Initial 1.11.2 update

This commit is contained in:
Electroblob
2018-02-07 21:15:50 +00:00
parent 67f6be0671
commit 3df5597dcc
368 changed files with 17234 additions and 15082 deletions
@@ -19,8 +19,9 @@ import net.minecraft.world.World;
public class SummonSkeletonLegion extends Spell {
public SummonSkeletonLegion() {
super(Tier.MASTER, 100, Element.NECROMANCY, "summon_skeleton_legion", SpellType.MINION, 400, EnumAction.BOW, false);
public SummonSkeletonLegion(){
super(Tier.MASTER, 100, Element.NECROMANCY, "summon_skeleton_legion", SpellType.MINION, 400, EnumAction.BOW,
false);
}
@Override
@@ -29,47 +30,49 @@ public class SummonSkeletonLegion extends Spell {
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(!world.isRemote){
// Archers
for(int i=0;i<3;i++){
for(int i = 0; i < 3; i++){
// This is all so much neater now thanks to this method.
BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 3, 6);
// The spell instantly fails if no space was found (see javadoc for the above method).
if(pos == null) return false;
EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, caster, (int)(1200*modifiers.get(WizardryItems.duration_upgrade)));
EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
pos.getZ() + 0.5, caster, (int)(1200 * modifiers.get(WizardryItems.duration_upgrade)));
skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
skeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
skeleton.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
skeleton.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
skeleton.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
world.spawnEntityInWorld(skeleton);
world.spawnEntity(skeleton);
}
// Swordsmen
for(int i=0;i<3;i++){
for(int i = 0; i < 3; i++){
BlockPos pos = WizardryUtilities.findNearbyFloorSpace(caster, 3, 6);
// The spell instantly fails if no space was found (see javadoc for the above method).
if(pos == null) return false;
EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, caster, (int)(1200*modifiers.get(WizardryItems.duration_upgrade)));
EntitySkeletonMinion skeleton = new EntitySkeletonMinion(world, pos.getX() + 0.5, pos.getY(),
pos.getZ() + 0.5, caster, (int)(1200 * modifiers.get(WizardryItems.duration_upgrade)));
skeleton.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.IRON_SWORD));
skeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.CHAINMAIL_HELMET));
skeleton.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.CHAINMAIL_CHESTPLATE));
skeleton.setDropChance(EntityEquipmentSlot.MAINHAND, 0.0f);
skeleton.setDropChance(EntityEquipmentSlot.HEAD, 0.0f);
skeleton.setDropChance(EntityEquipmentSlot.CHEST, 0.0f);
world.spawnEntityInWorld(skeleton);
world.spawnEntity(skeleton);
}
}
// Can't possibly get this far if nothing was spawned.
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_SPAWN, 1.0F, world.rand.nextFloat() * 0.2F + 1.0F);
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_WITHER_SPAWN, 1.0F,
world.rand.nextFloat() * 0.2F + 1.0F);
return true;
}
}