Have all the baked bookshelf models use the same set of book models, fixes #621
This effectively cuts the number of book models by a factor equal to the number of bookshelf variants, which is 6 in the base mod
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@@ -13,17 +13,17 @@ import net.minecraftforge.client.model.IModel;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.common.model.IModelState;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.*;
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import java.util.function.Function;
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public class ModelBookshelf implements IModel {
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private static final ResourceLocation DEFAULT_BOOK_TEXTURE = new ResourceLocation(Wizardry.MODID, "blocks/books");
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//private static final ResourceLocation DEFAULT_BOOK_TEXTURE = new ResourceLocation(Wizardry.MODID, "blocks/books");
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private static final List<ResourceLocation> bookModelLocations = new ArrayList<>();
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private static final Map<String, IBakedModel[][]> bakedBookModels = new HashMap<>();
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private final ModelResourceLocation bookshelfModelLocation;
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private final String variant;
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@@ -49,19 +49,7 @@ public class ModelBookshelf implements IModel {
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// I don't know why default state works here (surely it ought to be the state param?), but it works so who cares
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IBakedModel bookshelf = bookshelfModel.bake(bookshelfModel.getDefaultState(), format, bakedTextureGetter);
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ImmutableList<ResourceLocation> textures = BlockBookshelf.getBookTextures();
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IBakedModel[][] books = new IBakedModel[textures.size()][BlockBookshelf.SLOT_COUNT];
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for(int i = 0; i < textures.size(); i++){
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ImmutableMap<String, String> retexturer = ImmutableMap.of("books", textures.get(i).toString());
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for(int j = 0; j < BlockBookshelf.SLOT_COUNT; j++){
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IModel bookModel = ModelLoaderRegistry.getModel(new ModelResourceLocation(bookModelLocations.get(j), variant)).retexture(retexturer);
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books[i][j] = bookModel.bake(bookModel.getDefaultState(), format, bakedTextureGetter); // Same here!
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}
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}
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IBakedModel[][] books = getBakedBookModels(format, bakedTextureGetter);
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// To clarify: the whole point of doing this was to avoid having to bake 4 * 2^12 models per bookshelf type
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// Therefore we have to have a baked bookshelf model that's kind of dynamic
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@@ -74,6 +62,29 @@ public class ModelBookshelf implements IModel {
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}
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/** Retrieves the baked book models, or bakes them if they haven't been created yet. */
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protected IBakedModel[][] getBakedBookModels(VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) throws Exception{
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if(bakedBookModels.get(variant) == null){
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ImmutableList<ResourceLocation> textures = BlockBookshelf.getBookTextures();
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bakedBookModels.put(variant, new IBakedModel[textures.size()][BlockBookshelf.SLOT_COUNT]);
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for(int i = 0; i < textures.size(); i++){
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ImmutableMap<String, String> retexturer = ImmutableMap.of("books", textures.get(i).toString());
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for(int j = 0; j < BlockBookshelf.SLOT_COUNT; j++){
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IModel bookModel = ModelLoaderRegistry.getModel(new ModelResourceLocation(bookModelLocations.get(j), variant)).retexture(retexturer);
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bakedBookModels.get(variant)[i][j] = bookModel.bake(bookModel.getDefaultState(), format, bakedTextureGetter); // Same here!
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}
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}
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}
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return bakedBookModels.get(variant);
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}
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@Override
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public Collection<ResourceLocation> getDependencies(){
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return bookModelLocations;
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