Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -33,6 +33,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
@@ -41,7 +42,8 @@ import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/** This class is (literally) where the magic happens! All wand types are single instances of this class. There's a lot
/**
* This class is (literally) where the magic happens! All wand types are single instances of this class. There's a lot
* of quite hard-to-read code in here, but unfortunately there's not much I can do about that. For this reason, I have
* written the {@link WandHelper} class.<i> I strongly recommend you use it for interacting with wand items wherever
* possible.</i>
@@ -52,13 +54,15 @@ import net.minecraftforge.fml.relauncher.SideOnly;
* - onItemRightClick is where non-continuous spells are cast, and it sets the item in use for continuous spells<br>
* - onUsingTick does the casting for continuous spells<br>
* - onUpdate deals with the cooldowns for the spells
* @since Wizardry 1.0 */
*
* @since Wizardry 1.0
*/
public class ItemWand extends Item {
public Tier tier;
public Element element;
public ItemWand(Tier tier, Element element) {
public ItemWand(Tier tier, Element element){
super();
setMaxStackSize(1);
if(element == null || tier == Tier.BASIC){
@@ -83,7 +87,7 @@ public class ItemWand extends Item {
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item parItem, CreativeTabs parTab, List<ItemStack> parListSubItems){
public void getSubItems(Item parItem, CreativeTabs parTab, NonNullList<ItemStack> parListSubItems){
parListSubItems.add(new ItemStack(this, 1));
}
@@ -91,7 +95,8 @@ public class ItemWand extends Item {
@Override
public int getMaxDamage(ItemStack itemstack){
// + 0.5f corrects small float errors rounding down
return (int)(super.getMaxDamage(itemstack)*(1.0f + Constants.STORAGE_INCREASE_PER_LEVEL * WandHelper.getUpgradeLevel(itemstack, WizardryItems.storage_upgrade)) + 0.5f);
return (int)(super.getMaxDamage(itemstack) * (1.0f + Constants.STORAGE_INCREASE_PER_LEVEL
* WandHelper.getUpgradeLevel(itemstack, WizardryItems.storage_upgrade)) + 0.5f);
}
@Override
@@ -105,15 +110,18 @@ public class ItemWand extends Item {
WandHelper.decrementCooldowns(itemstack);
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
if(!world.isRemote && itemstack.isItemDamaged() && world.getWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
if(!world.isRemote && itemstack.isItemDamaged()
&& world.getWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
// If the upgrade level is 0, this does nothing anyway.
itemstack.setItemDamage(itemstack.getItemDamage() - WandHelper.getUpgradeLevel(itemstack, WizardryItems.condenser_upgrade));
itemstack.setItemDamage(
itemstack.getItemDamage() - WandHelper.getUpgradeLevel(itemstack, WizardryItems.condenser_upgrade));
}
if(entity instanceof EntityPlayer && this.element != null && this.element != Element.MAGIC){
// As it stands, this will trigger every tick. Not ideal, but I can't find a way to detect if a player
// has a certain achievement.
// EDIT: There is a way to check, using StatFileWriter#hasAchievementUnlocked, but this ends up calling the same
// EDIT: There is a way to check, using StatFileWriter#hasAchievementUnlocked, but this ends up calling the
// same
// thing as addStat anyway, meaning there's no point and it's probably not much of a problem anyway.
((EntityPlayer)entity).addStat(WizardryAchievements.elemental);
}
@@ -124,11 +132,12 @@ public class ItemWand extends Item {
// This method does some VERY strange things! Despite its name, it also seems to affect the updating of NBT...
if(oldStack != null || newStack != null){
if(!oldStack.isEmpty() || !newStack.isEmpty()){
// We only care about the situation where we specifically want the animation NOT to play.
if(oldStack.getItem() == newStack.getItem() && !slotChanged
&& oldStack.getItem() instanceof ItemWand && newStack.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(oldStack) == WandHelper.getCurrentSpell(newStack)) return false;
if(oldStack.getItem() == newStack.getItem() && !slotChanged && oldStack.getItem() instanceof ItemWand
&& newStack.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(oldStack) == WandHelper.getCurrentSpell(newStack))
return false;
}
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
@@ -149,7 +158,9 @@ public class ItemWand extends Item {
public void addInformation(ItemStack itemstack, EntityPlayer player, List<String> text, boolean advanced){
// +0.5f is necessary due to the error in the way floats are calculated.
if(element != null) text.add("\u00A78" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.buff", (int)((tier.level+1)*Constants.DAMAGE_INCREASE_PER_TIER*100 + 0.5f) + "%", element.getDisplayName()));
if(element != null) text.add("\u00A78" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.buff",
(int)((tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER * 100 + 0.5f) + "%",
element.getDisplayName()));
Spell spell = WandHelper.getCurrentSpell(itemstack);
@@ -159,29 +170,34 @@ public class ItemWand extends Item {
discovered = false;
}
text.add("\u00A77" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.spell", discovered ? "\u00A77" + spell.getDisplayNameWithFormatting() : "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.worldObj)));
text.add("\u00A77" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.spell",
discovered ? "\u00A77" + spell.getDisplayNameWithFormatting()
: "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.world)));
text.add("\u00A79" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.mana", (this.getMaxDamage(itemstack) - this.getDamage(itemstack)), this.getMaxDamage(itemstack)));
text.add("\u00A79" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.mana",
(this.getMaxDamage(itemstack) - this.getDamage(itemstack)), this.getMaxDamage(itemstack)));
}
@Override
public String getItemStackDisplayName(ItemStack stack){
return (this.element == null ? "" : this.element.getFormattingCode()) + super.getItemStackDisplayName(stack);
}
// Continuous spells use the onUsingItemTick method instead of this one.
/* An important thing to note about this method: it is only called on the server and the client of the player
* holding the item (I call this client-inconsistency). This means if you spawn particles here they will not show up
* on other players' screens. Instead, this must be done via packets. */
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
ItemStack stack = player.getHeldItem(hand);
// Alternate right-click function; overrides spell casting.
if(this.selectMinionTarget(player, world)) return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
Spell spell = WandHelper.getCurrentSpell(stack);
SpellModifiers modifiers = this.calculateModifiers(stack, spell);
// If anything stops the spell working at this point, nothing else happens.
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(player, spell, modifiers, Source.WAND))){
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
@@ -197,7 +213,7 @@ public class ItemWand extends Item {
// Conditions for the spell to be attempted. The tier check is a failsafe; it should never be false unless the
// NBT is modified directly.
if(!spell.isContinuous && spell.tier.level <= this.tier.level
// Checks that the wand has enough mana to cast the spell
// Checks that the wand has enough mana to cast the spell
&& spell.cost <= (stack.getMaxDamage() - stack.getItemDamage())
// Checks that the spell is not in cooldown or that the player is in creative mode
&& (WandHelper.getCurrentCooldown(stack) == 0 || player.capabilities.isCreativeMode)){
@@ -207,7 +223,7 @@ public class ItemWand extends Item {
if(!world.isRemote){
if(spell.cast(world, player, hand, 0, modifiers)){
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
// = Packets =
@@ -225,11 +241,15 @@ public class ItemWand extends Item {
// Spells only have a cooldown in survival
if(!player.capabilities.isCreativeMode){
float cooldownMultiplier = 1.0f - WandHelper.getUpgradeLevel(stack, WizardryItems.cooldown_upgrade)*Constants.COOLDOWN_REDUCTION_PER_LEVEL;
float cooldownMultiplier = 1.0f
- WandHelper.getUpgradeLevel(stack, WizardryItems.cooldown_upgrade)
* Constants.COOLDOWN_REDUCTION_PER_LEVEL;
if(player.isPotionActive(WizardryPotions.font_of_mana)){
// Dividing by this rather than setting it takes upgrades and font of mana into account simultaneously
cooldownMultiplier /= 2 + player.getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier();
// Dividing by this rather than setting it takes upgrades and font of mana into account
// simultaneously
cooldownMultiplier /= 2
+ player.getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier();
}
WandHelper.setCurrentCooldown(stack, (int)(spell.cooldown * cooldownMultiplier));
@@ -239,7 +259,8 @@ public class ItemWand extends Item {
// The spell costs 20% less for every armour piece of the matching element.
int armourPieces = getMatchingArmourCount(player, spell);
stack.damageItem((int)(spell.cost * (1.0f - armourPieces*Constants.COST_REDUCTION_PER_ARMOUR)), player);
stack.damageItem((int)(spell.cost * (1.0f - armourPieces * Constants.COST_REDUCTION_PER_ARMOUR)),
player);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
@@ -264,20 +285,23 @@ public class ItemWand extends Item {
if(user instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)user;
Spell spell = WandHelper.getCurrentSpell(stack);
SpellModifiers modifiers = this.calculateModifiers(stack, spell);
int castingTick = stack.getMaxItemUseDuration() - count;
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Tick(player, spell, modifiers, Source.WAND, castingTick))) return;
if(MinecraftForge.EVENT_BUS
.post(new SpellCastEvent.Tick(player, spell, modifiers, Source.WAND, castingTick)))
return;
// Continuous spells (these must check if they can be cast each tick since the mana changes)
if(spell.isContinuous && spell.tier.level <= this.tier.level
&& spell.cost/5 <= (stack.getMaxDamage() - stack.getItemDamage())){
&& spell.cost / 5 <= (stack.getMaxDamage() - stack.getItemDamage())){
if(spell.cast(player.worldObj, player, player.getActiveHand(), castingTick, modifiers)){
if(spell.cast(player.world, player, player.getActiveHand(), castingTick, modifiers)){
if(castingTick == 0) MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
if(castingTick == 0)
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
// = Mana cost =
// Divides the mana cost over a second appropriately; since damage is an integer it cannot
@@ -285,7 +309,8 @@ public class ItemWand extends Item {
// Now does five times per second regardless of the spell cost, but each time it does 1/5 of the
// cost per second.
int tickNumber = (count % 20) + 1;
// Tests if the tick counter is a multiple of 4 plus 1, i.e. is true when tickNumber = 1, 5, 9, 13 or 17.
// Tests if the tick counter is a multiple of 4 plus 1, i.e. is true when tickNumber = 1, 5, 9, 13
// or 17.
// Made a slight adjustment since the counter starts on 1 and not 4.
if(tickNumber % 4 == 1){
@@ -293,20 +318,26 @@ public class ItemWand extends Item {
switch(armourPieces){
case 0: stack.damageItem(spell.cost/5, player);
break;
case 0:
stack.damageItem(spell.cost / 5, player);
break;
case 1: if(tickNumber != 17) stack.damageItem(spell.cost/5, player);
break;
case 1:
if(tickNumber != 17) stack.damageItem(spell.cost / 5, player);
break;
case 2: if(tickNumber != 9 && tickNumber != 17) stack.damageItem(spell.cost/5, player);
break;
case 2:
if(tickNumber != 9 && tickNumber != 17) stack.damageItem(spell.cost / 5, player);
break;
case 3: if(tickNumber != 5 && tickNumber != 13 && tickNumber != 17) stack.damageItem(spell.cost/5, player);
break;
case 3:
if(tickNumber != 5 && tickNumber != 13 && tickNumber != 17)
stack.damageItem(spell.cost / 5, player);
break;
case 4: if(tickNumber == 1) stack.damageItem(spell.cost/5, player);
break;
case 4:
if(tickNumber == 1) stack.damageItem(spell.cost / 5, player);
break;
}
}
@@ -316,13 +347,15 @@ public class ItemWand extends Item {
}
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase entity, EnumHand hand){
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase entity,
EnumHand hand){
if(player.isSneaking() && entity instanceof EntityPlayer && WizardData.get(player) != null){
// This is one of those "the method doing the work looks as if it's just returning a value" situations.
// ... I know, right?! I feel very programmer-y. But it's not too confusing here, and it looks neat.
String string = WizardData.get(player).toggleAlly((EntityPlayer)entity) ? "item.wizardry:wand.addally" : "item.wizardry:wand.removeally";
if(!player.worldObj.isRemote) player.addChatMessage(new TextComponentTranslation(string, entity.getName()));
String string = WizardData.get(player).toggleAlly((EntityPlayer)entity) ? "item.wizardry:wand.addally"
: "item.wizardry:wand.removeally";
if(!player.world.isRemote) player.sendMessage(new TextComponentTranslation(string, entity.getName()));
return true;
}
@@ -336,19 +369,24 @@ public class ItemWand extends Item {
// Now we only need to add multipliers if they are not 1.
int level = WandHelper.getUpgradeLevel(stack, WizardryItems.range_upgrade);
if(level > 0) modifiers.set(WizardryItems.range_upgrade, 1.0f + level * Constants.RANGE_INCREASE_PER_LEVEL, true);
if(level > 0)
modifiers.set(WizardryItems.range_upgrade, 1.0f + level * Constants.RANGE_INCREASE_PER_LEVEL, true);
level = WandHelper.getUpgradeLevel(stack, WizardryItems.duration_upgrade);
if(level > 0) modifiers.set(WizardryItems.duration_upgrade, 1.0f + level * Constants.DURATION_INCREASE_PER_LEVEL, false);
if(level > 0)
modifiers.set(WizardryItems.duration_upgrade, 1.0f + level * Constants.DURATION_INCREASE_PER_LEVEL, false);
level = WandHelper.getUpgradeLevel(stack, WizardryItems.blast_upgrade);
if(level > 0) modifiers.set(WizardryItems.blast_upgrade, 1.0f + level * Constants.BLAST_RADIUS_INCREASE_PER_LEVEL, true);
if(level > 0)
modifiers.set(WizardryItems.blast_upgrade, 1.0f + level * Constants.BLAST_RADIUS_INCREASE_PER_LEVEL, true);
// I would have liked to have made potion effects increase in strength according to the damage multiplier,
// but the amplifier level is too discrete to make this work. For example, wither 3 for 10 seconds will kill a
// normal mob on full 20 health, but wither 2 for the same duration only deals about 6 hearts of damage in total.
// normal mob on full 20 health, but wither 2 for the same duration only deals about 6 hearts of damage in
// total.
if(this.element == spell.element){
modifiers.set(SpellModifiers.DAMAGE, 1.0f + (this.tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER, true);
modifiers.set(SpellModifiers.DAMAGE, 1.0f + (this.tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER,
true);
}
return modifiers;
@@ -364,7 +402,8 @@ public class ItemWand extends Item {
ItemStack armour = player.getItemStackFromSlot(slot);
if(armour != null && armour.getItem() instanceof ItemWizardArmour
&& ((ItemWizardArmour)armour.getItem()).element == spell.element) armourPieces++;
&& ((ItemWizardArmour)armour.getItem()).element == spell.element)
armourPieces++;
}
return armourPieces;