Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -69,8 +69,8 @@ import net.minecraft.village.MerchantRecipe;
import net.minecraft.village.MerchantRecipeList;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@@ -83,14 +83,12 @@ import net.minecraftforge.oredict.OreDictionary;
@Mod.EventBusSubscriber
public class EntityWizard extends EntityVillager implements ISpellCaster, IEntityAdditionalSpawnData {
/*
* After much debugging, the error in the compiled mod (outside of eclipse) was traced back to this class,
/* After much debugging, the error in the compiled mod (outside of eclipse) was traced back to this class,
* specifically the methods copied in from EntityVillager when I changed this class to extend it. This figures,
* since I had 1.2.1 working just fine before I did that, and it was the only thing I changed. Apparently,
* methods and fields with obfuscated names like func_129090_a can cause problems when compiled. One of the
* ones here was renamed and the other deleted since it was never called. Watch out for this in future (unless,
* of course, they are overriding something, in which case it should be fine).
*/
* since I had 1.2.1 working just fine before I did that, and it was the only thing I changed. Apparently, methods
* and fields with obfuscated names like func_129090_a can cause problems when compiled. One of the ones here was
* renamed and the other deleted since it was never called. Watch out for this in future (unless, of course, they
* are overriding something, in which case it should be fine). */
// Extending EntityVillager turned out to be a pretty neat thing to do, since now zombies will attack wizards
@@ -109,11 +107,13 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
private boolean updateRecipes;
/** Data parameter for the cooldown time for wizards healing themselves. */
private static final DataParameter<Integer> HEAL_COOLDOWN = EntityDataManager.createKey(EntityWizard.class, DataSerializers.VARINT);
private static final DataParameter<Integer> HEAL_COOLDOWN = EntityDataManager.createKey(EntityWizard.class,
DataSerializers.VARINT);
/** Data parameter for the wizard's element. */
private static final DataParameter<Integer> ELEMENT = EntityDataManager.createKey(EntityWizard.class, DataSerializers.VARINT);
private static final DataParameter<Integer> ELEMENT = EntityDataManager.createKey(EntityWizard.class,
DataSerializers.VARINT);
// Field implementations
// Field implementations
private List<Spell> spells = new ArrayList<Spell>(4);
private Spell continuousSpell;
@@ -126,14 +126,14 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
// For some reason this can't be in initEntityAI
this.tasks.addTask(3, this.spellCastingAI);
}
@Override
protected void entityInit(){
super.entityInit();
this.dataManager.register(HEAL_COOLDOWN, -1);
this.dataManager.register(ELEMENT, 0);
}
@Override
protected void initEntityAI(){
@@ -153,14 +153,17 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
public boolean apply(Entity entity){
// If the target is valid and not invisible...
if(entity != null && !entity.isInvisible() && WizardryUtilities.isValidTarget(EntityWizard.this, entity)){
if(entity != null && !entity.isInvisible()
&& WizardryUtilities.isValidTarget(EntityWizard.this, entity)){
//... and is a mob, a summoned creature ...
// ... and is a mob, a summoned creature ...
if((entity instanceof IMob || entity instanceof ISummonedCreature
// ... or in the whitelist ...
|| Arrays.asList(Wizardry.settings.summonedCreatureTargetsWhitelist).contains(EntityList.getEntityString(entity).toLowerCase(Locale.ROOT)))
// ... or in the whitelist ...
|| Arrays.asList(Wizardry.settings.summonedCreatureTargetsWhitelist)
.contains(EntityList.getEntityString(entity).toLowerCase(Locale.ROOT)))
// ... and isn't in the blacklist ...
&& !Arrays.asList(Wizardry.settings.summonedCreatureTargetsBlacklist).contains(EntityList.getEntityString(entity).toLowerCase(Locale.ROOT))){
&& !Arrays.asList(Wizardry.settings.summonedCreatureTargetsBlacklist)
.contains(EntityList.getEntityString(entity).toLowerCase(Locale.ROOT))){
// ... it can be attacked.
return true;
}
@@ -172,7 +175,8 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
// By default, wizards don't attack players unless the player has attacked them.
this.targetTasks.addTask(0, new EntityAINearestAttackableTarget<EntityLiving>(this, EntityLiving.class, 0, false, true, this.targetSelector));
this.targetTasks.addTask(0, new EntityAINearestAttackableTarget<EntityLiving>(this, EntityLiving.class, 0,
false, true, this.targetSelector));
}
@Override
@@ -180,11 +184,11 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.5);
}
private int getHealCooldown(){
return this.dataManager.get(HEAL_COOLDOWN);
}
private void setHealCooldown(int cooldown){
this.dataManager.set(HEAL_COOLDOWN, cooldown);
}
@@ -206,12 +210,12 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
public SpellModifiers getModifiers(){
return new SpellModifiers();
}
@Override
public void setContinuousSpell(Spell spell){
this.continuousSpell = spell;
}
@Override
public Spell getContinuousSpell(){
return this.continuousSpell;
@@ -229,23 +233,26 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
// affected with arcane jammer and healCooldown == 0, whilst the wizard didn't actually heal or play the sound,
// the particles still spawned, and since healCooldown wasn't reset they spawned every tick until the arcane
// jammer wore off.
if(healCooldown == 0 && this.getHealth() < this.getMaxHealth() && this.getHealth() > 0 && !this.isPotionActive(WizardryPotions.arcane_jammer)){
if(healCooldown == 0 && this.getHealth() < this.getMaxHealth() && this.getHealth() > 0
&& !this.isPotionActive(WizardryPotions.arcane_jammer)){
// Healer wizards use greater heal.
this.heal(this.getElement() == Element.HEALING ? 8 : 4);
this.setHealCooldown(-1);
// deathTime == 0 checks the wizard isn't currently dying
// deathTime == 0 checks the wizard isn't currently dying
}else if(healCooldown == -1 && this.deathTime == 0){
// Heal particles
if(worldObj.isRemote){
for(int i=0; i<10; i++){
double d0 = (double)((float)this.posX + rand.nextFloat()*2 - 1.0F);
// Apparently the client side spawns the particles 1 block higher than it should... hence the - 0.5F.
if(world.isRemote){
for(int i = 0; i < 10; i++){
double d0 = (double)((float)this.posX + rand.nextFloat() * 2 - 1.0F);
// Apparently the client side spawns the particles 1 block higher than it should... hence the -
// 0.5F.
double d1 = (double)((float)this.posY - 0.5F + rand.nextFloat());
double d2 = (double)((float)this.posZ + rand.nextFloat()*2 - 1.0F);
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, d0, d1, d2, 0, 0.1F, 0, 48 + rand.nextInt(12), 1.0f, 1.0f, 0.3f);
double d2 = (double)((float)this.posZ + rand.nextFloat() * 2 - 1.0F);
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, d0, d1, d2, 0, 0.1F, 0,
48 + rand.nextInt(12), 1.0f, 1.0f, 0.3f);
}
}else{
if(this.getHealth() < 10){
@@ -258,9 +265,9 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
this.playSound(WizardrySounds.SPELL_HEAL, 0.7F, rand.nextFloat() * 0.4F + 1.0F);
}
}
if(healCooldown > 0){
this.setHealCooldown(healCooldown-1);
this.setHealCooldown(healCooldown - 1);
}
}
@@ -299,77 +306,79 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
}
@Override
public boolean processInteract(EntityPlayer player, EnumHand hand, ItemStack stack) {
public boolean processInteract(EntityPlayer player, EnumHand hand){
ItemStack stack = player.getHeldItem(hand);
// Debugging
//player.addChatComponentMessage(new TextComponentTranslation("wizard.debug", Spell.get(spells[1]).getDisplayName(), Spell.get(spells[2]).getDisplayName(), Spell.get(spells[3]).getDisplayName()));
// player.addChatComponentMessage(new TextComponentTranslation("wizard.debug",
// Spell.get(spells[1]).getDisplayName(), Spell.get(spells[2]).getDisplayName(),
// Spell.get(spells[3]).getDisplayName()));
// When right-clicked with a spell book in creative, sets one of the spells to that spell
if(player.capabilities.isCreativeMode && stack != null && stack.getItem() instanceof ItemSpellBook){
if(player.capabilities.isCreativeMode && stack.getItem() instanceof ItemSpellBook){
if(this.spells.size() >= 4 && Spell.get(stack.getItemDamage()).canBeCastByNPCs()){
this.spells.set(rand.nextInt(3)+1, Spell.get(stack.getItemDamage()));
this.spells.set(rand.nextInt(3) + 1, Spell.get(stack.getItemDamage()));
return true;
}
}
// Won't trade with a player that has attacked them.
if (this.isEntityAlive() && !this.isTrading() && !this.isChild() && !player.isSneaking() && this.getAttackTarget() != player)
{
if (!this.worldObj.isRemote)
{
if(this.isEntityAlive() && !this.isTrading() && !this.isChild() && !player.isSneaking()
&& this.getAttackTarget() != player){
if(!this.world.isRemote){
this.setCustomer(player);
player.displayVillagerTradeGui(this);
//player.displayGUIMerchant(this, this.getElement().getWizardName());
// player.displayGUIMerchant(this, this.getElement().getWizardName());
}
return true;
}
else
{
}else{
return false;
}
}
@Override
public ITextComponent getDisplayName() {
public ITextComponent getDisplayName(){
return this.getElement().getWizardName();
}
@Override
public void writeEntityToNBT(NBTTagCompound nbt){
super.writeEntityToNBT(nbt);
if (this.trades != null){
nbt.setTag("trades", this.trades.getRecipiesAsTags());
}
if(this.trades != null){
nbt.setTag("trades", this.trades.getRecipiesAsTags());
}
nbt.setInteger("element", this.getElement().ordinal());
nbt.setInteger("skin", this.textureIndex);
nbt.setTag("spells", WizardryUtilities.listToNBT(spells, spell -> new NBTTagInt(spell.id())));
if(this.towerBlocks != null && this.towerBlocks.size() > 0){
nbt.setTag("towerBlocks", WizardryUtilities.listToNBT(this.towerBlocks, pos -> new NBTTagLong(pos.toLong())));
nbt.setTag("towerBlocks",
WizardryUtilities.listToNBT(this.towerBlocks, pos -> new NBTTagLong(pos.toLong())));
}
}
@Override
public void readEntityFromNBT(NBTTagCompound nbt){
super.readEntityFromNBT(nbt);
if(nbt.hasKey("trades")){
NBTTagCompound nbttagcompound1 = nbt.getCompoundTag("trades");
this.trades = new MerchantRecipeList(nbttagcompound1);
}
NBTTagCompound nbttagcompound1 = nbt.getCompoundTag("trades");
this.trades = new MerchantRecipeList(nbttagcompound1);
}
this.setElement(Element.values()[nbt.getInteger("element")]);
this.textureIndex = nbt.getInteger("skin");
this.spells = (List<Spell>) WizardryUtilities.NBTToList(nbt.getTagList("spells", NBT.TAG_INT),
this.spells = (List<Spell>)WizardryUtilities.NBTToList(nbt.getTagList("spells", NBT.TAG_INT),
(NBTTagInt tag) -> Spell.get(tag.getInt()));
this.towerBlocks = new HashSet<BlockPos>(WizardryUtilities.NBTToList(nbt.getTagList("towerBlocks",
NBT.TAG_LONG), (NBTTagLong tag) -> BlockPos.fromLong(tag.getLong())));
this.towerBlocks = new HashSet<BlockPos>(WizardryUtilities.NBTToList(
nbt.getTagList("towerBlocks", NBT.TAG_LONG), (NBTTagLong tag) -> BlockPos.fromLong(tag.getLong())));
}
@Override
@@ -378,8 +387,7 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
}
@Override
public boolean isTrading()
{
public boolean isTrading(){
return this.getCustomer() != null;
}
@@ -391,8 +399,7 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
this.playSound(SoundEvents.ENTITY_VILLAGER_YES, this.getSoundVolume(), this.getSoundPitch());
// Achievements
if (this.getCustomer() != null)
{
if(this.getCustomer() != null){
this.getCustomer().addStat(WizardryAchievements.wizard_trade);
if(merchantrecipe.getItemToSell().getItem() instanceof ItemSpellBook
@@ -406,12 +413,9 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
this.timeUntilReset = 40;
this.updateRecipes = true;
if (this.getCustomer() != null)
{
if(this.getCustomer() != null){
this.getCustomer().getName();
}
else
{
}else{
}
}
}
@@ -447,9 +451,9 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
MerchantRecipeList merchantrecipelist;
merchantrecipelist = new MerchantRecipeList();
for(int i=0; i<numberOfItemsToAdd; i++){
for(int i = 0; i < numberOfItemsToAdd; i++){
ItemStack itemToSell = null;
ItemStack itemToSell = ItemStack.EMPTY;
boolean itemAlreadySold = true;
@@ -461,20 +465,12 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
/* New way of getting random item, by giving a chance to increase the tier which depends on how much the
* player has already traded with the wizard. The more the player has traded with the wizard, the more
* likely they are to get items of a higher tier. The -4 is to ignore the original 4 trades.
* For reference, the chances are as follows:
* Trades done Basic Apprentice Advanced Master
* 0 50% 25% 18% 8%
* 1 46% 25% 20% 9%
* 2 42% 24% 22% 12%
* 3 38% 24% 24% 14%
* 4 34% 22% 26% 17%
* 5 30% 21% 28% 21%
* 6 26% 19% 30% 24%
* 7 22% 17% 32% 28%
* 8 18% 15% 34% 33% */
* likely they are to get items of a higher tier. The -4 is to ignore the original 4 trades. For
* reference, the chances are as follows: Trades done Basic Apprentice Advanced Master 0 50% 25% 18% 8%
* 1 46% 25% 20% 9% 2 42% 24% 22% 12% 3 38% 24% 24% 14% 4 34% 22% 26% 17% 5 30% 21% 28% 21% 6 26% 19%
* 30% 24% 7 22% 17% 32% 28% 8 18% 15% 34% 33% */
double tierIncreaseChance = 0.5 + 0.04*(Math.max(this.trades.size()-4, 0));
double tierIncreaseChance = 0.5 + 0.04 * (Math.max(this.trades.size() - 4, 0));
tier = Tier.BASIC;
@@ -482,7 +478,7 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
tier = Tier.APPRENTICE;
if(rand.nextDouble() < tierIncreaseChance){
tier = Tier.ADVANCED;
if(rand.nextDouble() < tierIncreaseChance*0.6){
if(rand.nextDouble() < tierIncreaseChance * 0.6){
tier = Tier.MASTER;
}
}
@@ -491,46 +487,49 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
itemToSell = this.getRandomItemOfTier(tier);
for(Object recipe : merchantrecipelist){
if(ItemStack.areItemStacksEqual(((MerchantRecipe)recipe).getItemToSell(), itemToSell)) itemAlreadySold = true;
if(ItemStack.areItemStacksEqual(((MerchantRecipe)recipe).getItemToSell(), itemToSell))
itemAlreadySold = true;
}
if(this.trades != null){
for(Object recipe : this.trades){
if(ItemStack.areItemStacksEqual(((MerchantRecipe)recipe).getItemToSell(), itemToSell)) itemAlreadySold = true;
if(ItemStack.areItemStacksEqual(((MerchantRecipe)recipe).getItemToSell(), itemToSell))
itemAlreadySold = true;
}
}
}
// Don't know how it can ever be null here, but saves it crashing.
if(itemToSell == null) return;
// Don't know how it can ever be empty here, but it's a failsafe.
if(itemToSell.isEmpty()) return;
merchantrecipelist.add(new MerchantRecipe(this.getRandomPrice(tier), new ItemStack(WizardryItems.magic_crystal, tier.ordinal()*3 + 1 + rand.nextInt(4)), itemToSell));
merchantrecipelist.add(new MerchantRecipe(this.getRandomPrice(tier),
new ItemStack(WizardryItems.magic_crystal, tier.ordinal() * 3 + 1 + rand.nextInt(4)), itemToSell));
}
Collections.shuffle(merchantrecipelist);
if (this.trades == null)
{
if(this.trades == null){
this.trades = new MerchantRecipeList();
}
for (int j1 = 0; j1 < merchantrecipelist.size(); ++j1)
{
for(int j1 = 0; j1 < merchantrecipelist.size(); ++j1){
this.trades.add(merchantrecipelist.get(j1));
}
}
private ItemStack getRandomPrice(Tier tier) {
ItemStack itemstack = null;
// TODO: Switch all of this over to some kind of loot pool system?
private ItemStack getRandomPrice(Tier tier){
ItemStack itemstack = ItemStack.EMPTY;
switch(this.rand.nextInt(3)){
case 0:
itemstack = new ItemStack(Items.GOLD_INGOT, (tier.ordinal()+1)*8-1 + rand.nextInt(6));
itemstack = new ItemStack(Items.GOLD_INGOT, (tier.ordinal() + 1) * 8 - 1 + rand.nextInt(6));
break;
case 1:
itemstack = new ItemStack(Items.DIAMOND, (tier.ordinal()+1)*4-2 + rand.nextInt(3));
itemstack = new ItemStack(Items.DIAMOND, (tier.ordinal() + 1) * 4 - 2 + rand.nextInt(3));
break;
case 2:
itemstack = new ItemStack(Items.EMERALD, (tier.ordinal()+1)*6-1 + rand.nextInt(3));
itemstack = new ItemStack(Items.EMERALD, (tier.ordinal() + 1) * 6 - 1 + rand.nextInt(3));
break;
}
return itemstack;
@@ -552,17 +551,21 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
randomiser = rand.nextInt(5);
if(randomiser < 4 && !spells.isEmpty()){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1, specialismSpells.get(rand.nextInt(specialismSpells.size())).id());
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).id());
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).id());
}
}else{
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
// This means it is more likely for wands sold to be of the same element as the wizard if the wizard has an element.
// This means it is more likely for wands sold to be of the same element as the wizard if the wizard
// has an element.
return new ItemStack(WizardryUtilities.getWand(tier, this.getElement()));
}else{
return new ItemStack(WizardryUtilities.getWand(tier, Element.values()[rand.nextInt(Element.values().length)]));
return new ItemStack(
WizardryUtilities.getWand(tier, Element.values()[rand.nextInt(Element.values().length)]));
}
}
@@ -570,27 +573,34 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
randomiser = rand.nextInt(Wizardry.settings.discoveryMode ? 12 : 10);
if(randomiser < 5 && !spells.isEmpty()){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1, specialismSpells.get(rand.nextInt(specialismSpells.size())).id());
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).id());
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).id());
}
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
// This means it is more likely for wands sold to be of the same element as the wizard if the wizard has an element.
// This means it is more likely for wands sold to be of the same element as the wizard if the wizard
// has an element.
return new ItemStack(WizardryUtilities.getWand(tier, this.getElement()));
}else{
return new ItemStack(WizardryUtilities.getWand(tier, Element.values()[rand.nextInt(Element.values().length)]));
return new ItemStack(
WizardryUtilities.getWand(tier, Element.values()[rand.nextInt(Element.values().length)]));
}
}else if(randomiser < 8){
return new ItemStack(WizardryItems.arcane_tome, 1, 1);
}else if(randomiser < 10){
EntityEquipmentSlot slot = WizardryUtilities.ARMOUR_SLOTS[rand.nextInt(WizardryUtilities.ARMOUR_SLOTS.length)];
EntityEquipmentSlot slot = WizardryUtilities.ARMOUR_SLOTS[rand
.nextInt(WizardryUtilities.ARMOUR_SLOTS.length)];
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
// This means it is more likely for armour sold to be of the same element as the wizard if the wizard has an element.
// This means it is more likely for armour sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryUtilities.getArmour(this.getElement(), slot));
}else{
return new ItemStack(WizardryUtilities.getArmour(Element.values()[rand.nextInt(Element.values().length)], slot));
return new ItemStack(
WizardryUtilities.getArmour(Element.values()[rand.nextInt(Element.values().length)], slot));
}
}else{
// Don't need to check for discovery mode here since it is done above
@@ -601,17 +611,21 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
randomiser = rand.nextInt(12);
if(randomiser < 5 && !spells.isEmpty()){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1, specialismSpells.get(rand.nextInt(specialismSpells.size())).id());
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).id());
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).id());
}
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
// This means it is more likely for wands sold to be of the same element as the wizard if the wizard has an element.
// This means it is more likely for wands sold to be of the same element as the wizard if the wizard
// has an element.
return new ItemStack(WizardryUtilities.getWand(tier, this.getElement()));
}else{
return new ItemStack(WizardryUtilities.getWand(tier, Element.values()[rand.nextInt(Element.values().length)]));
return new ItemStack(
WizardryUtilities.getWand(tier, Element.values()[rand.nextInt(Element.values().length)]));
}
}else if(randomiser < 8){
return new ItemStack(WizardryItems.arcane_tome, 1, 2);
@@ -627,7 +641,8 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
if(randomiser < 5 && this.getElement() != Element.MAGIC && !specialismSpells.isEmpty()){
// Master spells can only be sold by a specialist in that element.
return new ItemStack(WizardryItems.spell_book, 1, specialismSpells.get(rand.nextInt(specialismSpells.size())).id());
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).id());
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -643,9 +658,9 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
return new ItemStack(Blocks.STONE);
}
@Override
public void setProfession(VillagerProfession prof) {
public void setProfession(VillagerProfession prof){
// Disables Forge's stuff.
}
@@ -670,22 +685,25 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
}
// Default chance is 0.085f, for reference.
for(EntityEquipmentSlot slot : EntityEquipmentSlot.values()) this.setDropChance(slot, 0.0f);
for(EntityEquipmentSlot slot : EntityEquipmentSlot.values())
this.setDropChance(slot, 0.0f);
// All wizards know magic missile, even if it is disabled.
spells.add(Spells.magic_missile);
Tier maxTier = populateSpells(spells, element, 3, rand);
// Now done after the spells so it can take the tier into account.
this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(WizardryUtilities.getWand(maxTier, element)));
this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND,
new ItemStack(WizardryUtilities.getWand(maxTier, element)));
return livingdata;
}
/**
* Adds n random spells to the given list. The spells will be of the given element if possible. Extracted as a
* separate function since it was the same in both EntityWizard and EntityEvilWizard.
*
* @param spells The spell list to be populated.
* @param e The element that the spells should belong to, or {@link Element#MAGIC} for a random element each time.
* @param n The number of spells to add.
@@ -696,10 +714,10 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
// This is the tier of the highest tier spell added.
Tier maxTier = Tier.BASIC;
List<Spell> npcSpells = Spell.getSpells(Spell.npcSpells);
for(int i=0; i<3; i++){
for(int i = 0; i < 3; i++){
Tier tier;
// If the wizard has no element, it picks a random one each time.
@@ -739,7 +757,7 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
if(!list.isEmpty()) spells.add(list.get(random.nextInt(list.size())));
}
return maxTier;
}
@@ -763,9 +781,10 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
return super.attackEntityFrom(source, damage);
}
/**
/**
* Sets the list of blocks that are part of this wizard's tower. If a player breaks any of these blocks, the wizard
* will get angry and attack them.
*
* @param blocks A Set of BlockPos objects representing the blocks in the tower.
*/
public void setTowerBlocks(Set<BlockPos> blocks){
@@ -774,6 +793,7 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
/**
* Tests whether the block at the given coordinates is part of this wizard's tower.
*
* @param x
* @param y
* @param z
@@ -784,7 +804,7 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
// Uses .equals() rather than == so this will work fine.
return this.towerBlocks.contains(pos);
}
@SubscribeEvent
public static void onBlockBreakEvent(BlockEvent.BreakEvent event){
// Makes wizards angry if a player breaks a block in their tower
@@ -806,22 +826,46 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
// EntityVillager overrides (that don't add features)
@Override public boolean isMating(){ return false; }
@Override public void setMating(boolean p_70947_1_){}
@Override public void setPlaying(boolean p_70939_1_){}
@Override public boolean isPlaying(){ return false; }
@Override public void setLookingForHome(){}
@Override
public boolean isMating(){
return false;
}
@Override
public void setMating(boolean p_70947_1_){
}
@Override
public void setPlaying(boolean p_70939_1_){
}
@Override
public boolean isPlaying(){
return false;
}
@Override
public void setLookingForHome(){
}
// Doesn't say it, but this is in fact nullable.
@Override public EntityVillager createChild(EntityAgeable par1EntityAgeable){ return null; }
@Override
public EntityVillager createChild(EntityAgeable par1EntityAgeable){
return null;
}
@SideOnly(Side.CLIENT)
@Override public void setRecipes(MerchantRecipeList par1MerchantRecipeList){}
@Override
public void setRecipes(MerchantRecipeList par1MerchantRecipeList){
}
@Override
public void onStruckByLightning(EntityLightningBolt lightningBolt){
// Restores the normal behaviour, replacing EntityVillager's witch conversion.
this.attackEntityFrom(DamageSource.lightningBolt, 5.0F);
this.attackEntityFrom(DamageSource.LIGHTNING_BOLT, 5.0F);
// Entity's version does something strange with the private fire variable, but since I don't have access this
// will probably be fine.
this.setFire(8);
this.setFire(8);
}
}