Initial 1.11.2 update
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@@ -24,114 +24,131 @@ import net.minecraft.world.World;
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public class LightningRay extends Spell {
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public LightningRay() {
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public LightningRay(){
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super(Tier.APPRENTICE, 5, Element.LIGHTNING, "lightning_ray", SpellType.ATTACK, 0, EnumAction.NONE, true);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster, 10*modifiers.get(WizardryItems.range_upgrade), 2.0f);
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && rayTrace.entityHit instanceof EntityLivingBase){
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
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10 * modifiers.get(WizardryItems.range_upgrade), 2.0f);
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY
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&& rayTrace.entityHit instanceof EntityLivingBase){
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Entity target = rayTrace.entityHit;
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if(!world.isRemote){
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// This statement means the arc only spawns every other tick.
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if(ticksInUse % 2 == 0){
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EntityArc arc = new EntityArc(world);
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// The look vec stuff performs a translation on the start point to line it up with the wand.
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// EDIT: removed due to 1st/3rd person render differences.
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arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ,
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target.posX, target.posY + target.height/2, target.posZ);
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arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ, target.posX,
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target.posY + target.height / 2, target.posZ);
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arc.lifetime = 1;
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world.spawnEntityInWorld(arc);
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world.spawnEntity(arc);
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}
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
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if(!world.isRemote && ticksInUse == 1) caster.addChatComponentMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()));
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if(!world.isRemote && ticksInUse == 1)
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caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(),
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this.getNameForTranslationFormatted()));
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}else{
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WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 3.0f * modifiers.get(SpellModifiers.DAMAGE));
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WizardryUtilities.attackEntityWithoutKnockback(target,
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MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
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3.0f * modifiers.get(SpellModifiers.DAMAGE));
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}
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}else{
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for(int i=0;i<5;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, target.posX + world.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height/2 + world.rand.nextFloat()*2 - 1, target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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}
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for(int i = 0; i < 5; i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world,
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target.posX + world.rand.nextFloat() - 0.5,
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target.getEntityBoundingBox().minY + target.height / 2 + world.rand.nextFloat() * 2 - 1,
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target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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}
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}
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if(ticksInUse == 1){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1.0F, 1.0f);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1.0F, 1.0f);
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}
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return true;
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}else{
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if(!world.isRemote){
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// This statement means the arc only spawns every other tick.
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if(ticksInUse % 2 == 0){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ,
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caster.posX + caster.getLookVec().xCoord * 8, caster.posY + caster.eyeHeight + caster.getLookVec().yCoord * 8, caster.posZ + caster.getLookVec().zCoord * 8);
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caster.posX + caster.getLookVec().xCoord * 8,
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caster.posY + caster.eyeHeight + caster.getLookVec().yCoord * 8,
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caster.posZ + caster.getLookVec().zCoord * 8);
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arc.lifetime = 1;
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world.spawnEntityInWorld(arc);
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world.spawnEntity(arc);
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}
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}
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if(ticksInUse == 1){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1.0F, 1.0f);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1.0F, 1.0f);
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}
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return true;
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}
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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if(target != null){
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if(!world.isRemote){
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// This statement means the arc only spawns every other tick.
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if(ticksInUse % 2 == 0){
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EntityArc arc = new EntityArc(world);
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// The look vec stuff performs a translation on the start point to line it up with the wand.
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// EDIT: removed due to 1st/3rd person render differences.
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arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ,
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target.posX, target.posY + target.height/2, target.posZ);
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arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ, target.posX,
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target.posY + target.height / 2, target.posZ);
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arc.lifetime = 1;
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world.spawnEntityInWorld(arc);
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world.spawnEntity(arc);
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}
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WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 3.0f * modifiers.get(SpellModifiers.DAMAGE));
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WizardryUtilities.attackEntityWithoutKnockback(target,
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MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
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3.0f * modifiers.get(SpellModifiers.DAMAGE));
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}else{
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for(int i=0;i<5;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, target.posX + world.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height/2 + world.rand.nextFloat()*2 - 1, target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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}
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for(int i = 0; i < 5; i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world,
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target.posX + world.rand.nextFloat() - 0.5,
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target.getEntityBoundingBox().minY + target.height / 2 + world.rand.nextFloat() * 2 - 1,
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target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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}
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}
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if(ticksInUse == 1){
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caster.playSound(WizardrySounds.SPELL_LIGHTNING, 1.0F, 1.0f);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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caster.playSound(WizardrySounds.SPELL_LOOP_LIGHTNING, 1.0F, 1.0f);
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}
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return true;
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}
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return false;
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}
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