Fix sixth sense colour

This commit is contained in:
Electroblob77
2020-06-30 15:53:25 +01:00
parent a547b3a384
commit 429f74393e
@@ -80,6 +80,8 @@ public class RenderSixthSense {
GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
GlStateManager.color(1, 1, 1, 1);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
mc.renderEngine.bindTexture(MARKER_TEXTURE);