Initial 1.11.2 update
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@@ -19,8 +19,9 @@ import net.minecraft.world.World;
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public class SummonSkeletonLegion extends Spell {
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public SummonSkeletonLegion() {
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super(Tier.MASTER, 100, Element.NECROMANCY, "summon_skeleton_legion", SpellType.MINION, 400, EnumAction.BOW, false);
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public SummonSkeletonLegion(){
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super(Tier.MASTER, 100, Element.NECROMANCY, "summon_skeleton_legion", SpellType.MINION, 400, EnumAction.BOW,
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false);
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}
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@Override
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@@ -29,47 +30,49 @@ public class SummonSkeletonLegion extends Spell {
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(!world.isRemote){
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// Archers
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for(int i=0;i<3;i++){
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for(int i = 0; i < 3; i++){
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// This is all so much neater now thanks to this method.
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BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 3, 6);
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// The spell instantly fails if no space was found (see javadoc for the above method).
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if(pos == null) return false;
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, caster, (int)(1200*modifiers.get(WizardryItems.duration_upgrade)));
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
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pos.getZ() + 0.5, caster, (int)(1200 * modifiers.get(WizardryItems.duration_upgrade)));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
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skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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skeleton.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
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skeleton.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
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world.spawnEntityInWorld(skeleton);
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world.spawnEntity(skeleton);
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}
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// Swordsmen
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for(int i=0;i<3;i++){
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for(int i = 0; i < 3; i++){
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BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 3, 6);
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// The spell instantly fails if no space was found (see javadoc for the above method).
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if(pos == null) return false;
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, caster, (int)(1200*modifiers.get(WizardryItems.duration_upgrade)));
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EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
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pos.getZ() + 0.5, caster, (int)(1200 * modifiers.get(WizardryItems.duration_upgrade)));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
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skeleton.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
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skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
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skeleton.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
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skeleton.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
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world.spawnEntityInWorld(skeleton);
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world.spawnEntity(skeleton);
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}
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}
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// Can't possibly get this far if nothing was spawned.
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_SPAWN, 1.0F, world.rand.nextFloat() * 0.2F + 1.0F);
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_SPAWN, 1.0F,
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world.rand.nextFloat() * 0.2F + 1.0F);
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return true;
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}
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}
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