public void setCasterUUID(UUID uuid) { this.casterUUID = uuid; }
@Override
public int getLifetime(){
return lifetime;
}
@Override
public void setLifetime(int lifetime){
this.lifetime = lifetime;
}
@Override
public WeakReference<EntityLivingBase> getCasterReference(){
return casterReference;
}
@Override
public void setCasterReference(WeakReference<EntityLivingBase> reference){
casterReference = reference;
}
@Override
public UUID getCasterUUID(){
return casterUUID;
}
@Override
public void setCasterUUID(UUID uuid){
this.casterUUID = uuid;
}
/**
* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't
* matter because the client side entity immediately gets the lifetime value copied over to it by this class
* anyway. When extending this class, you must override this constructor or Minecraft won't like it, but there's
* no need to do anything inside it other than call super().
* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't matter
* because the client side entity immediately gets the lifetime value copied over to it by this class anyway. When
* extending this class, you must override this constructor or Minecraft won't like it, but there's no need to do
* anything inside it other than call super().
*/
public EntityBlazeMinion(World world){
super(world);
@@ -46,8 +68,8 @@ public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature
}
/**
* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when
* extending this class (be sure to call super()) so that AI and other things can be added.
* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when extending
* this class (be sure to call super()) so that AI and other things can be added.
*/
public EntityBlazeMinion(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
super(world);
@@ -56,21 +78,20 @@ public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature
this.experienceValue = 0;
this.lifetime = lifetime;
}
// EntityBlaze overrides
// This particular override is pretty standard: let the superclass handle basic AI like swimming, but replace its
// targeting system with one that targets hostile mobs and takes the ADS into account.
@Override
protected void initEntityAI()
{
protected void initEntityAI(){
super.initEntityAI();
this.targetTasks.taskEntries.clear();
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
// Implementations
@Override
@@ -93,27 +114,30 @@ public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature
public void onDespawn(){
this.spawnParticleEffect();
}
/** Normally this would be private, but since this class has subclasses with different spawn/despawn particle
* effects, it makes sense to have them override this rather than both onSpawn() and onDespawn(). */
/**
* Normally this would be private, but since this class has subclasses with different spawn/despawn particle
* effects, it makes sense to have them override this rather than both onSpawn() and onDespawn().
*/
protected void spawnParticleEffect(){
if(this.worldObj.isRemote){
for(int i=0;i<15;i++){
this.worldObj.spawnParticle(EnumParticleTypes.FLAME, this.posX + this.rand.nextFloat(), this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0);
if(this.world.isRemote){
for(int i = 0; i < 15; i++){
this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX + this.rand.nextFloat(),
this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0);
}
}
}
}
@Override
public boolean hasParticleEffect() {
public boolean hasParticleEffect(){
return false;
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand, ItemStack stack) {
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's 'stop as soon as you find true' method of evaluating OR statements.
return this.interactDelegate(player, hand, stack) || super.processInteract(player, hand, stack);
return this.interactDelegate(player, hand) || super.processInteract(player, hand);
}
@Override
@@ -130,12 +154,31 @@ public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override
protected int getExperiencePoints(EntityPlayer player){
return 0;
}
@Override
protected boolean canDropLoot(){
return false;
}
@Override
protected Item getDropItem(){
return null;
}
@Override
protected ResourceLocation getLootTable(){
return null;
}
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){ return false; }
@Override
protected boolean canDespawn(){
return false;
}
@Override
public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
@@ -145,7 +188,7 @@ public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature
@Override
public ITextComponent getDisplayName(){
if(getCaster() != null){
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
}else{
return super.getDisplayName();