Initial 1.11.2 update
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@@ -24,36 +24,48 @@ import net.minecraft.world.World;
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public class FlameRay extends Spell {
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public FlameRay() {
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public FlameRay(){
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super(Tier.APPRENTICE, 5, Element.FIRE, "flame_ray", SpellType.ATTACK, 0, EnumAction.NONE, true);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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Vec3d look = caster.getLookVec();
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster, 10*modifiers.get(WizardryItems.range_upgrade));
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && rayTrace.entityHit instanceof EntityLivingBase){
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EntityLivingBase target = (EntityLivingBase) rayTrace.entityHit;
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
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10 * modifiers.get(WizardryItems.range_upgrade));
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY
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&& rayTrace.entityHit instanceof EntityLivingBase){
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EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
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if(!MagicDamage.isEntityImmune(DamageType.FIRE, target)){
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target.setFire(10);
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WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE), 3.0f * modifiers.get(SpellModifiers.DAMAGE));
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WizardryUtilities.attackEntityWithoutKnockback(target,
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MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE),
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3.0f * modifiers.get(SpellModifiers.DAMAGE));
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}else{
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if(!world.isRemote && ticksInUse == 1) caster.addChatComponentMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()));
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if(!world.isRemote && ticksInUse == 1) caster.sendMessage(new TextComponentTranslation("spell.resist",
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target.getName(), this.getNameForTranslationFormatted()));
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}
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}
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if(world.isRemote){
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for(int i=0; i<20; i++){
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for(int i = 0; i < 20; i++){
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// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
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double x1 = caster.posX + look.xCoord*i/2 + world.rand.nextFloat()/5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.yCoord*i/2 + world.rand.nextFloat()/5 - 0.1f;
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double z1 = caster.posZ + look.zCoord*i/2 + world.rand.nextFloat()/5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1, look.xCoord*modifiers.get(WizardryItems.range_upgrade), look.yCoord*modifiers.get(WizardryItems.range_upgrade), look.zCoord*modifiers.get(WizardryItems.range_upgrade), 0);
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1, look.xCoord*modifiers.get(WizardryItems.range_upgrade), look.yCoord*modifiers.get(WizardryItems.range_upgrade), look.zCoord*modifiers.get(WizardryItems.range_upgrade), 0);
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double x1 = caster.posX + look.xCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.yCoord * i / 2
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+ world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.zCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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look.xCoord * modifiers.get(WizardryItems.range_upgrade),
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look.yCoord * modifiers.get(WizardryItems.range_upgrade),
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look.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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look.xCoord * modifiers.get(WizardryItems.range_upgrade),
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look.yCoord * modifiers.get(WizardryItems.range_upgrade),
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look.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
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}
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}
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if(ticksInUse % 16 == 0){
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@@ -62,23 +74,34 @@ public class FlameRay extends Spell {
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}
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return true;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers) {
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Vec3d vec = new Vec3d(target.posX - caster.posX, target.posY - caster.posY, target.posZ - caster.posZ).normalize();
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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Vec3d vec = new Vec3d(target.posX - caster.posX, target.posY - caster.posY, target.posZ - caster.posZ)
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.normalize();
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if(target != null){
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target.setFire(10);
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WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE), 3.0f * modifiers.get(SpellModifiers.DAMAGE));
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WizardryUtilities.attackEntityWithoutKnockback(target,
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MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE),
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3.0f * modifiers.get(SpellModifiers.DAMAGE));
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}
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if(world.isRemote){
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for(int i=0; i<20; i++){
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double x1 = caster.posX + vec.xCoord*i/2 + world.rand.nextFloat()/5 - 0.1f;
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double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.yCoord*i/2 + world.rand.nextFloat()/5 - 0.1f;
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double z1 = caster.posZ + vec.zCoord*i/2 + world.rand.nextFloat()/5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1, vec.xCoord*modifiers.get(WizardryItems.range_upgrade), vec.yCoord*modifiers.get(WizardryItems.range_upgrade), vec.zCoord*modifiers.get(WizardryItems.range_upgrade), 0);
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1, vec.xCoord*modifiers.get(WizardryItems.range_upgrade), vec.yCoord*modifiers.get(WizardryItems.range_upgrade), vec.zCoord*modifiers.get(WizardryItems.range_upgrade), 0);
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for(int i = 0; i < 20; i++){
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double x1 = caster.posX + vec.xCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.yCoord * i / 2 + world.rand.nextFloat() / 5
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- 0.1f;
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double z1 = caster.posZ + vec.zCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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vec.xCoord * modifiers.get(WizardryItems.range_upgrade),
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vec.yCoord * modifiers.get(WizardryItems.range_upgrade),
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vec.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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vec.xCoord * modifiers.get(WizardryItems.range_upgrade),
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vec.yCoord * modifiers.get(WizardryItems.range_upgrade),
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vec.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
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}
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}
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if(ticksInUse % 16 == 0){
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@@ -87,7 +110,7 @@ public class FlameRay extends Spell {
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}
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return true;
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}
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@Override
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public boolean canBeCastByNPCs(){
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return true;
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