Initial 1.11.2 update
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@@ -14,16 +14,13 @@ import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.monster.EntitySkeleton;
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import net.minecraft.entity.monster.SkeletonType;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.init.MobEffects;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.ResourceLocation;
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@@ -40,18 +37,41 @@ public class EntitySkeletonMinion extends EntitySkeleton implements ISummonedCre
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private UUID casterUUID;
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// Setter + getter implementations
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@Override public int getLifetime(){ return lifetime; }
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@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
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@Override public WeakReference<EntityLivingBase> getCasterReference(){ return casterReference; }
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@Override public void setCasterReference(WeakReference<EntityLivingBase> reference){ casterReference = reference; }
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@Override public UUID getCasterUUID() { return casterUUID; }
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@Override public void setCasterUUID(UUID uuid) { this.casterUUID = uuid; }
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@Override
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public int getLifetime(){
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return lifetime;
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}
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@Override
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public void setLifetime(int lifetime){
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this.lifetime = lifetime;
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}
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@Override
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public WeakReference<EntityLivingBase> getCasterReference(){
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return casterReference;
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}
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@Override
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public void setCasterReference(WeakReference<EntityLivingBase> reference){
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casterReference = reference;
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}
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@Override
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public UUID getCasterUUID(){
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return casterUUID;
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}
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@Override
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public void setCasterUUID(UUID uuid){
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this.casterUUID = uuid;
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}
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/**
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* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't
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* matter because the client side entity immediately gets the lifetime value copied over to it by this class
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* anyway. When extending this class, you must override this constructor or Minecraft won't like it, but there's
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* no need to do anything inside it other than call super().
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* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't matter
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* because the client side entity immediately gets the lifetime value copied over to it by this class anyway. When
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* extending this class, you must override this constructor or Minecraft won't like it, but there's no need to do
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* anything inside it other than call super().
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*/
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public EntitySkeletonMinion(World world){
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super(world);
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@@ -59,8 +79,8 @@ public class EntitySkeletonMinion extends EntitySkeleton implements ISummonedCre
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}
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/**
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* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when
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* extending this class (be sure to call super()) so that AI and other things can be added.
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* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when extending
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* this class (be sure to call super()) so that AI and other things can be added.
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*/
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public EntitySkeletonMinion(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
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super(world);
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@@ -69,57 +89,52 @@ public class EntitySkeletonMinion extends EntitySkeleton implements ISummonedCre
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this.experienceValue = 0;
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this.lifetime = lifetime;
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}
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// EntitySkeleton overrides
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// This particular override is pretty standard: let the superclass handle basic AI like swimming, but replace its
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// targeting system with one that targets hostile mobs and takes the ADS into account.
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@Override
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protected void initEntityAI()
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{
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protected void initEntityAI(){
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super.initEntityAI();
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this.targetTasks.taskEntries.clear();
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this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
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this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
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0, false, true, this.getTargetSelector()));
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}
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// Shouldn't have randomised armour, but does still need a bow!
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@Override
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protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) {
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this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty){
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this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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}
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// Where the skeleton minion is summoned does not affect its type.
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@Override
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public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
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{
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public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata){
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// Can't call super, so the code from the next level up (EntityLiving) had to be copied as well.
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this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextGaussian() * 0.05D, 1));
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this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE)
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.applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextGaussian() * 0.05D, 1));
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if (this.rand.nextFloat() < 0.05F)
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{
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this.setLeftHanded(true);
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}
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else
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{
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this.setLeftHanded(false);
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}
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if(this.rand.nextFloat() < 0.05F){
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this.setLeftHanded(true);
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}else{
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this.setLeftHanded(false);
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}
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// Halloween pumpkin heads! Why not?
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if (this.getItemStackFromSlot(EntityEquipmentSlot.HEAD) == null)
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{
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Calendar calendar = this.worldObj.getCurrentDate();
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// Halloween pumpkin heads! Why not?
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if(this.getItemStackFromSlot(EntityEquipmentSlot.HEAD) == null){
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Calendar calendar = this.world.getCurrentDate();
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if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F)
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{
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this.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.LIT_PUMPKIN : Blocks.PUMPKIN));
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this.inventoryArmorDropChances[EntityEquipmentSlot.HEAD.getIndex()] = 0.0F;
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}
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}
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if(calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F){
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this.setItemStackToSlot(EntityEquipmentSlot.HEAD,
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new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.LIT_PUMPKIN : Blocks.PUMPKIN));
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this.inventoryArmorDropChances[EntityEquipmentSlot.HEAD.getIndex()] = 0.0F;
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}
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}
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return livingdata;
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}
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return livingdata;
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}
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// Implementations
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@@ -143,32 +158,26 @@ public class EntitySkeletonMinion extends EntitySkeleton implements ISummonedCre
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public void onDespawn(){
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this.spawnParticleEffect();
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}
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private void spawnParticleEffect(){
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if(this.worldObj.isRemote){
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for(int i=0;i<15;i++){
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this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat(), this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0);
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if(this.world.isRemote){
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for(int i = 0; i < 15; i++){
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this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat(),
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this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0);
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}
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}
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}
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@Override
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public boolean hasParticleEffect() {
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public boolean hasParticleEffect(){
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return true;
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}
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@Override
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public void onSuccessfulAttack(EntityLivingBase target) {
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if(this.getSkeletonType() == SkeletonType.WITHER){
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target.addPotionEffect(new PotionEffect(MobEffects.WITHER, 200));
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}
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}
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@Override
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protected boolean processInteract(EntityPlayer player, EnumHand hand, ItemStack stack) {
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protected boolean processInteract(EntityPlayer player, EnumHand hand){
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// In this case, the delegate method determines whether super is called.
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// Rather handily, we can make use of Java's 'stop as soon as you find true' method of evaluating OR statements.
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return this.interactDelegate(player, hand, stack) || super.processInteract(player, hand, stack);
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// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
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return this.interactDelegate(player, hand) || super.processInteract(player, hand);
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}
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@Override
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@@ -185,13 +194,36 @@ public class EntitySkeletonMinion extends EntitySkeleton implements ISummonedCre
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// Recommended overrides
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@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
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@Override protected boolean canDropLoot(){ return false; }
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@Override protected Item getDropItem(){ return null; }
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@Override protected ResourceLocation getLootTable(){ return null; }
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@Override public boolean canPickUpLoot(){ return false; }
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@Override
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protected int getExperiencePoints(EntityPlayer player){
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return 0;
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}
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@Override
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protected boolean canDropLoot(){
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return false;
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}
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@Override
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protected Item getDropItem(){
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return null;
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}
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@Override
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protected ResourceLocation getLootTable(){
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return null;
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}
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@Override
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public boolean canPickUpLoot(){
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return false;
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}
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// This vanilla method has nothing to do with the custom despawn() method.
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@Override protected boolean canDespawn(){ return false; }
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@Override
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protected boolean canDespawn(){
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return false;
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}
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@Override
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public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
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@@ -201,7 +233,7 @@ public class EntitySkeletonMinion extends EntitySkeleton implements ISummonedCre
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@Override
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public ITextComponent getDisplayName(){
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if(getCaster() != null){
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return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
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return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
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new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
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}else{
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return super.getDisplayName();
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