Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -15,30 +15,32 @@ import net.minecraft.world.World;
public class ReplenishHunger extends Spell {
public ReplenishHunger() {
public ReplenishHunger(){
super(Tier.APPRENTICE, 10, Element.HEALING, "replenish_hunger", SpellType.UTILITY, 30, EnumAction.BOW, false);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(caster.getFoodStats().needFood()){
int foodAmount = (int)(6*modifiers.get(SpellModifiers.DAMAGE));
int foodAmount = (int)(6 * modifiers.get(SpellModifiers.DAMAGE));
// Fixed issue #6: Changed to addStats, since setFoodLevel is client-side only
caster.getFoodStats().addStats(foodAmount, foodAmount*0.1f);
caster.getFoodStats().addStats(foodAmount, foodAmount * 0.1f);
if(world.isRemote){
for(int i=0; i<10; i++){
double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 1.0f, 0.7f, 0.3f);
for(int i = 0; i < 10; i++){
double x1 = (double)((float)caster.posX + world.rand.nextFloat() * 2 - 1.0F);
double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F
+ world.rand.nextFloat());
double z1 = (double)((float)caster.posZ + world.rand.nextFloat() * 2 - 1.0F);
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0,
48 + world.rand.nextInt(12), 1.0f, 0.7f, 0.3f);
}
}
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F, world.rand.nextFloat() * 0.4F + 1.0F);
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
world.rand.nextFloat() * 0.4F + 1.0F);
return true;
}
return false;
}
}