Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -16,7 +16,7 @@ import net.minecraft.world.World;
public class ArrowRain extends Spell {
public ArrowRain() {
public ArrowRain(){
super(Tier.MASTER, 75, Element.SORCERY, "arrow_rain", SpellType.ATTACK, 300, EnumAction.NONE, false);
}
@@ -26,26 +26,30 @@ public class ArrowRain extends Spell {
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
RayTraceResult rayTrace = WizardryUtilities.rayTrace(20*modifiers.get(WizardryItems.range_upgrade), world, caster, false);
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
RayTraceResult rayTrace = WizardryUtilities.rayTrace(20 * modifiers.get(WizardryItems.range_upgrade), world,
caster, false);
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
if(!world.isRemote){
double x = rayTrace.hitVec.xCoord;
double y = rayTrace.hitVec.yCoord;
double z = rayTrace.hitVec.zCoord;
// Moves the entity back towards the caster a bit, so the area of effect is better centred on the position.
// Moves the entity back towards the caster a bit, so the area of effect is better centred on the
// position.
// 3.0d is the distance to move the entity back towards the caster.
double dx = caster.posX - x;
double dz = caster.posZ - z;
double distRatio = 3.0d/Math.sqrt(dx*dx + dz*dz);
x += dx*distRatio;
z += dz*distRatio;
EntityArrowRain arrowrain = new EntityArrowRain(world, x, y + 5, z, caster, (int)(120*modifiers.get(WizardryItems.duration_upgrade)), modifiers.get(SpellModifiers.DAMAGE));
double distRatio = 3.0d / Math.sqrt(dx * dx + dz * dz);
x += dx * distRatio;
z += dz * distRatio;
EntityArrowRain arrowrain = new EntityArrowRain(world, x, y + 5, z, caster,
(int)(120 * modifiers.get(WizardryItems.duration_upgrade)),
modifiers.get(SpellModifiers.DAMAGE));
arrowrain.rotationYaw = caster.rotationYawHead;
world.spawnEntityInWorld(arrowrain);
world.spawnEntity(arrowrain);
}
caster.swingArm(hand);
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_SUMMONING, 1.0F, 1.0F);