Initial 1.11.2 update
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@@ -21,7 +21,7 @@ import net.minecraft.world.World;
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public class SummonSkeleton extends Spell {
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public SummonSkeleton() {
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public SummonSkeleton(){
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super(Tier.APPRENTICE, 15, Element.NECROMANCY, "summon_skeleton", SpellType.MINION, 50, EnumAction.BOW, false);
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}
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@@ -31,34 +31,37 @@ public class SummonSkeleton extends Spell {
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(!world.isRemote){
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BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 2, 4);
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if(pos == null) return false;
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, caster, (int)(600*modifiers.get(WizardryItems.duration_upgrade)));
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
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pos.getZ() + 0.5, caster, (int)(600 * modifiers.get(WizardryItems.duration_upgrade)));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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world.spawnEntityInWorld(skeleton);
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world.spawnEntity(skeleton);
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_SUMMONING, 7.0f, 0.6f);
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return true;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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if(!world.isRemote){
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BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 2, 4);
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if(pos == null) return false;
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, caster, (int)(600*modifiers.get(WizardryItems.duration_upgrade)));
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
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pos.getZ() + 0.5, caster, (int)(600 * modifiers.get(WizardryItems.duration_upgrade)));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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world.spawnEntityInWorld(skeleton);
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world.spawnEntity(skeleton);
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}
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caster.playSound(WizardrySounds.SPELL_SUMMONING, 7.0f, 0.6f);
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return true;
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