Add config options to disable the screen shake and blink effects

We're all about that accessibility here!
This commit is contained in:
Electroblob77
2020-04-13 18:48:30 +01:00
parent 7f31fc6259
commit 41d575c9c9
4 changed files with 42 additions and 8 deletions
@@ -75,13 +75,15 @@ public final class WizardryClientEventHandler {
/** Starts the first-person blink overlay effect. */
public static void playBlinkEffect(){
blinkEffectTimer = BLINK_EFFECT_DURATION;
if(Wizardry.settings.blinkEffect) blinkEffectTimer = BLINK_EFFECT_DURATION;
}
/** Starts the client-side screen shake effect. */
public static void shakeScreen(float intensity){
screenShakeCounter = (int)(intensity / SHAKINESS);
Minecraft.getMinecraft().player.rotationPitch -= intensity * 0.5f; // Start halfway down
if(Wizardry.settings.screenShake){
screenShakeCounter = (int)(intensity / SHAKINESS);
Minecraft.getMinecraft().player.rotationPitch -= intensity * 0.5f; // Start halfway down
}
}
@SubscribeEvent
@@ -89,12 +91,20 @@ public final class WizardryClientEventHandler {
if(event.player == Minecraft.getMinecraft().player && event.phase == TickEvent.Phase.END){
if(blinkEffectTimer > 0) blinkEffectTimer--;
if(Wizardry.settings.blinkEffect){
if(blinkEffectTimer > 0) blinkEffectTimer--;
}else{
blinkEffectTimer = 0;
}
if(screenShakeCounter > 0){
float magnitude = screenShakeCounter * SHAKINESS;
Minecraft.getMinecraft().player.rotationPitch += screenShakeCounter % 2 == 0 ? magnitude : -magnitude;
screenShakeCounter--;
if(Wizardry.settings.screenShake){
if(screenShakeCounter > 0){
float magnitude = screenShakeCounter * SHAKINESS;
Minecraft.getMinecraft().player.rotationPitch += screenShakeCounter % 2 == 0 ? magnitude : -magnitude;
screenShakeCounter--;
}
}else{
screenShakeCounter = 0;
}
// Only seems to work here...