More cleanup
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@@ -110,9 +110,6 @@ public class Wizardry {
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logger = event.getModLog();
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// The array in question no longer exists, so I'm pretty sure this isn't necessary any more.
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// expandPotionTypesArray();
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settings.initConfig(event);
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// Yes - by the looks of it, having an interface is completely unnecessary in this case.
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@@ -192,8 +189,7 @@ public class Wizardry {
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}
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// 2.1 changed some item ids, so this fixes them for existing worlds
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// NOTE: Needs changing to RegistryEvent.MissingMapping in 1.12, or just removing since nobody updates minecraft
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// versions when using mods.
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// Nobody updates minecraft versions when using mods, but I may as well leave this here just in case.
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@EventHandler
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public static void onMissingMappingEvent(RegistryEvent.MissingMappings<Item> event){
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// Just get, not getAll, since the mod id didn't change!
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@@ -256,6 +256,7 @@ public final class WizardryRegistry {
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/** Called from the init method in the main mod class to register all the recipes. */
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@SubscribeEvent
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public static void registerRecipes(RegistryEvent.Register<IRecipe> event){
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IForgeRegistry<IRecipe> registry = event.getRegistry();
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ItemStack magicCrystalStack = new ItemStack(WizardryItems.magic_crystal);
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