Fix sixth sense colour
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@@ -80,6 +80,8 @@ public class RenderSixthSense {
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GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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GlStateManager.color(1, 1, 1, 1);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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mc.renderEngine.bindTexture(MARKER_TEXTURE);
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mc.renderEngine.bindTexture(MARKER_TEXTURE);
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