Initial 1.11.2 update
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@@ -19,96 +19,107 @@ import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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public class EntitySparkBomb extends EntityBomb {
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/** For client use, because thrower field is not visible. */
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/** For client use, because thrower field is not visible. */
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private int casterID;
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public EntitySparkBomb(World par1World)
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{
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super(par1World);
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}
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public EntitySparkBomb(World par1World, EntityLivingBase par2EntityLivingBase)
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{
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super(par1World, par2EntityLivingBase);
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}
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public EntitySparkBomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier, float blastMultiplier)
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{
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super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
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}
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public EntitySparkBomb(World par1World){
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super(par1World);
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}
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public EntitySparkBomb(World par1World, double par2, double par4, double par6)
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{
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super(par1World, par2, par4, par6);
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}
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public EntitySparkBomb(World par1World, EntityLivingBase par2EntityLivingBase){
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super(par1World, par2EntityLivingBase);
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}
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/**
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* Called when this EntityThrowable hits a block or entity.
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*/
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protected void onImpact(RayTraceResult par1RayTraceResult)
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{
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this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST_FAR, 0.5f, 0.5f);
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public EntitySparkBomb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier,
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float blastMultiplier){
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super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
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}
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Entity entityHit = par1RayTraceResult.entityHit;
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if (entityHit != null)
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{
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// This is if the spark bomb gets a direct hit
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float damage = 6 * damageMultiplier;
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this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
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public EntitySparkBomb(World par1World, double par2, double par4, double par6){
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super(par1World, par2, par4, par6);
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}
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entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK).setProjectile(), damage);
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}
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/**
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* Called when this EntityThrowable hits a block or entity.
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*/
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protected void onImpact(RayTraceResult par1RayTraceResult){
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this.playSound(SoundEvents.ENTITY_FIREWORK_BLAST_FAR, 0.5f, 0.5f);
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// Particle effect
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if(worldObj.isRemote){
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for(int i=0;i<8;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
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worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
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Entity entityHit = par1RayTraceResult.entityHit;
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if(entityHit != null){
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// This is if the spark bomb gets a direct hit
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float damage = 6 * damageMultiplier;
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this.playSound(SoundEvents.ENTITY_GENERIC_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
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entityHit.attackEntityFrom(
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MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK).setProjectile(),
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damage);
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}
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// Particle effect
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if(world.isRemote){
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for(int i = 0; i < 8; i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, this.posX + rand.nextFloat() - 0.5,
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this.posY + this.height / 2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0,
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0, 3);
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world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + rand.nextFloat() - 0.5,
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this.posY + this.height / 2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0,
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0);
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}
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}
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double seekerRange = 5.0d * blastMultiplier;
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX, this.posY, this.posZ, this.worldObj);
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for(int i=0; i<Math.min(targets.size(), 4); i++){
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boolean flag = targets.get(i) != entityHit && targets.get(i) != this.getThrower() && !(targets.get(i) instanceof EntityPlayer && ((EntityPlayer)targets.get(i)).capabilities.isCreativeMode);
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}
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double seekerRange = 5.0d * blastMultiplier;
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX, this.posY,
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this.posZ, this.world);
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for(int i = 0; i < Math.min(targets.size(), 4); i++){
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boolean flag = targets.get(i) != entityHit && targets.get(i) != this.getThrower()
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&& !(targets.get(i) instanceof EntityPlayer
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&& ((EntityPlayer)targets.get(i)).capabilities.isCreativeMode);
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// Detects (client side) if target is the thrower, to stop particles being spawned around them.
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if(flag && worldObj.isRemote && targets.get(i).getEntityId() == this.casterID) flag = false;
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if(flag && world.isRemote && targets.get(i).getEntityId() == this.casterID) flag = false;
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if(flag){
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EntityLivingBase target = targets.get(i);
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if(!this.worldObj.isRemote){
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EntityArc arc = new EntityArc(this.worldObj);
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arc.setEndpointCoords(this.posX, this.posY, this.posZ,
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target.posX, target.posY + target.height/2, target.posZ);
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this.worldObj.spawnEntityInWorld(arc);
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if(!this.world.isRemote){
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EntityArc arc = new EntityArc(this.world);
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arc.setEndpointCoords(this.posX, this.posY, this.posZ, target.posX, target.posY + target.height / 2,
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target.posZ);
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this.world.spawnEntity(arc);
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target.playSound(WizardrySounds.SPELL_SPARK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
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target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK), 5.0f * damageMultiplier);
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target.attackEntityFrom(
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MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK),
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5.0f * damageMultiplier);
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}else{
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// Particle effect
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for(int j=0;j<8;j++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, target.posX + rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height*rand.nextFloat(), target.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
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worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, target.posX + rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height*rand.nextFloat(), target.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
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for(int j = 0; j < 8; j++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world,
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target.posX + rand.nextFloat() - 0.5,
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target.getEntityBoundingBox().minY + target.height * rand.nextFloat(),
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target.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
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world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, target.posX + rand.nextFloat() - 0.5,
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target.getEntityBoundingBox().minY + target.height * rand.nextFloat(),
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target.posZ + rand.nextFloat() - 0.5, 0, 0, 0);
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}
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}
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}
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}
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this.setDead();
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}
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this.setDead();
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}
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@Override
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public void writeSpawnData(ByteBuf data){
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